iconsumer research mck 2011

9
Look around you on the subway, in the park, even behind the steering wheel—and it might seem that people everywhere, almost all the time, are glued to their technology— nose to screen, fingers a blur of tapping. McKinsey decided to test such subjective observations with rigorous empirical analysis. Every year since 2008, we have conducted a wide-ranging survey of at least 5,000 Internet consumers (aged 15-64) in selected countries. This body of research, which is among the most extensive available on the subject, allows us to track changing digital habits and to anticipate future directions. In the following article, we discuss our findings about how people spend their tech time. In subsequent ones, to be posted daily, we will dig a little deeper into the specifics, looking at patterns in phone usage, online shopping, video—and the surprising state of Japan. Time matters What do the US, Spain and Korea have in common? Not much, at first blush. But to a startling degree, they share similar behavior when it comes to how they use their personal computers. Not only do they spend by far the most time attached to their PCs—more than five hours a day—but what they do online is also comparable. For example, the Internet users surveyed showed broad similarities in how much time they spend watching TV, watching video, downloading music and online streaming. There are differences, too, of course. Americans, by far, spend the most time playing games (51 minutes), while the Koreans are second and the Spaniards a distant fourth, behind China (33 minutes). Moreover, while users in the US and Korea spend a similar amount of time on social networks (37 and 27 minutes, respectively), that is far behind the Spaniards (68 Minute by minute: How do global digital consumers spend their tech time? Consumer and Shopper Insights October 2011 This is the first of five articles derived from McKinsey’s iConsumer survey, an annual survey that tracks changing consumer behavior for different digital experiences. SOURCE: McKinsey iConsumer Exhibit 1: How people use their PC Breakdown of time spent on PC Q: Minutes per day 10 23 31 3 2 7 13 8 11 3 7 3 2 9 4 12 23 36 9 13 37 41 19 51 14 15 5 7 11 15 Online shopping & research Search engine Internet browsing (excluding SNS) 3 VoIP/voice chat/Video chat Instant Messaging Social networking 2 Reading/writing Email Editing documents, photos etc Playing games 1 Online streaming-music/videos Listening to downloaded music Watching downloaded videos Watching movies from DVDs/ CDs Watching video clips (e.g., Youtube) Watching TV show/movies/sports Entertain- ment Browsing Communi- cation E-Commerce Total, Minutes/day 1 Includes offline games, browser games inside and outside of social networking sites 2 Includes Twitter 3 Includes posting comments (e,g., blog etc) 52 11 19 61 40 23 19 13 16 6 7 11 11 n/a n/a 53 12 20 42 37 33 20 14 17 6 8 12 7 n/a n/a 51 19 30 68 38 24 27 27 17 16 17 13 29 n/a n/a 1 14 2 5 7 8 2 3 4 5 7 7 n/a n/a n/a 30 39 25 9 39 27 25 36 38 15 25 18 9 11 13 1 24 4 26 16 2 3 33 32 8 6 4 n/a n/a n/a 308 288 282 375 159 136 359 64

Upload: gen-shibayama

Post on 16-Oct-2014

844 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: iConsumer Research McK 2011

Look around you on the subway, in the park, even behind the steering wheel—and it might seem that people everywhere, almost all the time, are glued to their technology—nose to screen, fingers a blur of tapping.

McKinsey decided to test such subjective observations with rigorous empirical analysis. Every year since 2008, we have conducted a wide-ranging survey of at least 5,000 Internet consumers (aged 15-64) in selected countries. This body of research, which is among the most extensive available on the subject, allows us to track changing digital habits and to anticipate future directions.

In the following article, we discuss our findings about how people spend their tech time. In subsequent ones, to be posted daily, we will dig a little deeper into the specifics, looking at patterns in phone usage, online shopping, video—and the surprising state of Japan.

Time matters

What do the US, Spain and Korea have in common? Not much, at first blush. But to a startling degree, they share similar behavior

when it comes to how they use their personal computers. Not only do they spend by far the most time attached to their PCs—more than five hours a day—but what they do online is also comparable. For example, the Internet users surveyed showed broad similarities in how much time they spend watching TV, watching video, downloading music and online streaming.

