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IAT100 WEEK 10
Mot ion L i te racy : Trans i t i on ing w i th In ten t ion Par t 1
TODAY ’S AGENDA
¨ Course Status: project 2 grades ¨ Lab Prep: AE Tutor ia ls ¨ Storyboard: Lab Act iv i ty ¨ Princip les of Animat ion Review ¨ Transi t ions Part 1
WEEK 10 READING
http://www.brianlemay.com/Pages/animationschool/storyboarding/storyboarding%20basics.html
HTTP://DJ-DARKVIPER.DEVIANTART.COM/ART/RESCUERS-REVERSE-STORYBOARD-54971694
http://artsyd.blogspot.ca/2009/09/experimental-typography.html
PRINCIPLES OF ANIMATION
¨ Goals of Animat ion ¤ N o t j u s t t h i n g s m o v i n g a r o u n d ¤ C r e a t i n g e n g a g i n g a f f e c t
¨ Guidel ines ¤ R e a l i s t i c m o v e m e n t a d h e r i n g
t o t h e l a w s o f p h y s i c s ¤ E m o t i o n a l t i m i n g & c h a r a c t e r
a p p e a l
STAGING YOUR WORK
I d e a f r o m P ro j e c t 1 :
D i r e c t t h e v i ewe r ’ s a t t e n t i o n t o w h a t i s o f g r e a t e s t i m p o r t a n c e i n a s c e n e
• A n A c t i o n
• Pe r s o n a l i t y
• M o o d
• V i s u a l H i e r a r c hy
• D o m i n a n c e Gestalt principle of similarity: our mind creates wholes out of like images. The one that is not moving becomes the focus of the picture, and vice versa.
The person who stands still in the middle of a busy street becomes the focus of the picture.
CORE PRINCIPLES (HOW TO MAKE MOVEMENT INTERESTING)
• Ant ic ipat ion • Fol low through • Slow in and s low out • Timing • Squash and St re tch • Secondary ac t ion (or ac t ion and react ion)
SQUASH & STRETCH I d e a : a n o b j e c t t h a t i s m a d e o f s o f t & f l e x i b l e m a t e r i a l s q u a s h e s a n d s t r e t c h e s P r i n c i p l e : t h e v o l u m e o f t h e s q u a s h e d a n d s t r e t c h e d o b j e c t r e m a i n s c o n s t a n t • T h i s a c t i o n g i v e s a s e n s e o f
w e i g h t a n d f l e x i b i l i t y t o o b j e c t s • V o l u m e d o e s n o t c h a n g e w h e n
s q u a s h e d o r s t r e t c h e d • Changes in size denote distance and perspective
• S i m p l e o b j e c t s : a b a l l • C o m p l e x m u s c u l a t u r e : f a c i a l
e x p r e s s i o n
TIMING
Idea: Timing regu la tes the Speed o f Mot ion • a n o b j e c t o r s c e n e t r a n s i t i o n
• Phys ica l Timing • W e i g h t o r S c a l e o f a n O b j e c t • L a w s o f P h y s i c s ( G r a v i t y, M a s s )
• Theat r ica l Timing • M e a n i n g o f a n a c t i o n • D e t e r m i n i n g e m o t i o n • P e r s o n a l i t y
ANTICIPATION
Prepares the aud ience fo r an ac t ion • A n t i c i p a t i o n > A c t i o n > Te r m i n a t i o n • Makes t he ac t i on seem more rea l i s t i c
• E x a m p l e s : • D a n c e r b e n d i n g k n e e s • C h a r a c t e r l o o k i n g o f f s c r e e n • Z o o m i n t o a n o b j e c t ( i . e . a c h a r a c t e r i s a b o u t t o
p i c k u p )
• Lack o f An t i c ipa t ion c rea tes an t i c l imax and surp r i se .
EASE IN/EASE OUT
Natural objects accelerate and decelerate in movement. Characters in animation don’t run into a frame and stop immediately--they decelerate and come to a stop.
FOLLOW THROUGH AND OVERLAPPING ACTION
• F T: S e p a r a t e p a r t s o f t h e b o d y c o n t i n u e t o m o v e a f t e r t h e b o d y h a s s t o p p e d • S t o p w a l k i n g , a r m s s t i l l
m o v e • O A : B o d y p a r t s m o v e a t
d i f f e r e n t s p e e d s • L e g s w a l k i n g , a r m s s w a y i n g
• W e i g h t & D r a g : S o m e b o d y p a r t s d r a g b e h i n d t h e i n i t i a t o r
• T h e M o v i n g H o l d
SECONDARY ACTION
• Heightens interest and adds real is t ic complexi ty
• Care fu l o f Con f l i c t • S h o u l d n o t i n t e r f e r e o r c o m p e t e
• F a c i a l A n i m a t i o n • S h o u l d b e b e f o r e o r a f t e r a n a c t i o n - - n o t d u r i n g
ARCS
• H u m a n a n d a n i m a l m o t i o n m o v e s a l o n g a r c s
• H i n g e d o r j o i n t e d o b j e c t s m o v e a l o n g a r c s
• T h r o w n o b j e c t s h a v e a p a r a b o l i c t r a j e c t o r y
EXAGGERATION
A per fec t imi ta t ion o f rea l i ty can look s ta t ic and du l l . Exagge ra t i on • C r e a t e s c h a r a c t e r • E n h a n c e s s t o r y -
t e l l i n g
APPEAL
• L i v e a c t o r s h a v e c h a r i s m a
• A n i m a t e d c h a r a c t e r s h a v e a p p e a l • Q u a l i t y • P o s e W h a t m a k e s y o u r c h a r a c t e r s d i s t i n c t ?
