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  • 7/29/2019 How to Play Lawful Good

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    How to play Lawful Good

    byJoe the Bardon Tue Mar 03, 2009 10:44 pm

    hey guys,

    I am curious of your oppinions here on the matter of Lawful Good. Out of all of my years

    of playing D&D i can't seem to grasp the Lawful Good alignment. i don't know why but i

    just can't play a decent Lawful Good, they always get defined as "Lawful Stupid" by

    myself and my fellow players.

    I just introduced a lawful good character into a group of good players (both alignment and

    skill) and I want to play the character with the proficiency that I play my other characters

    with. If any of you guys can help, i'd appreciate it. If you need it there is some info about

    the character:

    Sortia

    Female Uldra (winter fey) Cleric 6/ Rimefire Witch 1

    Domains: Healing, Winter.

    Diety: Hleld (Frostburn 3.5)

    Joe the Bard

    Posts: 13

    Joined: Tue Mar 03, 2009 11:37 amTop

    Re: How to play Lawful Good

    byMeganon Wed Mar 04, 2009 2:39 am

    Think of it as someone who likes to act 'by the book' - if there's a correct procedure, he'll

    use it. He likes systems and order and doing the 'right' thing according to the tenets of his

    faith, the law of wherever he's in and the good of everyone around him. He may be a bit

    bossy and 'nannyish' at times, telling people what's good for them. He probably gets his

    five portions of fruit & veg a day. But he cares about others, that's why he wants to get

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    them to do the 'right' thing as well. It's not blindly following rules, it's following them

    because he feels that it is the right & proper thing to do.

    Megan

    http://www.rpg-resource.org.uk/

    Megan

    Posts: 165

    Joined: Mon Sep 01, 2008 9:58 amTop

    Re: How to play Lawful Good

    byVolcartheon Wed Mar 04, 2009 4:42 am

    lawful good is the cop who doesn't want you to go to jail but just can't "work the system"

    to let your shoplifting slide this one time because you're a kid.

    he believes people are inherently good, that evil is a choice, and that no circumstances

    are an excuse for being bad.

    he believes the system works, opposing those who work outside the law even if it may befor the betterment of society.

    lawful good would work Homicide because matters are a lot more black & white there.

    he'd never make it as an undercover cop.

    lawful good can become a zealot, demonizing "the other side" very easily and not budging

    an inch from his convictions. Paladins are often zealots, which is why most people frown

    on LG.

    lawful good opposes (sometimes violently) chaos and evil. sometimes the two may be

    confused for the same thing. non-violent protests against the church or king may be

    lumped in with regicide.

    your cleric would view her church as the ultimate law, ignoring the laws of man and other

    faiths as false.

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    two major decisions would be how disdainful you are of non-believers and how often you

    attempt to convert others.

    "Here are we -- and yonder yawns the Universe." - H.P. Lovecraft

    Volcarthe

    Posts: 147

    Joined: Tue Sep 09, 2008 10:07 pmTop

    Re: How to play Lawful Good

    bygodfishon Thu Mar 05, 2009 10:25 pm

    The first thing to remember is that Lawful Good doesn't have to translate as

    "sanctimonious jerk" unless you want it to. LG people believe generally that order is

    necessary for the betterment and good of all concerned. Responsibility is key for any LG

    person. Every person has a duty to their fellows to follow the rules, because everyone in

    society depends on others' adherence to the social compact. If the rules are ineffective or

    foolish, or counterproductive, a LG person would try to work within the system to changethose rules. LG characters are not slaves to custom and law; they believe that custom and

    law are the best ways to serve the cause of ultimate good for all. If laws or customs fail

    to do this, LG people don't simply shrug and enforce the counterproductive rules...they

    will go through the proper channels to correct the problem. In a religious realm, this may

    mean prayer and fasting to receive guidance from their god or gods as to the proper

    conduct, while in a republic it may mean lobbying senators to shift the laws. And if a LG

    sees that a particular person in charge or regime is violating custom, tradition, law, holy

    writ, whatever, they can oppose it, even if such opposition immediately may cause a

    great conflict and disruption within what is otherwise an orderly society.

