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4 HOW TO USE THIS GUIDE Chapter 4—Advanced Gameplay Strategies Chapter 1—New Features Chapter 2—Offensive Fundamentals Chapter 3—Defensive Fundamentals Chapter 5—Offensive Schemes Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team Breakdowns Chapter 10—Achievements and Trophies How to Use This Guide HOW TO USE THIS GUIDE This eGuide has a custom navigation system to allow you to easily find content within the eGuide and move between sections as you choose. The main menu puts all of the eGuide sections for NCAA Football 10 at your fingertips. You can select the Menu button from any eGuide page to return to the main menu at any time. Of course, you can also use the “page forward” and “return to beginning” icons to navigate through the eGuide. For any other questions about your eGuide, check out the help button. Enter keywords to find a specific word or phrase. Within each eGuide section, all sub-sections are displayed for easy navigation. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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Page 1: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

PRIMA OFFICIAL GAME GUIDE | www.NCAA10TIPS.com

4

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Chapter 4—Advanced Gameplay Strategies Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies

How to Use This Guide

HOW TO USE THIS GUIDEThis eGuide has a custom navigation system to allow you to easily fi nd content within the eGuide and move between sections as you choose.

The main menu puts all of the eGuide sections for NCAA Football 10 at your

fi ngertips. You can select the Menu button from any eGuide page to return to the main

menu at any time.

Of course, you can also use the “page forward” and “return to beginning” icons to

navigate through the eGuide. For any other questions about your eGuide,

check out the help button.

Enter keywords to fi nd a specifi c word or phrase.

Within each eGuide section, all sub-sections are displayed for easy navigation.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 2: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

www.NCAA10TIPS.com | PRIMA OFFICIAL GAME GUIDE

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Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies New Strategy Features Season Showdown Introduction

Chapter 1—New Features

NEW FEATURES INTRODUCTIONCollege football is one of the most popular sports in America today for good reason. With college football you have great rivalries like Florida vs. Florida State, Texas vs. Oklahoma, USC vs. Notre Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who spend the whole game standing to cheer for their teams. College football is full of traditions like the Florida State fl aming spear, Yell Practice at Texas A&M, and tailgating at The Grove on the Ole Miss campus. Once again, EA SPORTS steps up to the plate and delivers all of what makes NCAA Football the greatest game in the country. In this strategy guide, we teach you fundamentals of football and then deliver the hard-core tips you need to take your game to the next level. Let’s get started with what’s new in NCAA Football 10.

SEASON SHOWDOWNJust about everything you do in NCAA Football 10 affects Season Showdown, so this is a natu-ral place to begin talking about new features. At it’s core, Season Showdown is a massive com-petition combining Xbox 360, PlayStation 3, and EA SPORTS World members as they put their favorite teams on the line to prove who has the greatest fan base in the country. At the beginning of the game you pick the team you will represent. Be sure here—your choice is permanent.

Choose wisely; you only get one chance

SCHEDULE FORMAT AND PHASES

When NCAA Football 10 first hits the street, there will be some lead time before the regular college football season begins. This phase of the game counts as the “pre-season.” You can earn credits for your school by playing online or vs. the CPU. The credits each school earns will help to establish the beginning leaderboard. Everything you do in the game affects your team’s credits. You can also go to http://seasonshowdown.eas-ports.com to play the NCAA Trivia Challenge. Answering questions correctly will help your team move up the leaderboard. You want to get your school to the top of the leaderboard at the start of the regular season because its initial poll ranking will refl ect where the school ended up on the leaderboard at the end of the pre-season. At the beginning of the regular season, your team faces off against its real-life opponent. Each matchup lasts for one week. Each week you’ll have a new opponent with new polls to be released on Monday. The fi rst week of December will be Conference Championship week. This week won’t refl ect the real-life games—it’ll be down to which teams won their divisions in the Season Showdown series.