http://studiotenfourscribbles.wordpress.com/2012/04/22/sad-ball/
MOTION LITERACY
¨ Components: ¤ M o t i o n o f o b j e c t s w i t h i n t h e f r a m e ¤ M o t i o n o f t h e f r a m e ( f r a m e m o b i l i t y ) ¤ Tr a n s i t i o n s b e t w e e n s c e n e s
OBJECT MOTION WITHIN THE FRAME
Stephan Nadelman, I Say Fever: http://vimeo.com/7354877
What can you do with still images in After Effects?
Warning: this is creepy.
MOTION OF TYPE
What can you do with type in After Effects?
This is not creepy. I promise.
http://vimeo.com/33434885
KEY TERMS FOR PROJECT 3 & STORYBOARD ACTIVITY
• S h o t : t h e l e n g t h o f t i m e b e f o r e a c h a n g e i n f r a m i n g . • Tr a n s i t i o n : a w a y o f j o i n i n g , c o n n e c t i n g o r l i n k i n g
y o u r s h o t s t o g e t h e r. • S e q u e n c e : l i n k e d s h o t s t h a t f o r m s c e n e s t h a t f o r m a
n a r r a t i v e a r c .
• E s t a b l i s h i n g S h o t : i n t r o d u c e s t h e v i e w e r t o t h e n a r r a t i v e ( t i m e , p l a c e , c h a r a c t e r , m o o d , e t c . )
• C u t s : m o v e m e n t b e t w e e n s c e n e s t h a t t r a n s i t i o n t h e v i e w e r t h r o u g h t h e n a r r a t i v e .
CAMERA MOTION: TRANSITIONS
¨ Fades ¤ F a d e - i n / F a d e - o u t B l a c k o r W h i t e , C r o s s - f a d e
¨ Pans ¤ C h a n g e i n c a m e r a a n g l e t o d i f f e r e n t s u b j e c t s o r s c e n e s
¨ Zooms ¤ C h a n g e i n f o c u s f r o m c l o s e s h o t s t o w i d e s h o t s
o r v i c e - v e r s a
¨ Th ink E legan t S to r y - t e l l i ng : ¨ DON’T OVER DO the ZOOM!
TRANSITIONS: OPTICAL
• Fade to b lack o r wh i te • Disso lve / Cross fade
• O n e i m a g e f a d e s i n a s o n e f a d e s o u t
• Wipe • Super impos i t i ons
• O n e i m a g e d i r e c t l y o n a n o t h e r
TRANSITIONS: THE CUT
Two main types: • St ra i gh t Cu t : d i r ec t movemen t f r om sub jec t t o
sub jec t • Opt i ca l Cu t : f ade i n / f ade ou t
Mobi le Framing • C a m e r a m o v e m e n t a s a w a y o f c h a n g i n g f r a m i n g
w i t h o u t a c u t • i . e . c a m e r a f o l l o w s a p e r s o n w a l k i n g o r d r i v i n g
MOBILE FRAMING
http://www.happy-pixels.com/2011/07/11/black-cat-crossing/
TRANSITIONS: THE CUT A c u t o r e d i t i s a n i m m e d i a t e t r a n s i t i o n f r o m o n e s h o t t o t h e n e x t . Yo u w i l l n e e d t o c o n s i d e r h o w t o m a k e c u t s f l o w v i s u a l l y f r o m o n e s h o t t o t h e n e x t . U s e : ¨ G r a p h i c a l M a t c h – c o n n e c t t w o s e p a r a t e i m a g e s ¨ J u m p C u t – d r o p f r a m e s t o c r e a t e a d i s j o i n t e d
e f f e c t . ¨ M o n t a g e – s e r i e s o f i m a g e s t o c r e a t e s y m b o l i c
m e a n i n g . ¨ E d i t o n a c t i o n – c u t o n t h e m o v e m e n t o f a n
o b j e c t .
EXAMPLES
¨ Jump Cuts, Match Cuts & Cutaways ¨ Match Cuts ¨ http: / /v imeo.com/15614870 ¨ 180 Degree Rule ¨ Ken Burns – Jazz Intro
SEQUENCE
¨ Two approaches: ¤ C l a s s i c a p p r o a c h t o e d i t i n g :
n E s t a b l i s h l o c a t i o n a n d c h a r a c t e r s a n d t h e n g i v e d e t a i l s
n E x a m p l e : K e n B u r n s J a z z I n t r o ¤ C o n t e m p o r a r y a p p r o a c h t o e d i t i n g :
n B u i l d s p a c e o u t o f a s e r i e s o f c l o s e - u p s n M o r e i n t e n s e , w e l l s u i t e d t o s m a l l s c a l e
p r o j e c t s . n E x a m p l e : D e x t e r I n t r o
CONTEMPORARY
http://www.youtube.com/watch?v=ej8-Rqo-VT4
Note the use of graphic or match cuts.
