imperium of man
TRANSCRIPT
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IMPERIUM OF MANWritten by Lloyd Krasner
INTRODUCTION
Solo card and dice game. Theme: Galactic Scale WH40K.
You are the Human Empire surrounded on all sides by terrible Foes.
VICTORY
You win if at the end of your turn, there are no enemy units in play. Your score is the number of turns it took to accomplish this. A lower score is
better.
DEFEAT
If you are ever reduced to zero Empire Points you automatically lose.
EMPIRE POINTS
Use tokens to represent Empire Points (EP). This is a measure of territory controlled by the Human Empire.
You start the game with 20 EP. You gain 1 EP per turn. Your total can be higher than 20. If you lose all your EP you lose the game.
FOES
There are 6 Alien Foes: Chaos, Eldar, Tyranids, Orks, Necrons, and Tau. There is also 1 Internal Foe: Rebel Worlds.
FOE SECTOR CARDS
There is one Large Sector card for each of the 7 Foes. The card should have a picture of the Foe plus its name and special ability information.
During play enemys units are kept on its Sector card.
FOE SPECIAL ABILITIES LISTFoe: Ability: Notes:
Chaos: Corruption: When Chaos kills an Empire unit, Chaos gains 1D6 units*
Eldar: Skilled: The Eldar get a +2 Modifier to all Battle Dice rolls.
Orks: Numerous: Space Orks get a +2 Mod to Spawn rolls.
Tyranids: Infiltration: Genestealers get Double Battle rolls.
Necrons: Tough: Battle rolls against them are at -2.
Tau: Shooting: Tau are Ranged Specialists, they get First Strike.
Rebels: Traitors: No Special Ability
* = This is called the Corruption Roll
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TERMINOLOGY
Foes = Interchangeable with the term Enemies.
Units = Troops: Represented by Cubes for Foes and Cards for Humans.
First Strike = This unit makes its battle rolls before opponents do. This could eliminate opposing units before they get to attack. If units with
First strike oppose each other, their attacks will be simultaneous.
Fronts = Empire Unit cards are individually assigned to specific Sector cards. So for example there is a Tyranid Front, a Rebel Front, etc.
EMPIRE TECHNOLOGY DECK
The empire starts out at a disadvantage, but if it can hold on it will gain enough technologies with which to overpower its Foes. These mostly
give bonuses to certain Unit types. The Empire gains one Tech per turn. The Tech Deck contains 1 copy of each card listed.
SETUP
Shuffle the Decks. Place the 7 Foe Sector Cards out in the middle of the table. Draw 2 Tech Cards.
TURN SEQUENCE
Each turn has 10 Phases:
1 Spawn Phase2 Event Phase
3 Tech Phase
4 Recruit Phase
5 Implement Phase
6 Reserve Phase
7 Deploy Phase
8 Battle Phase
9 Rebuild Phase
10 End Phase
1. SPAWN PHASE
Each Foe gains 1D6 Units. This is the Spawn Roll. Roll separately for each Foe. Place the Units on the Sector Cards.
2. EVENT PHASE
Roll once on the Event Table.
