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IAT100 WEEK 10 Motion Literacy: Transitioning with Intention Part 1

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Page 1: IAT100 WEEK 10 - Simon Fraser Universitycgibsonb/weekly slides/IAT100 week 10 .pdf · STORYBOARD ACTIVITY • Shot: the length of time before a change in framing. • Transition:

IAT100 WEEK 10

Mot ion L i te racy : Trans i t i on ing w i th In ten t ion Par t 1

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TODAY ’S AGENDA

¨  Course Status: project 2 grades ¨  Lab Prep: AE Tutor ia ls ¨  Storyboard: Lab Act iv i ty ¨  Princip les of Animat ion Review ¨  Transi t ions Part 1

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WEEK 10 READING

http://www.brianlemay.com/Pages/animationschool/storyboarding/storyboarding%20basics.html

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HTTP://DJ-DARKVIPER.DEVIANTART.COM/ART/RESCUERS-REVERSE-STORYBOARD-54971694

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http://artsyd.blogspot.ca/2009/09/experimental-typography.html

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PRINCIPLES OF ANIMATION

¨  Goals of Animat ion ¤  N o t j u s t t h i n g s m o v i n g a r o u n d ¤  C r e a t i n g e n g a g i n g a f f e c t

¨  Guidel ines ¤  R e a l i s t i c m o v e m e n t a d h e r i n g

t o t h e l a w s o f p h y s i c s ¤  E m o t i o n a l t i m i n g & c h a r a c t e r

a p p e a l

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STAGING YOUR WORK

I d e a f r o m P ro j e c t 1 :

D i r e c t t h e v i ewe r ’ s a t t e n t i o n t o w h a t i s o f g r e a t e s t i m p o r t a n c e i n a s c e n e

•  A n A c t i o n

•  Pe r s o n a l i t y

•  M o o d

•  V i s u a l H i e r a r c hy

•  D o m i n a n c e Gestalt principle of similarity: our mind creates wholes out of like images. The one that is not moving becomes the focus of the picture, and vice versa.

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The person who stands still in the middle of a busy street becomes the focus of the picture.

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CORE PRINCIPLES (HOW TO MAKE MOVEMENT INTERESTING)

•  Ant ic ipat ion •  Fol low through •  Slow in and s low out •  Timing •  Squash and St re tch •  Secondary ac t ion (or ac t ion and react ion)

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SQUASH & STRETCH I d e a : a n o b j e c t t h a t i s m a d e o f s o f t & f l e x i b l e m a t e r i a l s q u a s h e s a n d s t r e t c h e s P r i n c i p l e : t h e v o l u m e o f t h e s q u a s h e d a n d s t r e t c h e d o b j e c t r e m a i n s c o n s t a n t •  T h i s a c t i o n g i v e s a s e n s e o f

w e i g h t a n d f l e x i b i l i t y t o o b j e c t s •  V o l u m e d o e s n o t c h a n g e w h e n

s q u a s h e d o r s t r e t c h e d •  Changes in size denote distance and perspective

•  S i m p l e o b j e c t s : a b a l l •  C o m p l e x m u s c u l a t u r e : f a c i a l

e x p r e s s i o n

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TIMING

Idea: Timing regu la tes the Speed o f Mot ion •  a n o b j e c t o r s c e n e t r a n s i t i o n

•  Phys ica l Timing •  W e i g h t o r S c a l e o f a n O b j e c t •  L a w s o f P h y s i c s ( G r a v i t y, M a s s )

•  Theat r ica l Timing •  M e a n i n g o f a n a c t i o n •  D e t e r m i n i n g e m o t i o n •  P e r s o n a l i t y

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ANTICIPATION

Prepares the aud ience fo r an ac t ion •  A n t i c i p a t i o n > A c t i o n > Te r m i n a t i o n •  Makes t he ac t i on seem more rea l i s t i c

•  E x a m p l e s : •  D a n c e r b e n d i n g k n e e s •  C h a r a c t e r l o o k i n g o f f s c r e e n •  Z o o m i n t o a n o b j e c t ( i . e . a c h a r a c t e r i s a b o u t t o

p i c k u p )

•  Lack o f An t i c ipa t ion c rea tes an t i c l imax and surp r i se .

