improving health literacy online: lessons learned from iterative design sandra williams hilfiker, ma...

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Improving Health Literacy Online: Lessons Learned from Iterative Design Sandra Williams Hilfiker, MA September 14, 2009 AHRQ Annual Conference

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Improving Health Literacy Online: Lessons Learned from Iterative Design

Sandra Williams Hilfiker, MA September 14, 2009

AHRQ Annual Conference

healthfinder.gov: Old Site

healthfinder.gov: New Site

Prevention Content Research Timeline

2003 2004 2005 2006 2007 2008

Project Concept

2009

Literature Review

Mental Models

ContentAnalysis

SegmentValidation

Card Sorts

ResearchTranslation

Final Build

Final/SitePrototypeUsability

Launch

MoreUsability

IA CardSorts

More Content

Spanish

ContentPrototypeUsability

Project Rationale• More Americans are expected to

take responsibility for managing their health.

• Current online health information landscape creates as much confusion as support.

• Searching returns a lot of irrelevant results.

• Much of the health content on the Internet is not focused on prevention.

Iterative Design & Lessons Learned

Prevention Prototype 1.0

Prototype 1.0 Usability Test, N=300

• Tested with a diverse, nationwide sample, 260 remotely & 40 in-person (limited health literacy)

• Participants randomly assigned to 3 audience segments

• Measured appropriateness, acceptability, applicability, engagement, motivation, & self-efficacy

Prototype 1.0 Key Findings:Audience Segments

““What can I do?”What can I do?”

““I want information about a topic.”I want information about a topic.”

““Should I be Should I be concerned?”concerned?”

Basics

Benefits

Action

Prototype 1.0 Key Findings:

To increase engagement & self efficacy we needed:• Shorter content chunks with increased use of

Plain Language• A small steps approach to adopting healthy

behaviors• Content organized so users can shift quickly

between audience segments• An interface design based on “progressive

disclosure” that allows users to easily “drill down”

Prevention Prototype 2.0

Prototype 2.0 Usability Test, N=40

• Adult women with limited health literacy, recruited from a community health center system in Baltimore

• Not just Web usability, also focused on content usability Study was designed to:– Learn if changes to the content and interface design

would positively impact self-efficacy and engagement measures

– Test out organizational framework• Measured appropriateness, acceptability, applicability,

engagement, motivation, & self-efficacy

Prototype 2.0 Key Findings: Basics, Benefits, Action

Prototype 2.0 Key Findings: Small Steps Approach

• Simple actions that users can do right away

• Reinforces behavior and improves self-efficacy

Prototype 3.0 Usability Test, N=20

• Prototype tweaked and additional content sets added

• Adult women with limited health literacy recruited from a community health center system in Baltimore

• Test was performed to validate changes from the first test

Users didn’t read this

Users did read this

Usability Test 2 Key Findings: Writing Style

Where We Are Today & Next Steps

Quick Guide to Healthy Living

Current Topic page

Reusing Content in Many Ways:New Media

Reusing Content: Community Health Centers

• Electronic Medical Record

• Posters• Conversation Scripts• Small Step Rx

Next Steps

• Continual quality improvement• Spanish Quick Guide to Healthy

Living• More content & tools• Explore new channels

Thank You!

Sandy [email protected]

v240-453-8268