hvac first-person gaming simulation presentation

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HVA GAMING PROJECT An HVAC First-Person Gaming Simulation Larry Snyder, Professor Red Rocks Community College Don Crawshaw, Faculty Pikes Peak Community College

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The HVA Gaming project was a collaborative effort between RRCC and PPCC designed to incorporate a first-person gaming simulation into the existing HVAC curriculum. In order to deliver the gaming simulation to students, RRCC and Interplay Energy adapted an HVAC simulation program developed by Delmar/Cengage Learning. The interactive gaming interface created a more engaging and exciting learning experience for students while sharpening HVAC troubleshooting skills. Although there is no substitute for hands-on lab time, access to the simulation software gave students the ability to greatly increase their virtual lab time. Student feedback surveys, which were collected both before using the simulation software and after using it, generated very positive remarks. This project also allowed for the creation of a hybrid class, giving students another learning option.

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  • 1.HVA GAMING PROJECT An HVAC First-Person Gaming Simulation Larry Snyder, Professor Red Rocks Community College Don Crawshaw, Faculty Pikes Peak Community College

2. IMMERSIVE AND GAME-BASED LEARNING FACULTY CHALLENGE GRANT Collaborative effort with Pikes Peak Community College Integrate game-based learning into 3 sections of HVA 102 Expand use of gaming interface into additional HVA courses Adaptation of HVA 102 curriculum for hybrid delivery 3. GAMIFICATION OF AN HVAC SIMULATION 4. HVAC SIMULATION BY DELMAR 3-D immersive simulation software mimics real world HVAC service calls Students must engage in realistic procedures in life-like setting No Gamification components OBJECTIVE: Build a gamification engine that would motivate and engage students and allow for creation of hybrid HVAC classes 5. GAMIFICATION ENGINE BOLTED ON 6. BADGES & EARNINGS LEADERBOARD 7. BADGES BY EQUIPMENT TYPE 8. FEATURE SET Badges by equipment type (6 appliances, 8 levels of badging) Earnings leaderboard. Complete 5-Star service call to earn more $$ Ability to set privacy settings (FERPA) Two approaches for student engagement: 1) Self study, advance in badges and on leaderboard by completing scenarios 2) Instructor capability to create assignments Instructor dashboard for ease of use Gamification code flexibility will allow for other disciplines to bolt on 9. SCHEDULE March 2013 Grant paperwork complete May 2013 Launch meetings and initial design June 2013 Prototype complete and Focus Group class (PPCC) July 2013 to December 2013 Software development with feedback October 2013 Beta test in class (RRCC & PPCC) January 2014 Launch hybrid HVA 102 class & expand software use into additional classes June 2014 Offer a second hybrid HVA 102 class August 2014 to December 2014 Grant timeframe extended so continue expansion into additional HVA classes 10. LOOKING AHEAD. . . National Leaderboard Inter-school Competitions Mozilla Badges Digital Resumes 11. MOZILLA BADGES 12. INSTRUCTOR COMMENTS The first-person gaming simulation is a great tool for instructors to use in the classroom with students. It provides a safe platform to introduce students to the repair and maintenance of air conditioning and heating equipment. Instructors can also teach basic electrical systems, troubleshooting, and how to run a service call with this simulation. A mistake made while using this program does not risk damage to equipment or injury to the student. Students can have virtual lab experiences on their own computers at home. 13. CREATIVE COMMONS ATTRIBUTION HVA Gaming Project Presentation by Larry Snyder, Don Crawshaw funded by the Immersive and Game Based Learning Grant. is licensed under a Creative Commons Attribution 4.0 International License. Based on a work at www.rrcc.edu and www.ppcc.edu . Permissions beyond the scope of this license may be available at www.rrcc.edu.