    As a LG character, you don't have to be confined to simply the surface or letter of the

    tenets by which you abide, be they religious, societal, or familial; LG is also concerned

    with the spirit of the law and what it was meant to accomplish. A law that fails to serve

    its purpose is a failed law, and must be changed. If a LG character cannot change the law

    in question for whatever reason, then it becomes a crisis of faith...which presents an

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    opportunity for some serious roleplaying. For instance, most societies have several zones

    of order, such as familial, religious, and political. These zones can overlap and conflict

    very easily, especially in most fantasy worlds. If your liege orders you to stamp out a

    peaceful cult of a god you revere, which set of mores must you follow? If your family begs

    you to fight off the tax collectors that are beggaring them, must you help them or refuse?A good first step is to define what zone of order would be most important to your LG

    character. Is he devoted to his family or tribal unit, and the duties appurtenant to that

    zone? Or is he a Queen's Man, devoted to the service of his Queen to the exclusion of even

    his own needs? Is he a righteous follower of his god, following the tenets of his faith even

    when they cost him and his family most dear? Or is he like most people, even most LG

    people, and constantly trying to strike a happy medium between his various obligations to

    custom, tradition, law, and faith?

    LG is the most complicated alignment to play, because to play it rationally andthoughtfully, you have to constantly consider any and all obligations the character has to

    his fellow men, his gods, and his liege-lords, how you will be able to fulfill them, and

    what you will do when any of your obligations conflict. However, the reward is a deep,

    complex character, which is a rarity in most fantasy RPGs, the standard being archetypal

    cutouts. Good luck.

    godfish

    Posts: 22

    Joined: Mon Sep 29, 2008 1:49 pm

    Top

    Re: How to play Lawful Good

    byJoe the Bardon Thu Mar 05, 2009 10:38 pm

    you guys have been a lot of help. I feel i can definately play her more in depth now. a

    few storyline quirks still to work out but nothing i cant have fixed by next game.

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    thanks guys

    Joe

    Can a Lawful Good character be flexible and fun to play?

    I'm fairly new to the rpg world, and I've never played a Lawful Good

    character before, but I'm considering starting a paladin for a CarrionCrown game. I like the paladin, but every time I've seen someone play aLG character they seem to act like mindless evil-smiting drones.

    Ex: If it's evil I must smite it, regardless of mission or weighing what thegreater evil might be. There are no gray areas. All responses are dictatedclearly by my alignment. Evil must be destroyed, good must be upheld. I

    can't punch someone in the face if I get angry, unless they are evil. Ican't have any desires or goals beyond destroying evil.

    I just feel like if I play a Paladin, the alignment sucks out all of the flavor

    and personality that a character could have.

    I've considered combining other classes or choosing a prestige class with

    similar abilities and flavors, but I really like the paladin. It's just the dangalignment that feels like a roadblock to having a good time with thecharacter. Someone convince me that I've just never seen a LG character

    played right. Examples would be helpful.

    Experience PointsWelcome to ENWorld.

    16th May 2011, 07:43 PM #2(permalink)

    Holy Bovinewas here.

    Registered User

    Join Date: Jan 2002Posts: 2,773

    Quote:

    Originally

    Postedby GrokI'm fairly

    new to the

    rpg world,and I've

    never

    played a

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    Enchanter (Lvl 12)Lawful Good

    characterbefore, butI'm

    considering

    starting apaladin fora Carrion

    Crowngame. I likethe paladin,

    but every

    time I'veseen

    someone

    play a LGcharacterthey seem

    to act likemindlessevil-smitingdrones.

    Ex: If it'sevil I must

    smite it,

    regardlessof mission

    or weighing

    what the

    greater evilmight be.

    There are

    no grayareas. All

    responsesare dictated

    clearly bymy

    alignment.

    Evil must bedestroyed,

    good must

    be upheld. Ican't punch

    someone inthe face if I

    get angry,unless they

    are evil. Ican't have

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    any desires

    or goalsbeyonddestroying

    evil.

    I just feellike if I play

    a Paladin,thealignment

    sucks out

    all of theflavor and

    personality

    that acharactercould have.

    I'veconsideredcombining

    otherclasses orchoosing a

    prestige

    class withsimilar

    abilities and

    flavors, but

    I really likethe paladin.

    It's just the

    dangalignment

    that feelslike a

    roadblock tohaving a

    good time

    with thecharacter.

    Someone

    convinceme that I've

    just neverseen a LG

    characterplayed

    right.Examples

  • 7/29/2019 How to Play Lawful Good

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    would be

    helpful.

