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  • 8/18/2019 Icebreakers and Energizers e28093 Idea s to Break the Ice at Meetings Seminars Teaching Activities Handbook for …

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    ICEBREAKERS and ENERGIZERSICEBREAKERS and ENERGIZERS

    Idea’s to break the iceIdea’s to break the iceat meetings, seminars, teaching activitiesat meetings, seminars, teaching activities

    Handbook or vo!"nteersHandbook or vo!"nteers

    A#ri! $%%&A#ri! $%%&

    'hai Chi!d (eve!o#ment )o"ndation

    Creative *earning Center 

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    Thai Child Development FoundationAddress

    PO Box 7

    Phato Post Office

    Amphur Phato

    Changwat Chumpon, 86180

    Thailan

    Web site!

    www"thaichile#elopment"orgE-mail! info$thaichile#elopment"org

    Telephone

    %66 &0'6(17) 10*0

    Histor+ and genera! inormation At the 'hai Chi!d (eve!o#ment )o"ndation there are many moments when we need to get to know newpeople or create a relaxed atmosphere. For example when a group of new students and volunteers aretogether for the first time, or when you teach a group of grown-ups who are a bit sleepy, or you want toenergize the children in the class your teaching etc. etc.

    To do so, you can use icebreakers games and activities that don!t last too long, but they keep everybody upand running"

     At our place we organized many activities, we did a lot of teaching and we are #uit experienced in workingwith groups. And we learned a lot from each other how to get started and get going during sessions andmeetings. This is the reason why we made this handbook. $ou can find icebreakers, games and all kind of

    information about the way you can activate and energize a group of people.

    %e hope you can use it in a creative way and hopefully it will inspire you to do great and fun things withinyour pro&ect or wherever you want to break the ice for"

    'f you have any ideas to improve or to add to this handbook, please let us know.

    'ngrid van der (traaten)ducation *rogram +oordinator 'hai Chi!d (eve!o#ment )o"ndation

    +CB-A.-/ A -2+3-/ Page ) of 17

    http://www.thaichilddevelopment.org/http://www.thaichilddevelopment.org/

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    Thai Child Development FoundationAddress

    PO Box 7

    Phato Post Office

    Amphur Phato

    Changwat Chumpon, 86180

    Thailan

    Web site!

    www"thaichile#elopment"orgE-mail! info$thaichile#elopment"org

    Telephone

    %66 &0'6(17) 10*0

    Indeistory and general information ....................................................................................................................... 'ndex................................................................................................................................................................. The dolphin....................................................................................................................................................... /The horse.......................................................................................................................................................... /0,,,/,1,2,3 north, south, east, west................................................................................................................14et to know each other game........................................................................................................................... 1The mixer, the toaster, the palm tree, the tuk-tuk and the elephant5...............................................................2alleluya".......................................................................................................................................................... 2The rabbit, the old man, the baby and the monk...............................................................................................3*ing, pang, pong, variation 0............................................................................................................................3*ing, pang, pong, variation ............................................................................................................................6

    +lap on T7))................................................................................................................................................ 6eartbeat reaction........................................................................................................................................... 68ixed hands clap on table............................................................................................................................... 9(pecial pictures................................................................................................................................................ 9Find the *erson................................................................................................................................................ 9+andy 'ntroduction.......................................................................................................................................... 0:+ard 'ntroduction............................................................................................................................................ 0:'ntroduce $our *artner.................................................................................................................................... 0:*enguin game................................................................................................................................................. 00%izards, dwarfs an elves................................................................................................................................ 00;lind maze...................................................................................................................................................... 00uman snap................................................................................................................................................... 0*enny in the slot............................................................................................................................................. 0

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    'he do!#hinT5pe of game 4roup game, energizer 

    >escription 4et attention from the group, make a group silentB#uit

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    First you tell a little story about a fish that lives in the sea.'he stor+ abo"t the ish that !ives in the sea-Ence upon when ' was walking on the beach ' heard a sound. (*?A(" ' looked around at the sea to seewhat it was. ;ut ' saw nothing" And then ' heard it again (*?A( (*?A(. ' turned around and ' saw a bigtale coming out of the water. 't was a fish, a big fish that lived in the sea. e liked swimming and playing inthe water. $ou now what fish this is= 't is a dolphin. The dolphin likes to swim @movement 0 and he likes to &ump @movement and action 0. 'f you look very careful maybe you see the fish.