School rankings leaderboard

WINNING YOUR MATCHUP

Each weekly matchup is broken down into fi ve categories. Whichever team takes three or more of these categories wins the matchup for the week. Here are the different categories:

� Games vs. CPU: Games against the CPU earn your team credits. � Games vs. Your Showdown Opponent: Games played online against players repre-senting your opponent’s school affect the matchup. � Games Online vs. the Nation: Games played online against players not representing your opponent’s school count, too. � NCAA Trivia Challenge: Earn credits for your school by showing your college football knowledge. Only your top score for the week counts, and your goal is to fi nish in the top 50 for your school that week. � Allies & Rivals: Every day of the week you can log in and have fi ve votes to use how-ever you want. You can vote for your school and against other teams in your conference.

� EARNING CREDITS

Showdown creditsOne of the key ways that you earn credits in Season Showdown is by playing games. How you play the game is just as important as winning games. You earn credits win or lose; however, extra credits can be earned in the following cat-egories: Skills, Strategy, Sportsmanship, Loyalty, Underdog, and ESPN Instant Classics.

� Skills: Season Showdown rewards you for making plays yourself. User catches, user sacks, user picks, etc. all provide you with extra credits. In addition, making plays while in Player Lock mode will give you an even bigger boost. � Strategy: Using the Game Plan feature, set-ting up plays, and utilizing defensive keys result in extra credits. See the New Strategy. � Features section for tips

We stuffed a run play in the backfi eld while using defensive keys

� Sportsmanship: Winning is important, but winning the right way is even more impor-tant. Downing the ball at the end of the

We stuffed a run play in the backfi eld

Showdown credits

Choose wisely; you only get one chance School rankings leaderboard

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 3: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies Defensive Line Shifts Linebacker Audible Shifts Coverage Audibles Individual Defensive

Hot Routes Blitzing 101 Inside Run Defense

Outside Run Defense Defending the Short Pass Defending the Intermediate Pass Defending the Deep Pass

Defensive Controls

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DEFENSIVE CONTROLS NCAA Football 10 packs a comprehensive set of defensive controls that you can use to put the offense on lock-down. Before you dive into the game, take a few minutes to review the most common ones.

AUDIBLEXbox 360: 3PlayStation 3: oSuccess on the fi eld is based on communication. Use the Audible button to get your team into a more suitable play call when you spot a tell in your opponent’s offensive setup.

Giving WR#15 some extra attention

D-LINE SWAT THE BALLXbox 360: + or P

PlayStation 3: R or LIf you are unable to break through to sack the quarter-back, be sure to go for a swat with your user-controlled defensive lineman.

Get your hands up and swat that ball

COVERAGE AUDIBLEXbox 360: 4PlayStation 3: iThe Coverage Audible button gives the defense the ability to make eight coverage adjustments. The defense can: back off, show blitz, man align, press, shift left, shift right, or bring the safeties in or out. For more detail on these options refer to the Coverage Audibles section in this chapter.

HOT ROUTEXbox 360: Select player, then 1

PlayStation 3: Select player, then uThe ability to hot route on defense can take a medio-cre play call and turn it into a shutdown defense. Press the Hot Route button and pick one of the eight defen-sive options.

Individual defensive hot routes

STRAFEXbox 360: 7PlayStation 3: LWhile pursuing the offensive player, get in perfect position by using this control to strafe the defender. This eliminates the cutback angle and makes it easier to accurately control your defender.

KEY RECEIVER Xbox 360: 7PlayStation 3: lThere are times when an offensive player requires a lit-tle special attention from the defense. After activating the defensive keys, press the receiver’s icon button.

Defensive Keys screen

JUMP SNAPXbox 360: Down on the right thumbstickPlayStation 3: Down on the right thumbstickThis is the perfect tool to use when the offensive snap count starts to get predictable. Time the snap and get an early release on the pass rush.

