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4 i . - I c Far from the Madding Crowd. The Camarilla, the Garou Nation and the Council of Nine Traditions each have their own scapegoats, the little guys who the back roads and alleys of the World of Darkness, are always getting kicked around. Exiled and alone, they haunt always looking over their shoulders, watching.. . waiting. Paranoid? They should be, because something really is out to i 1 - GQ V get them - hungry for their blood, their rage or their very souls. Alone Against the Night A World of Darkness clan/tribe/Tradition book in one! Includes complete details on the vampire Caitiff, the Garou Ronin and the mage Hollow Ones. For players and Storytellers. Outcasts: A Players Guide to Pariahs includes: dew Merits & Flaws, Disciplines, Gifts, rotes, etc. The disaffected cultures and histories of the outcasts i 1 // Ready-to-play character templates I ' I 13BN I -363U4-5 1 L-X WW3065 $15.00 U.S./$2 1.75 Can. 5 1 500 1 I 1 PRINTED IN CANADA 1 9 781 565 0431 21 i Sample file

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Page 1: i.- 4watermark.drivethrurpg.com/pdf_previews/2640-sample.pdf · 2018. 4. 28. · A World of Darkness clan/tribe/Tradition book in one! Includes complete details on the vampire Caitiff,

4 i.-

I c

Far from the Madding Crowd.

The Camarilla, the Garou Nation and the Council of Nine Traditions each have their own scapegoats, the little guys who

the back roads and alleys of the World of Darkness, are always getting kicked around. Exiled and alone, they haunt

always looking over their shoulders, watching.. . waiting. Paranoid? They should be, because something really is out to

i 1

-

GQ V

get them - hungry for their blood, their rage or their very souls.

Alone Against the Night

A World of Darkness clan/tribe/Tradition book in one! Includes complete details on the vampire Caitiff, the Garou Ronin and the mage Hollow Ones. For players and Storytellers.

Outcasts: A Players Guide to Pariahs includes:

dew Merits & Flaws, Disciplines, Gifts, rotes, etc. The disaffected cultures and histories of the outcasts

i 1 // Ready-to-play character templates

I '

I 13BN I -363U4-5 1 L-X

WW3065 $15.00 U.S./$2 1.75 Can. 5 1 5 0 0

1

I 1

PRINTED IN CANADA 1 9 781 565 0 4 3 1 21

i

Sam

ple

file

Page 2: i.- 4watermark.drivethrurpg.com/pdf_previews/2640-sample.pdf · 2018. 4. 28. · A World of Darkness clan/tribe/Tradition book in one! Includes complete details on the vampire Caitiff,

A World of Darkness:

A Players Guide g o Pariahs

Exiles from Our Fathers’ L a n d

But as for me, 1 am a worm, and no man: a very scorn of men, and the out-cast of the people.

- Prayer Book

By James Moore

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Credits Author: James Moore Developer: Bill Bridges Editor: Cynthia Summers Art Director: Richard Thomas Cover art: Lawrence Snelly Interior art: Mike Chaney, Richard Ferguson, Mark Jackson, Matt Milberger, Steve Prescott, Nick Ruskin, T. Walden Front and back cover design: Lawrence Snelly Typesetting & Layout: Matt Milberger

Special Thanks Mark “Brooklyn Bridge” ReinOHagen for buying all that virtual real estate. Stewart “No Quarter” Wieck for what he’ll do to whoever took his quarters. Steve “Legendary Leadership” Wieck for winning the moot vote with the printers. Rob “Changeling” Hatch for changing his mind. Michelle “COW Patty” Prahler for dog obedience philoso-

Kim “Brash” Shropshire for her savvy ad placement. Staley “The Cloister” Krause for her isolationist ofice. Erin “Weaveretainted” Kelly for training the Wyld out of her dog. David “Field of Screams” Remy for playing ball in the parking lot. Scott “Barney Rubble” Cohen for his Stone Age ways.

PhY *

G A M E S T U D I O 0 1995,1999 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, World of Darkness and Aberrant are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewol the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Hunter the Reckoning, Werewolf the Wild West, Mag the Sorcerers Crusade, Wraith the Great War, Trinity and Outcasts A Players Guide to Pariahs are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the Supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. For a free White Wolf catalog call 1-800-454-WOLF. Check out White Wolf online at http: / / www.white-wolf.com; alt.games.whitewo1f and rec.games.frp.storytel1er PRINTED IN THE USA.

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A Warld of Darkness:

Conten*s She-Who-Walks- Alone Introduction: The One and the Many Book One: Caitiff Book Two: Ronin Book Three: Hollow Ones Book Four: Storytelling Appendix: Character Templates

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Contents 3

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Outcasts: A Players Guide to Pariahs + 4

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Page 6: i.- 4watermark.drivethrurpg.com/pdf_previews/2640-sample.pdf · 2018. 4. 28. · A World of Darkness clan/tribe/Tradition book in one! Includes complete details on the vampire Caitiff,

The howling echoed through the dark woods. Jack Hanson sat up. His instincts took over, and he rolled back to his feet, moving on again. Surely, this was hell.

He’d had enough trouble accepting that vampires were real. Being one didn’t make the acceptance much easier. But werewolves? No, sir, he didn’t like that one bit. Worse than that, they wanted him dead. He’d done nothing to them, but they definitely did not want him in their woods. No more than the prince of Seattle had liked the idea of a new vampire in his territory.

The woods were almost completely black, but his eyes had gone through changes since he’d been Embraced. Jack could see everything as clearly as if the sun were blazing above him. That was good, but the sounds of his pursuers were starting to drive him a little crazy.

Frustrated and tired, he finally decided to try some- thing other than just running overland. He scurried up a tree. He thought, Bears can’t climb trees. Maybe momters can’t either.

From his new vantage point, Jack could see the beasts he was running from with more clarity than he’d really wanted. They were huge, four towering mountains of fur and claws. He could almost feel their frustration as they hunted for him. The woods, normally noisy even this late in the evening, were silent but for the panting growls of the creatures below. He was glad for the absence ofhis heart-beat. Even that little sound might well have given him away.

One of them spoke, guttural and stilted, “He’s gone into the trees. That, or the earth swallowed him.”

Jack wrapped his arms around the thick trunk of the pine he’d climbed and froze. Out of the corner of his eye, he saw the leader of the group looking directly up to where he rested. Any second now, the call would go out, and they’d all see where he was.

Please, God, he thought, don’t let them see me. The thought became his mantra, an endless stream of prayer that focused on surviving the next few hours. Not breathing, not moving, just waiting them out.

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