    The bestadvice I can

    give you is totalk to your

    DM and findout how he

    interprets the

    LG alignment.The examples

    you give aremost often

    dictated by aDM's style

    and/or an

    overly strict

    interpretationof the LG

    alignment andthe Paladin'scode. Define

    what that

    code is if youmust havehard and fast

    rules to use ingame butkeep it broad

    and open

    enough toallow somekind of variety

    in dealing withdifferentsituations. Far

    too often DMs

    put paladinplayers inunwinnable

    situationswhere every

    choice leadsto an

    alignmentviolation and

    the DM is

    oftencongratulatinghimself on his

    "clever" moral

  • 7/29/2019 How to Play Lawful Good

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    quandary.These are the

    problem DMs

    to avoid if youcan and atleast avoid

    playing anykind ofmoralistic

    character if

    you have tosuffer theirrule.

    ___________

    _______"Patriotism is

    the last refugeof the

    scoundrel." -SamuelJohnson 18th

    centuryEnglish

    author.

    "Everything

    must be atonce for six

    month old

    puppies, 6year old

    children andgamers of any

    age"

    16th May 2011, 08:05 PM #3(permalink)

    Kvantumneeds more money

    Registered User

    Join Date: Jan 2002Location: Katy, TX (WestHouston area)Posts: 241

    Gallant (Lvl 3)

    Quote:

    Originally Posted by GrokI'm fairly new to the rpg world, and I've never played a Lawful

    Good character before, but I'm considering starting a paladinfor a Carrion Crown game. I like the paladin, but every timeI've seen someone play a LG character they seem to act like

    mindless evil-smiting drones.

    Ex: If it's evil I must smite it, regardless of mission or weighingwhat the greater evil might be. There are no gray areas. All

    responses are dictated clearly by my alignment. Evil must be

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    destroyed, good must be upheld. I can't punch someone in the

    face if I get angry, unless they are evil. I can't have any desiresor goals beyond destroying evil.

    I just feel like if I play a Paladin, the alignment sucks out all of

    the flavor and personality that a character could have.

    I've considered combining other classes or choosing a prestige

    class with similar abilities and flavors, but I really like thepaladin. It's just the dang alignment that feels like a roadblockto having a good time with the character. Someone convince

    me that I've just never seen a LG character played right.

    Examples would be helpful.

    It really sounds like you've been dealing with a bunch of LAWFULgood (Awful Good?) paladins, not the lawful GOOD that they're

    supposed (?) to be. As far as I've ever seen it (and GM'd it),

    unless you're playing a Paladin of a LN deity (Abadar, for

    example), the Law is a toolto achieve the Good, but the goal,the result you're shooting for through your character's actions, is

    the Good. Law is just the best means to an end, not the end inand of itself.

    There are allowances that can be made for less than ethical

    behavior, and maybe even for tolerating less than moral behaviorin others, without resulting in a fall for the paladin. (Particularly ifone makes a point of role-playing the character's great discomfort

    with such non-LG actions - theft is a bad thing, but stealing fromthe BBEG to stop him from calling down a zombie horde toassault a town is the lesser of two evils, or at least the lesser of

    two transgressions, and as long as you reflect that internal

    debate and uncertainty, I wouldn't think any GM should penalizea paladin character.)

    But a lot of that is personal opinion, and I love both playing andGMing for paladins, provided the player or GM is on the samepage I am.

    __________________

    What's that big glowing thing in the sky called again?

    Oh yeah, the Sun. I hate that thing.

    16th May 2011, 08:17 PM #4(permalink)

    pawsplaydoes so have a status!

    Member

    There is nothing about being Lawful or Good that implies

    dichotomous, black-and-white thinking. In fact, since Lawfulcharacters are so concerned with consistency, they must deal

    with considerable gray areas in many situations that other

    characters might finesse. A paladin's code is very demanding, butit need not be unthinking. Mind you, paladins are a special case in

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    Join Date: Dec 2003

    Location: D/FW, TXPosts: 10,014

    Spellbinder (Lvl 16)

    that they may be called by duty to do some smiting, but thatdoesn't define them as a being. In fact, they're more fun if the

    way of the palading really costs them something.

    Being LG is an alignment; think of the paladin as someonewhosejob is to be Good in a lawful fashion to their utmost, in

    much the same way a physician's job is to heal the sick.

    16th May2011, 08:44 PM

    #5(permalink)

    kcmopd1913has no

    status.

    RegisteredUser

    Join Date:Jul 2004Posts: 45

    Acolyte(Lvl 2)

    Our gaming group actually put together a code for Paladin's, maybe it can beuseful to you. Now as for any LG characters, talk to your DM, but like I said

    maybe this will help for Paladins.

