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Musical Expression: How Computers Turn Amateurs into MozartLeroy Ekechukwu
RHET 243: E205/04/2010
I. Introduction
It is an ever-present belief that music is one of the few accurate expressions of the soul.
The composer, using simple note progressions or complex, overlapping synchronizations, can
express any of the emotions humans can feel on any given day; happiness, love, anger, sadness,
despair, all these emotions can flow richly from a piano, or slam gloriously from a drum, or
twang brilliantly from a guitar. The composer has written a piece of himself into a musical
piece, has encoded his emotions and thoughts within the notes that reach the listener.
This is where the entire experience gets interesting. Though the composer has written a
song with an emotion—specific or abstract, it doesn’t matter—in mind, the listener may have a
completely different take on it. What might have been written in anger can express
determination or ambition to a listener; what might have been sadness might come across as a
deeper, more profound and abstract meditation on love. This is what makes music so powerful
and so timeless: the coding from the composer stays the same, but the interpretation can be
different. Therefore, the music becomes universal. It reaches the hearts and souls of more
individuals than it may have originally been encoded for, and is appreciated on a much grander
scale.
But it is hard to create music. That is, it is hard to create truly captivating music using
traditional means. To create music in the traditional sense, one must have adequate knowledge
of music theory, which is the study of the way sounds of different frequencies interact with
each other to make a pleasant or unpleasant sound. One must be proficient in at least one
instrument: the piano, the violin, the drums, the guitar, etc. But being proficient in one
instrument doesn’t cut it: the composer also has to have knowledge of how all the instruments
he is considering for his piece work together. If he does not, then he often must work with
other composers that might have the knowledge he doesn’t. These are just some general
requirements for writing good music in the traditional sense, and while there are more, lacking
in any of the aforementioned areas will result in a very difficult and alienating time creating
music.
This was the problem that many faced in music for a long time. They heard symphonies
from great composers like Bach, Mozart, etc., and great
improvisation from jazz musicians like Duke Ellington and
Louis Armstrong, and wanted to create music like them. But
to create music like them, they had to have been immersed in
it their entire lives, which had not happened. On top of that,
recording good, clean, and permanent copies of these songs
was very difficult to do. Something had to be done to facilitate the process, and that is where
computers came in.
In this essay, I want to examine briefly the history of how computers came to be such
important tools in music production. With this history in mind, I want to look—again briefly, as
this field of research is ever-expanding and will not fit in such a short essay—at exactly how
computers facilitate the music production process. After analyzing that, I’ll discuss how
Daft Punk, musicians that use computers to express themselves
computers have made people who otherwise would not have been musicians renowned locally
and even internationally. I’ll answer how computers have aided people as young as ten years
old in expressing themselves musically, and how it has facilitated the entire production process.
I’ll discuss briefly where computer music production is today and where it is headed in the
future, and as a bonus, I will share my experiences as a musician who uses the computer to
make his songs. Music is one of the most important aspects of human existence; computers
have helped this aspect grow at far faster rates than it did before the advent of technology.
II. A Brief History of Computers in Music
When the word “computer” is used, many often think of the most advanced technology
packed into the smallest of containers; that is, people think of computers as we know them
today. But the word “computer” was being used well before it became associated with the
technology available in gadgets like cell phones and handheld video
games. The earliest use of the word “computer” as it has come to be
known was at about the end of the nineteenth century. It did not
take long for composer to become interested in using computers for
musical purposes.
According to Aurelio de la Vega in “Regarding Electronic
Music,” “the interest of composers in producing music [by electronic
means] is as old as the invention of the vacuum tube” (3). The
vacuum tube was invented in the nineteenth century, which is the
The-Dream, a producer who uses computers to create his music
same time the word “computer” was being used similarly to its contemporary sense. Electronic
music, which is the same as music created with computers, “generally refers to music which is
composed directly on magnetic tape by electronic means” (de la Vega, 3). The interest was
there as early as the late 1800s, when inventors like Thomas Edison were already beginning to
try to understand how to use electricity to implement human functions.
It wasn’t until about 1945 that the first technique of composing electronically appeared.
Chronologically speaking, composing music with computers happened as Aurelio de la Vega
describes it in his essay:
pure musique concrete (appearing in France from 1945 to i952 in full force, and in later years incorporated as partial elements of full scale works where other sound producing means are used), which derives its sound materials from purely acoustical sources, such as pounded surfaces or railway station sounds…pure electronic music originating in the NWDR broadcasting studios in Cologne, Germany, around 1950…and rapidly dispersing, with all sorts of modifications, throughout Italy…(de la Vega, 4).
As early as the mid 1940s, the process of synthesizing was already being developed. Synthesis
essentially is the process of taking a signal, often a sine wave or something similar, and
manipulating its frequency, amplitude, phase, etc. to produce a new sound. It is fascinating
that composers were going above and beyond this with every day sounds, which contain more
complex components than sine waves. This was a step closer, but a device that more closely
resembled the modern computer needed to be created in order for the major advancements
to occur.
