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    Death Stalks

    the Idol of Sobek

    A Desert Scenario for

    http://www.pulp-heroes.com/
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    IntroductionProfessor Miles Highbottom had nally hit the big time. Digging near the ancient city of Arsinoe he had

    come across an undisturbed temple under the Egyptian sands. For weeks he drove his diggers until nally,

    they reached an inner sanctum. There, on a pedestal and surrounded by images of the crocodile god Sobek,

    he spied a golden idol of such intricate detail that its discovery was sure to catapult him to the forefront ofEgyptology.

    Despite the cries of warning from the locals who spoke of the curses lining the walls, he grasped the idol and

    took it from its resting spot. Outside, the wind began to howl. A sandstorm was approaching quickly and Miles

    ordered the site covered while he made off to his rented house to await its passing.

    The storm raged for 24 hours and when it subsided the foreman from his dig site went to the house of

    Professor Highbottom. What he found was in shambles. Everything in the house had been smashed to pieces

    and the Professors bloody and tattered clothing was scattered everywhere. The idol was nowhere to be found.

    Now teams of archaeologists race to nd the idol and claim it for their own. Fame and fortune await the onewho nds it or does it?

    The GameThis game is designed as a multi-player scenario. It can be played as a one-off game or tacked on to a larger

    adventure. Each player or group of players represent a team searching for the Idol of Sobek.

    The Board

    The board for this game can be any size the players desire, but one roughly 2 x 4 was used for the playtestversion. It should be just big enough that a model cannot exit the board from the center in less than 2 turns.

    The board should have some rough desert-like terrain; this can include dunes, palm trees, rocky plateaus,

    or Egyptian style ruins. There should be at least one building placed in the center of the board and this will

    represent the home of Professor Highbottom.

    This was the board used for

    a demo game at a local store.

    As you can see, it does not

    require much terrain, just a

    few things to block some line

    of sight and provide the feel of

    a dig in the desert.

    .45 Adventure: Death Stalks the Idol of Sobek

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    The CharactersEach player should have one to three models. One of these should be a Grade

    3 Professor, the others can be any Grade 2 or Grade 1 model that ts the theme

    of the players group. Players can be teamed up (with each getting one or twomodels) or the scenario can be run as every man for himself (each player should

    have three models).

    The EncountersThere are 7 encounter markers for this game. Players should feel free to add more

    should the size of the board or the number of players increase. You should not

    use less than seven. The designations below refer to seven standard playing cards

    (Ace through 7). Each payer should place approximately an equal number of the

    encounter markers. They all should be at least 8 from any board edge.

    A: Tablet: You have found a tablet with details to the location of the Idol of Sobek.

    The model that uncovers the clue, must take a BR test. If they pass, the Idol can

    be placed anywhere within 3 of the Encounter Marker (but no closer than 6

    from any board edge). If the model fails the BR test, then he has misunderstood

    the hieroglyphics on the tablet and an opposing player should place the Idol

    anywhere 8 (but no closer than 6 from any board edge) from the Encounter Marker. If a player uncovers the

    tablet but chooses not to attempt to decipher it yet (they decide to wait for a model with a higher BR score to

    arrive) they can do so, but all other players will know what the model has. Also, see Special Rules at the end

    of this scenario for details of the Idol.

    2: Soft Sand: Two of the markers are for Soft Sand. If a model

    stumbles into the soft sand, they must pass a DG test or become

    bogged down. And all models within 3 of the model in the soft

    sand must also pass DG tests or become bogged down. Models that

    are bogged down have their DG score reduced to 1 and their SP

    reduced to 1. To extricate itself from the sand, a model must pass a

    BW test.

    3: Camel Herd: This is a herd of wandering camels. The model that

    trips this encounter should be placed in the middle of the herd (three

    to ve camels should be enough). The camels will move 4 each

    turn. The player with initiative can move them in any direction, but

    the camels will always travel in a straight line and always remain

    in base contact with one another. The camel herd will block line of

    sight. If a model shoots at the camels, they will stampede. Instead of

    All material is Copyright 006 Rattrap Productions LLC.

    I also want to say Thanks to the players: Matthew, Steve, Larry, John, Markus, George, and Tom.

    Professor Tobias Kroonwas one of the group

    leaders in the demo

    game. He terrorized the

    other players with his

    zombies.

    A camel herd stampedes into one of our

    hapless assistant professors and his

    native assistant.

    .45 Adventure: Death Stalks the Idol of Sobek

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    moving 4 each activation, they will move 8 and any model they come into contact with must take a DG test.

    If the model fails, then it takes a WS 6 hit to one random location.