    "The Paladins code is by no means an oath that one accepts lightly. To be a

    Paladin is to exhibit the best qualities in men, and display none of theirweaknesses. Many men try, but cannot live up to the ideals of the code and as

    such falter. All Paladins adhere to said code without regret or remorse. Thereare many knights in the world, many noble men. But very few of these are

    Paladins. Paladins are shining beacons of hope, in an otherwise dark world.They are both feared and respected by their enemies, precisely because they

    alone adhere to this unwavering code. This code shall be adhered to at alltimes even if doing so leads to your death.

    Faith: Serve always the true lord your god. Keep faith in your beliefs, forfaith roots you and gives you hope against the despair that human failings,and the darkness of the world create. Paladins apply their faith to all aspects

    of their life. In addition to assisting their church, they freely lend aid to others,

    and take it as an opportunity to spread the good will that their faith has giventhem. Men often lose hope, and Paladins aspire to instill hope and goodwill toall.

    Hope: Bring light and hope to all parts of the world. Seek out evil in all of itsforms, stand before it, and vanquish it without pause or remorse. Paladins arethe sword of the gods. Without question they are both hated and feared by all

    who fear the powers of good. In most cases Paladins are the primary targets

    when involved in a confrontation with evil, even more so then clerics. This isbecause the Paladins unending thirst to destroy evil, is widely known.

    Defense: Seek always to defend the weak, your liege, your nation, your

    family, and those to whom you believe worthy of your loyalty. Paladins will

    always protect those they see as innocent or weak, friends, family, or thosethey serve. If a Paladin were to come upon a burning building and hear

    screams inside, he would without pause or thought of his own well being,

    charge into the building and attempt to help its occupants. Loyalty: Be known for unwavering commitment to the people and ideals youchoose to live by. There are many places where compromise is expected;

    loyalty is not amongst them. Paladins are always loyal to those they associatewith. If a friend was captured and taken to a castle to be tortured forinformation, the friend need not worry, for it is understood that the Paladin

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    will do all in his power to find and rescue him.

    Prowess: Seek excellence in all endeavors expected of a knight, martial andotherwise, seeking strength to be used in the service of justice, rather than in

    personal accomplishment. Paladins seek to be excellent in all that they do. If aPaladin uses a sword, he attempts to master the sword. Every day he will trainor engage in warfare, and it is likely will never stop in that endeavor, until of

    course he cannot find an equal in that skill. This is true with any pursuit be itweapon play, or dancing. For this reason, Paladins choose their activitieswisely.

    Justice: Seek always the path of 'right', unencumbered by bias or personal

    interest. Recognize that the sword of justice can be a terrible thing, so it mustbe tempered by humanity and mercy. If the 'right' you see agrees with others,and you seek it out without bending to the temptation for expediency, then

    you will earn renown beyond measure. Paladins uphold the law, and seek to

    ensure others do the same. A Paladin will only intentionally break a law, if hedeems the law to be unjust, and even then he would rather seek to change

    the law then to break it outright. Courage: Always speak the truth, and have the strength to take the side of

    truth in all matters, rather than seeking the expedient lie. Seek the truthwhenever possible, but remember to temper justice with mercy, or the puretruth can bring grief. Paladins do not lie. Paladins seek truth in all aspects of

    their life. They will not abide liers, and will often not wish to associatethemselves with those that do.

    Courtesy: At all times be courteous to women, for they hold the power tobreathe life into the world, and should be respected for such a gift. Paladins

    will always be respectful of women. Even if said woman is an enemy.

    Humility: Be humble before others, especially superiors. Be not boastful.Value first the contributions of others; do not boast of your own

    accomplishments, let others do this for you. Tell the deeds of others before

    your own, according them the renown rightfully earned through virtuousdeeds. Paladins do not undertake dangerous assignments for the glory. They

    leave the glory to be had by others. Largesse: Be generous in so far as your resources allow; largesse used in

    this way counters gluttony. It also makes the path of mercy easier to discernwhen a difficult decision of justice is required. Paladins are very generous withtheir worldly possessions. Money, clothing, food, all are given to those in

    need. Many Paladins are remembered for their seemingly unendinggenerosity.

    Nobility: Seek great stature of character by holding to the virtues and dutiesof a knight, realizing that though the ideals cannot be reached, the quality of

    striving towards them ennobles the spirit, growing the character from dusttowards the heavens. Nobility also has the tendency to influence others,

    offering a compelling example of what can be done in the service of rightness.

