How You Can Make A Great Game Daniel Kline. 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game.

Download How You Can Make A Great Game Daniel Kline. 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game.

Post on 16-Dec-2015

214 views

Category:

Documents

2 download

TRANSCRIPT

Slide 1 How You Can Make A Great Game Daniel Kline Slide 2 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game development's best practices to help. Slide 3 There are no Guarantees Slide 4 (and it'd be really sharp to question everything I'm going to say) Slide 5 I'm going to talk about a lot of games, including my own. (I love all of them. Any criticism is just to share a point.) Slide 6 Introductions Slide 7 Star Wars: Force Unleashed Diablo 3 Call of Duty: Finest Hour Soldier of Fortune II Mat Hoffmans Pro BMX II MLB Slugfest 20-03 Slide 8 I haven't done it yet. This is my Plan too. Slide 9 Good != Great Slide 10 (videos) Slide 11 Good Games... Slide 12 Great Games... Slide 13 Slide 14 Option 1 Slide 15 Option 2 Slide 16 Slide 17 Slide 18 Slide 19 not Slide 20 Slide 21 Slide 22 Slide 23 (videos) Slide 24 A Great Game is virtuous. Slide 25 A Great Game is virtuous. It doesn't have to be hard to make. Slide 26 Is Scrabble the most virtuous game possible about letter combinations? Slide 27 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game development's best practices to help. Slide 28 Wait...!!! You can't just compare Final Fantasy to Basketball to The Sims... They're totally different. Be Virtuous How? Shoot, you said Halo wasn't so virtuous but it was still great. Slide 29 Different Kinds of Games Slide 30 Not platforms... Slide 31 Different Kinds of Games Slide 32 Rollercoaster Ico Dragon's Lair Metal Gear Solid Half-Life Slide 33 Rollercoaster Challenge Ico Street Fighter 2 Dragon's Lair Defender Metal Gear Solid Left 4 Dead Half-Life Slide 34 Rollercoaster Challenge Experiment Ico Mario Civilization Dragon's Lair Far Cry 2 Metal Gear Solid Half-Life NetHack Street Fighter 2 Defender Left 4 Dead Slide 35 Rollercoaster Challenge Experiment MoviesSports Toys Roleplaying Games Slide 36 Rollercoaster Challenge Experiment Civilization Metal Gear Solid Street Fighter 2 Slide 37 Possible Choices Rollercoaster Experiment Challenge Slide 38 Significant Decisions Rollercoaster Experiment Challenge Slide 39 Rollercoaster Challenge Experiment Star Wars: Force Unleashed Diablo 3 Civilization Call of Duty: Finest Hour Metal Gear Solid Street Fighter 2 Others? Slide 40 Rollercoaster Challenge Experiment Pick your genre Slide 41 Rollercoaster Challenge Experiment Find your style Slide 42 1.Takeaways: What separates a good game from a great game. Identify what kind of games you want to make. Game development's best practices to help. Slide 43 Game Development Best Practices Slide 44 Make something you want someone specific to play Slide 45 Know your Successful Outcome Experience Slide 46 Cultivate Virtue; Every Design starts off 700% too large Slide 47 Experiment First, Great Second, Polished Fourth Slide 48 (What's Third?) Slide 49 Playtest, Playtest, Playtest Slide 50 Join a Community Slide 51 Make a Mentor Slide 52 Find a Partner Slide 53 Don't worry about what you can't do Slide 54 Use Technology You Know Slide 55 Work Hard For What You Believe In Slide 56 Cultivate Eustress Slide 57 Be Happy Slide 58 Make Something You Want Someone Specific To Play Know Your Successful Outcome Experience Cultivate Virtue; Every Design Starts Off 700% Too Big Experiment First, Great Second, Polished Fourth Playtest, Playtest, Playtest Join a Community Make a Mentor Find a Partner Don't Worry About What You Can't Do Use Technology You Know Cultivate Eustress Work Hard For What You Believe In Be Happy Slide 59 We all want you to make your Masterwork. Good Luck. Slide 60 Questions? slides available at Game Of Design http://dankline.wordpress.com dankline@sbcglobal.net