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IMPROVING VOCABULARY MASTERY OF THE FIFTH
GRADE STUDENTS OF MI NU NURUS SHOFA
KARANGBENER KUDUS IN ACADEMIC YEAR 2013/2014
BY USING GESTURE GAME
BY:
RAHMA NUR FADLILA
NIM 201032075
ENGLISH EDUCATION DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY
MURIA KUDUS UNIVERSITY
2014
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IMPROVING VOCABULARY MASTERY OF THE FIFTH
GRADE STUDENTS OF MI NU NURUS SHOFA
KARANGBENER KUDUS IN ACADEMIC YEAR 2013/2014
BY USING GESTURE GAME
SKRIPSI
Presented to the University of Muria Kudus
in Partial Fulfillment of the Requirements for Completing the Sarjana Program
in English Education
By:
Rahma Nur Fadlila
NIM 201032075
ENGLISH EDUCATION DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY
MURIA KUDUS UNIVERSITY
2014
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MOTO AND DEDICATION
Moto
There is a way, when there is a will.
Anything that we have learned, it would be useful for us.
This skripsi is dedicated to:
Her beloved Parents
Her beloved brother
Her beloved sister
Her beloved grandfather
and grandmother
Her beloved friends in UMK
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ACKNOWLEDGEMENT
First of all, the researcher would like to say thanks to Allah SWT for all of
mercy and blessing to the researcher with health, power and motivation to finish
her skripsi entitled “ Improving Vocabulary Mastery of The Fifth Grade Students
of MI NU Nurus ShofaKarangbener Kudus in Academic Year 2013/2014 by
Using Gesture Game”.
Furthermore, the researcher would like to express the sincerity gratitude and
appreciation for the available assistance given by many people in finishing this
research. They are:
1. Dr. Drs. Slamet Utomo, M.Pd as the Dean of English Education
Department of Teacher Training and Education Faculty of Muria Kudus
University.
2. Diah Kurniati, S.Pd, M.Pd as the Head of English Education Department of
Teacher Training and Education Faculty of Muria Kudus University.
3. Drs. Suprihadi, M.Pd. as the first advisor who has always give the best
suggestions, guidance, advice and motivation to the researcher in finishing
the final project.
4. Fajar Kartika, S.S, M.Hum as the second advisor. Thanks for your valuable
help, advice, guidance and motivation to the researcher to finishing the
project.
5. All lecturers in Teacher Training and Education Faculty UMK especially
English Education Department.
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6. Moch. Bachrun Syukron, S.Pd.I, the Head master of MI NU Nurus Shofa
Karangbener, Kudus who give the researcher a permission to do the
research and support the researcher in writing the skripsi.
7. Indah Zuliani, S.Pd.I, the English teacher of MI NU Nurus Shofa,
Karangbener, Kudus and all of the fifth grade students of MI NU Nurus
Shofa, Karangbener, Kudus in acadermic year 2013/2014.
8. Her beloved parents, (Moh. Ramelan and Nuryati) and also her beloved
brother and sister (M. Nafi Uddin Azza, Nurul Aula Nisya and Ela
Septiyani) who always give prayer, support, motivation and moral
encouragement to finish her skripsi.
9. Her beloved grandmother and grandfather who always give prayer, support
and motivation.
10. Her beloved aunt Untari, S.Pd who asked the researcher to continue her
study at this university.
11. Her beloved Family in Karangbener Kudus ( Raficha, aunty Siti Khalimah,
uncle M. Sami’un, Tiara,Ahmad, Eli) who has given support, motivation
and prayer for her.
12. All of her beloved friends Rifa, Nayla, Yeni, Umi, Dwi, Tri, Olip, Nana,
Ayuk, Menik, Linda, Retno, Aida, Ika, Desi, Yuli, Anita, Nurs,Olga,
Ferina, Silvi, Uni, Cyntia,Erni.
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Hopefully, this skripsi can give constribution and motivation to the
teaching learning process. Then, suggestion and criticism from the reader will be
fully appreciated and always welcomed. She hopes this skripsi will be useful for
everyone who concern to the topic.
Kudus, 2014
Rahma Nur Fadlila
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ABSTRACT
Fadlila, Rahma Nur. 2014. “Improving Vocabulary Mastery of the Fifth Grade
Students of MI NU NurusShofaKarangbener Kudus in Academic Year
2013/2014 by Using Gesture Game”. Skripsi, English Education
Department Teacher Training and Education Faculty Muria Kudus
University. Advisors: (1) Drs. Suprihadi, M.Pd (2) Fajar Kartika, S.S.
M.Hum.