    Paladins view nobility not as a birthright, but as something that each manmust earn. Aspiring to greatness lifts the spirit. Paladins act in a matterbefitting the best of nobility at all times.

    Mercy: Show mercy to defeated enemies. Mercy is not for the weak. It takesthe strongest of men to refrain from killing a foe, and such strength does notgo unnoticed. When an enemy falls and cowers before a Paladin, the Paladinwill grant him mercy, and not take his life. Instead he will take all power from

    the enemy, ensuring he can do no more harm. In many cases this impliesreturning the foe to civilization to serve trial. The outcome of which is not the

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    Paladins concern.

    Franchise: Seek to emulate this code as sincerely as possible, not for thereason of personal gain but because it is right. Do not restrict your exploration

    to a small world, but seek to infuse every aspect of your life with thesequalities. Should you succeed in even a tiny measure then you will be wellremembered for your quality and virtue. Not only will the Paladin live by the

    words of this code (or the letters of the law), he will also strive unendingly tolive by its ideals (the spirit of the law). Paladins hope to die in service of thepowers of good, so that their death is remembered, and inspires others to rise

    up and take their place against the forces of darkness."

    Experience PointsGood stuff...consider it stolen...YOINKthis is great stuff.

    __________________

    For Honor and Glory.

    Last edited by kcmopd1913; 16th May 2011 at08:53 PM..

    16th May2011, 10:20PM

    #6(permalink)

    R-HeroDid youhear

    that??

    Registered User

    Join Date:Sep 2004Location:WarriorAlabamaPosts: 240

    MinorTrickster

    (Lvl 4)

    Quote:

    Originally Posted by GrokEx: If it's evil I must smite it, regardless of mission or weighing what the

    greater evil might be.

    The rulebooks even say that a paladin can work with evil to stop a greaterthreat. Think of it as a cop going undercover...

    Quote:

    There are no gray areas. All responses are dictated clearly by my alignment.

    Evil must be destroyed, good must be upheld.

    As a paladin there are FEW grey areas but you can uphold your ideals withoutkilling everything in sight.

    Stabbing is not the only answer. (although there are many on the boards that

    will disagree with this... )

    Quote:

    I can't punch someone in the face if I get angry, unless they are evil

    You are looking at this a little backward.Ex: Chaotic Neutral drunken npc pushes down 99 y/o great grandmother to

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    steal her coppers = a face punching

    Most Evil murdering slave trader is at the bar minding his own business. You

    can't just walk up to him and start something just he glows like the Batsignalwhen evil is detected (unless you have proof of his activities, even then itsprobably a law enforcement issue)

    Quote:

    I can't have any desires or goals beyond destroying evil.

    The ultimate goal for a paladin is the rescue of souls from evil. You can't

    convert the heathens to goodness it they are dead...

    I mostly play a paladin and I always have fun doing it. Every now and then

    there is a hangup on the rules, but that is why it is called role playing.

    I've also played with Dm's that would warn me if they thought actions would

    not be paladin like. They have never tried to trick me into becoming a fallen

    paladin. (a very rat-bastard Dm move if you ask me)

    Even if your character gets out of sorts with his deity because his actions were

    the only way out of a bad situation, you can always try to atone later.(Yay, sidequest with more Exp and Gold)

    Experience PointsGreat examples

    __________________

    I know the voices in my head are not real but they still come up with somegreat ideas.

    16th May 2011, 10:41 PM #7(permalink)

    Grokhas no status.

    Registered User

    Join Date: May 2011

    Location: Tacoma, WAPosts: 2Novice (Lvl 1)

    Thanks for the examples!

    16th May 2011, 11:18 PM #8(permalink)

    Herobizkit Check this link out... gives examples of Lawful Good in action:

