indianagolf.org/juniors @injrgolf. don’t talk, move or stand near a player about to take a stroke....
TRANSCRIPT
indianagolf.org/juniors
indianagolf.org/juniors
@injrgolf
Don’t talk, move or stand near a player about to take a stroke.
Be careful. Before making a stroke or a practice swing, make sure you will not hit another player with your club.
Make sure the group in front of you is out of the way.
Watch out for other players in your group.
ETIQUETTE
Leave the course in better condition than you find it: Replace all
divots Repair all ball marks (you are responsible for your last hole) Rake all bunkers
Pick up trashBe careful with the
flagstickBe careful with your golf bags and cartsAlways act like young ladies and gentlemen
COURSE CARE
Play READY Golf
Walk to your golf ball and get ready to hit
Know what club you’re going to hit
Line up your putt & finish from close range
Know your yardage
PACE OF PLAY
• Players are required to keep score for another player in their group. Nobody keeps their own scorecard.
• It is your responsibility to know what that player made on each hole.
•You will be required to sign 2 scorecards before turning it in.
SCORECARDS
6-6. Scoring in Stroke PlayScore cards are required for stroke play onlyA score card should be provided for each
individual playerPlayer responsible for each hole scorePlayer must sign and ensure marker has
signed cardNo alterations after card is returned to
CommitteeCommittee responsible for addition and
handicap calculation
PLAYER’S RESPONSIBILITIES
RULES
6-3. Time of Starting and Groups
a. TIME OF STARTING
The player shall start at the time laid down by the Committee.PENALTY
Within 5 Minutes- 2 strokes
After 5 Minutes- DQ
4-4. Maximum of 14 Clubs
Count your clubs. The player shall start
a stipulated round with not more than fourteen clubs (Rule 4-4a).
Player counting clubs, 1st tee.
Penalty: 2 strokes
Maximum of 4 strokes
6-5. Playing Proper Ball
Put an identification mark on your ball.
If you can’t
identify it as yours, it’s lost (Rule 27).
NON PENALTY RELIEF
RULE23, 24 & 25
LOOSE IMPEDIMENTSOBSTRUCITONS
ABNORMAL GROUND CONDITIONS
LIESTANCE
AREA OF INTENDED SWING
NEAREST POINT OF RELIEF
Non Penalty Relief- Key Words
LOOSE IMPEDIMENTS
Loose Impediments are NATURAL objects.
LOOSE IMPEDIMENTS
They can be moved except when the ball & loose impediment lie in or touch the same
hazard.
OBSTRUCTIONS
Obstructions are ARTIFICIAL (man-made) objects.
There are two types of obstructions:
--MOVABLE--IMMOVABLE
OBSTRUCTIONS
You do not get relief from anything that defines Out of Bounds.
Never move a white OB stake.
MOVABLE OBSTRUCTIONS
You may move a movable obstruction anywhere on the golf course
Immovable Obstructions (Bunker)
If a player takes relief for an immovable obstruction
in a bunker, the player is entitled to relief, but must drop the ball in the bunker.
Immovable Obstructions (Water Hazard)
Except when the ball is in a water hazard…a player may take relief…
24-2. Immovable Obstruction
A player may take free relief from an immovable obstruction anywhere except a water hazard.When taking relief, the player must drop a ball within one club length of his Nearest Point of Relief
Nearest Point of Relief
It is the spot where the clubhead touches the ground.
• Point closest to the players ball
• Not closer to the hole
• Gives relief from the lie, stance AND area of intended swing
• Not in a hazard or on the green
24-2. Immovable Obstructionb. RELIEFThe nearest point of relief is almost always a different
spot for a left handed player than for a right handed player
Abnormal Ground Conditions
• Ground Under Repair
Drop within one club length of the Nearest Point of Relief
• Burrowing Animal Hole• Casual Water
GROUND UNDER REPAIR
Nearest Point of Relief
One club length
CASUAL WATER
1. TEMPORARY
2. VISIBLE
BURROWING ANIMAL HOLE
“an animal (other than a worm, insect or the like) that makes a hole for habitation or shelter, such as a rabbit, mole, groundhog, gopher or salamander.”