    *ook now he is swimming @movement and up he &umps @movement and action 0 and &umping again@movement and action 0 and &umping @movement and action 0.

    .ovement /- S0I..ING *ut your both hands together and move you hand in front of you as if there is a

    big fish swimming.ovement $- 12.3ING move your hand up in a bow and down again, as if a fish &umps from the water Action $- C*A33ING. )very time you make the GD8*'C4 movement the students clap their hands.

    Cext time you do this energizer, you don!t have to tell the story, you only have to make the S0I..ING movement to get group #uit and the 12.3ING to get them clapping.

    'he horseT5pe of game 'cebreaker, energizer 

    >escription Activate and get attention of a group

    Cecessary (tudents

    Cumber of people Dp to 01:

    4radeBage 4rade 1B2 or younger  Stand in a circ!e 4ith the st"dents5  Ask the students H>o you what a horse is=I  Ask them H>o you know what sound a horse makes=I @they probably would make a hihihhi sound  Ask them H>o you know what sound a horse makes when he walks=I HCo=== ' will show you"I

    Action, ste# /(tand in front of the group clap your hands 0x, slap your right upper leg once

    and then your left upper leg. 7epeat this a few times, it will sound like a horse walking. (ay to the group H>o you know what sound a horse makes when he walks= $es= ?et!s do it"I

    >o the actionAction, ste# $Cow everybody knows how to make the sound, you have to move to.  Ask the group H>o you know how a horse moves=I HCo= ' can show youI. First, step from your left to your right foot, &umping a little bit, when slapping you upper legs

    8ake the ''' horse sound now and then, while throwing your head in the back of your neck 7epeat this a few times

    (ay to the group H>o you know how a horse moves=I H$es= ?et!s do itI >o the action.

    Action, ste# 6Cow everybody knows how to make the sound and how to move. 't is time the horses run"  Ask the group H>o you know how a horses run=I HCo= ' can show youI.

    (tart stepping forward, &umping and walking like a horse does and making the sound by clapping andslapping your upper leg.  Ask the group to follow you

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    %alk around in a circle. Then say Horses, run"""I and you start moving real fast, &umping, slapping your

    upper leg, making the hihihihi sound and run.

    /,$,6,7,8,9,& north, so"th, east, 4estT5pe of game 4roup game, icebreaker, energizer 

    >escription Activate a group

    Cecessary (tudents

    Cumber of people As much as you want, we did it with 01: students"

    4radeBage 4rade 1B2 or younger  

    $ou can use this when you want a big group to split up in smaller groups and you want them to go to differentareas of your classroom or place. First make sure the groups are made.

    Stand in a circ!e 4ith the st"dents5First tell them a little story about travelling around the world. (eeing places, meeting people fromeverywhere. *eople who come from the south, east, north and west.  Ask the students H>o you where the north is= And the so"th= And the east= And the 4est=I (tart walking on the spot and count from one to seven, use your fingers one, two, three, four, five, six,

    seeeeeven"

    Gump to the front, say N:R'H Gump to the back, say S:2'H Gump to the left, say 0ES' Gump to the left, say EAS'

     Ask them H>o you where the N:R'H is=I Gump to the front  Ask them H>o you where the S:2'H is=I Gump to the back

     Ask them H>o you where the 0ES' is=I Gump to the ?)FT

     Ask them H>o you where the EAS' is=I Gump to the 7'4T Cow start counting 0 to 3 and &umping north, south, east, west  Ask them J(: ;:2 KN:0 0HERE ': G:< ;ES< *E'’S G:===I (tart walking in circles counting 0 to 3 and &umping forward, backwards, left and right. >o this for a few times 'f everybody knows the routine, let each group walk and &ump to their own area using this way of moving

    Get to kno4 each other gameType of game 4roup game, icebreaker  

    >escription 7emembering names and pronounciation

    Cecessary (tudents

    Cumber of people As much as you want, but 01 people is the limit.