    http://www.enworld.org/forum/5562948-post7.htmlhttp://www.enworld.org/forum/5562948-post7.htmlhttp://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5562948http://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5562948http://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5562948http://www.enworld.org/forum/members/grok.htmlhttp://www.enworld.org/forum/members/grok.htmlhttp://www.enworld.org/forum/faq.php?faq=vb3_user_profile#faq_vb3_reputationhttp://www.enworld.org/forum/faq.php?faq=vb3_user_profile#faq_vb3_reputationhttp://www.enworld.org/forum/5563000-post8.htmlhttp://www.enworld.org/forum/5563000-post8.htmlhttp://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5563000http://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5563000http://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5563000http://www.enworld.org/forum/members/herobizkit.htmlhttp://www.enworld.org/forum/members/herobizkit.htmlhttp://www.enworld.org/forum/newreply.php?do=newreply&p=5562948http://www.enworld.org/forum/newreply.php?do=newreply&p=5562923http://www.enworld.org/forum/newreply.php?do=newreply&p=5562948http://www.enworld.org/forum/newreply.php?do=newreply&p=5562923http://www.enworld.org/forum/newreply.php?do=newreply&p=5562948http://www.enworld.org/forum/newreply.php?do=newreply&p=5562923http://www.enworld.org/forum/newreply.php?do=newreply&p=5562948http://www.enworld.org/forum/newreply.php?do=newreply&p=5562923http://www.enworld.org/forum/newreply.php?do=newreply&p=5562948http://www.enworld.org/forum/newreply.php?do=newreply&p=5562923http://www.enworld.org/forum/newreply.php?do=newreply&p=5562948http://www.enworld.org/forum/newreply.php?do=newreply&p=5562923http://www.enworld.org/forum/newreply.php?do=newreply&p=5562948http://www.enworld.org/forum/newreply.php?do=newreply&p=5562923http://www.enworld.org/forum/members/herobizkit.htmlhttp://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5563000http://www.enworld.org/forum/5563000-post8.htmlhttp://www.enworld.org/forum/faq.php?faq=vb3_user_profile#faq_vb3_reputationhttp://www.enworld.org/forum/members/grok.htmlhttp://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5562948http://www.enworld.org/forum/5562948-post7.html
  • 7/29/2019 How to Play Lawful Good

    15/50

    The answer is always Bard.

    Registered User

    Join Date: Sep 2005Location: Moncton NBPosts: 3,730

    Myrmidon (Lvl 10)

    Lawful Good - Television Tropes & Idioms

    And this one puts all of the collected D&D descriptions of LawfulGood through the editions... REALLY helps with understandingalignments in general.

    The Alignment System - Lawful Good

    16th May 2011, 11:20 PM #9(permalink)

    Patryn of Elvenshaehas no status.

    Registered User

    Join Date: Aug 2004Location: Northern VAPosts: 7,591

    Enchanter (Lvl

    12)

    Quote:

    Originally Posted by Grok

    Thanks for the examples!

    Here's another little thing that people* tend to forget.

    In your normal, D&D-esque setting, your Paladin is a human from

    the Prime Material plane (e.g., "normal reality"). Your character'sbody and soul are, therefore, formed of a mish-mash of all the

    various planar energies that make up creation (earth, fire, water,air, good, evil, law, chaos, positive, negative, etc.).

    You are not a [Lawful] [Good] Archon from Mount Celestia. Youare not totally made up of the stuff of Law and Good. You are not

    intrinsicly perfect and pure.

    But that's probably what you're striving towards.

    So, you'll have character traits, or habits, or what-have-you, that

    are not perfectly Paladinic. Maybe you struggle with them; maybethey give you moments of doubt; maybe you've learned to acceptsome of them, to work on them later. There are a range of

    interesting character decisions to make here. So, let the attemptto reach perfection be part of your story - that's always seemed,to me, to be the more interesting story.

    But don't let your DM tell you that such things automaticallymake you into a fallen paladin; if your DM is going to play that

    way, I'd stay away from the class entirely.

    * Some people ...__________________

    "A rock on a stick has a 5' reach unless otherwise specified."

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orum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.htmlhttp://www.enworld.org/forum/members/patryn-of-elvenshae.htmlhttp://www.enworld.org/forum/newreply.php?do=newreply&p=5563000http://www.twitter.com/herobizkithttp://www.enworld.org/forum/members/herobizkit.htmlhttp://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.htmlhttp://www.enworld.org/forum/members/patryn-of-elvenshae.htmlhttp://www.enworld.org/forum/newreply.php?do=newreply&p=5563000http://www.twitter.com/herobizkithttp://www.enworld.org/forum/members/herobizkit.htmlhttp://www.enworld.org/forum/faq.php?faq=vb3_user_profile#faq_vb3_reputationhttp://www.enworld.org/forum/faq.php?faq=vb3_user_profile#faq_vb3_reputationhttp://www.enworld.org/forum/members/patryn-of-elvenshae.htmlhttp://www.enworld.org/forum/pathfinder-rpg-discussion/306024-can-lawful-good-character-flexible-fun-play.html#post5563005http://www.enworld.org/forum/5563005-post9.htmlhttp://www.easydamus.com/lawfulgood.htmlhttp://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulGoodhttp://www.enworld.org/forum/faq.php?faq=vb3_user_profile#faq_vb3_reputation
  • 7/29/2019 How to Play Lawful Good

    16/50

    16th May 2011, 11:23 PM #10(permalink)

    Alexanderone

    has no status.

