ieee augmented reality learning experience model (arlem)
TRANSCRIPT
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A Standard for
Augmented Reality
Learning Experience Models
(AR-LEM)
Fridolin Wild1), Christine Perey2)
1) The Open University, UK 2) Perey Research and Consulting, CH
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Agenda
• Welcome by Avron Barr (LTSC)
• Purpose and goals of ARLEM
• Process of developing the specification
• Policies and procedures
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from our SponsorWelcome Message
Avron Barr, IEEE Learning Technology
Standards Committee
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IEEE Standards Working Groups
Identified market problem and solution– Who will be selling what to whom? What products will be “certified”?
– Solving an identified or anticipated market problem: fractured marketplace, excessive product integration costs, product incompatibility, vendor lock-in
– Vendors and their customers should see the need for standards, as evidenced by their participation and sponsorship.
– The specification may be only a part of the solution. Stewardship might also involve promotion, conformance testing, best practices guides, maintenance, and continued evolution of the spec.
Participation and governance in the IEEE– All IEEE LTSC proceedings are open to observers
– The working group gets to decide about membership (individual vs. entity), fees, voting, and its governance framework generally, within IEEE guidelines.
– Shared IP: http://open-stand.org
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Learning Technology Standards CommitteeCurrent Projects:
Study groups (pre-standard)
– Actionable Data Book. Exploring the future of educational publication – textbooks that compute.
– Project-based Learning Opportunities. Exploring the possibility of describing internships and other on-the-job learning opportunities and building a brokerage system to match prospects with jobs.
– Competencies. Defining a universal language for describing competency frameworks, which will allow these frameworks to be compatible and interoperable across communities of practice.
Standards working groups
– Resource Aggregation Models for Learning Education and Training. Developing ontology based solutions for semantic interoperability across the various elearning content packaging schemes.
– Augmented Reality. Developing a standard model for defining AR-based learning experiences.
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You can’t make a standard!
Pre-standards Activities- Principles- Requirements- Early Specs- Prototypes
Standardization - Compromises- Champions- Prototypes
Early Adoption - Publication- First Products- PR
Rude Awakening- User feedback- Revisions
Real Adoption - Stabilization- Test Suites- Products- Conformance- Compliance
Only the market can make a standard
Robby Robson, 2005
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ARLEM
Purpose and Goals
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The traditional route to knowledge.
Photo: Simon Q (flickr)
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MATERIALS (e.g. yarn 76/2 710)
MACHINES
Machine parts Materials
OCCUPATIONAL HEALTH AND SAFETY
SET UP PARAMETERS
Its practical application.
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Experience.
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Mend the dissociative gap.
11Photo: Marco Leo (flickr)
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Embedding knowledge into experience
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Wearables
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http://www.augmentedreality.org/#!smartglassesreport/c88h
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World Knowledge
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Activity Knowledge
http://bit.ly/arlem-input
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The Activity Model
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http://bit.ly/arlem-input
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The Activity Model
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“find the spray gun nozzle size
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Messaging in the real-time presence
channel and tracking to xAPI
onEnter/onExitchaining of actions and
other activations/deact
ivations
Styling (cascading) of viewports and UI elements
Constraint modeling:specify validation
conditions and model workflow branching
e.g. smart player;e.g. request widget
http://bit.ly/arlem-input
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Serialized Activity Model
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http://bit.ly/arlem-input
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The Workplace Model
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http://bit.ly/arlem-input
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The Workplace Model
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The ‘tangibles’:Specific persons,
places, things
The ‘configurables’:devices (styling),
apps+widgets
The ‘triggers’:Markers trigger
Overlays; Overlays trigger human action
Overlay ‘Primitives’:enable re-use of e.g.
graphical overlays
http://bit.ly/arlem-input
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Unified Reference Space: Workplace
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http://bit.ly/arlem-input
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Viitaniemi et al. (2014): Deliverable d4.2,
TELLME consortium
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Example (Loom Setup)
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Fominykh, M.; Wild, F.; Smith, C.; Alvarez, V.; Morozov, M. (to appear): Capturing Live Experience with Augmented and Virtual Reality
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ARLEMProcess of developing the spec
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The development steps
Development of use cases. There will be an on-line use cases repository maintained by the working group.
Scan all relevant standards for possible synergies and overlaps. Note: we already know that there is a gap (no standards in this area).
Development of the specification including multiple models.
Validation through development of reference implementations
Testing of reference implementations.
… then ballots
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Use Case Repository: Methodology
At AR community meeting next week(MIT media lab)
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ARLEMPolicies and procedures
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Policies and procedures
ARLEM is an open group, anyone can join.
To vote, you have to be an IEEE SA member (individual model).
Next ‘ARLEM globetrotter’ meetings:
– At ‘AR Community’: March 24-25 in Boston: http://www.perey.com/ARStandards/march-2015-ar-community-meeting/
– Augmented World Expo (AWE’15, June 8-10, 2015: Santa Clara, CA)
– Immersive Learning Research Network Conference (iLRN’15, July 13-14, 2015: Prague, CZ)
– European Conference on Technology-Enhanced Learning (EC-TEL’15, September 15-18, 2015: Toledo, ES)
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The END