    4radeBage 4rade 1B2

    %ith this game the first student says hisBher name and add what heBshe likes, the second student has torepeat the previous name and what the person!s likes and then add hisBhers and so on and so on.To make it more fun - it can be done with absolute beginners as well - the students not only say their namesbut have to add a movement.For exampleSt"dent /-8y name is Tom and ' like to read a book make movement as if he reads a bookSt"dent $-is name is Tom and he likes to read a book @movement of reading. And my name is Goe and ' like to play football @kicks his foot.St"dent 6-is name is Tom and he likes to read a book @movement of reading.is name is Goe and ' like to play football @kicks his foot.and 'Km (ue. ' like to eat @pretend she is eatingetc5 etc5

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    This is fun if the students movements are funny - you may even let them think of it before start the game.Finally the Teacher has to repeat all the names and movement preferably not in the seating order.

    'he mier, the toaster, the #a!m tree, the t"k>t"k and thee!e#hant?5

    T5pe of game 4roup game, icebreaker >escription 8ake a lot of fun, work together, get a nice interaction

    Cecessary (tudents

    Cumber of people As much as you want, minimum 1 people.

    4radeBage Any age

    %ith this game the students have to do an impression of a

    • 8ixer 

    • Toaster 

    • *alm tree

    • Tuk-tuk

    • )lephant

    'he+ a!4a+s have to do it 4ith three st"dents5

    .ier  The people on the outside take each other!s hand, forming a Jbowl!. The person in the middleturns around and around.

    'oaster  The people on the outside take each other!s hand, forming a Jbowl!. The person in the middle &umps up and down.

    3a!m tree. All three people put their arms in the air and move to left and the right, waving like palm treesin the wind.

    '"k>t"k The people on the outside take bent down a little bit and make a movement of %))?( withtheir hands. The person in the middle holds the Jsteering wheel! with hisBher hands.

    E!e#hant The people on the outside put their arms up and down their body, making the )A7( of theelephant. The person in the middle makes an )?)*ACT T7DC< with his arms.H:0 ': 3*A;-

    • 8ake a circle with the students

    • Ene students stands in the middle of the circle and heBshe points at one of the students saying @f.e.

    8'L)7.

    • The student has to make the J8'L)7! together with the two students on his left and right.

    • %hen somebody makes a mistake heBshe has to change place with the person in the middle, pointing

    out people and giving assignments.

    Ha!!e!"+a=T5pe of game 4roup game, icebreaker 

    >escription 8ake a lot of fun, work together, get a nice interaction

    Cecessary (tudents

    Cumber of people As much as you want, minimum 1 people

    4radeBage Any age

    %ith this game the students have to do an impression of a group of people, praising.'he+ a!4a+s have to do it 4ith three st"dents5The people on the outside @left and right side bent down and make a praising movement. ands high, raisedand they bow down.The person in the middle raises his hands and moves them in praising in the air.H:0 ': 3*A;-

    • 8ake a circle with the students

    • Ene students stands in the middle of the circle and heBshe points at one of the students H Ha!!e!"+aI

    • The student has to make the impression together with the two students on his left and right.

    • %hen somebody makes a mistake heBshe has to change place with the person in the middle, pointing

    out people and giving assignments.

    'he rabbit, the o!d man, the bab+ and the monkT5pe of game 4roup game, icebreaker >escription 4roup-building, create a hilarious atmosphere, have fun

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    Cecessary (tudents

    Cumber of people Dp to :

    4radeBage Any age

    %ith this game the students have to do an impression and the sound of a

    • 7abbit

    • Eld man

    • ;aby

    •  And a monk

    Rabbit *ut your two hands on top of your head, making rabbit ears. The sound is (CDF (CDF.:!d man *ut your hand behind an ear, trying to listen very well. The sound is D===Bab+ *ut your arms in front of you, as if you hold a baby. The sound is %)A %)A @crying

    baby..onk *ut your two hands in front of you, make a circle with your arms. The sound is

    EEEEEEEE888888.H:0 ': 3*A;-

    • 8ake a circle with the students

    • Ene students start, making the gesture and the sound to the person on his right.

