ig1 task 2 analysis work sheet12

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Post on 19-Jun-2015

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  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Thief Provide detailed descriptions from chosen examples that establish Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the start of the cutscene with the audio alone I cant place what the actual setting of the game is however with the background music gives off a sense of mystery later on we hear a swirling sort of sound which can give us more on the mystery side of this cutscene. We also hear some heavy breathing with some swishing in the air like a fight scene is happening. The background music was most defiently produced by a orchestra as it has not electronic sounds just traditional sounds in the cutscene. I also heard a bottle of somewhat rolling around they would of used a directional microphone on a hard and abandoned building to get the correct echo the sound producer wanted to hear. To create the fight scene I believe they would of acted out a fight scene and used both ambient and directional microphones to collect the swishing sounds. Mood At the beginning of the cutscene the mood is very mysterious, high with tension as there is no real sound to achive such a mood but again with the background audio it helps set the atmosphere a lot more. To make the mood very mysterious they would of used a live orchestra to create a piece of music that is just right to make the viewer more immersed in the cutscene, putting them on the edge of their seats. Game genre From the start the viewer can tell the game has a sense of mystery or a sense of thrill to the game this is because of the eeriness of the tone and the overall quietness of just the audio track in the background. The background sound would have been recorded by a live orchestra but they would of used both ambient and directional sounds. The bottle and the footsteps would of both been recorded in a isolated place to give it more of a echo on their voices

2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Narrative From the beginning the viewr can hear a woman talking in a comfy cheeky manner and after that you hear a man speaking in a not to confident way almost nervous speaking then we hear a man speaking of some inscription or a chant. I believe that this was created in a sound proof room where no background sound can reach the microphones also they would of used directional microphones to get all of what they are saying.