SWAT/NON-LINEMENXbox 360: 1PlayStation 3: o At times the best defensive option is just to swat the ball down. Press the Swat button just before the ball reaches the intended receiver.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 4: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies Advanced Bump-n-Run

Beaters AdvancedZone Beaters Putting Together an Offensive Scheme

Advanced Defensive Game Plan Advanced Coverage Tips Advanced Man Blitz

Schemes Advanced Zone Blitz

Schemes

Manual Catching

www.NCAA10TIPS.com | PRIMA OFFICIAL GAME GUIDE

53

ADVANCED GAM

EPLAY STRATEGIES

We wait for him to get about 12–15 yards up the fi eld. Once he does, we throw a bullet pass and press the left thumbstick hard to the left. When we say left, think of your controller as a clock. You want to press the stick to the nine o’clock position. The quarterback throws the ball towards the sideline.

Take control of your receiver

As soon as the ball leaves the quarterback’s hands, manually take control of the receiver.

Hold down the Catch button

As the ball is coming down, hold the Catch/Jump button and turn the receiver towards the quarter-back. Some players hold the right and left triggers down while making the catch.

Turn the receiver back to the ball

If you time things properly, the receiver jumps straight up and grabs the pass in front of the defender.

� e receiver goes up high for the rocket catch

The hard-core gaming community calls this ani-mation the rocket catch.

MINI JETPACKAnother popular route players like to user catch with is the streak route. We are going to use the streak route to show how to “mini jetpack.” This is another popular passing catching animation used by many top-level players. We come out in the Shotgun Normal and hot route the split end on a streak.

Here’s the play we are using

The defense comes out in Dime Normal—2 Man Under. This type of coverage does a pretty good job of covering the streak because the safeties play over the top. However, it’s not as effective against the streak if the receiver is taken control of by a player who knows how to user catch. Once the ball is snapped, the split end gets inside

position on the right cornerback. Instead of throw-ing a bullet or deep lob pass, we want to pass lead the ball to the inside. If you are looking at your controller as a clock, throw the ball with the left thumbstick pushed to the 3 o’clock position. The quarterback will now throw the pass towards the middle of the fi eld.

Work the receiver inside

As soon as the ball is thrown, take control of the receiver and cut him inside of the right cornerback and free safety. Also hold down the Catch/Jump button. As the ball comes down, the receiver goes up and snatches the pass out of the air.

Our receiver makes the mini jetpack catch

This takes some timing to get down, because if you don’t cut right the pass will be overthrown. Spend some serious time with this catch animation and you will be able to beat both man and zone cov-erage more consistently.

MANUAL CATCHING One the most important ways you can improve your stick skills (and passing attack) is to learn to user catch. Obviously not every pass route is one you will want to manually catch, but many times you can improve your chances of making a completion by user-catching. In this section of the guide, we look at a few of the more common user catch ani-mations that you will want to learn.

ROCKET CATCHThe fade route is the easiest route to learn to manually catch. One of our favorite pass route combinations to use when running the fade route is the streak/fade combination. This route combi-nation works best against Cover 2 and Cover 3 zone defenses. In this example we have called a play from the Shotgun Normal, and have hot routed the split end on a fade and the slot receiver on a streak.

� e streak/fade combo

Once the ball is snapped, the split end takes an outside release towards the left sideline and then breaks straight down the fi eld.

� e split end makes his outside release

Work the receiver inside

Hold down the Catch button

Take control of your receiver

Our receiver makes the mini jetpack

� e receiver goes up high for the

� e streak/fade combo

Here’s the play we are using

Turn the receiver back to the ball� e split end makes his outside release

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 5: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies

PRIMA OFFICIAL GAME GUIDE | www.NCAA10TIPS.com

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REPORT CARD AND PROGRAM INFO

TEAM OFFENSIVE PL AYBOOK

PROGRAM INFO

PRESTIGE: ������

ALL-TIME RECORD: 872–297–38

RIVALS: BUCKS, MSU, ND,

MINN

2008 SEASON RECAP

3–9 overall record

2–6 conference record

10th in Big Ten

Ace Big TwinsAce SpreadAce Y TripsGoal Line NormalI-Form Slot FlexI-Form TightI-Form Y Trips