There are differences, too, of course. Americans, by far, spend the most time playing games (51 minutes), while the Koreans are second and the Spaniards a distant fourth, behind China (33 minutes). Moreover, while users in the US and Korea spend a similar amount of time on social networks (37 and 27 minutes, respectively), that is far behind the Spaniards (68

Minute by minute: How do global digital consumers spend their tech time?

Consumer and Shopper InsightsOctober 2011

This is the first of five articles derived from McKinsey’s iConsumer survey, an annual survey that tracks changing consumer behavior for different digital experiences.

SOURCE: McKinsey iConsumer

Exhibit 1:How people use their PCBreakdown of time spent on PCQ: Minutes per day

10

23

31

3

2

7

13

8

11

3

7

3

2

9

4

12

23

36

9

13

37

41

19

51

14

15

5

7

11

15

Online shopping & research

Search engine

Internet browsing (excluding SNS)3

VoIP/voice chat/Video chat

Instant Messaging

Social networking2

Reading/writing Email

Editing documents, photos etc

Playing games1

Online streaming-music/videos

Listening to downloaded music

Watching downloaded videos

Watching movies from DVDs/ CDs

Watching video clips (e.g., Youtube)

Watching TV show/movies/sports

Entertain-ment

Browsing

Communi-cation

E-Commerce

Total, Minutes/day

1 Includes offline games, browser games inside and outside of social networking sites 2 Includes Twitter3 Includes posting comments (e,g., blog etc)

52

11

19

61

40

23

19

13

16

6

7

11

11

n/a

n/a

53

12

20

42

37

33

20

14

17

6

8

12

7

n/a

n/a

51

19

30

68

38

24

27

27

17

16

17

13

29

n/a

n/a

1

14

2

5

7

8

2

3

4

5

7

7

n/a

n/a

n/a

30

39

25

9

39

27

25

36

38

15

25

18

9

11

13

1

24

4

26

16

2

3

33

32

8

6

4

n/a

n/a

n/a

308 288 282 375 159 13635964

Page 2: iConsumer Research McK 2011

minutes). And the Koreans are much more avid online shoppers, spending half an hour a day browsing through the Internet malls.

Among the other participants in this year’s survey, the British and the Germans are almost twins—closely related to each other and distinct from everyone else. Not only do they spend almost the exact same amount of time on their PCs (a little under five hours), but they do the same things for almost the same amount of time. There are only two exceptions. In the 15 different categories surveyed, the British spent much more time on social networks (61 versus 42 minutes for the Germans) and much less time on editing (23 minutes versus 33).

As for the rest of the countries surveyed, India is the outlier, with its Internet users spending only an hour or so a day online. Japan and China have many striking similarities and almost as many big differences (ie, Japan likes email, China IM), which is not a bad analogy for the countries as a whole.

Interestingly, the same patterns pertain when it comes to how people in different countries use their mobile phones. The US is again most similar to Spain and Korea—and this time the only significant difference in 17 different categories is that the Koreans play many more games than the Spaniards, and the Spaniards spend more time on email than the others.

The uses of diversity

Across the whole spectrum, the most striking characteristic the survey reveals is the lack of commonality across all eight countries.

The Internet is universal and the PC is ubiquitous; still, nations remain different. No two countries have the same top three PC uses, for example, and none have the same two in order. Even when it comes to

the simplest of behaviors – what you do after logging on – there is no universality: While most people check email, the Koreans go to a portal.

Ditto when it comes to media multitasking. The countries surveyed are essentially split down the middle on what their residents do while watching TV, with half reporting their most common activity was browsing the Internet and

half working on their PCs. The British, Spaniards and Germans are also apt to take the opportunity for some quick instant messaging, while Koreans and Americans prefer texting while watching.

The lesson? Think global and act local.

http://csi.mckinsey.com

SOURCE: McKinsey iConsumer

Exhibit 2:How people use their mobile phonesBreakdown of time spent on mobile phoneQ: Minutes per day

4

7

3

4

6

2

5

12

5

33

3

8

3

10

4

5

5

Others

Location-based services4

Online shopping & research

Search engine

Internet browsing (excluding SNS)3

Video chat

Instant Messaging

Social network websites

Reading/writing Email, MMS

Talking

Downloading apps/video/music etc.