EVENT TABLE
1D10 Event: Notes:
1 Chaos Roll on the Chaos Event Table
2 Ork Waaarg! Orks gain 1D6 extra Units
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TECH DECK CARD LIST
Card Name: Notes:
Adeptus Arbites Rebels get -1 to Spawn Rolls
Adeptus Mechanicus Remove 1 extra Damage Marker per turn from 1 Unit
Adeptus Telepathica Gain 1 extra Reserve Move per turn
Agri Worlds Get +1 to Recruit Table Rolls
APC Support IGA & SMC get +1 Hits if at same front as an ACApothecaries Remove 1 extra DM per turn from 1 SMC per Front
Artillery AC get First Strike
Astronomican Gain 1 extra Reserve Move per turn
Battleships BF get +1 Battle Roll each per turn
Blood Angels 1 SMC each turn gets Double Battle Rolls
Cadia Gate PD and IGA get +1 Hits vs. Chaos
Chaplains SMC get +1 Battle Roll each per turn
Commissars IGA get +1 to Hit on Battle Rolls
Cruisers BF get +1 to Hit on Battle Rolls
Deathwatch Get +1 to Tech Table RollsDreadnaughts One SMC per Front gets +1 Strength
Drop Ships SMC get First Strike
Emperor Titans TL get +1 Battle Roll each per turn
Emperors Tarot Reroll 1 target Die roll per turn
Endless Regiments IGA get +1 Hits
Escorts BF get +1 Hits
Exterminatus Destroy all units at 1 Front then discard
Forge Worlds Get +1 to Recruit Table Rolls
Grey Knights 1 SMC each turn gets +3 to Battle Rolls vs. Chaos
Hive Worlds Get +1 to Recruit Table Rolls
Imperial Aircraft One non-BF unit per turn gets First Strike
Imperial Assassins Gain 2 First Strike Attacks per turn
Imperial Cult Subtract 2 from your final Score
Imperial Saboteurs 1 Target Spawn roll per turn is at -1
Inquisition Rebels get -1 to Spawn Rolls
Librarians SMC get +1 to Hit on Battle Rolls
Navis Nobilite Gain 1 extra Reserve Move per turn
Ogryns IGA get +1 Battle Roll each per turn
Primarch Returns Use as a Strength 7 SMC Unit. Discard if Killed
Ra en G ards 1 SMC each t rn gets First Strike
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CHAOS
Corruption: When Chaos kills an Empire unit, Chaos gains 1D6 units*
*Corruption Roll
ELDAR
Skilled: The Eldar get a +2 to all Battle Dice rolls
NECRON
Tough: Battle rolls against them are at -2
TYRANIDS
Infiltration: Genestealers get Double Battle rolls
ORKS
Numerous: Space Orks get a +2 to Spawn rolls
TAU
Shooting: Ranged Specialists: they get First Strike
REBEL WORLDS
Traitors: No Special Ability
EVENT TABLE
1D10 Event: Notes:
1 Chaos Roll on the Chaos Event Table
2 Ork Waaarg! Orks gain 1D6 extra Units
3 Tyranid Swarm Tyranids gain 1D6 extra Units
4 Hold Back One Random Alien Foe does not attack you this Turn
5 Truce Eldar or Tau do not attack you this turn. Your Choice
6 Alien War 2 Random Alien Foes attack each other this turn and not you
7 Research Draw 1 extra Tech card this Turn
8 Surplus Draw 1 extra Unit card this Turn
9 Warp Storms Chaos cannot attack you this Turn
10 Rare Event Roll on the Rare Event Table
RARE EVENT TABLE
1D10 Event: Notes:
1 Necron Awakening Necrons gain 1D10 extra Units
2 Allies Like Alien War, but you pick Foes. 1 of them must be Eldar or Tau
3 Eldar Craftworld Eldar gain 1D6 extra Units
4 Experimentation Put 1 extra Tech card into play this turn
5 Dark Eldar Raids Put 1 Damage Marker on all your Units
6 Mutant Psyker Cult Rebels gain 1D6 extra Units
7 Pax Imperium Rebels cannot attack you this turn
8 Webways Eldar get First Strike this Turn
9 Minor Race Allies Tau gain 1D6 extra Units
10 Emperors Psykic Shield 2D6 Chaos Tokens cannot Attack this Turn
CHAOS EVENT TABLE
1D10 Event: Notes:
1 Eye of Terror Chaos gains 1D6 extra Units
2 Black Crusade Chaos gains 2D6 extra Units
3 Daemon Prince Chaos gains 1D10 extra Units4 Heresy Discard a SMC or Heavy Unit card in play
5 Khorne Chaos Units get +2 to rolls on Battle Dice this turn
6 Nurgle Discard 1 random Unit Card opposing Chaos
7 Slaanesh Chaos gets +3 to Corruption Rolls this turn
8 Tzeentch Attack rolls vs. Chaos Units are at -2 this turn
9 Lost & Damned Discard a IGA card in play
10 Warpspace Lose 2 EP
TURN SEQUENCE
Each turn has 10 Phases:
1 Spawn Phase
2 Event Phase
3 Tech Phase
4 Recruit Phase
5 Implement Phase
6 Reserve Phase7 Deploy Phase
8 Battle Phase
9 Rebuild Phase
10 End Phase
TECH TABLE
1D10 Result:
1-3 Draw no Tech cards
4-6 Draw 1 Tech card
7-9 Draw 2 Tech cards
10+ Draw 3 Tech cards
RECRUIT TABLE
1D10 Result:
1-2 Draw 5 Unit cards
3-6 Draw 6 Unit cards
7-9 Draw 7 Unit cards
10+ Draw 8 Unit cards
Less than 10 EP: -1 to the roll.More than 24 EP: +1 to the roll.