Shotgun 4WR TreyShotgun 5WR TripsShotgun Empty Trips TEShotgun Normal HB WkShotgun Split SlotShotgun Split TwinsShotgun Spread

Shotgun Spread HB WkShotgun TripsShotgun Trips HB WkShotgun Wing TripsShotgun Wing Trips WkShotgun Y Trips HB Wk

89 85 93O V E R A L L O F F E N S E D E F E N S E

QUARTERBACKS

PLAYER OVR SPD AWR THP THA

QB#5 83 85 54 86 84

QB#10 80 88 51 83 80

FULLBACKS

PLAYER OVR SPD CTH RBK PBK

FB#44 85 82 66 81 83

TIGHTENDS

PLAYER OVR SPD CTH PBK CIT

TE#86 84 83 78 79 70

TE#80 83 85 80 79 82

HALFBACKS

PLAYER OVR SPD AGI TRK ELU

HB#4 89 90 88 84 76

HB#23 85 92 93 70 74

HB#24 82 87 84 84 62

SAFETIES

PLAYER OVR SPD AWI TAK POW

SS#28 88 91 71 86 75

FS#3 86 92 77 83 82

WIDERECEIVERS

PLAYER OVR SPD ACC JMP CTH

WR#13 88 87 89 93 85

WR#9 87 92 94 75 86

WR#22 86 90 93 88 82

WR#21 84 87 88 90 84

OFFENSIVE LINE

PLAYER OVR SPD AWR PBK RBK

LT#71 82 88 74 88 91

LG#52 86 92 76 88 92

C#50 89 87 68 86 88

RG#60 86 90 79 89 91

RT#65 85 87 62 90 91

DEFENSIVE LINE

PLAYER OVR SPD STR TAK PUR

RE#53 85 81 82 82 83

DT#68 91 63 90 87 85

DT#73 85 60 89 82 84

LE#55 93 84 86 85 87

LINEBACKERS

PLAYER OVR SPD AWR TAK PUR

MLB#45 88 84 83 86 92

ROLB#8 86 84 78 88 92

LOLB#9 85 82 76 89 89

ROLB#25 84 85 71 85 83

CORNERBACKS

PLAYER OVR SPD JMP MCV ZCV

CB#6 91 94 92 90 86

CB#33 86 92 84 87 81

CB#12 83 90 86 80 85

CB#14 82 91 85 85 85

MLB

# 45

DT

# 68

FS# 3

SS# 28

CB

# 33ROLB

# 8

RE

# 53DT

# 73LE

# 55

LOLB

# 9CB

# 6

C

# 50

QB

#5

WR

# 9

WR

# 22

LT

# 71LG

# 52RG

#60RT

# 65TE

# 86

WR

# 13

HB#4

OFFENSIVE STRENGTH CHART

SHOTGUN SET

4-3 BASE DEFENSE

DEFENSIVE STRENGTH CHART

MICHIGAN WolverinesCONFERENCE Big Ten | LOCATION Ann Arbor, MI

REPORT CARD AND PROGRAM INFO

TEAM OFFENSIVE PL AYBOOK

PROGRAM INFO

PRESTIGE: ���

ALL-TIME RECORD: 612–422–44

RIVALS: MICH, PSU, IU, ND

2008 SEASON RECAP

9–4 overall record

6–2 conference record

Lost Capital One Bowl

Ace BigAce Big TwinsAce SlotAce TripsAce Twin TE SlotGoal Line NormalI-Form Normal

I-Form TightI-Form Twin TEI-Form TwinsShotgun 5WR TripsShotgun Bunch HB StrShotgun NormalShotgun Split Y Flex

Shotgun Spread HB WkShotgun Y Trips HB WkStrong I NormalStrong I TwinsWeak I Normal