Taking photos

Reviewing/editing documents

Playing games2

Online streaming-music/videos

Listening to downloaded music

Watching video1

1

2

2

3

5

0

0

5

3

7

1

2

1

7

1

3

2

5

4

10

22

3

7

3

5

3

7

5

n/a

n/a

n/a

n/a

n/a

n/a

5

3

12

8

14

3

8

4

4

4

7

6

n/a

n/a

n/a

n/a

n/a

5

5

16

10

31

4

11

4

6

6

12

8

n/a

n/a

n/a

n/a

n/a

3

9

4

7

7

1

5

12

4

26

3

7

2

13

5

11

7

Entertain-ment

Browsing

Communi-cation

E-Commerce

LBS

1 Includes video recorded yourself with your mobile phone 2 Includes preinstalled/downloaded games, browser games inside and outside of social networking sites

3 Includes posting comments (e,g, blog etc) 4 Local search; sharing GPS location; navigation

SOURCE: McKinsey iConsumer

Exhibit 3:What people do while watching TVPercentage of respondents who always or very frequently multitask activity

9

Instant messaging 10

Listening to music/radio

Emailing 15

Text messaging on mobile phone (e.g., SMS) 16

Working on the PC 26

Browsing the internet 25

8

6

21

17

19

33

8

8

18

13

18

29

28

11

10

15

20

31

6

8

11

17

17

12

5

3

2

8

20

17

V6b Thinking of the time that you are watching TV. What percent of that time are you doing the following things at the same time (i.e., multitasking)?

Page 3: iConsumer Research McK 2011

Convergence is the fission of the tech world—the day, always a little in the future, when all kinds of media and content will converge on a single, ubiquitous platform. But reality has proved stubborn.

Consider television. This is an old-school device, to be sure, but the last few years have seen the biggest change in TV since the advent of cable—the ability to watch TV programming without a TV. But as McKinsey’s recent survey of 5,000 people in the US, Britain, Germany, Spain, Korean and Japan indicates, there is no convergence about how people are watching and on what.

Spaniards, for example, spend 13 minutes a day watching over-the-top (OTT) video, more than six times as much as the Japanese (2 minutes). More than half of Koreans prefer to watch OTT content on TV-connected PCs, compared to only 13% of Americans, the lion’s share of whom watch their OTT content on gaming consoles, the choice of only 12% of Japanese. On the larger issue, only 15% of Germans and 19% of British watch TV over the Internet at all, compared to 45% of Koreans.

For businesses in the industry, then, this is a good moment to pause and reflect—on what trends the leaders are establishing; on how to react to the inevitable disruptions; and on how to coax profits from the vortex.

The reasons people give for watching OTT are broadly similar, chiefly the ability to view when they want to and the ability to see Internet content on a bigger screen. So

it is the not-as-important reasons that may be more revealing in terms of revealing market-specific important wants and needs. Americans and Koreans value controlling ads; and Japanese and Germans place watching YouTube high on their priorities.

Such information is of more than academic interest; it can suggest avenues for business to explore. For example, Americans and

How the world watches

Consumer and Shopper InsightsOctober 2011

This is the second of five articles derived from McKinsey’s iConsumer survey, an annual survey that tracks changing consumer behavior for different digital experiences.

