improve your product design with game thinking (uie webinar)

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how to improve your product design with Game Thinking

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Page 1: Improve your product design with Game Thinking (UIE Webinar)

how to improve your product design with

Game Thinking

Page 2: Improve your product design with Game Thinking (UIE Webinar)

Welcome

I’m glad you’re here

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Is this you?

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Is this you?• need to accelerate early

design process

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Is this you?• need to accelerate early

design process

• tough to filter & apply all

the feedback

Page 6: Improve your product design with Game Thinking (UIE Webinar)

Is this you?• need to accelerate early

design process

• tough to filter & apply all

the feedback

• hard to make a stripped-

down MVP

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activity + goal outcometrigger

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What We Offer

resources workshops coaching design

services

Ray Bradbury

Author

“There is nothing quite so useless as doing with great efficiency something that should not be done at all”

Peter Drucker

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Amy Jo Kim, Ph.D. Social Game Designer

Entrepreneur

Startup Coach

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Amy Jo Kim, Ph.D. Social Game Designer

Entrepreneur

Startup Coach

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Actionable techniques for

creating a better product

in less time

with Game Thinking

What You Will Learn

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2: Positioning: My Story

4/11/2016

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Let me tell you a story. It was a sunny September day in Half Moon Bay, California - I was sitting in my living room, enjoying the ocean view and listening intently as the brilliant and visionary CEO of a hot gaming startup told me about his crazy idea for a mutli-player social game — a game where people with no musical talent — playing simplified plastic instruments — would FEEL like they were actually in a band, making music together.

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When the game was further along, we DID test our ideas with these casual gamers. But in the early days, it was our super-fans who helped us bring the game to life. In a very real sense, those hard-core music gamers were our co-creators -- our collaborators — able to see what our crude mockups and simple artwork could become, and — crucially — give us actionable feedback on how to make it better.

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we created a breakthrough hit

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l needs

“The fans out there are entertaining us, the developers, with their creations”

Will Wright Creator, The Sims

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By definition, successful innovations end up affecting the majority — that’s what makes them successful. But it turns out in PRACTICE -- they NEVER start off pleasing the majority. small, high-learning experiments

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By definition, successful innovations end up affecting the majority — that’s what makes them successful. But it turns out in PRACTICE -- they NEVER start off pleasing the majority.

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And then it happened! Remember Ranan - the CEO of Pley? He challenged me to deliver my toolkit to his team online -- and empower them to make 6 months of progress in 6 weeks That scared the hell outta me...

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What is Game Thinking?

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Amy Jo helped us create our MVP in record time. An invaluable investment that’s still paying off.

Ranan Lachman CEO, Pley

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& the Getting2Alpha System was born

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a step-by-step system to test your high-risk assumptions

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based on thehabits & practices of breakthrough innovators

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“Create something that a few people love - even if most people don’t get it right away”

Paul Buchheit Partner, Y-Combinator

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Crossing the Chasm Geoffrey Moore, 1991

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[Innovation Diffusion Theory]Now, I’m not the first one to discover this. Way back in 1961, Everett Rogers of Bell Labs published his landmark study of how innovation spreads in social systems.

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Innovation Diffusion TheoryEverett Rogers, 1961

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To cross the chasm…

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find & delight a few passionate early customers

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if you want to cross that chasm…

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find & delight your early market FIRST

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“In a loop, you’re learning a skill & updating your mental model. That’s what leads to player delight” Dan Cook co-founder, Spry Fox

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is for Enthusiastswhat is my customer’s end-to-end experience?

Discovery

Onboarding

Habit-Building

Mastery

how does it evolve over time?

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is for Enthusiasts

Discovery

Discovery is for VisitorsIs this right for me? What’s the value proposition?

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is for Enthusiasts

Discovery

Onboarding

Onboarding is for NewcomersHow do I learn the ropes? When do I start getting value?

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is for Enthusiasts

Discovery

Onboarding

Habit-Building

Habit-building is for RegularsWhat pulls me back? What am I getting better at?

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is for Enthusiasts

Discovery

Onboarding

Habit-Building

Mastery

Mastery is for EnthusiastsHow can I leverage the skills & knowledge that I’ve built?

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Build your experience from the inside out

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Fake landing page?

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Fake landing page?X

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Operant Conditioning

AKA Skinner

Box?

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Operant Conditioning

AKA Skinner

Box?X

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Skill-building =

making customers

more awesome

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Skill-building =

making customers

more awesome

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Core Loop =

skill-building

habit loop

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Core Loop = your Day 21 experience

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Page 66: Improve your product design with Game Thinking (UIE Webinar)

What We Offer

resources workshops

coaching design servicesPeter Drucker

The best way to have a good idea is to have lots of

ideas

Lin

us Pauling Scientist

“The best way to have a good idea is to have lots of ideas”

Linus Pauling Scientist

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X-axis: customer’s

journey

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X-axis: customer’s

journey

Y-axis: developer’s

journey

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Game Thinking Case Study

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In case you don’t know - Slack started out as the bare-bones in-house communications tool for a distributed team building an innovative co-op multiplayer game.