Key word : Vocabulary Mastery, Gesture Game and Classroom Action Research.
Vocabulary is the basic element of language that has to be mastered by
young learners to study English. Without mastering vocabulary earlier young
learners will get problem to continue their study. Teaching vocabulary in
elementary school is not easy, the students are difficult to understand and
memorize vocabulary. This condition also happened in MI NU Nurus Shofa
Karangbener Kudus. After analyzing the problems, the researcher assumes to give
an appropriate technique that is Gesture Game Technique to improve students’
vocabulary mastery.
The objective of the research is to improve students’ vocabulary mastery by
using gesture game of the Fifth Grade Sudents of MI NU Nurus Shofa
Karangbener Kudus in Academis Year 2013/2014 through Classroom Action
Research (CAR). The Classroom Action Research was conducted by the teacher
to make improvement in score and also in teaching learning process. In this
research there are 2 cycles and each cycle consists of four steps; they are:
planning, acting, observing, and reflecting. This research was conducted at fifth
grade students of MI NU Nurus Shofa Karangbener Kudus in Academis Year
2013/2014 that consist of 28 students.
The result shows that the students’ vocabulary mastery improve from cycle I
until cycle II. In pre-cycle, the average of the students’ vocabulary score is 61.53,
in cycle I the average of the students’ vocabulary score is 71.78 and in the cycle
II of the students’ vocabulary score is 89.28. Besides, the students and teacher’s
activity are improved and the problem that faced by the teacher are decreased in
every cycle.
Therefore, the researcher conclude that the use of gesture game can
improve students’ vocabulary and it is an effective technique to use at the fifth
grade students of MI NU Nurus ShofaKarangbener Kudus in Academic Year
2013/2014. So, the researcher recommends suggestion. Teacher could use Gesture
Game as a technique of teaching and learning to teach English especially English
vocabulary.
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ABSTRAK
Fadlila, Rahma Nur. 2014. “Improving Vocabulary Mastery of the Fifth Grade
Students of MI NU NurusShofa Karangbener Kudus in Academic Year
2013/2014 by Using Gesture Game”. Skripsi. Program Studi Pendidikan
Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas Muria
Kudus. Pembimbing: (1)Drs.Suprihadi, M.Pd (2) Fajar Kartika, SS.
M.Hum.
Kata Kunci:Vocabulary Mastery, Gesture Game and Classroom Action Research
Kosakata merupakan unsur-unsur dasar dari bahasa yang harus dikuasai
oleh pebelajar muda untuk belajar tentang bahasa Inggris. Tanpa menguasai
kosakata lebih awal, pebelajar muda akan mengalami masalah di tingkat yang
lebih tinggi. Pengajaran kosakata di tingkat sekolah dasar sangatlah tidak mudah,
siswa mengalami kesulitan dalm memahami maupun mengingat kembali kosakata
dalam bahasa Inggris. Hal tersebut juga terjadi di MI NU Nurus Shofa
Karangbener Kudus. Setelah menganalisis masalah, peneliti mencoba memberikan
tehnik yang tepat untuk meningkatkan penguasaan kosakata dalam bahasa Inggris
yaitu Gesture Game.
Tujuan dari penelitian in adalah untuk meningkatkan penguasaan kosakata
pada siswa kelas 5 MI NU Nurus Shofa Karangbener Kudus tahun ajaran
2013/2104 melalui Penelitian Tindakan Kelas (PTK). Penelitian Tindakan Kelas
ini dilakukan oleh guru untuk meningkatkan nilai siswa maupun kualitas proses
dalam pembelajaran siswa. Dalam penelitian ini terdapat dua siklus yang dalam
setiap siklusnya terdiri dari : merencanakan, melakukan tindakan, mengamati dan
merefleksi. Penelitian ini ditujukan pada siswa kelas 5 MI NU Nurus Shofa
Karangbener Kudus tahun ajaran 2013/2014 yang terdiri dari 28 siswa.
Hasil dari penelitian in menunjukan adanya peningkatan pada siklus
pertama sampai siklus kedua. Dalam siklus pendahuluan nilai rata-rata siswa
adalah 61.53,di siklus pertama nilai rata-ratanya 71.78 sedangkan di siklus kedua
nilai rata-ratanya 89.28. Sementara itu, aktifitas guru dan siswa di kelas juga
mengalami peningkatan dan masalah yang ada juga sudah berkurang dalam setiap
siklus.
