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Illegitimi non carborundum Ronald L. Rivest Viterbi Professor of EECS MIT, Cambridge, MA CRYPTO 2011 2011-08-15 1

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Page 1: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Illegitimi non carborundum

(Don’t let the bastards grind you down!)

Ronald L. Rivest

Viterbi Professor of EECSMIT, Cambridge, MA

CRYPTO 20112011-08-15

1

Page 2: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Illegitimi non carborundum(Don’t let the bastards grind you down!)

Ronald L. Rivest

Viterbi Professor of EECSMIT, Cambridge, MA

CRYPTO 20112011-08-15

2

Page 3: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Illegitimi non carborundum(Don’t let the bastards grind you down!)

Ronald L. Rivest

Viterbi Professor of EECSMIT, Cambridge, MA

CRYPTO 20112011-08-15

3

Page 4: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Outline

Overview and Context

The Game of “FLIPIT”

Non-Adaptive Play

Adaptive Play

Lessons and Open Questions

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Page 5: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Cryptography

Cryptography is mostly about usingmathematics and secrets to achieve

confidentiality, integrity, or other securityobjectives.

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Page 6: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Assumptions

We make assumptions as necessary, such asability of parties to generate unpredictable keys

and to keep them secret, or inability ofadversary to perform certain computations.

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Page 7: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Murphy’s Law: “If anything can go wrong, it will!”

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Page 8: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Assumptions may fail, badly. (Maginot Line)

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Page 9: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Even worse...

In an adversarial situation, assumption may failrepeatedly...

(ref Advanced Persistent Threats)9

Page 10: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Most crypto is like Maginot line...

We work hard to make up good keys anddistribute them properly, then we sit back and

wait for the attack.

There is a line we assume adversary can notcross (theft of keys).

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Page 11: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Partial key theft

Much research allows adversary to steal someportion of key(s).

I secret-sharing [S79,...]I proactive crypto [HJKY95,...]I signer-base intrusion-resilience [IR04,...]I leakage-resilient crypto [MR04,...]

But adversary isn’t allowed to steal everything,all at once. (Some exceptions, e.g.intrusion-resilient secure channels [IMR’05])

This just moves the line in the digital sand a bit...

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Page 12: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Total key loss

To be a good security professional, thereshouldn’t be limits on your paranoia!

(The adversary won’t respect such limits...)Are we being sufficiently paranoid??

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Page 13: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Lincoln’s Riddle

Q: “If I call the dog’s tail a leg, how many legs does ithave?”

A: “Four. It doesn’t matter what you call the tail; it is still atail.”

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Page 14: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Lincoln’s Riddle

Q: “If I call the dog’s tail a leg, how many legs does ithave?”

A: “Four. It doesn’t matter what you call the tail; it is still atail.”

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Page 15: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Corollary to Lincoln’s Riddle

Calling a bit-string a “secret key” doesn’tactually make it secret...

Rather, it just identifies it as an interesting targetfor the adversary!

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Page 16: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Corollary to Lincoln’s Riddle

Calling a bit-string a “secret key” doesn’tactually make it secret...

Rather, it just identifies it as an interesting targetfor the adversary!

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Page 17: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Our goal

To develop new models for scenarios involvingtotal key loss.

Especially those scenarios where theft isstealthy or covert

(not immediately noticed by good guys).

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Page 18: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

FLIPIT

The Game of “FLIPIT”(aka “Stealthy Takeover”)

joint work withAri Juels, Alina Oprea, Marten van Dijk

of RSA Labs

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Page 19: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

FLIPIT is a two-player game

Defender = Player 0 = Blue

Attacker = Player 1 = Red

FLIPIT is rather symmetric, and we say“player i ” to refer to an arbitrary player.

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Page 20: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

FLIPIT is a two-player game

Defender = Player 0 = Blue

Attacker = Player 1 = Red

FLIPIT is rather symmetric, and we say“player i ” to refer to an arbitrary player.