MOTION LITERACY
¨ Components: ¤ M o t i o n o f o b j e c t s w i t h i n t h e f r a m e ¤ M o t i o n o f t h e f r a m e ( f r a m e m o b i l i t y ) ¤ Tr a n s i t i o n s b e t w e e n s c e n e s
MOBILE FRAMING
http://bryanheisey.com/blog/?p=1
FRAME MOBILITY
¨ Pann ing / wh ip pan ¤ M i m i c s t h e e y e l o o k i n g a r o u n d
¨ Ti l t ing ¤ H o r i z o n t a l c a n e m p h a s i s h e i g h t ¤ D o w n w a r d , s l o w r e v e a l
¨ Track ing : fo rward , backward , d iagona l l y, c i rcu la r s ide- to -s ide ¤ B u i l d a n t i c i p a t i o n a s i t r e v e a l s o f f s c r e e n s p a c e ¤ C r e a t e c o n t i n u o u s s p a c e ( i n s t e a d o f t r a n s i t i o n s o r c u t s ) .
¨ N o t e t h e u s e o f p a n a n d z o o m
¨ T h e u s e o f P a r a l l a x : a t e c h n i q u e i n c o m p u t e r g r a p h i c s , w h e r e i n b a c k g r o u n d i m a g e s m o v e b y t h e c a m e r a s l o w e r t h a n f o r e g r o u n d i m a g e s , c r e a t i n g a n i l l u s i o n o f d e p t h i n a 2 D
¨ T h e u s e o f t e x t b u b b l e s
http://vimeo.com/12751865 I am Legend--Shelter
MOTION LITERACY
¨ Components: ¤ M o t i o n o f o b j e c t s w i t h i n t h e f r a m e ¤ M o t i o n o f t h e f r a m e ( f r a m e m o b i l i t y ) ¤ Tr a n s i t i o n s b e t w e e n s c e n e s
SCENES & TRANSITIONS
¨ T h e s h o t i n A E i s t h e l e n g t h o f t i m e b e f o r e a c h a n g e i n f r a m i n g .
¨ Tr a n s i t i o n i s a w a y o f j o i n i n g o r l i n k i n g y o u r s h o t s t o g e t h e r.
¨ Tw o m a i n t y p e s o f t r a n s i t i o n s : o p t i c a l o r c u t ( c u t i s t h e m o s t c o m m o n )
¨ M o b i l e F r a m i n g , w a y o f c h a n g i n g f r a m i n g w i t h o u t a c u t ( s e q u e n c e s h o t ) .
TRANSITIONS: THE CUT
A cut or edi t is an immediate t ransi t ion f rom one shot to the next . You wi l l need to consider how to make cuts f low v isual ly f rom one shot to the next .
WALTER MURCH: WHY WE CUT 6 m a i n c r i t e r i a f o r e v a l u a t i n g a c u t o r d e c i d i n g w h e r e t o c u t . To p 4 o r d e r o f i m p o r t a n c e :
E m o t i o n ( 5 1 % ) — R e f l e c t s w h a t t h e e d i t o r b e l i e v e s t h e a u d i e n c e s h o u l d b e f e e l i n g a t t h a t m o m e n t . S t o r y ( 2 3 % ) — A d v a n c e s t h e s t o r y. R h y t h m ( 1 0 % ) — O c c u r s a t a m o m e n t t h a t i s r h y t h m i c a l l y i n t e r e s t i n g & ' r i g h t . ’ E y e - t r a c e ( 7 % ) — P a y s r e s p e c t t o t h e l o c a t i o n & m o v e m e n t o f t h e v i e w e r ' s f o c u s o f i n t e r e s t w i t h i n t h e f r a m e .
EDWARD DMYTRYK’S RULES OF THE CUT
N e v e r m a k e a c u t w i t h o u t a p o s i t i v e r e a s o n • M e a n i n g , p r o g r e s s i o n , f l o w • A c u t s h o u l d m o v e t h e s t o r y f o r w a r d
W h e n e v e r p o s s i b l e c u t ‘ i n m o v e m e n t ’ • M a n g e t s o u t o f c a r / w a l k i n g / a r r i v e s a t p a r k i n g
m e t e r
C u t f o r s u b s t a n c e f i r s t — t h e n f o r m • Tr a n s i t i o n i s p u r p o s e f u l c o n t e x t & c o n t e n t
STORYBOARD: EDITING ON ACTION
¨ Shot-by-shot pg. 154- 155
¨ Cutting on Movement
Exits and Entrances Clearing the frame Same principle shot many times for different editing possibilities.
IAT 100 LECTURE 10
f in
Widescreen Test Pattern (16:9)
Aspect Ratio Test
(Should appear circular)
16x9
4x3