Oleh karena itu, peneliti menyimpulkan bahwa penggunaan gesture game
dapat meningkatkan kosakata bahasa Inggris siswa dan ini juga merupakan tehnik
yang efektif untuk diajarkan pada siswa kelas 5 MI NU Nurus Shofa Karangbener
Kudus tahun ajaran 2013/2014. Peneliti juga menganjurkan untuk menggunakan
gesture game sebagai salah satu tehnik untuk pembelajaran khususnya kosakata
bahasa Inggris.
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TABLE OF CONTENTS
Page
COVER ......................................................................................................... i
LOGO ............................................................................................................ ii
TITLE ........................................................................................................... iii
MOTTO AND DEDICATION .................................................................... iv
ADVISORS’ APPROVAL .......................................................................... v
EXAMINERS’ APPROVAL ....................................................................... vi
ACKNOWLEDGEMENT ........................................................................... vii
ABSTRACT .................................................................................................. x
ABSTRAK .................................................................................................... xi
TABLE OF CONTENT ............................................................................... xii
LIST OF TABLES ....................................................................................... xvi
LIST OF FIGURES ..................................................................................... xviii
LIST OF APPENDICES ............................................................................. xix
CHAPTER I INTRODUCTION
1.1 Background of the Research ................................................................. 1
1.2 Statement of the Problems .................................................................... 3
1.3 Objectives of the Research ................................................................... 4
1.4 Significance of the Research ................................................................ 4
1.5 Scope of the Research ........................................................................... 5
1.6 Operational Definition .......................................................................... 5
CHAPTER II REVIEW TO RELATED LITERATURE AND
HYPOTHESIS
2.1 Teaching English to Young Learners ................................................... 6
2.1.1 Types of Learners ................................................................................. 7
2.1.2 Teaching English to Young Learners in MI NU Nurus Shofa ............. 8
2.1.3 The Purpose of Teachig English in MI NU Nurus Shofa ..................... 9
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2.1.4 The Material of Teaching English Vocabulary in MI NU Nurus
Shofa ................................................................................................... 9
2.1.5 Technique of Teaching English in MI NU Nurus Shofa ...................... 10
2.2 Teaching Vocabulary in MI NU Nurus Shofa ...................................... 10
2.2.1 Curriculum of Teaching English in MI NU Nurus Shofa..................... 11
2.3 Vocabulary ............................................................................................ 12
2.3.1 Technique of Teaching Vocabulary ...................................................... 13
2.3.2 Purpose of Teaching Vocabulary.......................................................... 14
2.4 Gesture Game as Vocabulary Teaching Technique.............................. 14
2.4.1 Steps of Teaching by Using Gesture Game in MI NU Nurus Shofa .... 17
2.5 Advantages and Disadvantages Using Gesture Game .......................... 18
2.6 Review of Previous Research ............................................................... 19
2.7 Theoretical Framework ......................................................................... 20
2.8 Action Hypothesis ................................................................................ 21
CHAPTER III METHOD OF RESEARCH
3.1 Setting and Characteristic Subject of The Research ............................. 22
3.2 Variable of The Research ..................................................................... 23
3.3 Design of The Research ........................................................................ 23
3.3.1 Planning ................................................................................................ 24
3.3.2 Action ................................................................................................... 25
3.3.3 Observation ........................................................................................... 26
3.3.4 Analysis and Reflection ........................................................................ 26
3.4 Procedure of the Research .................................................................... 26
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3.5 Data Analysis ........................................................................................ 27
3.5.1 Observation Sheet ................................................................................. 28
3.5.2 Students’ Achievement test .................................................................. 28
CHAPTER IV FINDING OF THE RESEARCH
4.1 Analysis of Pre-Cycle ......................................................................... 31
4.2 The Result of Cycle 1 ......................................................................... 35
4.2.1 Planning .............................................................................................. 35
4.2.2 Action ................................................................................................. 36
4.2.3 Observation ........................................................................................ 37