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Page 21: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

There is a contested critical secret or resource

Examples:I A passwordI A digital signature keyI A computer systemI A mountain pass

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Page 22: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

There is a contested critical secret or resource

Examples:I A password

I A digital signature keyI A computer systemI A mountain pass

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Page 23: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

There is a contested critical secret or resource

Examples:I A passwordI A digital signature key

I A computer systemI A mountain pass

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Page 24: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

There is a contested critical secret or resource

Examples:I A passwordI A digital signature keyI A computer system

I A mountain pass

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Page 25: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

There is a contested critical secret or resource

Examples:I A passwordI A digital signature keyI A computer systemI A mountain pass

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Page 26: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

State of secret or resource is binary

Good | Bad

Secret | Guessed or StolenClean | Compromised

Controlled by Defender | Controlled by AttackerBlue | Red

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Page 27: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

State of secret or resource is binary

Good | BadSecret | Guessed or Stolen

Clean | CompromisedControlled by Defender | Controlled by Attacker

Blue | Red

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Page 28: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

State of secret or resource is binary

Good | BadSecret | Guessed or StolenClean | Compromised

Controlled by Defender | Controlled by AttackerBlue | Red

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Page 29: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

State of secret or resource is binary

Good | BadSecret | Guessed or StolenClean | Compromised

Controlled by Defender | Controlled by Attacker

Blue | Red

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Page 30: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

State of secret or resource is binary

Good | BadSecret | Guessed or StolenClean | Compromised

Controlled by Defender | Controlled by AttackerBlue | Red

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Page 31: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

A player can “move” (take control) at any time

Defender move puts resource into Good state

= Initialize Reset Recover Dis-infect

Attacker move puts resource into Bad state= Compromise Corrupt Steal Infect

Time is continuous, not discrete.Players move at same time with probability 0.

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Page 32: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

A player can “move” (take control) at any time

Defender move puts resource into Good state= Initialize Reset Recover Dis-infect

Attacker move puts resource into Bad state= Compromise Corrupt Steal Infect

Time is continuous, not discrete.Players move at same time with probability 0.

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Page 33: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

A player can “move” (take control) at any time

Defender move puts resource into Good state= Initialize Reset Recover Dis-infect

Attacker move puts resource into Bad state

= Compromise Corrupt Steal Infect

Time is continuous, not discrete.Players move at same time with probability 0.

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Page 34: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

A player can “move” (take control) at any time

Defender move puts resource into Good state= Initialize Reset Recover Dis-infect

Attacker move puts resource into Bad state= Compromise Corrupt Steal Infect

Time is continuous, not discrete.Players move at same time with probability 0.

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Page 35: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

A player can “move” (take control) at any time

Defender move puts resource into Good state= Initialize Reset Recover Dis-infect

Attacker move puts resource into Bad state= Compromise Corrupt Steal Infect

Time is continuous, not discrete.

Players move at same time with probability 0.

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Page 36: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

A player can “move” (take control) at any time

Defender move puts resource into Good state= Initialize Reset Recover Dis-infect

Attacker move puts resource into Bad state= Compromise Corrupt Steal Infect

Time is continuous, not discrete.Players move at same time with probability 0.

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Page 37: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Examples of moves:

Create new password or signing key.Steal password or signing key.

Re-install system software.Use zero-day attack to install rootkit.

Send soldiers to mountain pass.Send soldiers to mountain pass.

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Page 38: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Examples of moves:

Create new password or signing key.Steal password or signing key.

Re-install system software.Use zero-day attack to install rootkit.

Send soldiers to mountain pass.Send soldiers to mountain pass.

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Page 39: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Examples of moves:

Create new password or signing key.Steal password or signing key.

Re-install system software.Use zero-day attack to install rootkit.

Send soldiers to mountain pass.Send soldiers to mountain pass.

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Page 40: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Continual back-and-forth warfare...

I Note that Attacker can take over at any time.

I There is no “perfect defense”.I Only option for Defender is to re-take control

later by moving again.I The game may go on forever...

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Page 41: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Continual back-and-forth warfare...

I Note that Attacker can take over at any time.I There is no “perfect defense”.

I Only option for Defender is to re-take controllater by moving again.

I The game may go on forever...

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Page 42: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Continual back-and-forth warfare...

