human-centered design 101 - learning central · human-centered design 101 arianne miller, ......
TRANSCRIPT
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Human-Centered Design 101
Arianne Miller, Deputy Director, The Lab at OPM
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WELCOME Objectives
Share a bit about The Lab at OPM
Develop an understanding of some of the mindsets, methods and tools in the practice of Human-Centered Design (HCD)
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How do we help build innovation in government?
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Teach
Deliver classroom and project training that builds the public sector workforce’s ability to develop innovative cultures in their organizations
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Lead
Foster the development of a connected federal community of innovators
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Do
Conduct design projects with partners to tackle challenging public sector problems and produce innovative outcomes
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USDA
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Human-Centered v.
_________- Centered?
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VIDEO
“It’s not you. Bad doors are everywhere!”
https://www.youtube.com/watch?v=yY96hTb8WgI&feature=youtu.be
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DESIGN + INNOVATION
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DESIGN + INNOVATION Approaches to Innovation
PROCESS + METHODOLOGY: AGILE METHODOLOGY
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DESIGN + INNOVATION Approaches to Innovation
EVENT + CONDENSED PROCESS: HACKATHON
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DESIGN + INNOVATION Approaches to Innovation
CULTURE + MANAGEMENT: OPEN ALLOCATION (GITHUB)
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DESIGN + INNOVATION What is design?
Good Design 1. Fulfills its function 2. Respects its material 3. Is suited to method of production 4. Combines these in imaginative expression
- Eliot Noyes
Architect and Industrial Designer
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DESIGN + INNOVATION What is design?
“People think that design is styling. Design is not style. It’s not about giving shape to the shell and not giving a damn about the guts. Good design…combines technology, cognitive science, human need, and beauty to produce something that the world didn’t know it was missing.”
- Paola Antonelli Curator of the Department of Architecture & Design, MOMA
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DESIGN + INNOVATION What is design?
“People think that design is styling. Design is not style. It’s not about giving shape to the shell and not giving a damn about the guts. Good design…combines technology, cognitive science, human need, and beauty to produce something that the world didn’t know it was missing.”
- Paola Antonelli Curator of the Department of Architecture & Design, MOMA
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DESIGN + INNOVATION What is design?
“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.”
-Herbert Simon
Economist, Psychologist and Design Theorist
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DESIGN + INNOVATION Defining human-centered design
The discipline of navigating complex problems and creatively designing effective solutions to meet people's real needs.
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DESIGN + INNOVATION Defining human-centered design
The discipline of navigating complex problems and creatively designing effective solutions to meet people's real needs.
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DESIGN + INNOVATION Defining human-centered design
The discipline of navigating complex problems and creatively designing effective solutions to meet people's real needs.
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DESIGN + INNOVATION Defining human-centered design
The discipline of navigating complex problems and creatively designing effective solutions to meet people's real needs.
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DESIGN + INNOVATION Defining human-centered design
The discipline of navigating complex problems and creatively designing effective solutions to meet people's real needs.
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25 EXAMPLE
DESIGN + INNOVATION What does human-centered design look like?
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HCD COMPONENTS
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HCD COMPONENTS
MINDSETS
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HCD COMPONENTS
MINDSETS o Learn through action o Work within ambiguity
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HCD COMPONENTS
MINDSETS TOOLS/ ACTIVITIES
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HCD COMPONENTS
MINDSETS TOOLS/ ACTIVITIES
o ORIGINS o METHODOLOGIES o METHODS
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Our Design Process
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PEOPLE’S DESIRES AND
NEEDS
Our Design Process
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o This is not a prescriptive process o It is highly versatile and adaptable o Beginners + experts alike use HCD in various ways
Our Design Process
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Design and Data
We must build an understanding of the system by learning about the people within it. Design leverages qualitative data gathered from people and by people to complement quantitative data.
EXPLORE
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EXPLORE How do we learn about our stakeholders?
Quantitative Data • deals with numbers
• information about quantities
• is measured
Qualitative Data • deals with descriptions
• information about qualities
• is observed
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Qualitative and quantitative
TWITTER MAP OF HURRICANE SANDY AFTERMATH
EXPLORE
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EXPLORE Design Ethnography
The study of people in the environments which they live, work and interact through observation, interview and direct facilitated interactions in order to understand their world and build empathy. A design ethnographer’s role is to gather data and discover patterns in the behaviors and experiences faced by a diverse group of people that will be used to inform the design process.
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EXPLORE Design Ethnography
Primary Approaches - Ethnographic/Open Interviewing
- Observation
- Contextual Inquiry
- Walk-a-Mile (Participant Observation)
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EXPLORE Design Ethnography
Approach gathering data with curiosity and openness in order to build empathy and learn from others.
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EXPLORE Design Ethnography
“What people say and what people do and what they say they do are entirely different things.”
- Margaret Mead, Anthropologist
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EXPLORE Design Ethnography
“What people say and what people do and what they say they do are entirely different things.”
- Margaret Mead, Anthropologist
…and what we think people do.
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PROBLEM FRAMING
“The mere formulation of a problem is far more often essential than its solution, which may be merely a matter of mathematical or experimental skill. To raise new questions, new possibilities, to regard old problems from a new angle requires creative imagination and marks real advances in science.”
- Albert Einstein
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PROBLEM FRAMING
Framing the problem accurately early on will produce far more innovative and impactful solutions.
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PROBLEM FRAMING
Wicked Problems are characterized by: • The resources needed to solve the problem change over time.
• There is incomplete or contradictory knowledge around the
problem.
• The stakeholders have radically different world views and different
frames for understanding the problem.
• The interconnected nature of these problems with other problems.
• The problem is never solved definitively.
HCD often works with Wicked and Complex Problems
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45
PROBLEM FRAMING
CENTER FOR RESPIRATORY DEVICES, FDA
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PROBLEM FRAMING
EBOLA CRISIS RESPONSE, LIBERIA
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PROBLEM FRAMING Statement Starters
HOW MIGHT WE…?
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PROBLEM FRAMING Statement Starters
HOW MIGHT WE…?
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PROBLEM FRAMING Statement Starters
HOW MIGHT WE…?
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PROBLEM FRAMING Statement Starters
HOW MIGHT WE…?
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ENVISIONING Ideation
Ideation is the creative process of generating, developing, and communicating new ideas within a design framework.
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ENVISIONING
Envisioning new futures requires building on others ideas and ‘green housing’ ideas that may feel unfinished incomplete or scrappy.
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APPLICATION + IMPACT
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APPLICATION + IMPACT Formula for Change, David Gleicher
Dissatisfaction with the present x
Clear vision for the future x
Clarity of a path forward
Perceived Difficulty
of Changing <
Change is unlikely.
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APPLICATION + IMPACT Formula for Change, David Gleicher
Dissatisfaction with the present x
Clear vision for the future x
Clarity of a path forward
Perceived Difficulty
of Changing >
Change is likely.
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Next?
We offer Fundamentals of HCD workshops on a monthly basis. Join us for an upcoming workshop! • June 7-9 • July 12-14