SOURCE: McKinsey iConsumer

Exhibit 1:Why people like to watch the Internet on their TVPercentage of respondents who chose top 2 boxes between 1 (= not at all important) and 6 (= very important)

Access to large library of content 30

Control over ads

Watch youtube 17

View photos/videos from PC 19

Watch internet content on large display 32

View when you want it (not having to wait for TV program 32

28

View when you want it (access to TV shows you missed) 34

21

13

Download directly to TV

Comments on content 11

Chatting while watching 13

Access other content 16

Customize viewing 16

Get additional info

9

11

18

11

18

18

24

21

19

20

24

25

19

6

9

11

12

12

14

19

20

21

21

29

25

37

6

9

17

14

18

19

11

16

16

14

17

27

35

6

7

4

15

11

11

14

10

16

15

17

18

19

12

15

20

18

13

22

N/A

27

16

25

32

35

36

Page 4: iConsumer Research McK 2011

Spaniards are the most likely to name the ability to access a large library of material as an OTT advantage. The US and Spain also have the two highest rates (25% and 16%) of consumers who subscribe. The two data points suggest a virtuous dynamic—the more material there is, the more likely people are to be willing to pay for it on a regular basis.

What kind of material? Current TV, reruns and movies dominate everywhere; in other words, conventional material dominates. Except in Japan, where 32% of Internet-based videos on PCs are user-generated—at least double the rate anywhere else.

For all the possibilities of OTT – and the numbers suggest this is a market very much in the making—there are also limitations that content providers can do little about. With consumers preferring smaller laptops and handhelds, the size of screens can make watching a movie something less than an epic experience. Indeed, in every country, the size and comfort of watching on a PC is the main reason given for not watching video online.

As for making televisions themselves sexier, there is certainly room to grow because the base is so small at the moment. Only small minorities of respondents—16% or less—are even aware that 3D televisions exist and less than half of those have ever seen one; fewer than 1% say they are likely to buy one.

The OTT opportunity is going to be big, but it is also going to be complicated. When consumers use OTT, it also changes the way they watch things in general, with fewer watching current TV shows, premium channels or DVDs (although there is some compensating effect in some watching more, presumably as they get more plugged into watching). The priorities in every country are apparent—content, price and simplicity. The devil is in the tiny details.

http://csi.mckinsey.com

Page 5: iConsumer Research McK 2011

Japan has a well-deserved reputation for loving technology—this is, after all, the land of the computer-enabled loo and sushi restaurants that look like robotics laboratories. But one of the most surprising findings of our research is that Japanese consumers are not nearly as much in love with their gadgets as those in many other countries. Indeed, compared to neighboring Korea, Japan looks distinctly unenthusiastic. In specific ways, it is almost always far outpaced by other developed countries.

That is one of the conclusions of McKinsey’s most recent survey of more than 5,000 Internet users (aged 15 to 64) in eight countries.

Consider the personal computer. The biggest difference is simple: Japanese users spend about 136 minutes a day on their PCs, ahead only of much-poorer India (64 minutes) and far behind Spain (375 minutes), Korea (359) and the US (308). Since Japanese are spending so much less time on their computers, it is unsurprising that in almost every activity, they follow the leaders, at a considerable distance.

For example, Koreans spend 39 minutes a day instant messaging and 36 editing; the figures for Japan are 2 and 8 minutes respectively. Americans spend 51 minutes a day playing games, Japanese 11. Germans spend 37 minutes a day on email, the Japanese, 13. The affable Spaniards spend 68 minutes a day on social networks, compared to just 7 minutes for the Japanese.

These anomalies are less pronounced, but still apparent, when it comes to mobile phone usage. Except, that is, when it comes to talking, the core use of a mobile phone. In that regard, Japan trails every other country by a margin of at least half, spending just 7 minutes a day speaking, compared to 14 for Germany, the next least talkative, and 33 minutes for Americans, who are the chattiest.

Where’s Japan?

Consumer and Shopper InsightsOctober 2011

This is the third of five articles derived from McKinsey’s iConsumer survey, an annual survey that tracks changing consumer behavior for different digital experiences.

SOURCE: McKinsey iConsumer

188 163 137 125 118170

27

2621

364

004

4205

188

202

8 0

63

14181

723

190

1715

220

1512

264

418

17

Time spent watching TV on average day by major access methodMinutes per day

Regular TV1

DVD/blue-ray, Video tape

Pay per view

VOD

OTT

1 Includes regular TV recorded and watched through DVR

Exhibit 1:US consumers watch TV the most, Koreans use VOD significantly, and Japanese depend on regular TV the most

Page 6: iConsumer Research McK 2011

Finally, when it comes to television, a similar pattern emerges. Japanese spend about 205 minutes a day watching the tube, slightly more than the last-place Koreans (202 minutes). The difference is that Koreans spend 40% of their TV time on new (or new-ish) kinds of viewing, such as DVDs, video on demand, and pay-per-view. The Japanese, on the other hand, spend almost all their tube time—170 minutes—on conventional TV, by far the highest ratio.