    4: Dust Devil: The Dust Devil is a small whirlwind that races back and forth across the desert. The dust devil

    blocks line of sight in a diameter circle. If the Dust Devil comes into base contact with a model, the model

    must make a DG test or be temporarily vision-impaired. Models that fail the DG test will have their line of

    sight reduced to just 6 for two turns. At the beginning of each turn, before models begin activating, the playerwith initiative moves the Dust Devil in any direction 6. The movement must be a straight line and must be

    the full 6. If the Dust Devil is moved off the board, then it is no longer in play and cannot be brought back

    onto the board.

    5: The mad Arab: This is the Mad Arab. When this encounter is triggered the model will be attacked in close

    combat by the Mad Arab (his stat card can be found at the end of this scenario). The Mad Arab will continue

    to attack at the end of each turn until he is killed or the model he is attacking is Unconscious or Killed. If that

    happens, he will move to attack the next closest model.

    6: Dud: This encounter represents nothing being found.

    7: Dud: This encounter represents nothing being found.

    Special RulesThe Idol of Sobek: The Idol of Sobek is cursed. Any model

    that carries it, risks being transformed into the Guardian of

    Sobek (see stat sheet at the end of this scenario). When a model

    rst retrieves the Idol, it must make a BR test. If it fails, it is

    transformed into the Guardian. The player whose model was

    transformed should control the Guardian and his models should

    be placed under the control of another friendly player or if no

    friendly player exists, then they should be moved each turn so

    that they are not the closest model to the Guardian. They will not

    shoot at it nor help in any way (Note: Players are free to come up

    with their own way of handling this as long as it is agreed to by

    all players before the start of the game). If a player passes the BR

    test, then it has prevented the spirit of the Guardian from taking

    possession. However, at the beginning of each turn, the model

    must take a BR test in increments of -2 (rst -2, then -4, etc.) as it

    ghts with the will of the Guardian for control. If the model fails

    at any time before exiting, then it is transformed as above. Once

    transformed, the player cannot move the Guardian off the board.Once the Guardian is killed, the model transforms back with

    all wounds the Guardian suffered ignored. Of course the model is now without any equipment and running

    around the desert with no cloths on. The model will not have to take any BR tests for the turn after he is

    returned to normal, but will need to begin taking them again on subsequent turns, beginning with a normal BR

    test, and then one at -2, -4, etc.

    This is a Reaper Alligater Man model

    doing stand-in work as a Crocodile

    Guardian. Seems our research department

    was more interested in saving money than

    in getting the proper animal head for our

    Guardian.

    .45 Adventure: Death Stalks the Idol of Sobek

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    Throwing another model: Seems to me that one of the things I left out of the rules is something that comes

    into play as you add more physically stronger models. So, here are some rules for one model throwing

    another. A model must possess a BW of at least 5 in order to throw another model of equal or smaller size.

    The attack is made normally, but instead of damage the defending model, if it loses combat, is grabbed and

    hoisted over the head of the atttacking model. On the throwing models next turn, he can toss the held

    model up to half his BW score (rounded up). The throwing model can also choose to hold the model over its

    head and move up to half its SP instead of throwing (you know, to get closer to the edge of the cliff). If a held

    model activates before it can be thrown, it must win a comparative BW test in order to break free. If it does

    break free, it is placed on the ground and prone next to the model that it broke free from. If a model that is

    holding another model is hit in combat, then it must make a BW test or drop the held model.

    AppendixBelow is some information on Sobek and his worshippers in ancient Egypt. This informatioon could be

    used to esh out a longer, multi-part scenario with the Idol constantly changing hands as worshippers and

    archaeologists each seek to take possession of it.

    ****

    Sobek was most popular in the city of Arsinoe. In fact, the Greeks renamed the city Crocodilopolis. Ancient

    Egyptians would keep crocodiles in pools and temples. They ornamented the crocodiles with jewels in honor

    of their beloved god, Sobek. The people of ancient Egypt worshiped Sobek in order to appease him, the

    crocodiles, and to insure the fertility of their people and crops.

    Sobek was called the Lord of Faiyum, and was considered the god who controlled the waters. The Nile was

    very important to the people of Egypt. Water was necessary for the survival of crops, the success of trade,

    and the livelihood of shing. These waters were lled with crocodile, so it was a matter of common sense toappease them through the worship of their leader, Sobek.

    According to legend, Sobek was a fourfold deity. He represented the four elemental gods, Ra of re, Shu

    of air, Geb of earth, and Osiris of water. A crocodile, a man with the head of a crocodile, or a mummied

    crocodile are used as representations for Sobek. He is sometimes shown wearing a solar disk and horns like

    those of Amon-Ra. Throughout history, he has been known as Sebek, Sebek-Ra, Sobk, Suchos, Sobki, and

    Soknopais.

    Sobek was revered for his ferocity and quick movement. It is said that he was the god who caught the four

    sons of Horus in a net, as they emerged from the waters in a lotus bloom.