CSRIAC was the answer to that call. Dubbed the “Electronic Computer Project,”
“Trevor Pearcey and Maston Beard officially began [the project] in 1947” (Doornbusch, 11).
CSRIAC was one of the first computers to be created in the world, and its specific purpose was
to process data and channel it into different sources. Some of the sources were “a memory
location, a register, the paper tape punch, or the loudspeaker” (Doornbusch, 12). The
loudspeaker is important in that mathematical sequences and programs would output their
results in the form of sound, which counts as an early form of synthesizer!
More computers like CSRIAC were built, with
processing speeds that something as small as an
iPod dwarfs. It was hard to “accomplish a stable,
pitched sound” (Doornbusch, 13) because of how
slow the computers were and how much power they
needed to run. But, over time as many know,
computers became more advanced and more
required less power to run at higher speeds. Composers continued throughout the years to
produce sounds using these large computers, their work becoming slightly easier as the
computers got slightly more advanced. It was not until the late 1980s that computers were
advanced enough to be used reliably in making music. The first form music computers took
was that of the modern synthesizer in 1988.
III. Hardware and Software Synthesizers: Their Inner Workings
The evolution of computers and their use in musical composition gets more interesting
around 1988 because such computers now have a definitive name: synthesizer. These machines
enabled musicians to process signals and manipulate them into varying sounds. This kind of
CSRIAC
process became the foundation for such genres of music as techno, pop, and, to a certain
extent, hip hop. Even percussive instruments like drums and xylophones could be effectively
simulated with synthesizers, thus making music composition accessible to anyone who could
afford it.
While synthesizers, or computer instruments, make it easier for the layman to create
music, the way they actually work is another story. The challenges associated with computers
being able to effectively simulate real music are articulated in the following:
Computer cognition of music actually involves four unique problems. First, how will music be measured to provide input information to the computer system? Second, how will that information be presented to the computer? Third, how will it be represented in the computer program in such a way that the program can, in some way, come to some understanding of its meaning? And finally, what will the computer do with this knowledge (Dobrian, 2)?
The answer in its entirety is well beyond the scope of this essay; in fact, it is an ever
expanding answer, one that continues to innovate the way musicians use computers to
express themselves. As technology continues to evolve, the methods of musical creation
continue to become easier and also more flexible.
To put it briefly, computer scientists in
conjunction with musicians create complex
programs that simulate the traditional means
of musical production. The way to understand
it best is like this: “By complex calculations
performable only by computers, one can give
the illusion of recorded sound flying about through space” (Dobrian, 6). This is
implemented by programmers with the use of very complex algorithms that manipulate
Moog Hardware Synthesizer
the sinusoidal components of notes to create familiar or even unfamiliar sounds. Once
this function is fully implemented, it is only a question of creating an interface that will
look familiar to a musician. So, instead of looking at the complex calculations the
computer is making, the musician can instead see things like a virtual piano, guitar, or
whatever the mind is capable of dreaming up. Such enormous advances in technology
have made it so that, today, even an inexperienced layman can create something
musical.
IV. Computer Musicians Today
Because of the ease of creating music using computers today, even average people can
sound like a modern day Chopin. There is a common misconception, however, that computers
have addressed all of the barriers that prevent anyone
from creating music. As Chris Dobrian puts it, “While it is
unlikely that computers will help people become virtuosi
without practicing (although the possibility may one day
warrant consideration), many admirable attempts have
been made to reduce the tedium…” (6). The fact of the
matter is music is quite hard to create without at least
having some basic knowledge of how to do it. But, as noted above, there have been attempts to
lower the requirements of being successful in music production. Today, musicians that are
exceptionally skilled can create what are called loops. Loops, in essence, are premade musical
progressions that a layperson can then manipulate to his use, thereby creating something that
FL Studio, a digital workstation complete with synthesizers, piano rolls, and instrument sounds
is original. Things like loops address the need to know a little something about music because
now one doesn’t have to know what buttons to push or what notes to string together to make a
great-sounding song. They only need to string enough loops together in a way that sounds
logical, and a song has been created almost from scratch.
But the tradition is for many young producers is to actually learn a thing or two about
musical production within the program that they wish to use. Sebastian Hill (or Dr. S, where S is
the treble clef symbol), a producer with whom I frequently collaborate put it this way: “It’s very
easy to use premade loops when making a beat, but it’s better to actually know what notes
you’re hitting and what instruments you’re using.” Today’s musical production programs have
features that make this very simple. One of the most important tools is the Piano Roll, which
“send[s] note and automation data to plugin
instruments associated with the Piano Roll’s
channel” (FL Studio Reference Manual). What that
means essentially is that a musician can pick any
instrument they want that comes with the program
they are using, hit a note, and the instrument will
play that note. Then they can “write” a melody
almost the same way a traditional composer might write it out on paper. The beauty of it is that
the producer does not have to be able to read the notes: the computer does it all for him! It will
read the notes the producer has recorded and play them, all without the producer having to go
back and read what he’s written in order to play.
