how to think with your hands
DESCRIPTION
sketching workbook for design thinkingTRANSCRIPT
how tothink with your handssketching for design thinking
by ahmed riaz
space to doodle
this book belongs to __________
draw on me
Hi, Welcome to your book.
I strongly believe in learning by doing. So please
feel free to write in the book, doodle in the mar-
gins, practice the exercises, graw on the edges,
carry it with you. everywhere you go.
Start now. Go ahead. Fill in our name above
and draw a picture on the template.
It’s okay.
You can always download additional copies for
free on http://www.ahmedriaz.com/cookbook/
what is a sketchTypically what we think of a sketch is a unfin-
ished drawing. For our purposes I think it's impor-
tant to get away from that proto-drawing defini-
tion of a sketch and redefine sketching for
design thinking.
Sketches are simple powerful tools to explore
and solve problems and explore possibilities
all sketches must be
• Unprecious
• Quick
• Useful
Classically we think of sketches happen only
when we put pen to paper but anything that
has the above qualities can be a sketch.
paper sketches
software sketches
form sketches
electronic sketches
video sketches
sketch foundations
unpreciousnessSketches are not precious and can destroyed to
make room for more ideas. Unpreciousness is
the quality that an experience sketch needs to
have in order for a designer to be able to throw
it away.
Unpreciousness may seem counterproductive
but actually it's an essential aspect of design
thinking in that it allows for rapid iteration with
the lowest cost possible. The level of fidelity of
the sketch should only be as much as is neces-
sary to make a decision for all the stakeholders
involved. Sometimes this means training the
stakeholders to make decisions at a lower fidel-
ity that they might have been accustomed to in
the past.
The goal is to create a design process where
you have the willingness to scrap what you've
done and start over.
sketch foundations
quicknessThe ability to create sketches rapidly.
Quickness doesn't come easy. In order to
achieve quickness you need to build your
sketching vocabulary with a lot practice. In the
pursuit of quickness your avid sketch ninja will
also have a number of tips and tricks up their
sleeve. Templates, guides, stations, code librar-
ies all can help expedite the process.
Being quick is critical to volume of sketches you
can create. Volume is important because it
allows you to get beyond the usual to the
exceptional solutions. It's often up to the design
thinker to have the ability think through enough
possibilities to come up with something interest-
ing to further build in detail.
Quickness is a skill that takes years to perfect but
you can start working on it today.
sketch foundations
usefullnessThe third quality all experience sketches must
possess to be useful.
Sketches in design lead to solutions. While doo-
dling is immense fun for our purposes we sketch
as a means to an end. The sketches are the
medium in which design thinkers create a dia-
logue around the end goal they are trying to
achieve.
Keep in mind sketching and learning what won't
work is as valuable as learning what will. Often
you have to go through a lot of ways things
can't be done before you come to the elegant
solution. Fifty sketches of how things don't work
are useful when the lead to fifty first sketch that
use the right way.
If a sketch isn't useful you've just wasted
someone’s time and money.
sketch foundations