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Virtual Clinicians for the Treatment of Aphasia and Speech Disorders Gregory Teodoro 1 , Nadine Martin 2 , Emily Keshner 3 and J. Yaun Shi 1 1 Department of Computer Science, 2 Department of Communication Sciences and Disorders, 3 Department of Physical Therapy, Temple University, 3307 N. Board Street, Philadelphia, PA, USA 1 [email protected], 2 [email protected], 3 [email protected], 1 [email protected] Alex Rudnicky 4 Department of Computer Science, Carnegie-Mellon University 5000 Forbes Avenue, Pittsburg, PA, USA. 4 [email protected] Abstract— Aphasia is an acquired communication disorder that affects the ability to speak and understand spoken language. The purpose of this project is to create a virtual clinician to help individuals with aphasia practice self-initiated speech in everyday communication situations. The project will gauge the interaction and quality of this virtual clinician against those of a real clinician. The first of these tests was carried out using a prototype virtual-clinician avatar with a human driver, data was collected to compared efficiency of the client's speech to speech produced with a real clinician. Results suggest that clients respond appropriately to a virtual clinician. Keywords—aphasia, virtual therapy, speech therapy, speech recognition I. INTRODUCTION Aphasia is a communication disorder that affects the ability to speak and understand spoken languages. In-clinic treatments are done with humans are limited to time a scope. In this study we seek to create virtual clinician that will allow aphasia sufferers to extend treatment. The purpose of this study is to evaluate the efficacy and social validity of functional communication treatment of aphasia in a virtual environment, and show that it is comparable to the results that would be obtained with a real clinician, then use this information to further develop a adaptive conversation system for use with at-home aphasia therapy. II. METHODS A. Wizard of Oz Pilot Study To test the interactions between a human and a virtual clinician and identify potential issues that can come up in programming for speech recognition, we have designed a virtual clinician. The clinician is driven and given speech through the use of a control panel by the clinician using prepared scripts. Speech is passed to the avatar as a line of text, which is then synthesized into audible speech. The avatar itself is capable of basic animation and display of visual emotion. The full purpose of this study is to evaluate if the use of a virtual clinician will have a negative or positive effect on the patient's interaction in a therapy session. This study also serves to highlight any potential issues and problems that may occur with speech of aphasic patterns B. Protocol Participants selected from the Aphasia Rehabilitation Research Laboratory at Temple University gave informed consent. Experimental trials were split into three group:, pre- treatment, treatment, and post-treatment. Pre-treatment served as a baseline measure for the current aptitude of the patient, while post-treatment served to evaluate the results of the therapy. The patients were informed of the experimental scenario (e.g. booking a flight, ordering food, or at a doctor's office), the client and clinician will then act tout this situation. With both, human and virtual clinicians, the investigator is given a script of what they should say and how they should respond to certain situations. The investigator can ad-lib should a scenario arise that is not covered by the script. Conversations continue in a back and forth flow until the patient has finished the scenario. During each experiment, the conversation and the patient is recorded with video and audio for later analysis. C. Data collection and Analysis Data was collected through transcriptions of the recorded sessions between patient and clinician. The Quantitative Production Analysis was used to assess the use and accuracy of the grammar and syntax of sentences from the patient and separated into four categories: Lexical content, discourse productivity, sentence productivity, and grammatical content and accuracy [1, 2]. A questionnaire asking the client about their comfort and ease during testing with the virtual clinician was also used. III. RESULTS Early pilot studies were performed on two participants with aphasia. Both participants were at least one year post- onset and displayed on a moderate level of aphasia affecting speech and language production but not comprehension. 158 978-1-4799-0774-8/13/$31.00 ©2013 IEEE

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Page 1: [IEEE 2013 International Conference on Virtual Rehabilitation (ICVR) - Philadelphia, PA, USA (2013.08.26-2013.08.29)] 2013 International Conference on Virtual Rehabilitation (ICVR)

Virtual Clinicians for the Treatment of Aphasia and Speech Disorders

Gregory Teodoro1, Nadine Martin2, Emily Keshner3 and J.