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EASE IN/EASE OUT

Natural objects accelerate and decelerate in movement. Characters in animation don’t run into a frame and stop immediately--they decelerate and come to a stop.

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FOLLOW THROUGH AND OVERLAPPING ACTION

•  F T: S e p a r a t e p a r t s o f t h e b o d y c o n t i n u e t o m o v e a f t e r t h e b o d y h a s s t o p p e d •  S t o p w a l k i n g , a r m s s t i l l

m o v e •  O A : B o d y p a r t s m o v e a t

d i f f e r e n t s p e e d s •  L e g s w a l k i n g , a r m s s w a y i n g

•  W e i g h t & D r a g : S o m e b o d y p a r t s d r a g b e h i n d t h e i n i t i a t o r

•  T h e M o v i n g H o l d

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SECONDARY ACTION

•  Heightens interest and adds real is t ic complexi ty

•  Care fu l o f Con f l i c t •  S h o u l d n o t i n t e r f e r e o r c o m p e t e

•  F a c i a l A n i m a t i o n •  S h o u l d b e b e f o r e o r a f t e r a n a c t i o n - - n o t d u r i n g

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ARCS

•  H u m a n a n d a n i m a l m o t i o n m o v e s a l o n g a r c s

•  H i n g e d o r j o i n t e d o b j e c t s m o v e a l o n g a r c s

•  T h r o w n o b j e c t s h a v e a p a r a b o l i c t r a j e c t o r y

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EXAGGERATION

A per fec t imi ta t ion o f rea l i ty can look s ta t ic and du l l . Exagge ra t i on •  C r e a t e s c h a r a c t e r •  E n h a n c e s s t o r y -

t e l l i n g

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APPEAL

•  L i v e a c t o r s h a v e c h a r i s m a

•  A n i m a t e d c h a r a c t e r s h a v e a p p e a l •  Q u a l i t y •  P o s e W h a t m a k e s y o u r c h a r a c t e r s d i s t i n c t ?

http://studiotenfourscribbles.wordpress.com/2012/04/22/sad-ball/

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MOTION LITERACY

¨  Components: ¤  M o t i o n o f o b j e c t s w i t h i n t h e f r a m e ¤  M o t i o n o f t h e f r a m e ( f r a m e m o b i l i t y ) ¤  Tr a n s i t i o n s b e t w e e n s c e n e s

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OBJECT MOTION WITHIN THE FRAME

Stephan Nadelman, I Say Fever:  http://vimeo.com/7354877

What can you do with still images in After Effects?

Warning: this is creepy.

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MOTION OF TYPE

What can you do with type in After Effects?

This is not creepy. I promise.

http://vimeo.com/33434885

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KEY TERMS FOR PROJECT 3 & STORYBOARD ACTIVITY

•  S h o t : t h e l e n g t h o f t i m e b e f o r e a c h a n g e i n f r a m i n g . •  Tr a n s i t i o n : a w a y o f j o i n i n g , c o n n e c t i n g o r l i n k i n g

y o u r s h o t s t o g e t h e r. •  S e q u e n c e : l i n k e d s h o t s t h a t f o r m s c e n e s t h a t f o r m a

n a r r a t i v e a r c .

•  E s t a b l i s h i n g S h o t : i n t r o d u c e s t h e v i e w e r t o t h e n a r r a t i v e ( t i m e , p l a c e , c h a r a c t e r , m o o d , e t c . )

•  C u t s : m o v e m e n t b e t w e e n s c e n e s t h a t t r a n s i t i o n t h e v i e w e r t h r o u g h t h e n a r r a t i v e .