    • That person turns to hisBher 7'4T neighbor and repeats that sound.

    •The sound and gesture goes round the circle.

    • *ractice this a few times with all the Jfigures!.

    • Then somebody makes another Jfigure! while the first one is going around. The second figure has to

    move in the other direction. To the left.

    • The students can now expect a figure and a sound from the right AC> from the left, and they have to be

    sure to pass the sounds and gestures in the right direction.

    •  After a while, teacher can add as much figures and sounds, as he likes in the direction he likes.

    3ing, #ang, #ong, variation /T5pe of game )nergizer 

    >escription 8ake a lot of fun, activate the group. Mery nice if you play if as fast as possible.

    Cecessary (tudents

    Cumber of people As much as you want.

    4radeBage Any age

    8ake a circle with your students

    • Ene person starts, saying *'C4 and pointing at somebody else

    • That person can

    • (ay *'C4 and point at a new person, or 

    • (ay *AC4. The Jball! bounces back to the first person who has to say

    • *EC4 and point at somebody else.

    • That person can

    • (ay *EC4 and point at a new person, or 

    (ay *AC4. The Jball! bounces back to the first person that has to say *'C4 again.• )tc. etc.

    Try to play this game as fast as possible. After all a game of *ing-*ong is very fast" After a while, when a person makes a mistake heBshe has to leave the circle.

    3ing, #ang, #ong, variation $T5pe of game )nergizer 

    >escription +oncentration and energizing game

    Cecessary (tudents

    Cumber of people As much as you want.

    4radeBage Any age

    0. *ing right arm across body, in front of face

    . *ang left arm across body, in front of face. *ong both arms against faceHo4 to #!a+ 8ake a circle with your students.

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    (omeone starts with J*ing if the person on your right JpingsI you must HpingI too @say *ing and do the

    movement and it continues around the circle the same way as the arm points @ping is to the right.  Anyone can stop the flow if it is their turn by saying J*ongI and do the J*ong!-movement when it is their

    turn. This reverses the direction of the game, so the person to the right of the J*ongI must say J*angI and the

    flow continues to the right with everyone saying J*angI This goes on until someone J*ongKs! again and a Jping! flow starts.

    'f played fast @and often when slow too people make mistakes. They are then out of the game.

    C!a# on 'HREET5pe of game 4roup game

    >escription 7emembering, counting and action

    Cecessary (tudents

    Cumber of people As much as you want.

    4radeBage Any age

     8ake a circle with your students

    • Ene person starts, saying EC)

    • The person next to himBher says T%E

    • The next person +?A*( '( AC>(.• The person next to himBher says FED7

    • The next person says F'M)

    • The next person +?A*( '( AC>(.

    • )tc. etc.

    'he hand c!a##ing is done 4hen-

    • The number can be divided by T7)), such as , 2, 9, 0, 01, 06, 0, / etc. etc.

    • The number has the digit T7)) in it, such as , 0, , :, 0, , , /, 1, 2, 3,. 6, 9, /, 1

    etc

    Try to play this game as fast as possible. After a while, when a person makes a mistake heBshe has to leave

    the circle.

    Heartbeat- reactionT5pe of game 4roup game, energizer 

    >escription A team building activity which is very nice to do on the first or second day ofclass with a high school students @)(? and other classes alike

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    Form a circle, outside weather permitting, and hold hands. The ob&ect is to see how #uickly they can Nheart beat.N They pass the beat by s#ueezing the hand to the left after they recieve it from the right. %e try it again throughout the year and see if we get faster.

    't is a lot of fun and the kids are usually cheering when we break our previous record. (ome are s#ueamish about holding hands but with prompting ' usually get 0::O participation.

    .ied hands- c!a# on tab!eT5pe of game 4roup game, energizer 

    >escription A team building activity which is very nice to do on the first or second day ofclass with a high school students

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    Form a circle, sitting down around a big table.(tudents place their hands in front of them on the table and cross arms with their neighbors.