I Note that Attacker can take over at any time.I There is no “perfect defense”.I Only option for Defender is to re-take control

later by moving again.

I The game may go on forever...

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Page 43: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Continual back-and-forth warfare...

I Note that Attacker can take over at any time.I There is no “perfect defense”.I Only option for Defender is to re-take control

later by moving again.I The game may go on forever...

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Page 44: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves are “stealthy”

I In practice, compromise is oftenundetected...

I In FLIPIT,players do not immediately know when theother player makes a move!(Very unusual in game theory literature!)

I Player’s uncertainty about system stateincreases with time since his last move.

I A move may take control (“flip”) or have noeffect (“flop”).

I Uncertainty means flops are unavoidable.

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Page 45: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves are “stealthy”

I In practice, compromise is oftenundetected...

I In FLIPIT,players do not immediately know when theother player makes a move!(Very unusual in game theory literature!)

I Player’s uncertainty about system stateincreases with time since his last move.

I A move may take control (“flip”) or have noeffect (“flop”).

I Uncertainty means flops are unavoidable.

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Page 46: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves are “stealthy”

I In practice, compromise is oftenundetected...

I In FLIPIT,players do not immediately know when theother player makes a move!(Very unusual in game theory literature!)

I Player’s uncertainty about system stateincreases with time since his last move.

I A move may take control (“flip”) or have noeffect (“flop”).

I Uncertainty means flops are unavoidable.

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Page 47: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves are “stealthy”

I In practice, compromise is oftenundetected...

I In FLIPIT,players do not immediately know when theother player makes a move!(Very unusual in game theory literature!)

I Player’s uncertainty about system stateincreases with time since his last move.

I A move may take control (“flip”) or have noeffect (“flop”).

I Uncertainty means flops are unavoidable.

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Page 48: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves are “stealthy”

I In practice, compromise is oftenundetected...

I In FLIPIT,players do not immediately know when theother player makes a move!(Very unusual in game theory literature!)

I Player’s uncertainty about system stateincreases with time since his last move.

I A move may take control (“flip”) or have noeffect (“flop”).

I Uncertainty means flops are unavoidable.

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Page 49: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves may be informative

I A player learns the state of the system onlywhen he moves.

I In basic FLIPIT, each move has feedbackthat reveals all previous moves.

I In variants, move reveals only current state,or time since other player last moved...

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Page 50: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves may be informative

I A player learns the state of the system onlywhen he moves.

I In basic FLIPIT, each move has feedbackthat reveals all previous moves.

I In variants, move reveals only current state,or time since other player last moved...

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Page 51: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Moves may be informative

I A player learns the state of the system onlywhen he moves.

I In basic FLIPIT, each move has feedbackthat reveals all previous moves.

I In variants, move reveals only current state,or time since other player last moved...

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Page 52: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Cost of moves and gains for being in control

I Moves aren’t for free!

I Player i pays ki points per move:Defender pays k0, Attacker pays k1

I Being in control yields gain!I Player earns one point for each second he is

in control.

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Page 53: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Cost of moves and gains for being in control

I Moves aren’t for free!I Player i pays ki points per move:

Defender pays k0, Attacker pays k1

I Being in control yields gain!I Player earns one point for each second he is

in control.

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Page 54: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Cost of moves and gains for being in control

I Moves aren’t for free!I Player i pays ki points per move:

Defender pays k0, Attacker pays k1

I Being in control yields gain!

I Player earns one point for each second he isin control.

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Page 55: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Cost of moves and gains for being in control

I Moves aren’t for free!I Player i pays ki points per move:

Defender pays k0, Attacker pays k1

I Being in control yields gain!I Player earns one point for each second he is

in control.

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Page 56: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

How well are you playing? (Notation)

I Let Ni(t) denote number moves by player iup to time t . His average rate of play is

αi(t) = Ni(t)/t .

I Let Gi(t) denote the number of secondsplayer i is in control, up to time t .His rate of gain up to time t as

γi(t) = Gi(t)/t .