“The Japanese seem to the rest of us to live several measurable clicks down the time line,” science-fiction writer William Gibson wrote in 2001. “The Japanese are the ultimate Early Adaptors.” The results of our research suggest that this is no longer the case. Not only are the Japanese no longer the earliest adaptors, they are downright slow. Fewer than one in eight, for example, has a smartphone, compared to four in ten Americans, and about a third of British, Spanish and Koreans. The Japanese have also been slow to the social networking party, with the lowest percentage, by far, visiting such.

Then there’s the tablet—the newest toy for the tech-savvy. While more than 9% of Koreans surveyed already had a tablet at home, only half as many Japanese did. Asked how likely they were to buy one, none of the Japanese surveyed said they would definitely buy one and only 3% said they probably would—the smallest percentage of any country surveyed. Three-quarters of Japanese said they probably or definitely would not buy a tablet. Meanwhile, 18% of Koreans were planning to buy one, as are 9% of Americans.

Among those Japanese who do own a tablet, the way they use it is, frankly, boring—basically emailing and browsing the Internet. Compared to Korean and American users, Japanese ones are

much less likely to tap into the tablet’s more interesting capabilities, such as reading books, playing games, or reading newspapers and magazines.

Why is this? Well, Korean networks are much faster and more open; there is also more free content—something that Japanese media companies are much more protective about. Moreover, the ability to

stream media and download music is still limited. With less entertainment available, perhaps it is not surprising that Japanese consumers are less apt to bother with devices one of whose main purposes is to deliver such content.

http://csi.mckinsey.com

Visited a social networking website in the past 6 monthsPercent

SOURCE: McKinsey iConsumer

Yes

No 33

6760

40

40

60

30

70

30

7060

40

Exhibit 2:Less than half of respondents visited social network sites in Japan and Germany

x

3849

61

3617

27

2927

25

29

29

48

2419

26

35

2211 15

8

Definitely not

Probably not

Might or might not

Probably would

Definitely would 3 031314 16

3

SOURCE: McKinsey iConsumer

1 For Europe, question asked purchase intent for only iPad

How likely are you to purchase a tablet1 during the next 12 monthsPercent

Exhibit 3:Consumers in Korea and the US show highest intent to purchase a tablet in the next 12 months while Japan and Germany are lowest

Page 7: iConsumer Research McK 2011

Will clicks replace sore feet as the preferred means to indulge in a little retail therapy?

Not likely—or certainly not yet—is the conclusion of McKinsey’s most recent survey of Internet users in countries in the US, Asia and Europe. Yes, consumers do use the Internet extensively when it comes to buying – but predominantly for price comparison, research, and reviews. When it comes to parting with their yen, dollars and euros, though, they greatly prefer to do so in person.

That is particularly true for Americans; only 9% bother to go to price comparison sites to check out computer prices and 12% for electronics—a far lower percentage than any other country. In this area, the Japanese are the leaders—more than half check out prices online for these products, well ahead of the pack. Curiously, though, Japanese (and Germans) are less likely to do such research on their mobile phones than others, while Americans are more likely to do so.

In another sign that technology is not replacing humanity just yet, most consumers continue to rely heavily on their friends for recommendations. Of course “friends” is an expansive idea these days. User-generated reviews and the opinions of others are also greatly valued; Americans also generally trust YouTube.

Social networks are also beginning to become important—particularly for bargain hunters. In every country surveyed, the top reason for going to a retailer’s Facebook site is to check out promotions and coupons; the top reason to sign up for Twitter is to get up-to-date information about events and products.

How the world shops online

Consumer and Shopper InsightsOctober 2011

This is the fourth of five articles derived from McKinsey’s iConsumer survey, an annual survey that tracks changing consumer behavior for different digital experiences.

