imperium of man

Upload: zumm0l0

Post on 04-Jun-2018

241 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/13/2019 Imperium of Man

    1/8

  • 8/13/2019 Imperium of Man

    2/8

    IMPERIUM OF MANWritten by Lloyd Krasner

    INTRODUCTION

    Solo card and dice game. Theme: Galactic Scale WH40K.

    You are the Human Empire surrounded on all sides by terrible Foes.

    VICTORY

    You win if at the end of your turn, there are no enemy units in play. Your score is the number of turns it took to accomplish this. A lower score is

    better.

    DEFEAT

    If you are ever reduced to zero Empire Points you automatically lose.

    EMPIRE POINTS

    Use tokens to represent Empire Points (EP). This is a measure of territory controlled by the Human Empire.

    You start the game with 20 EP. You gain 1 EP per turn. Your total can be higher than 20. If you lose all your EP you lose the game.

    FOES

    There are 6 Alien Foes: Chaos, Eldar, Tyranids, Orks, Necrons, and Tau. There is also 1 Internal Foe: Rebel Worlds.

    FOE SECTOR CARDS

    There is one Large Sector card for each of the 7 Foes. The card should have a picture of the Foe plus its name and special ability information.

    During play enemys units are kept on its Sector card.

    FOE SPECIAL ABILITIES LISTFoe: Ability: Notes:

    Chaos: Corruption: When Chaos kills an Empire unit, Chaos gains 1D6 units*

    Eldar: Skilled: The Eldar get a +2 Modifier to all Battle Dice rolls.

    Orks: Numerous: Space Orks get a +2 Mod to Spawn rolls.

    Tyranids: Infiltration: Genestealers get Double Battle rolls.

    Necrons: Tough: Battle rolls against them are at -2.

    Tau: Shooting: Tau are Ranged Specialists, they get First Strike.

    Rebels: Traitors: No Special Ability

    * = This is called the Corruption Roll

  • 8/13/2019 Imperium of Man

    3/8

    TERMINOLOGY

    Foes = Interchangeable with the term Enemies.

    Units = Troops: Represented by Cubes for Foes and Cards for Humans.

    First Strike = This unit makes its battle rolls before opponents do. This could eliminate opposing units before they get to attack. If units with

    First strike oppose each other, their attacks will be simultaneous.

    Fronts = Empire Unit cards are individually assigned to specific Sector cards. So for example there is a Tyranid Front, a Rebel Front, etc.

    EMPIRE TECHNOLOGY DECK

    The empire starts out at a disadvantage, but if it can hold on it will gain enough technologies with which to overpower its Foes. These mostly

    give bonuses to certain Unit types. The Empire gains one Tech per turn. The Tech Deck contains 1 copy of each card listed.

    SETUP

    Shuffle the Decks. Place the 7 Foe Sector Cards out in the middle of the table. Draw 2 Tech Cards.

    TURN SEQUENCE

    Each turn has 10 Phases:

    1 Spawn Phase2 Event Phase

    3 Tech Phase

    4 Recruit Phase

    5 Implement Phase

    6 Reserve Phase

    7 Deploy Phase

    8 Battle Phase

    9 Rebuild Phase

    10 End Phase

    1. SPAWN PHASE

    Each Foe gains 1D6 Units. This is the Spawn Roll. Roll separately for each Foe. Place the Units on the Sector Cards.

    2. EVENT PHASE

    Roll once on the Event Table.

    EVENT TABLE

    1D10 Event: Notes:

    1 Chaos Roll on the Chaos Event Table

    2 Ork Waaarg! Orks gain 1D6 extra Units

  • 8/13/2019 Imperium of Man

    4/8

  • 8/13/2019 Imperium of Man

    5/8

    TECH DECK CARD LIST

    Card Name: Notes:

    Adeptus Arbites Rebels get -1 to Spawn Rolls

    Adeptus Mechanicus Remove 1 extra Damage Marker per turn from 1 Unit

    Adeptus Telepathica Gain 1 extra Reserve Move per turn

    Agri Worlds Get +1 to Recruit Table Rolls

    APC Support IGA & SMC get +1 Hits if at same front as an ACApothecaries Remove 1 extra DM per turn from 1 SMC per Front

    Artillery AC get First Strike

    Astronomican Gain 1 extra Reserve Move per turn

    Battleships BF get +1 Battle Roll each per turn

    Blood Angels 1 SMC each turn gets Double Battle Rolls

    Cadia Gate PD and IGA get +1 Hits vs. Chaos

    Chaplains SMC get +1 Battle Roll each per turn

    Commissars IGA get +1 to Hit on Battle Rolls

    Cruisers BF get +1 to Hit on Battle Rolls

    Deathwatch Get +1 to Tech Table RollsDreadnaughts One SMC per Front gets +1 Strength