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    ?eft hand under your neighbors arm, right hand over your neighbor!s arm. The ob&ect is to have the hands moving around, tapping the table as fast as possible. This might look

    easy but it is #uite confusing, because the hands in front of you are not yours, but your neighbors. Ene person starts by tapping the table once. The hand on his right taps the table and so on, the tapping

    goes around. This continues until somebody decides to tap the table t4ice. The movement change in the opposite

    direction. The movement goes to the !et now. The tapping goes around.

    %hen somebody taps the table three times, the movement continues to go in the same direction, but thehand next to the person tapping x can not tap the table. e skips. 4o ahead, try it" 't is fun and #uite difficult too" Try to do it as fast as possible"

    S#ecia! #ict"resT5pe of game 4roup game, energizer 

    >escription 4et attention from the group, make a group silentB#uit

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    4ive each person a blank piece of paper, which is folded twice so there are four sections.  Ask everyone to imagine that they have brought / of their favorite photos from homes, which represent

    events, people or places that are important to them for whatever reason. They can write or draw this onthe paper.

    The other members of the group then have an opportunity to practice their #uestioning skills to find out

    more about the pictures, by asking #uestions about the pictures @which they can not see $ouKll find you learn a great deal about the other members and what is important to them in, in a very

    short time.

    )ind the 3ersonT5pe of game 4roup game, energizer 

    >escription 4et attention from the group, make a group silentB#uitCecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    and out three to five small pieces of paper to each student.  Ask them to write something about themselves on each piece of paper @e.g. N' have a dog named K;iffieK.N

    H' was born in 093/ in 4ermany.I. )ncourage everyone to write something specific about him or herself.

    For example, they should not write, H' have three childrenI. They should write, H8y three children!snames are PPP.I

    %hen they are all finished, they should fold their papers and put them into a hat.

    Then each volunteer draws the same number of papers as he or she put in, taking care not to draw their

    own.

    Dpon completion of the draw, each student is re#uired to find the writer of the papers in their possession.

    Cand+ Introd"ctionT5pe of game 4roup game, energizer 

    >escription 4et attention from the group, make a group silentB#uit

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    *ass around a bowl of small candies such as 8Q8Ks and ask the students to take as many as they

    would like, but not to eat them yet. Then ask each student to say something about themselves in )nglish for ever+ piece of candy that they

    have taken.

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    Card Introd"ctionT5pe of game 4roup game, energizer 

    >escription 4et attention from the group, make a group silentB#uit

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    Dse a deck of cards for people to introduce themselves. En each person!s turn, he or she has to take a card from a deck of playing cards. Dse the value of the card to determine how many things each person must say about him or herself.

    'f you pick the Nace,N say one thing two, say two things a Gack is 00, Rueen is 0, escription 4et attention from the group, make a group silentB#uit

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    *eople write their name on a piece of paper. Then fold the papers and put them in a hat.

    >raw two names from the hat and pair people up until all the names have been drawn. The pairs should interview each other and find out three things about the other person. Ene by one, the students introduce three things about their partners to the group. They must also add an extra sentence that is a lie. The group should guess which sentence is a lie. 't may be a good idea for the leader to go first to provide an example.

    3eng"in gameT5pe of game %ake upBwarm up

    >escription 4et attention from the group, make a group silentB#uit

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age )veryone stands in a circle The leader asks H>o you know how a penguin moves= Co= ' can show you"I eBshe shows the actin of a penguin, which is achieved by slapping the thighs @upper leg alternately

    with the hands and waving the body to the right and the left. )veryone moves in a circle, waving hisBher body and slapping hisBher thighs. %alking like penguins. The leader or individuals cal out the various actions.