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Page 57: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

How well are you playing? (Notation)

I Let Ni(t) denote number moves by player iup to time t . His average rate of play is

αi(t) = Ni(t)/t .

I Let Gi(t) denote the number of secondsplayer i is in control, up to time t .His rate of gain up to time t as

γi(t) = Gi(t)/t .

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Page 58: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

How well are you playing? (Notation)

I Score (net benefit) Bi(t) up to time t isTimeInControl - CostOfMoves:

Bi(t) = Gi(t)− ki · Ni(t)

I Benefit rate is

βi(t) = Bi(t)/t= γi(t)− ki · αi(t)

I Player wishes to maximize βi = limt→∞ βi(t).

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Page 59: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Movie of FLIPIT Game – Global View

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Page 60: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Movie of FLIPIT Game – Defender View

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Page 61: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

How to play well?

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Page 62: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Non-Adaptive Play

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Page 63: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Non-adaptive strategies

I A non-adaptive strategy plays on blindly,independent of other player’s moves.

I In principle, a non-adaptive player canpre-compute his entire (infinite!) list ofmoves before the game starts.

I Some interesting non-adaptive strategies:

I Periodic playI Exponential (memoryless) playI Renewal strategies: iid intermove times

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Page 64: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Non-adaptive strategies

I A non-adaptive strategy plays on blindly,independent of other player’s moves.

I In principle, a non-adaptive player canpre-compute his entire (infinite!) list ofmoves before the game starts.

I Some interesting non-adaptive strategies:

I Periodic playI Exponential (memoryless) playI Renewal strategies: iid intermove times

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Page 65: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Non-adaptive strategies

I A non-adaptive strategy plays on blindly,independent of other player’s moves.

I In principle, a non-adaptive player canpre-compute his entire (infinite!) list ofmoves before the game starts.

I Some interesting non-adaptive strategies:

I Periodic playI Exponential (memoryless) playI Renewal strategies: iid intermove times

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Page 66: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Non-adaptive strategies

I A non-adaptive strategy plays on blindly,independent of other player’s moves.

I In principle, a non-adaptive player canpre-compute his entire (infinite!) list ofmoves before the game starts.

I Some interesting non-adaptive strategies:I Periodic play

I Exponential (memoryless) playI Renewal strategies: iid intermove times

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Page 67: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Non-adaptive strategies

I A non-adaptive strategy plays on blindly,independent of other player’s moves.

I In principle, a non-adaptive player canpre-compute his entire (infinite!) list ofmoves before the game starts.

I Some interesting non-adaptive strategies:I Periodic playI Exponential (memoryless) play

I Renewal strategies: iid intermove times

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Page 68: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Non-adaptive strategies

I A non-adaptive strategy plays on blindly,independent of other player’s moves.

I In principle, a non-adaptive player canpre-compute his entire (infinite!) list ofmoves before the game starts.

I Some interesting non-adaptive strategies:I Periodic playI Exponential (memoryless) playI Renewal strategies: iid intermove times

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Page 69: Illegitimi non carborundum - International Association for ... · Illegitimi non carborundum (Don’t let the bastards grind you down!) Ronald L. Rivest Viterbi Professor of EECS

Periodic play

Player i may play periodicallywith rate αi and period 1/αi

E.g. for α0 = 1/3, we might have:

t

It is convenient to assume that periodic playinvolves miniscule amounts of jitter or drift; playis effectively periodic but will drift out of phasewith truly periodic.

69

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Periodic play

Player i may play periodicallywith rate αi and period 1/αi

E.g. for α0 = 1/3, we might have:

t

It is convenient to assume that periodic playinvolves miniscule amounts of jitter or drift; playis effectively periodic but will drift out of phasewith truly periodic.

70

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Periodic play

Player i may play periodicallywith rate αi and period 1/αi

E.g. for α0 = 1/3, we might have:

t

It is convenient to assume that periodic playinvolves miniscule amounts of jitter or drift; playis effectively periodic but will drift out of phasewith truly periodic.