    Set was a god of hostility and chaos. Some people held the belief that he was the epitome of evil. He was an

    adversary to Osiris and Horus. Sobek is considered to be a cohort of Horus. It is said that Horus took the form

    of a crocodile to retrieve the parts of Osiris body that Set had discarded in the waters of Egypt. Set was later

    killed after an eighty-year war with Horus, in which Set tore out the left eye of Horus, and Horus tore out the

    testicles of Set.

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    The Book of the Dead suggests that Sobeks closeness to Horus can be traced back to his participation in the

    birth of this god. Sobek was responsible for calling Isis and Nephthys to aid in the protection of the dead. He

    was the god from the Dark Water. It was believed, in some sects, that Sobek was the creator of the world.

    These people believed that he arose from the Dark Water and put the world in order.

    Animals associated with the gods were revered in ancient Egypt. They were considered sacred and protected.

    They were given elaborate and costly burials when they died. Temples were built in their honor. Many

    mummied crocodiles have been found in the tombs of Egypt. The dead crocodiles were mummied with the

    use of natron or salt, then they were wrapped in strips of cloth, just as the humans of the time. Archeologists

    found all ages of crocodiles in the tombs. In fact, many tombs contained not only young and adult crocodiles,

    but the eggs of crocodiles were found, as well.

    In Egypt, Kom Ombo is 30 miles North of Aswan. This was once the sanctuary for a large number of

    crocodiles, and the center of worship for Sobek. Still standing, and open to the public for viewing, is the

    temple that Sobek shared with the war god, Horace. This temple is most unique in that it consists of twin parts

    that are attached but completely separate. Each temple has its own entrance, halls, and chapels.

    ****

    Players can also feel free to substitute Sobek with any one of the Egyptian gods to suit the needs and tastes of

    their own campaigns. The whole scenario could be slightly reworked to take place in South America with a

    Jaguar god or India with a Tiger or Crocodile god.

    The Character SheetsName: Mad Arab Class: (Grade 1)

    Location (Die Roll) Base DR Wound Level

    Head (1) Brain= BR= Killed

    Torso (2-4) Brawn=

    Guts=

    BW=

    GT=

    BW=

    GT=

    Killed

    Arms (5-7) Heater=

    Shiv=

    HT=

    SH=

    HT=1

    SH=

    HT=1

    SH=

    No attacks

    Cannot carry

    Legs (8-10) Dodge=

    Speed=

    DG=

    SP=

    DG=

    SP=

    DG=

    SP=1

    Crawl Only

    Weapon

    Close Combat Short Medium Long

    Range TH WS Range TH WS Range TH WS Range TH WS

    Fist 0 0 BW -- -- -- -- -- -- -- -- --

    Long Blade 1 + BW+1 -- -- -- -- -- -- -- -- --

    Skills: Battle Cry. Multiple Attacks +1

    Weapon: Ammo: qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

    Weapon: Ammo: qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

    Mount (50%) Dodge=

    Speed=

    DG=

    SP=

    DG=

    SP=

    DG=

    SP=

    DG=

    SP=

    DG=

    SP=

    Mount

    Dead

    6

    .45 Adventure: Death Stalks the Idol of Sobek

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    Name: Guardian of Sobek Class: Guardian (Grade )

    Location (Die Roll) Base DR Wound Level

    Head (1) Brain= 10 BR= Dispelled

    Torso (2-4) Brawn=6

    Guts=n/a

    10 BW=6

    GT=n/a

    BW=

    GT=n/a

    BW=

    GT=n/a

    Dispelled

    Arms (5-7) Heater=

    Shiv=

    8 HT=

    SH=

    HT=

    SH=

    HT=1

    SH=

    HT=1

    SH=

    Attacks by biting SH=,

    WS=BW Cannot Carry

    Legs (8-10) Dodge=

    Speed=

    8 DG=

    SP=

    DG=

    SP=

    DG=1

    SP=

    DG=1

    SP=

    Crawl Only

    Weapon

    Close Combat Short Medium Long

    Range TH WS Range TH WS Range TH WS Range TH WS

    Fist -- -- -- -- -- -- -- -- --

    Long Blade 1 + BW+1 -- -- -- -- -- -- -- -- --

    Short Blade 0 +1 BW+1 BW+ o BW+1 -- -- -- -- -- --

    Skills: The guardian is immune to any skill or effect that affects BR. The Guardian also never takes a GT test.

    Multiple Attacks +1, The Guardian can throw its short blade as a ranged combat attack

    Weapon: Ammo: qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

    Weapon: Ammo: qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

    Mount (50%) Dodge=

    Speed=

    DG=

    SP=

    DG=

    SP=

    DG=

    SP=

    DG=

    SP=

    DG=

    SP=

    Mount

    Dead

    .45 Adventure: Death Stalks the Idol of Sobek

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