increased demand for improved user engagement boosts growth of the gamification market

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Gamification Market June 2013

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Gamification refers to the social layer that involves engagement and loyalty, which exists on any enterprise or consumer-facing application. Gamification at its core is a marketing tool, which is used to engage customers to a particular brand in consumer gamification and engage employees with the organizational strategies and plans in employee gamification. The traditional way of engagement is to advertise the product or ideas and flash it across the portal or website. Retaining attention and driving real results remained a challenge in traditional loyalty programs such as campaigns.

MARKET INSIGHTS

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DID YOU KNOW?

Location Based Services (LBS) have further enhanced the adoption of gamification solutions making it accessible over various devices such as desktops, mobile devices, smartphones and tablets.

Gamification Market

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KNOW YOU MARKET BETTER

Gamification addresses the basic human instinct to get enticed by any novel, competitive, rewarding and fun idea, similar to what they experience while playing any game. Gamification inculcates game mechanics such as points, badges, levels, ranks, avatars, virtual goods and a host of other motivational mechanics, most of them used in combination with each other or as a chain of events with one reward leading to another, on any existing website, e-commerce portal or enterprise application.

FAST FACTS

While businesses across the globe are looking at including gamification in their current scenarios, gamification vendors are looking at gaining a better competitive advantage in the emerging market, by creating new technological features or focusing their expertise on niche markets that facilitate the acceptance of these.

Gamification Market

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MARKET DRIVERS AND CHALLENGES

While consumer gamification drives consumer purchases and new referrals from the prospective customers; employee gamification can drive employee motivation to align their behavior with organizational strategies, tasks and disciplinary plans thereby resulting in better acceptance of management plans along with increased productivity and low attrition.

These solutions provide businesses with several advantages including increased transparency, better communication of business ideas and information, quicker adoption and alignment of management interests with end-user motives and quicker ROI at the core of the process.

Gamification Market

On the basis of Verticals:

Public Sector and Government

Banking, Financial Services and Insurance (BFSI)

Consumer Goods and Retail

High-Tech

Media and Publishing

Energy Power and Utilities

Healthcare and Pharmaceuticals

Entertainment

Travel and Logistics

Education

MARKET SEGMENTATION

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Gamification Market

On the basis of Solutions:

Gamification Platform and Service Providers

Open Source Platforms

Mobile SDKs

On the basis of Services:

Enterprise Applications Integrable Services

Social Connectors

On the basis of type of End-Users:

Enterprise

Consumer

MARKET SEGMENTATION

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Continued..

Gamification Market

Appropriate game design, per application per organization, based on the customer culture or end-user requirements can ensure the success of gamification applications in the long run

Continuous monitoring of user engagement, on a regular basis, so as to modify and evolve game mechanics, over a period of time, will assist with better game design and thereby contribute to the success of gamification applications

Successful gamification applications based on the customer culture or end-user requirements can ensure the success of gamification applications in the long run and can drive real business goals and revenues thereby enhancing the brand name

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GAIN A COMPETITIVE EDGE

Gamification Market

Introduction

Executive Summary

Market Ecosystem And Dynamics

Gamification: Market Size And Forecast By Solutions

Gamification: Market Size And Forecast By Services

Gamification: Market Size And Forecasts

Gamification: Market Size And Forecast By End-users

Gamification: Market Size And Forecast By Regions

Gamification: Markets Analysis, Trends And Insights

Gamification Market: Metric Percentage Analysis

TABLE OF CONTENTS

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Gamification Market

REPORT DETAILS

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Publish date: Jun 08, 2013

Number of slides: 317

Geographic coverage: Global

Available format: PDF, CD, Hardcopy

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Gamification Market

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Gamification Market