71

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Adaptive play against a periodic opponent

An adaptive Attacker can easily learn the periodand phase of a periodic Defender, so thatperiodic play is useless against an adaptiveopponent, unless it is very fast.Examples:

I a sentry make his regular roundsI 90-day password reset

72

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Periodic Attacker

TheoremIf Attacker moves periodically at rate α1 (andperiod 1/α1, with unknown phase), thenoptimum non-adaptive Defender strategy is

I if α1 > 1/2k0, don’t play(!),I if α1 = 1/2k0, play periodically at any rate α0,

0 ≤ α0 ≤ 1/2k0,I if α1 < 1/2k0, play periodically at rate

α0 =

√α1

2k0> α1

73

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

74

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

75

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

76

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

77

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefit

if α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

78

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

79

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefit

if α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

80

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

81

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

82

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

83

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

84

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

85

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Graph for Periodic Attacker and Periodic Defender(k0 = 1, k1 = 1.5)

α023

12

13

16

α1

23

12

13

16

if α1 >1

2k0Attacker too fast for Defender

if α1 = 12k0

Defender can play with 0 benefitif α1 <1

2k0

Defender maximizes benefit withα0 =

√α12k0

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 13 ,

29 )

(γ0, γ1) = ( 23 ,

13 )

(β0, β1) = ( 13 ,0)

86

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Exponential Attacker

If Attacker plays exponentially with rate α1, thenhis moves form a memoryless Poisson process;he plays independently in each interval of timeof size dt with probability α1 dt

Probability that intermove delay is at most x is

1− e−α1x

For α1 = 0.5, we might have:

t

87

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

88

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

89

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

90

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

91

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

92

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

93

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

94

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

95

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Graph for Exponential Attacker and Defender)(k0 = 1, k1 = 1.5)

α012

313

α1

1

23

13

Attacker too fast if α1 > 1

Optimal Defender play for α1 < 1

α0 =√

α1k0− α1

Optimal Attacker play

Nash equilibrium at (α0, α1) = ( 625 ,

425 )

(γ0, γ1) = ( 35 ,

25 )

(β0, β1) = ( 925 ,

625 )

96

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Renewal Strategies

A renewal strategy is one with iid intermovedelays for player i ’s moves:

Pr(delay ≤ x) = Fi(x)

for some distribution Fi .

Renewal strategies form a very large class of(non-adaptive) strategies; periodic, exponential,etc. are special cases...Origin of term: player’s moves form a renewalprocess.

97

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Optimal (renewal) play against a renewal strategy.

One of our major results is the following:

TheoremThe optimal renewal strategy against anyrenewal strategy is either periodic or not playing.

98

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Proof notes

Average time between buses6=

Average waiting time for a bus

Proof considers size-biased interval sizes...

Note that a periodic strategy minimizes varianceof interval sizes, and thus minimizes size-biasedinterval size.

99

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Proof notes

Average time between buses6=

Average waiting time for a bus

Proof considers size-biased interval sizes...

Note that a periodic strategy minimizes varianceof interval sizes, and thus minimizes size-biasedinterval size.

100

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Proof notes

Average time between buses6=

Average waiting time for a bus

Proof considers size-biased interval sizes...

Note that a periodic strategy minimizes varianceof interval sizes, and thus minimizes size-biasedinterval size.

101

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Adaptive Play

102

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Adaptive Strategies

I Periodic strategy not very effective againstadaptive Attacker, who can learn to movejust after each Defender move.

I FLIPIT with adaptive strategies can becomplicated – generalizes iterated Prisoner’sDilemma—e.g. for periodic play:

slow(α1 = 0.1) fast(α1 = 0.2)slow(α0 = 0.1) 0.40,0.40 -0.10,0.55fast(α0 = 0.2) 0.55,-0.10 0.30,0.30

103

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Adaptive Strategies

I Periodic strategy not very effective againstadaptive Attacker, who can learn to movejust after each Defender move.

I FLIPIT with adaptive strategies can becomplicated – generalizes iterated Prisoner’sDilemma—e.g. for periodic play:

slow(α1 = 0.1) fast(α1 = 0.2)slow(α0 = 0.1) 0.40,0.40 -0.10,0.55fast(α0 = 0.2) 0.55,-0.10 0.30,0.30

104

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Adaptive Strategies

I Periodic strategy not very effective againstadaptive Attacker, who can learn to movejust after each Defender move.