Percentage of respondents who used price comparison sites to research product, by categoryPercent of respondents

SOURCE: McKinsey iConsumer

Furniture 4

Home improvement toolsand products 5

Office supplies 3

Household products 2

Health and beauty products 2

Clothing (not including footwear) 2

Grocery (e.g., food) 1

Video games 5

DVD/Videos 3

Books 3

Electronics 12

Computer hardware/software 9

Top 2

25

18

16

8

12

15

7

27

23

21

35

28

21

15

19

5

8

13

3

25

21

26

31

38

13

7

12

5

6

7

5

19

13

12

20

20

36

40

35

31

40

37

25

49

31

21

66

38

17

6

3

3

14

5

3

25

12

8

54

56

Exhibit 1:Finding the right price

Page 8: iConsumer Research McK 2011

Yet again, though, Americans show they are missing some bargain chances. Sixty percent have never even heard of mobile couponing, and of those who have, 28% have never seen or used one or even known someone who did. Only 3% have actually used one of the things—compared to 45% of Koreans.

http://csi.mckinsey.com

3

4

5

28

60

Have used a mobile coupon to buy something

Have received a mobile coupon, but have never used it

Have seen someone who has received a mobile coupon, but have not received one myself

Have heard of mobile couponing, but have never seen anyone who has received one or used one

Never heard of mobile couponing

SOURCE: iConsumer 2010 US, Korea/Japan; RT13

45

12

14

15

14

29

11

21

23

16

What best describes your experience with mobile couponing?Percent

Exhibit 2:Coupon clippings

Page 9: iConsumer Research McK 2011

Death and taxes are but two of life’s certainties: The need to communicate is a third. That has not changed, but the means of doing so certainly have.

Consider: In Korea in 2007, there were only 500,000 smartphones (and 21 million basic ones). By early 2011, the ratio had totally flipped—and then some. There are now 77 million smartphones and just 2.3 million basic ones. And of those Koreans who don’t have a smartphone, two-thirds said they intend to buy one shortly (including more than half of low-income people).

What’s the lure? Koreans are overwhelmingly tech-friendly, and they appreciate that mobile devices enable them to take tech everywhere. Asked why they wanted a smartphone, sizable percentages named playing video games (40%), streaming (45%), accessing the Internet (46%), paying for transactions (53%), finding local businesses (56%) and social networking (58%) as ways they planned to use their new toy. For Koreans, then, the smartphone is becoming the go-to device for many activities, displacing the PC and landlines.

Not just in Korea, but in every country McKinsey surveyed, smartphones are finding, and expanding, their place. While the details differ, the broad outlines are similar. For example, the landline is losing its clout everywhere. Some 44% of Americans, for example, say they are willing to cancel their landlines, as well as a quarter of British, Germans and Spaniards (but only 19% of Japanese).

Another common effect is the cannibalization of the PC. As people get more comfortable with their smartphones, they use their PCs less – not for extensive searches but increasingly for short and simple ones.

And the same thing is happening with game consoles. Almost a third of Americans and Koreans, and a quarter of Spaniards, say they are playing less on their consoles because it is easier to learn on their phones; half of Spaniards (but only 6% of Japanese and a quarter of Americans and Germans) say it is more fun. Games account for a significant percentage of active apps in every country; the implication, then, is that mobile

phones could well be poised for growth as gaming platforms.

Finally, there is one great—and entirely unsurprising—universal truth on display: Everyone likes a freebie. More than two-thirds of downloaded apps are free, and when it comes to payment, respondents everywhere strongly prefer onetime fees over subscriptions. Koreans are the only people to people popularity and reviews ahead of price when it comes to deciding what to download. One interesting difference: European consumers are apt to rely on their friends to find apps to download; Americans and Asians are more likely to go to app stores.

http://csi.mckinsey.com

It’s good to talk: How global consumers use their mobile phones

Consumer and Shopper InsightsOctober 2011

This is the fifth of five articles derived from McKinsey’s iConsumer survey, an annual survey that tracks changing consumer behavior for different digital experiences.