    Registered User

    Join Date: Oct 2010Location: CornwallPosts: 24

    Acolyte (Lvl 2)

    I think song an silence summed paladins up well when it

    described how rogues and bards feel about them. Impressive,friendly, pretty and free handed with the healing and not tomentioned generous with their share of the treasure.

    paladins are motivated by the compassion to do good the players

    handbook even says so.quintessential paladin from mongoose publishing is a good book

    to get.

    Quote:

    Originally Posted

    by Grok

    I'm fairly new to therpg world, and I'venever played a

    Lawful Goodcharacter before, butI'm considering

    starting a paladin for

    a Carrion Crowngame. I like the

    paladin, but everytime I've seensomeone play a LGcharacter they seem

    to act like mindless

    evil-smiting drones.

    Ex: If it's evil I must

    smite it, regardlessof mission orweighing what the

    greater evil might be.

    There are no grayareas. All responses

    are dictated clearlyby my alignment.

    Evil must be

    destroyed, goodmust be upheld. I

    can't punch someonein the face if I get

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  • 7/29/2019 How to Play Lawful Good

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    angry, unless theyare evil. I can't haveany desires or goals

    beyond destroying

    evil.

    I just feel like if I

    play a Paladin, the

    alignment sucks outall of the flavor and

    personality that a

    character could have.

    I've considered

    combining otherclasses or choosing aprestige class with

    similar abilities and

    flavors, but I reallylike the paladin. It'sjust the dang

    alignment that feelslike a roadblock tohaving a good time

    with the character.

    Someone convinceme that I've just

    never seen a LG

    character playedright. Examples

    would be helpful.It depends on your GM.

    Some people believelawful characters ingeneral are drones who

    can't have their own

    thoughts. Talk to yourGM. I can only tell youhow things go in my

    game which won't helpif the GM shuts youdown.

    __________________An up and coming RPGsite

    17th May 2011, 01:19 AM #12(permalink)

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  • 7/29/2019 How to Play Lawful Good

    18/50

    thundershothas no status.

    Registered User

    Join Date: Jan 2002Location: Warren, OHPosts: 2,119

    Acolyte (Lvl 2)

    I have one character who proves that "Lawful Good" doesn't haveto mean "Lawful Nice". He fights for justice and believes in doing

    great deeds, but he doesn't want any recognition and tries to keep

    people at a distance. He's tough and gruff. He believes in a LawfulGood society. He's just not nice.

    __________________Quote:

    Originally Posted by Filcher

    Give the kobolds box cutters and an airline ticket and they willbring down the U.S.

    17th May 2011, 01:52 AM #13(permalink)

    kcmopd1913has no status.

    Registered User

    Join Date: Jul 2004Posts: 45

    Acolyte (Lvl 2)

    Quote:

    Originally Posted by kcmopd1913Our gaming group actually put together a code for Paladin's,

    maybe it can be useful to you. Now as for any LG characters,

    talk to your DM, but like I said maybe this will help forPaladins.

    "The Paladins code is by no means an oath that one accepts

    lightly. To be a Paladin is to exhibit the best qualities in men,

    and display none of their weaknesses. Many men try, butcannot live up to the ideals of the code and as such falter. All

    Paladins adhere to said code without regret or remorse. There

    are many knights in the world, many noble men. But very fewof these are Paladins. Paladins are shining beacons of hope, inan otherwise dark world. They are both feared and respected

    by their enemies, precisely because they alone adhere to thisunwavering code. This code shall be adhered to at all times

    even if doing so leads to your death. Faith: Serve always the true lord your god. Keep faith in your

    beliefs, for faith roots you and gives you hope against the

    despair that human failings, and the darkness of the worldcreate. Paladins apply their faith to all aspects of their life. In

    addition to assisting their church, they freely lend aid to others,

    and take it as an opportunity to spread the good will that theirfaith has given them. Men often lose hope, and Paladins aspire

    to instill hope and goodwill to all. Hope: Bring light and hope to all parts of the world. Seek outevil in all of its forms, stand before it, and vanquish it withoutpause or remorse. Paladins are the sword of the gods. Without

    question they are both hated and feared by all who fear the

    powers of good. In most cases Paladins are the primary targetswhen involved in a confrontation with evil, even more so thenclerics. This is because the Paladins unending thirst to destroy

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  • 7/29/2019 How to Play Lawful Good

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    evil, is widely known.

