Ideas for Empowering and Engaging GIFTED KIDS

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  • 1. IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS __________________________GAGC Parent Day - March 9, 2014 Dr. Brian Housand

2. brianhousand.com 3. Raising geeks goes beyond teaching them the difference between Darths Vader and Maul. It means teaching them an empowering worldview. WIRED - JUNE 2012 4. WONDER AND LEARN 5. wonderopolis.com 6. coursera.org 7. iTunes U 8. youtube.com/user/Vihart 9. KHAN ACADEMY 10. duolingo.com 11. BECOME A BETTER SEARCHER 12. The illiterate of the 21st Century will not be those who cannot read or write,but those who cannot LEARN, UNLEARN AND RELEARN. (Tofer, 1970) 13. Fiction f rom Truth using Evidence 14. agoogleaday.com 15. google.com/insidesearch/searcheducation 16. FAMILY MOVIE NIGHT 17. ! !Sir Ken Robinson!! ! Weareeduca)ngpeople Crea)vityisasimportant outoftheircrea)vity. ineduca)onasliteracy. 18. cosmosontv.com 19. Rather than running the risk of having our students become !WALKING ENCYCLOPEDIAS! we need to TEACH them how to !THINK CREATIVELY. (Sternberg,2006) 20. PRODUCERSCONSUMERS 21. MAKE A MOVIE 22. iMovie Trailers 23. LEGO Movie Maker 24. bit.ly/middleschooldrawntolife 25. PHOTO CHALLENGE 26. ve frames http://www.ickr.com/groups/visualstory/ 27. ickr ve frames 1st photo:establish characters and location 28. ickr ve frames 2nd photo: create a situation with possibilities of what might happen 29. ickr ve frames 3rd photo: involve the characters in the situation 30. ickr ve frames 4th photo: build to probable outcomes 31. ickr ve frames 5th photo: have a logical but surprising end 32. ! Giftedmeansyouhaveabilitiestodostuothersmaynotbeabletodo,eveniftheyarenot easy.Thistreeisgrowingintheshadeunderastep.thatsnoteasy. 33. AsagiftedlearnerIfeelthatIamdierent; Iamaleader;andIampowerful! 34. Giftednessmeansyou canbetalentedinsome thingsbutnotatothers; youswingbackandforth atthethingsyouaregood atandthethingsyouare not. 35. VIDEO GAMES 36. COMPUTER USEINTERNET USECREATIVITYCELL PHONE USEVIDEO GAME PLAYJackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. 37. VIDEO GAME PLAYCREATIVITYJackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. 38. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert 39. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future.- Seymour Papert 40. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert 41. I f y ou are i mpati ent th en th i s may not be th e gAme for y ou 42. There is nothingthat is NOT possible. 43. SURVIVAL OR CREATIVE 44. UNLIMITEDYou can make it into whatever you want it to be. 45. FOR aLL INTENTS aND PURPOSES,IT IS A SPACE WHEREYOU ARE GOD 46. teachwithportals.com 47. stemchallenge.org 48. gamestarmechanic.com 49. www.truthandtrolls.com 50. www.pinkiesquare.com 51. LEARN TO CODE 52. code.org/learn 53. codeacademy.com 54. DIY 55. diy.org 56. MAKE A DIGITAL FOOTPRINT 57. Googleable 58. We may not be able to prepare the future for our children, but at least we can prepare our children for the future. - Franklin D. Roosevelt 59. tyvm

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