71 77 70O V E R A L L O F F E N S E D E F E N S E

QUARTERBACKS

PLAYER OVR SPD AWR THP THA

QB#8 85 76 69 87 86

QB#9 84 72 66 88 85

FULLBACKS

PLAYER OVR SPD CTH RBK PBK

FB#45 61 81 68 59 56

TIGHTENDS

PLAYER OVR SPD CTH PBK CIT

TE#83 64 78 74 62 70

TE#84 58 80 70 56 66

HALFBACKS

PLAYER OVR SPD AGI TRK ELU

HB#20 84 91 92 78 74

HB#28 82 87 88 84 84

HB#23 82 93 93 80 84

SAFETIES

PLAYER OVR SPD AWI TAK POW

SS#30 65 87 55 65 54

FS#33 63 89 68 59 50

WIDERECEIVERS

PLAYER OVR SPD ACC JMP CTH

WR#2 87 90 92 84 85

WR#6 85 90 90 90 82

WR#3 79 87 86 86 83

WR#25 78 90 92 80 78

OFFENSIVE LINE

PLAYER OVR SPD AWR PBK RBK

LT#64 91 92 80 93 89

LG#67 84 87 72 85 86

C#65 88 88 70 85 92

RG#63 82 90 61 84 84

RT#74 85 87 69 85 88

DEFENSIVE LINE

PLAYER OVR SPD STR TAK PUR

RE#89 74 78 76 78 78

DT#70 78 59 87 84 68

DT#92 69 60 83 78 60

LE#58 74 76 76 72 82

LINEBACKERS

PLAYER OVR SPD AWR TAK PUR

MLB#53 78 85 68 82 85

ROLB#34 76 80 78 84 80

LOLB#43 72 85 68 78 80

MLB#55 71 79 70 82 74

CORNERBACKS

PLAYER OVR SPD JMP MCV ZCV

CB#31 74 92 82 82 70

CB#5 73 91 87 78 72

CB#29 73 87 88 72 80

CB#37 71 86 85 74 66

MLB

# 53

DT

#70

FS

# 33SS

# 30

CB

# 5ROLB

#34

RE

# 89DT

# 92LE

#58

LOLB

# 43CB

# 31

C

# 65

QB

# 8

FB

# 45

HB

# 20

WR

# 6LT

# 64LG

# 67RG

# 63RT

# 74TE

# 83

WR

# 2

OFFENSIVE STRENGTH CHART

2-BACK SET

4-3 BASE DEFENSE

DEFENSIVE STRENGTH CHART

MICHIGAN STATE SpartansCONFERENCE Big Ten | LOCATION East Lansing, MI

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 6: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies

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IMPACT PLAYERS

KEY PLAYS

WR#85 Junior LE#98 Senior CB#10 Senior

OVR

87ACC

92SPD

92CTH

86OVR

94STR

70SPD

84TAK

93OVR

84ACC

93SPD

92CTH

52

After spreading the defense out, there are fewer defenders packed in to defend against the inside run, which makes this play a perfect run choice in third and short situations.

Here is one of the better outside run plays in the game—provided that the running back has the speed to get outside where there should be ample running room.

This is a low-risk pass play that works best against zone coverage. Look to get the ball quickly out of the quarterback’s hands and into the receiver’s grasp.

Ace SpreadHB Dive

I-Form BigHB Toss

Ace BigWR Screen

This pass play works best against man coverage. Look for one of the backs to get open as soon as they break towards the sideline.

The Strong Flood overloads one side of the fi eld with multiple receivers run-ning routes at three different levels. This works best against zone coverages.

The Shallow Cross is a good short pass-ing play that beats both man and zone coverage. Look for one of the receivers running the crossing routes to get open.

Weak I NormalRB Outs

Shotgun TripsStrong Flood

Shotgun 5WRShallow Cross

TEAM INTRODUCTION

The Texas Christian University Horned Frogs football program has proven itself to be one of the best teams outside of the major conferences in the last 10 years. To continue this type of success WR#85 needs a big season as the team’s chief playmaker on the offen-sive side of the ball. On defense, TCU has two impact players: LE#98 is one of the best pass rushers in the nation and can dis-rupt even the strongest passing offenses in the game. He’s not the best cornerback in the game, but CB#10 has enough speed to keep opposing receivers in check.