    AC'I:NS ?)FTB7'4T (?A?E8 action of skiing to the left or right *A(('C4 A 7ED4 +7E%> shake a fist in the air and roar 

    *A(('C4 A *E( +7E%> hands in the air to the left side of the body and clap lightly *E?A7 ;)A7 hands in the air, &umping back as if scared

    GD8* &ump as if on ski!s

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    0i@ards, d4ars an e!vesT5pe of game )nergizer, teambuilding

    >escription A very hilarious game, teambuilding, communication

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    This game is similar to the (+'((E7(-*A*)7-(TEC) game, except you use teams and your whole body.'o be a 4i@ard(tand tall and wave a magic wand @imaginary of course" across your body, while saying JTling tling!.'o be a d4ar +rouch down, palms facing upwards and wriggle your fingers, while saying J*idallah, pidallah!.'o be an e! Gump from one leg to the other with bent knees, move your arms up and down in the air at the same time,while saying Juma, huma!. ;es it !ooks and it so"nds "nn+, that’s the #oint, soooo?5Form two teams. They should stand in two lines facing each other. A line is drawn where each team stands@or marked out with t-shirtsBsticks and another line one meter behind. )ach team decides as a group which action to carry out a wizard, a dwarf or an elf.

    )veryone counts 0, and and does the action %'SA7>( beat )?F(, )?F( beat, >%A7M)(, >%A7M)( beat %'SA7>(

    (o, if team 0 are )?M)( and team are >%A7M)(, the >%A7M)( start to run to the line behind them. The)?M)( have to catch as many dwarves as they can before they cross the back line. The dwarves who gotcatched &oin the winning team.

    B!ind ma@eT5pe of game +ommunication

    >escription Teambuilding and communication

    Cecessary (tudents

    Cumber of people Dnlimited number, enough to form teams of four people

    4radeBage 01 years old and up

    There are four people in each team and they can swap responsibilities, roles at certain points if appropriate.'eam-0. ?eader  . ;lind blind folded. >eaf pretends not to hearBear plugs/. >umb cannot speak'he ma@e A maze is constructed with string around different ob&ects @e.g. table, water tank, and trees and activities areplaced on the floor Activities A bat and ball ball must be balanced on the bat for three meters(tick, ball and obstacles steers the ball around the obstacles using the stickHo4 to #!a+

    The leader must communicate the group through the maze leading around the maze and have them doingthe obstacles.

    ariation+an also be done in the dark so people can &ump out and throw water on the teams or scare them.

    H"man sna#T5pe of game +ommunication

    >escription

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    AimThe aim of this game is to find the partner or partners belonging to your group.Ho4 to #!a+ +ards are made with pictures of something that makes a noise or can be acted out.

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    ).g. in a group of 0, three cards each are made for cat, dog, mouse, rabbit, horse, cow and pig. The cards @papers are handed out to the group so that no one can see what the other has. 'ndividuals

    then act out the pictureBword in order to find their partner. Team players may not communicate in words.

    ariations4roups of ob&ect7ather then every one in a group being the same animal, groups can be made of ob&ects.

    4roup 0 4roup 4roup +ar +at Tree

    ;us >og Flower  

    Train 8ouse ;ush

    +learly variation in difficulty are possible. 't is ease to be a cat, bet less so to be a bush"Splitting groups into pair using opposites%here pairs are to be formed, opposites can be used.For example up and down,

    cold and hot or identified pairs as cat and mouse fish and chips etc.

    Splitting groups into pair using famous couples

     A more complex game uses famous couples, like +harles and >iana, 7omeo and Guliet. 'ndividuals have tothink of a characteristic of the person to act it out. ere it is only fair to let people speak"

    3enn+ in the s!otT5pe of game )nergizerBteambuilding

    >escription

    Cecessary (tudents, enough to form two teams

    Cumber of people Dnlimited

    4radeBage Any age

    AimThe aim is to drop an ob&ect in a bucket or cup.Ho4 to #!a+- Teams are formed and sit in rows, with a bucketBcup placed a few meters in front of them. )ach team-leader @standing in front is given a penny @a coin.

    They place the coin between their bum cheeks @$es" $ou are reading this right do this neatly please"

    and must try to runBwalk with the coin there to the c"#. To score a point they must release the coin so it lands in the cup.

    They then pick up the coin and give it to the next person in their team. 'f you drop the coin or miss the cup you simply pick it up and give it to the next person in line, but you

    don!t score a point.. First team to get 1 points wins.