“…hole, cast or runway on the course made by a burrowing animal, a reptile or a bird”
Rule 12-2. Identifying BallIf a player is not sure if a ball
is his, he may lift the ball, without penalty, in order to make sure it is.
1. Announce his intention.2. Mark the ball.3. Lift the ball.4. Replace the ball in the
same lie.
He must give his opponent, marker or fellow-competitor an opportunity to observe the lifting and replacement
DROPPING &
7 SITUATIONS THAT REQUIRE A RE-DROP
1. in a hazard
2. out of a hazard
3. on the green
4. out of bounds
ball rolls and comes to rest:
5. with interference from the condition relief was taken6. nearer the hole
7. more than 2 club-lengths from where it first struck a part of the course
REDROPPING
NEAREST POINTOF RELIEF
PENALTY RELIEF
RULE26, 27 & 28
WATER HAZARDSBALL LOST OR OUT OF BOUNDS;
PROVISIONALBALL UNPLAYABLE
Water Hazards
Lateral Water Hazards
RULE 26
Known or Virtually Certain
“…it must be known or virtually certain that the ball is in the hazard. In absence of such knowledge or certainty, the player must proceed under Rule 27-1(lost ball).”
“there must be almost no doubt”
“A player may not assume that his ball is in a water hazard simply because there is a possibility that the ball may be in the hazard.”
Water Hazard - 3 options
2
3
1
1. Play the ball as it lies -- no penalty
2. Drop a ball and play from the spot where the original was last played. (1 Stroke)
3. Find the point where the ball LAST CROSSED THE MARGIN OF THE HAZARD and drop a ball on a line connecting that point and the hole as far back as you want to go. (1 Stroke)
Lateral Water Hazard – 5 options
original 3 + 2 additional
1
34
5
2
1. Play the ball as it lies -- no penalty
2. Drop a ball and play from the spot where the original was last played. (1 Stroke)
3. Find the point where the ball LAST CROSSED THE MARGIN OF THE HAZARD and drop a ball on a line connecting that point and the hole as far back as you want to go. (1 Stroke)
4. Drop 2 club-lengths from the point the ball LAST CROSSED THE MARGIN OF THE HAZARD (1 Stroke)
5. Drop 2 club-lengths from the opposite margin of the hazard equidistant to the hole 5. (1 Stroke)
5
41
23
Ball Lost
RULE 27
Lost or Out of Bounds
“That one might be out, I’d betterhit a provisional ball”
If you think your ball is LOST or OB, you may play a provisional ball before you go to search for the original.You MUST announce your intention to play a provisional ball.
When is a Ball Lost
1. Cannot find or identify the ball within five minutes after you have begun to search
for it.
When is a Ball Lost
2. The player has dropped another ball
to be played.
3. The provisional ball is played FROM a spot near where the original is likely to be or closer to the
hole than that point.
When is a Ball Lost
Out of Bounds
• The ball is OB when the entire ball is at rest OB.
• The OB line is determined by the inside edge of the stakes or fence posts
O.B.
Lost or Out of Bounds
If your ball is Lost or Out of Bounds you MUST go back to the spot you last played from
STROKE & DISTANCE
Ball Unplayable
RULE 28
Ball Unplayable
A ball may be declared Unplayable anywhere on the golf course EXCEPT in a Water Hazard
Only the player can determine if the ball is unplayable and relief is taken from the spot of
the ball
1 STROKE PENALTY
Ball Unplayable -- Three Options
1.Stroke and Distance
Tee1
2
3
2. Drop a ball within two club-lengths of the spot where the ball lay, but not nearer to hole.3. Drop a ball, keeping that point directly between the hole and the spot on which the ball is dropped.
indianagolf.org/juniors
indianagolf.org/juniors
@injrgolf