#19 TCUHorned FrogsCONFERENCE:

LOCATION:

OVERALL PRESTIGE:

COACH PRESTIGE:

ACADEMIC PRESTIGE:

MOUNTAIN WEST

FORTWORTH, TX

� � �

B

B

82 83 83O V E R A L L O F F E N S E D E F E N S E

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 7: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies

www.NCAA10TIPS.com | PRIMA OFFICIAL GAME GUIDE

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KEY PLAYS

HB#38 Sophomore ROLB#13 Senior CB#21 Senior

OVR

88AGI

93SPD

93BTK

80OVR

92AWR

73SPD

86TAK

91OVR

92ACC

95SPD

93CTH

72

The Power O is a good outside run play that sends the tight end in automotion to the right side. The left guard pulls to add extra run blockers.

The Iso is a straight up power run play that has the halfback following the full-back through the A gap between the center and right guard.

This pass play works best against man coverage, with the slot receiver running a crossing route. Look for him to be open as he comes over the middle.

Ace Twin TE SlotHB Power O

I-Form Twin TEIso

Ace BunchSeattle

If Cover 2 or Cover 3 coverage is called, look for the slot receiver running the wheel. The outside receiver’s post route will draw the cornerback in, leaving the slot receiver open.

This is a good short-yardage passing play against zone coverage that gets the tight end open quickly. His stick route is also tough against man coverage.

This pass play works well against both man and zone coverage. If man coverage is called, look for the slot receiver as he drives over the middle on his drag route.

I-Form TwinsWheel Out

Shotgun Ace TwinsStick

Shotgun Y Trips HB WkSlot Drive

TEAM INTRODUCTION

If Florida State wants to get back playing BCS bowl games, the offense has to produce. It all starts with their junior quarterback and sophomore running back. QB#7 has the speed and a good enough arm to get it done. HB#38 has a good burst of speed to bust off long runs, but he needs to be more consistent fi nd-ing open holes. As green as the Seminoles’ offense is, the defense is just as green if not greener. If they can keep oppos-ing offenses from posting big numbers, Florida State could end up being ranked in the national top 10 and grab one of those the elusive BCS berths.

#20 FLORIDA STATESeminolesCONFERENCE:

LOCATION:

OVERALL PRESTIGE:

COACH PRESTIGE:

ACADEMIC PRESTIGE:

ACC (ATLANTIC)

TALLAHASSEE, FL

� � � � �

A+

B

93 91 96O V E R A L L O F F E N S E D E F E N S E

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 8: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies Inside Running Game Outside Running Game Playing Option Football Passing Controls Hot Routes Short Passing Game

Intermediate Passing Game Vertical Passing Game Passing Concepts Reading Pass Coverages Attacking Zone Coverage Attacking Man Coverage

Running Moves

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RUNNING MOVESTo have a solid running game you need to master the basic running moves. This section will help you under-stand the importance of each move and teach you the right situation to use each one. Timing and using the proper angles will make the difference between a failed move and a great escape.

JUKE MOVEXbox 360: Left or right on the right thumbstick PlayStation 3: Left or right on the right thumbstick

An ankle-breaking juke move

The juke is a quick cutting move that is used to change direction rapidly. The juke is best used when cutting back or to slide past an aggressive defender. You’re not limited to doing just one juke at a time. You can also perform double juke moves when you’re dealing with more than one defender.

BACK JUKEXbox 360: Down on the right thumbstick PlayStation 3: Down on the right thumbstick

Our back juke causes the defender to overcommit

Abuse an overly aggressive defender with a back juke. You won’t pull this move out much, but it’s nice to have in your tool bag.

HURDLEXbox 360: 4

PlayStation 3: i

Jumping over trouble

This is a tool you may not use much, but it can come in handy near the end zone or when a pile is in your way. This move slows you down, but if no one is in front of you when you hurdle then you are off to the races. By add-ing the hurdle to your arsenal, you can abuse opponents who dive at you instead of delivering a square hit. The downside is, if you mistime it, you will get cracked! You are totally exposed in the air.