    Drop Ships SMC get First Strike

    Emperor Titans TL get +1 Battle Roll each per turn

    Emperors Tarot Reroll 1 target Die roll per turn

    Endless Regiments IGA get +1 Hits

    Escorts BF get +1 Hits

    Exterminatus Destroy all units at 1 Front then discard

    Forge Worlds Get +1 to Recruit Table Rolls

    Grey Knights 1 SMC each turn gets +3 to Battle Rolls vs. Chaos

    Hive Worlds Get +1 to Recruit Table Rolls

    Imperial Aircraft One non-BF unit per turn gets First Strike

    Imperial Assassins Gain 2 First Strike Attacks per turn

    Imperial Cult Subtract 2 from your final Score

    Imperial Saboteurs 1 Target Spawn roll per turn is at -1

    Inquisition Rebels get -1 to Spawn Rolls

    Librarians SMC get +1 to Hit on Battle Rolls

    Navis Nobilite Gain 1 extra Reserve Move per turn

    Ogryns IGA get +1 Battle Roll each per turn

    Primarch Returns Use as a Strength 7 SMC Unit. Discard if Killed

    Ra en G ards 1 SMC each t rn gets First Strike

  • 8/13/2019 Imperium of Man

    6/8

    CHAOS

    Corruption: When Chaos kills an Empire unit, Chaos gains 1D6 units*

    *Corruption Roll

    ELDAR

    Skilled: The Eldar get a +2 to all Battle Dice rolls

    NECRON

    Tough: Battle rolls against them are at -2

    TYRANIDS

    Infiltration: Genestealers get Double Battle rolls

    ORKS

    Numerous: Space Orks get a +2 to Spawn rolls

    TAU

    Shooting: Ranged Specialists: they get First Strike

    REBEL WORLDS

    Traitors: No Special Ability

    EVENT TABLE

    1D10 Event: Notes:

    1 Chaos Roll on the Chaos Event Table

    2 Ork Waaarg! Orks gain 1D6 extra Units

    3 Tyranid Swarm Tyranids gain 1D6 extra Units

    4 Hold Back One Random Alien Foe does not attack you this Turn

    5 Truce Eldar or Tau do not attack you this turn. Your Choice

    6 Alien War 2 Random Alien Foes attack each other this turn and not you

    7 Research Draw 1 extra Tech card this Turn

    8 Surplus Draw 1 extra Unit card this Turn

    9 Warp Storms Chaos cannot attack you this Turn

    10 Rare Event Roll on the Rare Event Table

    RARE EVENT TABLE

    1D10 Event: Notes:

    1 Necron Awakening Necrons gain 1D10 extra Units

    2 Allies Like Alien War, but you pick Foes. 1 of them must be Eldar or Tau

    3 Eldar Craftworld Eldar gain 1D6 extra Units

    4 Experimentation Put 1 extra Tech card into play this turn

    5 Dark Eldar Raids Put 1 Damage Marker on all your Units

    6 Mutant Psyker Cult Rebels gain 1D6 extra Units

    7 Pax Imperium Rebels cannot attack you this turn

    8 Webways Eldar get First Strike this Turn

    9 Minor Race Allies Tau gain 1D6 extra Units

    10 Emperors Psykic Shield 2D6 Chaos Tokens cannot Attack this Turn

    CHAOS EVENT TABLE

    1D10 Event: Notes:

    1 Eye of Terror Chaos gains 1D6 extra Units

    2 Black Crusade Chaos gains 2D6 extra Units

    3 Daemon Prince Chaos gains 1D10 extra Units4 Heresy Discard a SMC or Heavy Unit card in play

    5 Khorne Chaos Units get +2 to rolls on Battle Dice this turn

    6 Nurgle Discard 1 random Unit Card opposing Chaos

    7 Slaanesh Chaos gets +3 to Corruption Rolls this turn

    8 Tzeentch Attack rolls vs. Chaos Units are at -2 this turn

    9 Lost & Damned Discard a IGA card in play

    10 Warpspace Lose 2 EP

    TURN SEQUENCE

    Each turn has 10 Phases:

    1 Spawn Phase

    2 Event Phase

    3 Tech Phase

    4 Recruit Phase

    5 Implement Phase

    6 Reserve Phase7 Deploy Phase

    8 Battle Phase

    9 Rebuild Phase

    10 End Phase

    TECH TABLE

    1D10 Result:

    1-3 Draw no Tech cards

    4-6 Draw 1 Tech card

    7-9 Draw 2 Tech cards

    10+ Draw 3 Tech cards

    RECRUIT TABLE

    1D10 Result:

    1-2 Draw 5 Unit cards

    3-6 Draw 6 Unit cards

    7-9 Draw 7 Unit cards

    10+ Draw 8 Unit cards

    Less than 10 EP: -1 to the roll.More than 24 EP: +1 to the roll.

