htw2011: branko milutinovic - social gaming - lessons learned

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Lessons Learned Social Games Design

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Page 1: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Lessons Learned

Social Games Design

Page 2: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Social Games Market

Social & Games

EmailPortalsInstant MessagingVideos

Search

Software Info

Auctions

*Other

Page 3: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Social Games Design

• Game Design 101• Social Games Key Metrics• Social Game Design 101

Page 4: HTW2011: Branko Milutinovic - Social gaming - lessons learned

• Game is an interactive system• Feeling of “having fun” is a biochemical process• Fun mechanics:– Challenge– Progress– Context

Game & Fun

Page 5: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Challenge (problem, quest)

• Balance• Repetitiveness• Feedback

Page 6: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Progress

• Difficulty• Desired

characteristics• Longevity

Page 7: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Context

Graphics and sound Narrative Setting Social aspect

Page 8: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Cheats

• feedback + context > problem• Faking progress• Context as the game seller– Setting– Social

Page 9: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Social Games key metrics

• Engagement– Daily active users - DAU– Monthly active users - MAU– DAU / MAU (stickiness)– Session length

• User acquisition – New users per h/d/m– Cost– Viral– Churn

• Monetizing– Paying vs. Non-paying users– Actions users spend money on

MAU DAU0

500,000

1,000,000

1,500,000

2,000,000

2,500,000

3,000,000

3,500,0003300000

1000000

1800000

310000

840000

50000

360000

40000

Top ElevenEA FIFA SuperstarsBola (Playdom)Footy!

Page 10: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Social Game Design

• We want to improve– Engagement– User acquisition– Monetization

Page 11: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Engagement++

• Cuteness• Appointment dynamics• Daily bonuses

Page 12: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Social++

• Crew dynamics• Friends competing each other• Gifting

Page 13: HTW2011: Branko Milutinovic - Social gaming - lessons learned

Monetization++

• Boosts• Energy bar• Limited offers

Page 14: HTW2011: Branko Milutinovic - Social gaming - lessons learned

THANK YOU!

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