Yaun Shi1

1Department of Computer Science, 2Department of Communication Sciences and Disorders, 3Department of

Physical Therapy, Temple University, 3307 N. Board Street, Philadelphia, PA, USA

[email protected], [email protected], [email protected], [email protected]

Alex Rudnicky

4Department of Computer Science, Carnegie-Mellon University

5000 Forbes Avenue, Pittsburg, PA, USA.

[email protected]

Abstract— Aphasia is an acquired communication disorder that affects the ability to speak and understand spoken language. The purpose of this project is to create a virtual clinician to help individuals with aphasia practice self-initiated speech in everyday communication situations. The project will gauge the interaction and quality of this virtual clinician against those of a real clinician. The first of these tests was carried out using a prototype virtual-clinician avatar with a human driver, data was collected to compared efficiency of the client's speech to speech produced with a real clinician. Results suggest that clients respond appropriately to a virtual clinician.

Keywords—aphasia, virtual therapy, speech therapy, speech recognition

I. INTRODUCTION Aphasia is a communication disorder that affects the

ability to speak and understand spoken languages. In-clinic treatments are done with humans are limited to time a scope. In this study we seek to create virtual clinician that will allow aphasia sufferers to extend treatment. The purpose of this study is to evaluate the efficacy and social validity of functional communication treatment of aphasia in a virtual environment, and show that it is comparable to the results that would be obtained with a real clinician, then use this information to further develop a adaptive conversation system for use with at-home aphasia therapy.

II. METHODS

A. Wizard of Oz Pilot Study To test the interactions between a human and a virtual

clinician and identify potential issues that can come up in programming for speech recognition, we have designed a virtual clinician. The clinician is driven and given speech through the use of a control panel by the clinician using prepared scripts. Speech is passed to the avatar as a line of text, which is then synthesized into audible speech. The avatar itself is capable of basic animation and display of visual emotion.

The full purpose of this study is to evaluate if the use of a virtual clinician will have a negative or positive effect on the

patient's interaction in a therapy session. This study also serves to highlight any potential issues and problems that may occur with speech of aphasic patterns

B. Protocol Participants selected from the Aphasia Rehabilitation

Research Laboratory at Temple University gave informed consent. Experimental trials were split into three group:, pre-treatment, treatment, and post-treatment. Pre-treatment served as a baseline measure for the current aptitude of the patient, while post-treatment served to evaluate the results of the therapy.

The patients were informed of the experimental scenario (e.g. booking a flight, ordering food, or at a doctor's office), the client and clinician will then act tout this situation. With both, human and virtual clinicians, the investigator is given a script of what they should say and how they should respond to certain situations. The investigator can ad-lib should a scenario arise that is not covered by the script. Conversations continue in a back and forth flow until the patient has finished the scenario.

During each experiment, the conversation and the patient is recorded with video and audio for later analysis.

C. Data collection and Analysis Data was collected through transcriptions of the recorded

sessions between patient and clinician. The Quantitative Production Analysis was used to assess the use and accuracy of the grammar and syntax of sentences from the patient and separated into four categories: Lexical content, discourse productivity, sentence productivity, and grammatical content and accuracy [1, 2].

A questionnaire asking the client about their comfort and ease during testing with the virtual clinician was also used.

III. RESULTS Early pilot studies were performed on two participants

with aphasia. Both participants were at least one year post-onset and displayed on a moderate level of aphasia affecting speech and language production but not comprehension.

158978-1-4799-0774-8/13/$31.00 ©2013 IEEE

Page 2: [IEEE 2013 International Conference on Virtual Rehabilitation (ICVR) - Philadelphia, PA, USA (2013.08.26-2013.08.29)] 2013 International Conference on Virtual Rehabilitation (ICVR)

Participants reported to the study twice a week, for two weeks for a session lasting one hour. Four scripts were used in each session based upon common errands and social interactions. Participants alternate between the human and virtual clinicians. The outcome measure was the proportion of total narrative words used in sentences versus utterances [3]. From the pilot study, no significant differences emerged from the data.