    BATTLEFRONTS

    TECH

  • 8/13/2019 Imperium of Man

    7/8

    COUNTERS

    PD

    1

    PD

    1

    PD

    1

    PD

    1

    PD

    1

    PD

    1

    PD

    1

    PD

    1

    PD

    1

    PD

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    IGA

    2

    IGA

    2

    IGA

    2

    IGA

    2

    IGA

    2

    IGA

    2

    IGA

    2

    IGA

    2

    IGA

    2

    IGA

    2

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    SMC

    3

    SMC

    3

    SMC

    3

    SMC

    3

    SMC

    3

    SMC

    3

    SMC

    3

    SMC

    3

    SMC

    3

    SMC

    3

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    AC

    4HEAVY

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    TL

    5HEAVY

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    BF

    6HEAVY

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    ENEMY

    1

    DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE

    DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE

    DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE DAMAGE

  • 8/13/2019 Imperium of Man

    8/8

    TECH CARDS

    Cadia Gate Chaplains Commissars Cruisers Deathwatch Dreadnaughts Drop Ships Emperor Titans Emperors TarotEndless

    Regiments

    PD andIGAget +1 Hits

    vs.ChaosSMC get +1 BattleRoll

    eachper turn

    IGAget +1 to Hit to

    BattleRolls

    BFget +1 to Hit to

    BattleRolls

    Get +1 to TechTable

    Rolls

    OneSMC per Front

    gets +1 StrengthSMC get First Strike

    TL get +1 BattleRoll

    eachper turn

    Reroll 1 Target dieroll

    per turnIGAget +1 Hits

    Escorts Exterminatus Forge Worlds Grey Knights Hive Worlds Imperial AircraftImperial

    AssassinsImperial Cult

    Imperial

    SaboteursInquisition

    BFget +1 Hits Destroyall units at 1Front thendiscard

    Get +1 to Recruit Table

    Rolls

    1 SMC eachturngets

    +3 to BattleRolls vs.

    Chaos

    Get +1 to Recruit Table

    Rolls

    Onenon-BFunit per

    turng ets First Strike

    Gain2 First Strike

    Attacks per turn

    Subtract 2 from your

    final Score

    1 Target Spawnroll per

    turnis at -1

    Rebels get -1 to Spawn

    Rolls

    Librarians Navis Nobilite Ogryns Primarch Returns Raven Guards Rogue Traders Scout Titans Shield Worlds Sisters of Battle Space Wolves

    SMC get +1 to Hit to

    BattleRolls Gain1 extraReserve

    Moveper turn

    IGAget +1 BattleRoll

    eachper turn

    Useas aStrength7

    SMC Unit.Discardif

    Killed

    1 SMC eachturn gets

    First Strike

    Get +1 to TechTable

    RollsT L g et F ir st St ri ke P D g et +1 Hi ts

    1 IGAeachturngets +3

    to BattleRolls vs

    Rebels

    1 SMC eachturngets

    +2 to BattleRolls

    Squats Storm TroopersSuper Heavy

    Tanks

    Terminator

    MarinesUltramarines Void Shields Warlord Titans Adeptus Arbites

    Adeptus

    Mechanicus

    Adeptus

    Telepathica

    IGAget +2 to Battle

    Rolls vs.Orks IGA get First Strike AC get +1 Hit SMC get +1 HitSMC get +2 to Battle

    Rolls vs.T yranids

    Negate1 Hit per turn

    onup to 2 HeavyUnitsTL get +1 Hits

    Rebels get -1 to Spawn

    Rolls

    Remove1 extra

    DamageMarker per

    turnfrom 1 Unit

    Gain1 extraReserve

    Moveper turn

    Agri Worlds APC Support Apothecaries Artillery Astronomican Battleships Blood Angels

    Get +1 to Recruit Table

    Rolls

    IGA& SMC get +1 Hits

    if at sameFront as an

    AC

    Remove1 extraDM per

    turnfr om 1 SMC per

    Front

    AC get First StrikeGain1 extraReserve

    Moveper turn

    BFget +1 BattleRoll

    eachper turn

    1 SMC eachturngets

    DoubleBattleRolls

    EVENT CARDS

    EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT EVENT

    Hold Back

    1 Alien

    No attack

    this turn

    Truce

    Eldar/Tau

    No attack

    this turn

    lien War

    Alien

    Attack

    lien War

    Alien

    Attack

    Warp

    Storms

    Chaos

    No attack

    this turn

    llies

    Eldar/Tau

    No attack

    this turn

    llies

    Eldar/Tau

    No attack

    this turn

    Pax

    Imperium

    Rebels

    No attack

    this turn

    Emperor

    Psykic

    Shield

    2D6 Chaos

    No attack

    this turn

    Khorne

    Chaos

    +2 Battle

    Dice

    Slaanesh

    Chaos

    +3

    Corruption

    Roll

    Tzeentch

    -2 Attack

    Rolls vs

    Chaos

    Webways

    Eldar

    First Strike

    this turn