    Knee re!a+

    T5pe of game )nergizerBteambuilding>escription

    Cecessary (tudents, enough to form two teams

    Cumber of people Dnlimited

    4radeBage Any age

    AimThe aim is to drop an ob&ect in a bucket or cup.

    Ho4 to #!a+- Teams are formed and sit in rows, with a bucketBcup placed a few meters in front of them.

    )ach team-leader @standing in front is given a ball. They place the ball between their knees and must try to runBwalk with the ball there to the b"cket. To score a point they must release the ball so it lands in the bucket. They then pick up the ball and give it to the next person in their team.

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    'f you drop the ball or miss the bucket you simply pick it up and give it to the next person in line, but you

    don!t score a point.. First team to get 1 points wins.

    'reas"re

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    %hat seems obvious is to go directly to your destination. owever this results in everyone piling into themiddle >'7)+T 'T"

    Side s!ideT5pe of game )nergizerBicebreaker 

    >escription +oncentration and can be used practicing colors, fruit etc.

    Cecessary (tudents

    Cumber of people 8aximum :

    4radeBage 0: years and older  

    ?ike fruit salad except you are move one place to the right instead of finding a new chair.The group sits in a circle on chairs.They are given various names, like colors, fruit etc.They must be in an irregular distribution, so play A!#habet #eo#!e to middle them up. A caller calls out the names that have been chosen, for example blue, green, yellow and red.%hen your color is called you move one place to the right. I someone is sitting there +o" sit on to# ohim or her5Enly the person on top can move, so if a Jred! sits on a Jblue! that sits on a Jred! that is sitting on the chair onlythe top red can move.The first person to get back to hisBher original chair wins, even if they are sitting on 0: people"

    A!#habet #eo#!eT5pe of game 'cebreakerBmiddler 

    >escription 4et to know each other, practice the alphabet, communication game

    Cecessary (tudents

    Cumber of people Dp to 1 people

    4radeBage From 0: years up

    %ithout leadership the group puts themselves in alphabetical order of their names, either in a circle or a line.

    The game can be continued using *lace of birth

    8other!s name ome town @if from different places (treet you live in )tc.

    Sinking ba!!oonT5pe of game *ublic speaking, decision making

    >escription +an be used for individuals to practice getting their point of view across

    Cecessary (tudents

    Cumber of people Dp to 0: people

    4radeBage Any age

    AimFor individuals to practice getting their point of view across

    Ho4 to #!a+  A small group of people are told they are in a hot air balloon. 't is sinking, so in order they don!t crash in

    the sea one person must &ump out. )ach person is given a role to play.

    )or eam#!e-  A politician  A famous actress  A doctor   An engineer 

     An athlete swimmer  )ach person takes turns to explain why he or she should not be the one to &ump out. The group then votes on whom has to go. $ou then tell the group they are still sinking and another person must &ump out.

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    'eam skiT5pe of game Teambuilding, communication

    >escription 'n this game teams learn to work together and to communicate.

    Cecessary (tudents

    Cumber of people Dnlimited, but at least teams of people

    4radeBage 0 years and older  

    AimTo get an entire team around obstacles @slalom.

    Ho4 to #!a+ JFlags! obstacles @or rocks, wood, cones are placed over a clearing wide apart but with a clear direction

    how to get around them. The teams @ persons are given to large planks of wood @or bamboo and three long pieces of rope. The teams fasten the planks under their feet @like ski!s

    The must get around the obstacles without anyone!s feet touching the ground. To ski in the right direction and to turn on the right time, they have to shout directions to each other and

    they have to step in time @one, two, step.

