How You Can Make A Great Game Daniel Kline. 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game.

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  • Slide 1
  • How You Can Make A Great Game Daniel Kline
  • Slide 2
  • 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game development's best practices to help.
  • Slide 3
  • There are no Guarantees
  • Slide 4
  • (and it'd be really sharp to question everything I'm going to say)
  • Slide 5
  • I'm going to talk about a lot of games, including my own. (I love all of them. Any criticism is just to share a point.)
  • Slide 6
  • Introductions
  • Slide 7
  • Star Wars: Force Unleashed Diablo 3 Call of Duty: Finest Hour Soldier of Fortune II Mat Hoffmans Pro BMX II MLB Slugfest 20-03
  • Slide 8
  • I haven't done it yet. This is my Plan too.
  • Slide 9
  • Good != Great
  • Slide 10
  • (videos)
  • Slide 11
  • Good Games...
  • Slide 12
  • Great Games...
  • Slide 13
  • Slide 14
  • Option 1
  • Slide 15
  • Option 2
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • not
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • (videos)
  • Slide 24
  • A Great Game is virtuous.
  • Slide 25
  • A Great Game is virtuous. It doesn't have to be hard to make.
  • Slide 26
  • Is Scrabble the most virtuous game possible about letter combinations?
  • Slide 27
  • 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game development's best practices to help.
  • Slide 28
  • Wait...!!! You can't just compare Final Fantasy to Basketball to The Sims... They're totally different. Be Virtuous How? Shoot, you said Halo wasn't so virtuous but it was still great.
  • Slide 29
  • Different Kinds of Games
  • Slide 30
  • Not platforms...
  • Slide 31
  • Different Kinds of Games
  • Slide 32
  • Rollercoaster Ico Dragon's Lair Metal Gear Solid Half-Life
  • Slide 33
  • Rollercoaster Challenge Ico Street Fighter 2 Dragon's Lair Defender Metal Gear Solid Left 4 Dead Half-Life
  • Slide 34
  • Rollercoaster Challenge Experiment Ico Mario Civilization Dragon's Lair Far Cry 2 Metal Gear Solid Half-Life NetHack Street Fighter 2 Defender Left 4 Dead
  • Slide 35
  • Rollercoaster Challenge Experiment MoviesSports Toys Roleplaying Games
  • Slide 36
  • Rollercoaster Challenge Experiment Civilization Metal Gear Solid Street Fighter 2
  • Slide 37
  • Possible Choices Rollercoaster Experiment Challenge
  • Slide 38
  • Significant Decisions Rollercoaster Experiment Challenge
  • Slide 39
  • Rollercoaster Challenge Experiment Star Wars: Force Unleashed Diablo 3 Civilization Call of Duty: Finest Hour Metal Gear Solid Street Fighter 2 Others?
  • Slide 40
  • Rollercoaster Challenge Experiment Pick your genre
  • Slide 41
  • Rollercoaster Challenge Experiment Find your style
  • Slide 42
  • 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game development's best practices to help.
  • Slide 43
  • Game Development Best Practices
  • Slide 44
  • Make something you want someone specific to play
  • Slide 45
  • Know your Successful Outcome Experience
  • Slide 46
  • Cultivate Virtue; Every Design starts off 700% too large
  • Slide 47
  • Experiment First, Great Second, Polished Fourth
  • Slide 48
  • (What's Third?)
  • Slide 49
  • Playtest, Playtest, Playtest
  • Slide 50
  • Join a Community
  • Slide 51
  • Make a Mentor
  • Slide 52
  • Find a Partner
  • Slide 53
  • Don't worry about what you can't do
  • Slide 54
  • Use Technology You Know
  • Slide 55
  • Work Hard For What You Believe In
  • Slide 56
  • Cultivate Eustress
  • Slide 57
  • Be Happy
  • Slide 58
  • Make Something You Want Someone Specific To Play Know Your Successful Outcome Experience Cultivate Virtue; Every Design Starts Off 700% Too Big Experiment First, Great Second, Polished Fourth Playtest, Playtest, Playtest Join a Community Make a Mentor Find a Partner Don't Worry About What You Can't Do Use Technology You Know Cultivate Eustress Work Hard For What You Believe In Be Happy
  • Slide 59
  • We all want you to make your Masterwork. Good Luck.
  • Slide 60
  • Questions? slides available at Game Of Design http://dankline.wordpress.com dankline@sbcglobal.net

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