BATTLEFRONTS
TECH
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COUNTERS
PD
1
PD
1
PD
1
PD
1
PD
1
PD
1
PD
1
PD
1
PD
1
PD
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
IGA
2
IGA
2
IGA
2
IGA
2
IGA
2
IGA
2
IGA
2
IGA
2
IGA
2
IGA
2
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
SMC
3
SMC
3
SMC
3
SMC
3
SMC
3
SMC
3
SMC
3
SMC
3
SMC
3
SMC
3
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
AC
4HEAVY
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
TL
5HEAVY
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
BF
6HEAVY
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
ENEMY
1
DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE
DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE
DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE
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TECH CARDS
Cadia Gate Chaplains Commissars Cruisers Deathwatch Dreadnaughts Drop Ships Emperor Titans Emperors TarotEndless
Regiments
PD andIGAget +1 Hits
vs.ChaosSMC get +1 BattleRoll
eachper turn
IGAget +1 to Hit to
BattleRolls
BFget +1 to Hit to
BattleRolls
Get +1 to TechTable
Rolls
OneSMC per Front
gets +1 StrengthSMC get First Strike
TL get +1 BattleRoll
eachper turn
Reroll 1 Target dieroll
per turnIGAget +1 Hits
Escorts Exterminatus Forge Worlds Grey Knights Hive Worlds Imperial AircraftImperial
AssassinsImperial Cult
Imperial
SaboteursInquisition
BFget +1 Hits Destroyall units at 1Front thendiscard
Get +1 to Recruit Table
Rolls
1 SMC eachturngets
+3 to BattleRolls vs.
Chaos
Get +1 to Recruit Table
Rolls
Onenon-BFunit per
turng ets First Strike
Gain2 First Strike
Attacks per turn
Subtract 2 from your
final Score
1 Target Spawnroll per
turnis at -1
Rebels get -1 to Spawn
Rolls
Librarians Navis Nobilite Ogryns Primarch Returns Raven Guards Rogue Traders Scout Titans Shield Worlds Sisters of Battle Space Wolves
SMC get +1 to Hit to
BattleRolls Gain1 extraReserve
Moveper turn
IGAget +1 BattleRoll
eachper turn
Useas aStrength7
SMC Unit.Discardif
Killed
1 SMC eachturn gets
First Strike
Get +1 to TechTable
RollsT L g et F ir st St ri ke P D g et +1 Hi ts
1 IGAeachturngets +3
to BattleRolls vs
Rebels
1 SMC eachturngets
+2 to BattleRolls
Squats Storm TroopersSuper Heavy
Tanks
Terminator
MarinesUltramarines Void Shields Warlord Titans Adeptus Arbites
Adeptus
Mechanicus
Adeptus
Telepathica
IGAget +2 to Battle
Rolls vs.Orks IGA get First Strike AC get +1 Hit SMC get +1 HitSMC get +2 to Battle
Rolls vs.T yranids
Negate1 Hit per turn
onup to 2 HeavyUnitsTL get +1 Hits
Rebels get -1 to Spawn
Rolls
Remove1 extra
DamageMarker per
turnfrom 1 Unit
Gain1 extraReserve
Moveper turn
Agri Worlds APC Support Apothecaries Artillery Astronomican Battleships Blood Angels
Get +1 to Recruit Table
Rolls
IGA& SMC get +1 Hits
if at sameFront as an
AC
Remove1 extraDM per
turnfr om 1 SMC per
Front
AC get First StrikeGain1 extraReserve
Moveper turn
BFget +1 BattleRoll
eachper turn
1 SMC eachturngets
DoubleBattleRolls
EVENT CARDS
EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT
Hold Back
1 Alien
No attack
this turn
Truce
Eldar/Tau
No attack
this turn
lien War
Alien
Attack
lien War
Alien
Attack
Warp
Storms
Chaos
No attack
this turn
llies
Eldar/Tau
No attack
this turn
llies
Eldar/Tau
No attack
this turn
Pax
Imperium
Rebels
No attack
this turn
Emperor
Psykic
Shield
2D6 Chaos
No attack
this turn
Khorne
Chaos
+2 Battle
Dice
Slaanesh
Chaos
+3
Corruption
Roll
Tzeentch
-2 Attack
Rolls vs
Chaos
Webways
Eldar
First Strike
this turn