HIGHLIGHT STICKXbox 360: Up on the right thumbstick PlayStation 3: Up on the right thumbstick

� e defender whiffs on the tackle

If you have a nimble back he will slip tackles. If you have a power back he will drop his shoulder and power through the defender. If you have a back who can do both, then you have a very special player. You now double your ability to avoid tacklers while pounding the rock.

SPIN MOVEXbox 360: 2

PlayStation 3: o

A quick spin beats the defender

The spin is the best way to get past a defender when you don’t want to lose forward momentum. Nothing is better than a quick spin move to blow past a defender in the open fi eld. This is also a timing-based move that many quicker backs can use to break off long gains. The spin move has to be the best one of the bunch once you get it down correctly. Beware of the strip. The defense can rip the ball out if they try to strip right as you exe-cute a spin move.

A quick spin beats the defender

STIFF ARMXbox 360: 1

PlayStation 3: u

A wicked stiff arm puts the defender in the dirt

This is a no-nonsense move. The stiff arm is all about putting the defender’s face in the dirt or snapping his neck back. When you’re heads up with a defender or when a defensive player is coming off a block to land a blow, there is nothing better than a good stiff arm to the chops. This move provides you with space and takes the defender completely out of the play. This move does slow you down when you deliver a hard shot. DBs aren’t the only ones who can get a facial. You can stiff arm defensive linemen as well as linebackers.

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Page 9: HOW TO USE THIS GUIDE - dlpdf.nexway.comdlpdf.nexway.com/prima/NCAAFootball2010.pdf · Dame, and Ohio State vs. Michigan—games packed with tens of thousands of screaming fans who

Chapter 4—Advanced Gameplay Strategies How to Use This Guide Chapter 1—New Features Chapter 2—Offensive

Fundamentals Chapter 3—Defensive

Fundamentals Chapter 5—Offensive

Schemes

Chapter 9—Career Modes Chapter 6—Defensive Schemes Chapter 7—Team List Chapter 8—Top 20 Team

Breakdowns Chapter 10—Achievements

and Trophies

PRIMA Offi cial Game GuideWritten by: VG Sports

(Bert Ingley, Jon Faulkner, Paul Gleason, Ron Jackson, Bernie Hayes, Clifton Gilmore)

Prima GamesAn Imprint of Random House, Inc.3000 Lava Ridge Court, Suite 100Roseville, CA 95661

www.primagames.com

� e Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is an imprint of Random House, Inc.

© 2009 Electronic Arts Inc. EA, EA SPORTS and the EA SPORTS logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. � e “Offi cially Licensed Collegiate Products” label is the exclusive property of � e Collegiate Licensing Company. � e “Collegiate Licensed Product” label is the property of the Independent Labeling Group. All names, logos, team icons, and mascots associated with the NCAA, universities, bowls and conferences are the exclusive properties of the respective institutions. NCAA is a registered trademark of National Collegiate Athletic Association and the NCAA Football logo is a registered trademark of the NCAA licensed to NCAA Football USA, Inc. Heisman Memorial Trophy and likeness of the actual trophy are registered service marks by the Heisman Trophy Trust under registration numbers 936,853 and 935,852 respectively. All other trademarks are the property of their respective owners.

No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc.

Senior Product Marketing Manager: Donato TicaAssociate Product Manager: John BrowningManufacturing: Stephanie Sanchez & Suzanne GoodwinDesign: Mojo MediaLayout: José J. Ramírez & Rick Wong

Important:Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. � e publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in theirdocumentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

Prima Games would like to thank:Dave Ross, Kendall Boyd, Ben Haumiller, Anthony White, Moya Nickodem, Lorraine Honrada, Daniel Davis, Dave Swanson, and Roy Harvey

ISBN: 978-0-7615-6265-8

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