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When that game failed financially, Steward Butterfield - the team leader - pivoted and turned their in-house tool into a better, faster team communications product.

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customer journey

“Lean Startup done right - through a game design lens”

Discovery

Onboarding

Habit-Building

Mastery

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Stage 1: Discovery is for Visitors

Social Discovery via

Friends & Colleagues

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Onboarding is for Newbies

Learn the ropes with a friendly bot

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Habit-building is for Regulars

Customized group chat with emojis, bots & integrations

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Launch a channel,

program a bot, integrate your

app

Mastery is for Enthusiasts

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Create an experience that gets better as your customers become more skilled

Wanna build a product people come back to?

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In case you don’t know - Slack started out as the bare-bones in-house communications tool for a distributed team building an innovative co-op multiplayer game.

solve a real problem for a small group

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Core Loop

Check Updates urge to connect with your team

Read & Respond to

Updates

No More Updates Need

Attention

Customize your channel & expressions

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Core Loop

Check Updates urge to connect with your team

Read & Respond to

Updates

No More Updates Need

Attention

Customize your channel & expressions

Engaging Activity

Internal Trigger

Engaging activity

satisfies an urge or need

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Core Loop

Check Updates urge to connect with your team

Read & Respond to

Updates

No More Updates Need

Attention

Customize your channel & expressions

Simple Feedback

System promotes learning &

competence

Simple Feedback

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Progress, Investment & triggers pull people

back

Progress & Investment

Engaged Trigger

Check Updates urge to connect with your team

Read & Respond to

Updates

No More Updates Need

Attention

Customize your channel & expressions

Check Notifications

Core Loop

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Start with a skill-building Core Loop

Wanna build long-term engagement?

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Game Thinking

Roadmap helps you build &

tune your Core Loop

FIRST

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Game Thinking Case Study

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TITLE:Get passionate customers to tell you what they want

SECTIONS:

1: Recap & Who I Am

2: Find your super-fans with 5 key discovery questions

4: Foreshadow Video #3 (+ CTA)

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And as I’ve seen again and again - that strategy just doesn’t work

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RESULTS

market leader in digital happiness

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Amy Jo’s MVP methodology is

fantastic. The ROI you’ll

see is a no brainer.

Ofer Leidner

President, Happify

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Game Thinking Case Study

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To illustrate how this work, let me tell you a story about one of the most nerve-racking - but rewarding projects I’ve worked on. I remember the feeling - sitting around a conference table with a brilliant team of experienced mobile game creators - trying to figure out which game to build.

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Our mission was to create an mobile game for fashionistas that would feature hot-off-the-runway designer clothes, and bring in a much broader female audience than any previous game they’d published.

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Back at Crowdstar - the mobile games studio -- we realized that we needed to branch out beyond our usual testing audience and find some fashionista super-fans.

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5 key discovery questions

4/11/2016

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TITLE:Get passionate customers to tell you what they want

SECTIONS:

1: Recap & Who I Am

2: Find your super-fans with 5 key discovery questions

4: Foreshadow Video #3 (+ CTA)

Page 103: Improve your product design with Game Thinking (UIE Webinar)

TITLE:Get passionate customers to tell you what they want

SECTIONS:

1: Recap & Who I Am

2: Find your super-fans with 5 key discovery questions

4: Foreshadow Video #3 (+ CTA)

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Fashion Browser stay up-to-date on fashion trends

Co-Creator shop & dress with a buddy

Armchair Stylist tell other people how to dress

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Fashion Browser

Existing habit

“When I’m tired after a long day at work, I want to flop on the

couch and get the escapist,

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Co-creator Existing habit

“My BFF told me to put these shoes and belt together with this

outfit – I would never think of that,

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Armchair Stylist

Existing habit

I LOVE the idea of rating my friends outfits and telling them how to dress better – I already

do that in real life ☺

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Discover Your Style

Attend an Event

Make a Collection

Browse Your Stream

Customer Journey

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Core Loop

Dress for the Event

Get Social Feedback

Raid your friend’s closet

Browse your Style Feed Choose an Invitation

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Covet Fashion Today (>3M MAUs)

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Amy Jo has a refined & effective process for bringing early ideas to life. Blair Ethington VP Covet Fashion, Crowdstar

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Now let’s talk about YOU

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What if you could

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• Accelerate your early product development?

What if you could

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• Accelerate your early product development?

• Talk with EXACTLY the right customers early on?

What if you could

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• Accelerate your early product development?

• Talk with EXACTLY the right customers early on?

• Turn those insights into a simple yet compelling MVP*?

What if you could

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• Accelerate your early product development?

• Talk with EXACTLY the right customers early on?

• Turn those insights into a simple yet compelling MVP*?

• Design your product for long-term engagement?

What if you could

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Adopt these 3 habits to increase your chances of

success

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1

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2

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3

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Ready to super-charge your product design?

getting2alpha.com/apply

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let’s stay in touch

@amyjokim

amyjokim.com

[email protected]