No significant differences emerged from these data, but there was a trend (Figure 1) in which the participant who had practiced with the human clinician before the virtual clinician produced a greater percentage of narrative words when paired with the virtual clinician (65% to 68%, or 3% difference). The participant who started with the virtual clinician and ended with the human clinician produced more narrative words with the human clinician (82% to 90%, or a 8% difference). Future studies will control for order of virtual and human clinician interactions with the client.

IV. DISCUSSION AND FUTURE DIRECTION The pilot data hint towards a positive outlook, as both

participants showed improvement and tested positively when dealing the virtual clinician. It is our hope that future results that will come from running more participants through the “Wizard of Oz” test will confirm these results and remove any testing order related biases. Following this acquisition of data, tests can begin using the Olympus/RavenClawsoftware from Carnegie-Mellon University to remove the wizard and make the virtual clinician fully automated.

The Olympus/Ravenclaw ASR system must be expanded to deal with speech and language errors that are present in aphasia. These include disordering of words, word substitutions, pauses and grammatical errors. Such modifications to an existing speech recognition system could prove useful in later advances in speech recognition and accuracy rates involving those with speech disorders or heavy accents as both cases will need to be taken into account.

The use of Olympus/Ravenclaw will allow us to improve on past treatments by dynamically handling the patient's speech, determining what was said, and allowing the avatar to respond. Thus conversations with the final system will be fluid and dynamic, and not limited to an exact script.

Future work will be carried out with the Olympus/RavenClaw system to give signals for emotion or expressions that the virtual clinician should perform. For example, the avatar should show a confused expression if it did not understand the client, or smile if it did. This must also be done to help synchronize the speech to the virtual clinician's mouth movements so that the effect of the virtual clinician talking is not jarring to the client or looks wholly unnatural.

It is our plan to eventually turn this virtual clinician into a software suite that can be given to a client to use at home, and thereby enable continued therapy after in-clinic treatment is ended. We expect significant outcomes of these experiments will be: 1) maximizing use of residual language skills in everyday functional communication situations, 2) efficacy of practice, 3) cost effectiveness and ongoing care beyond in-clinic treatment, and 4) developing a greater database to address questions about factors that influence successful use of residual language skills in functional communication situations. This includes cognitive, neurological and psychosocial factors, severity of impairment, social support systems and other potential variables.

ACKNOWLEDGMENT We would like to thank Dr. Alex Rudnicky for allowing us

use of the Olympus/Ravenclaw speech system and Michelene Kalinyak-Fliszar and Lauren Montie for their continued work and refinement of the scenario scripts for the Wizard of Oz study.

REFERENCES

[1] Holland, A., Fromm, D.S., DeRuyter, F., & Stein, M. (1996), Treatment efficacy: Aphasia. Journal of Speech and Hearing Research, 39, S27-S36.Holland, A., Fromm, D.S., DeRuyter, F., & Stein, M. (1996), Treatment efficacy: Aphasia. Journal of Speech and Hearing Research, 39, S27-S36.

[2] Saffran, E.M., Berndt, R.S. & Schwartz, M.F. (1989). The quantitative analysis of agrammatic production: Procedure and data. Brain and Language, 37: 440-479.

[3] Nicholas, L.E., & Brookshire R.H. (1993). A system for quantifying the informativeness and efficiency of the connected speech of adults with aphasia. Journal of Speech and Hearing Research, 36: 338-350.Nicholas, L.E., & Brookshire R.H. (1993). A system for quantifying the informativeness and efficiency of the connected speech of adults with aphasia. Journal of Speech and Hearing Research, 36: 338-350.

Figure 1. The results of the pilot study, showing the percentage of

narrative words produced in conversations of both participants, and the clinician with whom they conversed.

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