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CAMERA MOTION: TRANSITIONS

¨  Fades ¤  F a d e - i n / F a d e - o u t B l a c k o r W h i t e , C r o s s - f a d e

¨  Pans ¤  C h a n g e i n c a m e r a a n g l e t o d i f f e r e n t s u b j e c t s o r s c e n e s

¨  Zooms ¤  C h a n g e i n f o c u s f r o m c l o s e s h o t s t o w i d e s h o t s

o r v i c e - v e r s a

¨  Th ink E legan t S to r y - t e l l i ng : ¨  DON’T OVER DO the ZOOM!

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TRANSITIONS: OPTICAL

•  Fade to b lack o r wh i te •  Disso lve / Cross fade

•  O n e i m a g e f a d e s i n a s o n e f a d e s o u t

•  Wipe •  Super impos i t i ons

•  O n e i m a g e d i r e c t l y o n a n o t h e r

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TRANSITIONS: THE CUT

Two main types: •  St ra i gh t Cu t : d i r ec t movemen t f r om sub jec t t o

sub jec t •  Opt i ca l Cu t : f ade i n / f ade ou t

Mobi le Framing •  C a m e r a m o v e m e n t a s a w a y o f c h a n g i n g f r a m i n g

w i t h o u t a c u t •  i . e . c a m e r a f o l l o w s a p e r s o n w a l k i n g o r d r i v i n g

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MOBILE FRAMING

http://www.happy-pixels.com/2011/07/11/black-cat-crossing/

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TRANSITIONS: THE CUT A c u t o r e d i t i s a n i m m e d i a t e t r a n s i t i o n f r o m o n e s h o t t o t h e n e x t . Yo u w i l l n e e d t o c o n s i d e r h o w t o m a k e c u t s f l o w v i s u a l l y f r o m o n e s h o t t o t h e n e x t . U s e : ¨  G r a p h i c a l M a t c h – c o n n e c t t w o s e p a r a t e i m a g e s ¨  J u m p C u t – d r o p f r a m e s t o c r e a t e a d i s j o i n t e d

e f f e c t . ¨  M o n t a g e – s e r i e s o f i m a g e s t o c r e a t e s y m b o l i c

m e a n i n g . ¨  E d i t o n a c t i o n – c u t o n t h e m o v e m e n t o f a n

o b j e c t .

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EXAMPLES

¨  Jump Cuts, Match Cuts & Cutaways ¨  Match Cuts ¨  http: / /v imeo.com/15614870 ¨  180 Degree Rule ¨  Ken Burns – Jazz Intro

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SEQUENCE

¨  Two approaches: ¤  C l a s s i c a p p r o a c h t o e d i t i n g :

n  E s t a b l i s h l o c a t i o n a n d c h a r a c t e r s a n d t h e n g i v e d e t a i l s

n  E x a m p l e : K e n B u r n s J a z z I n t r o ¤  C o n t e m p o r a r y a p p r o a c h t o e d i t i n g :

n  B u i l d s p a c e o u t o f a s e r i e s o f c l o s e - u p s n  M o r e i n t e n s e , w e l l s u i t e d t o s m a l l s c a l e

p r o j e c t s . n  E x a m p l e : D e x t e r I n t r o

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CONTEMPORARY

http://www.youtube.com/watch?v=ej8-Rqo-VT4

Note the use of graphic or match cuts.

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MOTION LITERACY

¨  Components: ¤  M o t i o n o f o b j e c t s w i t h i n t h e f r a m e ¤  M o t i o n o f t h e f r a m e ( f r a m e m o b i l i t y ) ¤  Tr a n s i t i o n s b e t w e e n s c e n e s

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MOBILE FRAMING

http://bryanheisey.com/blog/?p=1

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FRAME MOBILITY

¨  Pann ing / wh ip pan ¤  M i m i c s t h e e y e l o o k i n g a r o u n d

¨  Ti l t ing ¤  H o r i z o n t a l c a n e m p h a s i s h e i g h t ¤  D o w n w a r d , s l o w r e v e a l

¨  Track ing : fo rward , backward , d iagona l l y, c i rcu la r s ide- to -s ide ¤  B u i l d a n t i c i p a t i o n a s i t r e v e a l s o f f s c r e e n s p a c e ¤  C r e a t e c o n t i n u o u s s p a c e ( i n s t e a d o f t r a n s i t i o n s o r c u t s ) .