I FLIPIT with adaptive strategies can becomplicated – generalizes iterated Prisoner’sDilemma—e.g. for periodic play:

slow(α1 = 0.1) fast(α1 = 0.2)slow(α0 = 0.1) 0.40,0.40 -0.10,0.55fast(α0 = 0.2) 0.55,-0.10 0.30,0.30

105

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Exponential works well even against adaptivestrategies

TheoremThe optimal strategy (of any sort, even adaptive)against an exponential strategy is either periodicor not playing.

Defender can always play exponential strategyagainst a potentially adaptive Attacker; Attackercan’t then do better than playing periodically (ornot playing).

106

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Defender’s (α0 = 0.25) net benefit β0

against optimal (periodic) Attacker (α1variable)

α123

13

β0

23

13

Periodic Attacker

Periodic Defender

⇓Adaptive Attacker

Exponential Defender

∃ ? Better Defender ?

107

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Defender’s (α0 = 0.25) net benefit β0

against optimal (adaptive) Attacker (α1variable)

α123

13

β0

23

13

Periodic Attacker

Periodic Defender

⇓Adaptive Attacker

Exponential Defender

∃ ? Better Defender ?

108

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Defender’s (α0 = 0.25) net benefit β0

against optimal (adaptive) Attacker (α1variable)

α123

13

β0

23

13

Periodic Attacker

Periodic Defender

⇓Adaptive Attacker

Exponential Defender

∃ ? Better Defender ?

109

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Lessons and Open Questions

110

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Lessons

I Be prepared to deal with continual repeatedfailure (loss of control).

I Play fast! Aim to make opponent drop out!(Agility!)

I Arrange game so that your moves cost muchless than your opponent’s!(Cheap to refresh passwords or keys, easyto reset system to pristine state (as with avirtual machine))

111

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Lessons

I Be prepared to deal with continual repeatedfailure (loss of control).

I Play fast! Aim to make opponent drop out!(Agility!)

I Arrange game so that your moves cost muchless than your opponent’s!(Cheap to refresh passwords or keys, easyto reset system to pristine state (as with avirtual machine))

112

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Lessons

I Be prepared to deal with continual repeatedfailure (loss of control).

I Play fast! Aim to make opponent drop out!(Agility!)

I Arrange game so that your moves cost muchless than your opponent’s!(Cheap to refresh passwords or keys, easyto reset system to pristine state (as with avirtual machine))

113

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Open question 1

Conjecture: The optimal non-adaptive strategyagainst a renewal strategy is periodic.

(We only proved that optimal renewal strategy isperiodic.)

114

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Open question 2

What is “optimal” renewal strategy against anadaptive rate-limited Attacker?(e.g. N1(t)/t ≤ α1 for all t)?

That is, how to balance trade-off betweenperiodic play, which has low-variance intervalsbut is predictable, and exponential, which hashigh-variance intervals but is veryunpredictable?

Perhaps using gamma-distributed intervals ordelayed exponentials?

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Open question 2

What is “optimal” renewal strategy against anadaptive rate-limited Attacker?(e.g. N1(t)/t ≤ α1 for all t)?

That is, how to balance trade-off betweenperiodic play, which has low-variance intervalsbut is predictable, and exponential, which hashigh-variance intervals but is veryunpredictable?

Perhaps using gamma-distributed intervals ordelayed exponentials?

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Open question 3

Are there information-theoretic bounds on howwell a rate-limited Attacker can do against afixed renewal strategy by Defender?

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Open question 4

What learning theory algorithms yield adaptivestrategies provably optimal against renewalstrategies?

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Open questions 5, 6, 7, ...

5 Multi-player FLIPIT6 Other feedback models (e.g. add low-cost

“check”)7 How to structure PKI when any party

(including CA’s) may get “hacked” at anytime?

... ...

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Online version of FLIPIT

More information on FLIPIT, including anonline interactive version of the game, will beavailable in the next few weeks at:

www.rsa.com/flipit

Enjoy!

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The End

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