how to use educational computer games meaningful play, leuven, belgium, 12th december ‘08 simon...

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How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University Copenhagen CEO, founder Serious Games Interactive

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Page 1: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

How to use educational computer games

Meaningful Play, Leuven, Belgium, 12th December ‘08

Simon Egenfeldt-Nielsen, PhDAssistant Professor IT-University Copenhagen

CEO, founder Serious Games Interactive

Page 2: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

• MA Psychology

• PhD Games & learning

• Jumping between industry & research

Research projects

• Commercial video games for learning

• Educational potential of video games: GC: Palestine

• Research project: Serious Games on a Global Market place

Computer games

• Global Conflicts: Palestine

• Global Conflicts: Latin America

• +10 games for clients

My background

Page 3: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

International prizes

Serious Games Interactive | www.seriousgames.dk | [email protected]

Children’s Technology Review (US)- Editors Choice Award 2008.

Danish Culture and Business Award (Denmark) – Most Creative Product 2007.

PC ZONE (UK) – Independent Game Award 2007.

Nordic Game (Scandinavia) – Best Nordic Game 2007 nominee.

IndieCade (US)- Editors Choice Award 2008.

Our background

Page 4: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

International press

Serious Games Interactive | www.seriousgames.dk | [email protected]

Our background

Page 5: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Two titles out – more coming..

Serious Games Interactive | www.seriousgames.dk | [email protected]

Our background

Page 6: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Serious Games Interactive | www.seriousgames.dk | [email protected]

Global Conflicts: Latin America

The game

Platform: CD-Rom (Mac/PC).Technology: 3D game engine Unity.Play time: 6-8 hours.Players: Single player.Languages: UK, ES, DE, SE, NO, DK & FR.

Primary Target group: Students, 13-19 years

Secondary target group: Gamers, >16 years

Subjects: Citizenship, geography, media & history

Themes: Unstable democracies, border trouble, pollution, exploitation,

ethnic differences, debt slavery, developing countries & immigration

Page 7: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Checkpoint!

Learn about the neglected issues facing Latin America

Page 8: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Explore the issues in an authentic and realistic engaging environemnt

Page 9: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Confront key sources and use argument to get them to give the full story

Page 10: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Gameplay – Virtuel udflugtWhat is Global Conflicts: Latin America

Serious Games Interactive | www.seriousgames.dk | [email protected]

Based on true stories

Trailer

Freelance journalist

Get the best final interview for your article

1. Find informants

2. Select strong line of inquiry

3. Get good statements

4. Build arguments

5. Use arguments to get revealing interview

Most revealing story

You

Goal

Means

Winning

Page 11: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

How to play

• Choose language

• Choose profile

• Choose mission

• Play game

Serious Games Interactive | www.seriousgames.dk | [email protected]

What is Global Conflicts: Latin America

Page 12: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University
Page 13: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University
Page 14: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University
Page 15: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University
Page 16: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University
Page 17: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University
Page 18: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

3. Time

4. Argumentes & statement

6. Person you talk to

1. Map

2. Note book

5. Interview

Page 19: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University
Page 20: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Teacher

talk

Play

GamePlenary

Group

discussion

Read Topic overview Get overview

Teacher manual Topics overview

Explore perspectives Explore problems

Discuss experiences Write article

Student work sheets

Debriefing Evaluation

UndervisningsformLearn approach

Page 21: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Learning cycleLearn approach

Group work

Reflective

observation

Active

experimentation

GC: Latin

America

LectureAbstract

conceptsConcrete

experiences

•Based on same approach as

Global Conflicts: Palestine

•Kolb’s cycle covered with

different teaching forms in course.

• The teacher crucial to facilitate

a full learning experience.

Page 22: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Central problems in Latin America (content): Experience central problems facing the region through personal stories.

Pollution, corruption & new democracies (Themes): Learn about the themes by exploring them in the game.

Source critic & argumentation (Skills/Methods): Become good at recognizing relevant & irrelevant information.

Perspective shifting & critical thinking (competences): Experience why its important to gain multiple sides on a topic and think critical while you get your story.

Educational layersLearn approach

Page 23: How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University

Contact details

Serious Games Interactive

Griffenfeldsgade 7A, 4. floor

2200 Copenhagen S

Denmark

www.seriousgames.dk| www.globalconflicts.eu

My details:

Simon Egenfeldt-Nielsen

www.egenfeldt.eu

[email protected]

© Serious Games Interactive