ima workshop on haptics, vr, and hci overview

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IMA Workshop on Haptics, VR, and HCI Overview John Hollerbach School of Computing University of Utah

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IMA Workshop on Haptics, VR, and HCI Overview. John Hollerbach School of Computing University of Utah. What Are Haptic Interfaces?. “ Haptic interfaces refers to interfaces involving the human hand and to manual sensing and manipulation.” (Durlach et al., 1994). - PowerPoint PPT Presentation

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Page 1: IMA Workshop on Haptics, VR, and HCI Overview

IMA Workshop on Haptics, VR, and HCI

Overview

John Hollerbach

School of ComputingUniversity of Utah

Page 2: IMA Workshop on Haptics, VR, and HCI Overview

What Are Haptic Interfaces?“Haptic interfaces refers to interfaces involving the human hand and to manual sensing and manipulation.” (Durlach et al., 1994)

• A haptic interface is comprised of– A mechanical position tracker– Actuated joints

• This is just a robot attached to a human

Page 3: IMA Workshop on Haptics, VR, and HCI Overview

Where forces have been applied:

• Traditional haptics: arms and hands• Foot haptics: Sarcos Biport• Whole-body haptics: Sarcos Treadport

Haptic interfaces are robots that apply forces to the body to display information.

Page 4: IMA Workshop on Haptics, VR, and HCI Overview

Traditional Haptic Interfaces

Ground based Body based

Page 5: IMA Workshop on Haptics, VR, and HCI Overview

Foot Haptics (locomotion interface)

Sarcos Biport Iwata’s GaitMaster

Page 6: IMA Workshop on Haptics, VR, and HCI Overview

Whole-Body Haptics

Sarcos Treadport II

Page 7: IMA Workshop on Haptics, VR, and HCI Overview

A Thin Line Separates Other Robots that Apply Forces to Humans

• Programmable exercise machines • Rehabilitation robots• Assist devices• Powered exoskeletons

Page 8: IMA Workshop on Haptics, VR, and HCI Overview

Haptic Interfaces in Teleoperation or Virtual Reality

Teleoperation Avatar

Page 9: IMA Workshop on Haptics, VR, and HCI Overview

Why Haptics and VR?

• The most general HCI will involve haptics, not just vision and sound.

• There are a lot more computers to be interfaced than telemanipulators.

Page 10: IMA Workshop on Haptics, VR, and HCI Overview

A Typical VR System

Haptic Interface

User

Visual Interface

Arm Model

World Model

Geometry

Dynamics

Force rendering

Auditory Interface

Page 11: IMA Workshop on Haptics, VR, and HCI Overview

Technical Issues

DevicesDevices•Specification•Design•Control

SimulationSimulation•High-fidelity for objects•Low-fidelity for haptics

•Transparency•Stability

Page 12: IMA Workshop on Haptics, VR, and HCI Overview

The Device Angle for VR

• Precise registration to a simulation• Human factors for device use• Cost and proliferation• Novelty factor

Page 13: IMA Workshop on Haptics, VR, and HCI Overview

The Simulation Angle:Real-Time Requirements

• Visual displays: 30-60Hz• Haptic displays: 1kHz, 1msec lag

– High-frequency contact transients– Control instability

Page 14: IMA Workshop on Haptics, VR, and HCI Overview

Haptics for VR is not new!

• Teleoperation predictor displays• Impelled by cheap, powerful PCs• Proliferated by haptics companies and

innovations in research labs

Page 15: IMA Workshop on Haptics, VR, and HCI Overview

But What are the Applications?

• Computer games• Medicine• Mechanical design• ???

Page 16: IMA Workshop on Haptics, VR, and HCI Overview

Haptics Symposium

• #1-9 held in conjunction with ASME winter annual meeting

• #10 to be held in conjunction with IEEE VR, March 24-25, 2002, in Orlando.