4.2.4 Analysis and Reflection ..................................................................... 45
4.3 The Result of Cycle 2 ......................................................................... 50
4.3.1 Planning .............................................................................................. 50
4.3.2 Action ................................................................................................. 51
4.3.3 Observation ........................................................................................ 52
4.3.4 Analysis and Reflection ..................................................................... 59
CHAPTER V DISCUSSION
5.1 The Implementation of Gesture Game to Improve Vocabulary
Mastery of the Fifth Grade Students of MI NU Nurus Shofa
Karangbener Kudus in Academic Year 2013/2014 ............................ 64
5.2 The Improvement of the English Vocabulary Mastery of the Fifth
Grade Students of MI NU Nurus Shofa Karangbener Kudus
by Using Gesture Game ..................................................................... 66
5.3 The Process of Teaching English by Using
Gesture Game Technique ................................................................... 67
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CHAPTER VI CONCLUSION AND SUGGESTIONS
6.1 Conclusion .......................................................................................... 69
6.2 Suggestions ......................................................................................... 70
REFERENCES ............................................................................................. 71
APPENDICES .............................................................................................. 73
STATEMENT ............................................................................................... 102
CURRICULUM VITAE .............................................................................. 105
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LIST OF TABLES
Table Page
Table 2.1 The Material of English lesson of the fifth grade........................ 10
Table 3.1 The criterion of the Mean Score to improve vocabulary
mastery of the fifth grade students of MI NU Nurus Shofa
Karangbener Kudus in academic year 2013/2014 ...................... 30
Table 4.1 The Result of English Final Test Score of the Fifth Grade
Students of MI NU Nurus Shofa Karangbener Kudus In
Academic Year 2013/2014 .......................................................... 32
Table 4.2 Percentage of Pre-cycle Students’ Achievement ........................ 33
Table 4.3 The Layout of Teacher and Student’s Activities in process of
Teaching English Vocabulary by Using Gesture Game
of Cycle 1 (1st Meeting) ............................................................ 38
Table 4.4 The Layout of Teacher and Student’s Activities in process
of Teaching English Vocabulary by Using Gesture Game
of Cycle 1 (2nd
Meeting) .............................................................. 42
Table 4.5 The Result of the Test in the First Cycle of the Fifth Grade
Students of MI NU Nurus Shofa Karangbener Kudus ............... 46
Table 4.6 Percentage of Cycle 1 Students’ Achievement ........................... 47
Table 4.7 The Layout of The Teacher and Student’s Activities in the
Process of Teaching English Vocabulary by Using Gesture
Game of Cycle 2 (1st meeting) .................................................... 53
Table 4.8 The Layout of The Teacher and Student’s Activities in the
Process of Teaching English Vocabulary by Using Gesture
Game of Cycle 2 (2nd
meeting) ................................................... 56
Table 4.9 The Result of second Cycle of the Fifth grade of MI NU
Nurus Shofa Karangbener Kudus................................................ 59
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Table 4.10 Percentage of Cycle 2 Students’ Achievement ........................... 61
Table 4.11 Recapitulation of the average Score of the Students ................... 62
Table 4.12 Recapitulation of the Students’ Achievement Criteria ................ 62
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LIST OF FIGURES
Figure Page
Figure 3.1 Cyclical AR model based on Kemmis and McTaggart ............... 24
Figure 4.1 Diagram of Achievement Criteria Percentage for English Subject
of the Fifth Grade Students of MI NU Nurus Shofa Karangbener
Kudus in Academic Year 2013/2014 ......................................... 34
Figure 4.2 Diagram of Achievement Criteria Percentage between Pre-cycle
and Cycle 1 of the Fifth Grade Students of MI NU Nurus
Shofa Karangbener Kudus in Academic Year 2013/2014 .......... 48
Figure 4.3 Diagram of Interpretation Data between Pre-cycle, Cycle 1
and Cycle 2 of the Fifth Grade Students of MI NU Nurus
Shofa Karangbener Kudus in Academic Year 2013/2014 .......... 63
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LIST OF APPENDICES
Appendix Page
Appendix 1 Syllabus of the Fifth Grade Students of MI NU Nurus Shofa
Karangbener Kudus in Academic Year 2013/2014 ................ 73
Appendix 2 The List of the Fifth Grade Students of MI NU Nurus Shofa
Karangbener Kudus in Academic Year 2013/2014 ................ 75
Appendix 3 Lesson Plan 1 Improving Vocabulary Mastery of the Fifth
Grade Students of MI NU Nurus Shofa Karangbener Kudus
in Academic Year 2013/2104 by Using Gesture Game ........ 76
Appendix 4 Lesson Plan 2 Improving Vocabulary Mastery of the Fifth
Grade Students of MI NU Nurus Shofa Karangbener Kudus
in Academic Year 2013/2104 by Using Gesture Game ......... 82
Appendix 5 Lesson Plan 3Improving Vocabulary Mastery of the Fifth
Grade Students of MI NU Nurus Shofa Karangbener Kudus
in Academic Year 2013/2104 by Using Gesture Game ......... 87
Appendix 6 Lesson Plan 4 Improving Vocabulary Mastery of the Fifth
Grade Students of MI NU Nurus Shofa Karangbener Kudus
in Academic Year 2013/2104 by Using Gesture Game ......... 92
Appendix 7 Students’ Worksheet in Cycle 1 ............................................ 97
Appendix 8 Students’ Worksheet in Cycle 2 ............................................ 99