Ableton Live, another example of a digital workstation
Features like the Piano Roll have aided countless contemporary musicians in their
expression. Talents like Kanye West, The-Dream, Daft Punk, Tiesto, and many more have used
computers to make their music. Daft Punk and Tiesto are also examples of people who not only
use the computer to make their music, but also use it to perform them live. Technically
speaking, all one really needs is a computer to be internationally recognized as a great
musician. This might sound like a bold statement to make, but technology has advanced so
rapidly that what was once a complex art has been made much, much simpler.
The computer is also a great tool for up and coming composers and musicians. I myself
use the computer to create music, record lyrics, and DJ. I do all of this with the aid of such
musical programs as FL Studio, Reason, Sony ACID, Sony Sound Forge, Ableton Live—all used
for musical production—and Serato ITCH—used for DJing live. They all have very different
interfaces (some of which are pictured throughout this essay), but they all boil down to the
same process of creative expression: I pick the sounds I
want to use, create melodies and harmonies for each
sound, and build them on top of each other to create
what is perceived as music. With Serato ITCH, I pick
today’s biggest hits—as well as some obscure songs—and
mix them seamlessly together, expressing myself to the
audience and taking them on an emotional journey only
music can create. While I have the ability to create music the traditional way (having learned all
the necessary things by playing the drums and the piano), I choose to use the computer
because of the countless possibilities it offers me. Now, through the computer, I can play the
Serato ITCH, the latest program to enable people to DJ with or without turntables
drums, the piano, the trumpet, the violin, the cello, the organ, and I can even manipulate them
to sound like whatever I can imagine. I am not alone in this: hundreds, if not thousands of
people use the computer to create music the same way I do.
V. Conclusion: The Future of Computer Music
The future might be uncertain in many other areas of life, but not with the computer’s
relevance to music. Turn on the radio today to any station playing hits and hip hop, and you will
hear music that could not have been created with anything else but a computer. Listen to the
instruments and how strange, how futuristic they sound. Listen to the vocalist and how their
voice sounds larger than life, robotic, or doubled (the term for that is “dubbed”). All of these
things are done with the aid of a computer, and the
trend is certain to continue into the future.
I say this because of how quickly (in the grand
scheme of things) the computer became a staple in
every production studio and every home. Programs
designed to make even a ten year old boy sound like
Mozart sprung up almost overnight if one really takes the time to think about it. And the public
loves it. They love the processed sounds and the futuristic qualities music is taking on these
days, which only means they will want more. And, as younger generations learn how easy it was
for their ancestors to become famous with only a hard drive, screen, keyboard, and mouse,
they will want to follow in their footsteps. As Anthony Swift (alias Swift Beatz), another
producer I know, put it, “It can only get easier from here. With computers, whatever we
Tiesto
imagine becomes reality in a split second.” He’s quite right. Musicians around the world will
only need think of an idea, and a computer will implement it. Musical expression will expand at
an incredible rate as the years go by and computers become more powerful, and that is a
future to which I look forward.
Works Cited
Aikin, Jim. Software Synthesizers: the Definitive Guide to Virtual Musical Instruments. SanFrancisco: Backbeat, 2003. Print.
De La Vega, Aurelio. “Regarding Electronic Music.” Tempo 1.75 (1965): 2-11. JSTOR. Web. 08Apr. 2010. <http://www.jstor.org/stable/943392>.
Dobrian, Chris. Music and Artificial Intelligence. Rep. Web. 15 Apr. 2010.<http://music.arts.uci.edu/dobrian/CD.music.ai.htm>.
Dobrian, Chris. Music Programming. Web. 15 Apr. 2010.<http://music.arts.uci.edu/dobrian/CD.MusicProgramming.htm>.
Dodge, Charles, and Thomas A. Jerse. Computer Music: Synthesis, Composition, andPerformance. New York: Schirmer, 1997. Print.
Doornbusch, Paul. “Computer Sound Synthesis in 1951: The Music of CSIRAC.” Computer MusicJournal 28.1 (2004): 10-25. Print.
"FL Studio 9 Reference Manual." FL Studio Homepage. Web. 28 Apr. 2010.<http://flstudio.image-line.com/help/Index_Frame_Left.htm>.
Hill, Sebastian, and Anthony Swift. "Producing with Computers: An Interview with Sebastian Hilland Anthony Swift." E-mail interview. 25 Apr. 2010.
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1999. Print.
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