    0hat’s the time .r5 0o! T5pe of game )nergizer 

    >escription (tudents learn to focus and react, while listening to a foreign language

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

    AimTo get past the wolf to your home, without being caught..Ho4 to #!a+

    $ou need one person to be the wolf, and the rest are sheep >raw a line, behind the line is the save area E8) >raw another line, about 0: meters from the first line, this is the place where the sheep are

    The wolf stands in between the lines, with his back to the sheep, facing the E8) line The sheep call J%hat is the time 8r. %olf=I The wolf replies with a time between 0 and 0 o!clock.  Any time between 0 and 00 means the Jsheep! can move forward to try to get home without the wolf

    catching them. They can only step forward as many steps as the time called

    For example

    o!clock U steps 00 o!clock U 00 steps

    %hen the wolf cries /$ o’c!ock- it’s !"nchtime the wolf is now free to move and try to catch the sheep

    who are not in the home yet. $ou are out of the game when caught.

    Red *etter T5pe of game )nergizer 

    >escription

    Cecessary (tudents

    Cumber of people Dnlimited

    4radeBage Any age

     A similar game to J%hat!s the time 8r. %olf! is the 7ed ?etter.The leader stands where the wolf stands, calling out letters of the alphabet.

    AimTo reach the others side, get home. )asily played across an unused track or road, either side of the road is home.

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    The leader chooses three letters, which are to be the RE( *E''ERS. The leader calls out letters @from A to S in order to cross to the other side the players must shout a word

    beginning with that letter. The leader tries to catch them as they cross. 'f you are caught you &oin the leader in trying to catch people, becoming a catcher. 'f a 7)> ?)TT)7 is chosen and you move or call out a word you also must &oin the catchers.

    For example

    7ed letters 4, E, and A. 'f you call out or move on 4rass you become a catcher.

    ?ast person caught wins.

    ariation $ou can &ust use words from a sub&ect. Therefore call the relevant letters.

    Stra4 'o4ersT5pe of game Teambuilding, communication

    >escription +an be used on environmental pro&ect @used straws

    Cecessary (tudents

    Cumber of people )nough to make teams @about 2 people a team, number of teams unlimited.

    4radeBage 0 years and up

    Aim;uild a tower, the tallest", and use up all the plastic straws from the refuse"

    Ho4 to #!a+5Teams are made of e#ual numbers and given an e#ual number of straws.The team is given minutes to make the tallest tower they can build.Co glue or sello-tape or strings or anything other than straws may be used.>on!t tell them this but they can tie the straws andBor put straws inside other strawsThe winner is the team with the tallest tower obviously"

    Egg and s#oonT5pe of game 4roup game>escription )nergizer, teambuilding game

    Cecessary spoons, eggs @or ping-pong-balls

    Cumber of people teams of 1B2 people

    4radeBage  Any age

    Aim*ass the egg as fast as possible, using only the spoon in your mouth.How to play $ou need spoons and eggs @or ping-pong balls Form two teams @1 to 2 people

    8ake a start and a finish, set a route. (tudents take spoon in mouth with the ping-pong-ball. They can not touch the ball or spoon with their

    hands" (tudents walk as fast as they can from start to finish, following the route 'f the ball drops they have to start all over again 'f student 0 of a team is finished, student takes over the ball and spoon, and walks the route etc. etc. The team who finishes first, wins.

    C!a# +o"r hands knees>hands>!et>rightType of game 4et to know each other game.

    >escription 4ame you can use to practice the names of the participants of your class,workcamp or seminar 

    Cecessary A number of people who do not know each other to well.

    Cumber of people Dp to :

    4radeBage 0: and up.

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    Aim:4et to know each other and remember all the names of the persons in your group.How to play: 8ake a circle of persons, facing each other. )ach student tells his name one time, loud and clear. Then practice with everybody the routine of clapping +lap your hands one time.

    *ut the thumb of your right hand over your shoulder @as if you are hitch hiking. Then put the thumb of your left hand over your left shoulder. 7epeat this several times. +lap, right, left, clap, and right, left. Ene student begins, everybody claps his hands, thumbs right the students say '( E%C CA8) and

    then, thumbs left T) CA8) EF ACET)7 *)7(EC. For example when the first person name is *)T), the routine will be clap, *)T), GAC)55.. then

    GAC) calls her name @GAC) and the name of the next person. And so on, and so on. 'n the mean time the hand clapping goes on

    ariation 'nstead of names, you can also use Thai numbers @for an )nglish speaking group

    The countries of the participants @if from different countries  And so on55.