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¨  N o t e t h e u s e o f p a n a n d z o o m

¨  T h e u s e o f P a r a l l a x : a t e c h n i q u e i n c o m p u t e r g r a p h i c s , w h e r e i n b a c k g r o u n d i m a g e s m o v e b y t h e c a m e r a s l o w e r t h a n f o r e g r o u n d i m a g e s , c r e a t i n g a n i l l u s i o n o f d e p t h i n a 2 D

¨  T h e u s e o f t e x t b u b b l e s

http://vimeo.com/12751865 I am Legend--Shelter

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MOTION LITERACY

¨  Components: ¤  M o t i o n o f o b j e c t s w i t h i n t h e f r a m e ¤  M o t i o n o f t h e f r a m e ( f r a m e m o b i l i t y ) ¤  Tr a n s i t i o n s b e t w e e n s c e n e s

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SCENES & TRANSITIONS

¨  T h e s h o t i n A E i s t h e l e n g t h o f t i m e b e f o r e a c h a n g e i n f r a m i n g .

¨  Tr a n s i t i o n i s a w a y o f j o i n i n g o r l i n k i n g y o u r s h o t s t o g e t h e r.

¨  Tw o m a i n t y p e s o f t r a n s i t i o n s : o p t i c a l o r c u t ( c u t i s t h e m o s t c o m m o n )

¨  M o b i l e F r a m i n g , w a y o f c h a n g i n g f r a m i n g w i t h o u t a c u t ( s e q u e n c e s h o t ) .

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TRANSITIONS: THE CUT

A cut or edi t is an immediate t ransi t ion f rom one shot to the next . You wi l l need to consider how to make cuts f low v isual ly f rom one shot to the next .

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WALTER MURCH: WHY WE CUT 6 m a i n c r i t e r i a f o r e v a l u a t i n g a c u t o r d e c i d i n g w h e r e t o c u t . To p 4 o r d e r o f i m p o r t a n c e :

E m o t i o n ( 5 1 % ) — R e f l e c t s w h a t t h e e d i t o r b e l i e v e s t h e a u d i e n c e s h o u l d b e f e e l i n g a t t h a t m o m e n t . S t o r y ( 2 3 % ) — A d v a n c e s t h e s t o r y. R h y t h m ( 1 0 % ) — O c c u r s a t a m o m e n t t h a t i s r h y t h m i c a l l y i n t e r e s t i n g & ' r i g h t . ’ E y e - t r a c e ( 7 % ) — P a y s r e s p e c t t o t h e l o c a t i o n & m o v e m e n t o f t h e v i e w e r ' s f o c u s o f i n t e r e s t w i t h i n t h e f r a m e .

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EDWARD DMYTRYK’S RULES OF THE CUT

N e v e r m a k e a c u t w i t h o u t a p o s i t i v e r e a s o n •  M e a n i n g , p r o g r e s s i o n , f l o w •  A c u t s h o u l d m o v e t h e s t o r y f o r w a r d

W h e n e v e r p o s s i b l e c u t ‘ i n m o v e m e n t ’ •  M a n g e t s o u t o f c a r / w a l k i n g / a r r i v e s a t p a r k i n g

m e t e r

C u t f o r s u b s t a n c e f i r s t — t h e n f o r m •  Tr a n s i t i o n i s p u r p o s e f u l c o n t e x t & c o n t e n t

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STORYBOARD: EDITING ON ACTION

¨  Shot-by-shot pg. 154- 155

¨  Cutting on Movement

Exits and Entrances Clearing the frame Same principle shot many times for different editing possibilities.

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IAT 100 LECTURE 10

f in

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Widescreen Test Pattern (16:9)

Aspect Ratio Test

(Should appear circular)

16x9

4x3