    Defense: Seek always to defend the weak, your liege, yournation, your family, and those to whom you believe worthy ofyour loyalty. Paladins will always protect those they see as

    innocent or weak, friends, family, or those they serve. If a

    Paladin were to come upon a burning building and hearscreams inside, he would without pause or thought of his ownwell being, charge into the building and attempt to help its

    occupants. Loyalty: Be known for unwavering commitment to the peopleand ideals you choose to live by. There are many places where

    compromise is expected; loyalty is not amongst them. Paladins

    are always loyal to those they associate with. If a friend wascaptured and taken to a castle to be tortured for information,

    the friend need not worry, for it is understood that the Paladin

    will do all in his power to find and rescue him. Prowess: Seek excellence in all endeavors expected of aknight, martial and otherwise, seeking strength to be used in

    the service of justice, rather than in personal accomplishment.Paladins seek to be excellent in all that they do. If a Paladinuses a sword, he attempts to master the sword. Every day hewill train or engage in warfare, and it is likely will never stop in

    that endeavor, until of course he cannot find an equal in thatskill. This is true with any pursuit be it weapon play, ordancing. For this reason, Paladins choose their activities wisely.

    Justice: Seek always the path of 'right', unencumbered by

    bias or personal interest. Recognize that the sword of justicecan be a terrible thing, so it must be tempered by humanity

    and mercy. If the 'right' you see agrees with others, and you

    seek it out without bending to the temptation for expediency,

    then you will earn renown beyond measure. Paladins upholdthe law, and seek to ensure others do the same. A Paladin will

    only intentionally break a law, if he deems the law to be unjust,

    and even then he would rather seek to change the law then tobreak it outright.

    Courage: Always speak the truth, and have the strength totake the side of truth in all matters, rather than seeking the

    expedient lie. Seek the truth whenever possible, but rememberto temper justice with mercy, or the pure truth can bring grief.

    Paladins do not lie. Paladins seek truth in all aspects of their

    life. They will not abide liers, and will often not wish toassociate themselves with those that do.

    Courtesy: At all times be courteous to women, for they hold

    the power to breathe life into the world, and should berespected for such a gift. Paladins will always be respectful of

    women. Even if said woman is an enemy. Humility: Be humble before others, especially superiors. Be

    not boastful. Value first the contributions of others; do notboast of your own accomplishments, let others do this for you.

    Tell the deeds of others before your own, according them therenown rightfully earned through virtuous deeds. Paladins do

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    not undertake dangerous assignments for the glory. They leave

    the glory to be had by others. Largesse: Be generous in so far as your resources allow;largesse used in this way counters gluttony. It also makes the

    path of mercy easier to discern when a difficult decision of

    justice is required. Paladins are very generous with theirworldly possessions. Money, clothing, food, all are given tothose in need. Many Paladins are remembered for their

    seemingly unending generosity. Nobility: Seek great stature of character by holding to thevirtues and duties of a knight, realizing that though the ideals

    cannot be reached, the quality of striving towards them

    ennobles the spirit, growing the character from dust towardsthe heavens. Nobility also has the tendency to influence others,

    offering a compelling example of what can be done in the

    service of rightness. Paladins view nobility not as a birthright,but as something that each man must earn. Aspiring togreatness lifts the spirit. Paladins act in a matter befitting the

    best of nobility at all times. Mercy: Show mercy to defeated enemies. Mercy is not for theweak. It takes the strongest of men to refrain from killing a foe,and such strength does not go unnoticed. When an enemy falls

    and cowers before a Paladin, the Paladin will grant him mercy,and not take his life. Instead he will take all power from theenemy, ensuring he can do no more harm. In many cases this

    implies returning the foe to civilization to serve trial. The

    outcome of which is not the Paladins concern. Franchise: Seek to emulate this code as sincerely as possible,

    not for the reason of personal gain but because it is right. Do

    not restrict your exploration to a small world, but seek to infuse

    every aspect of your life with these qualities. Should yousucceed in even a tiny measure then you will be well

    remembered for your quality and virtue. Not only will the

    Paladin live by the words of this code (or the letters of the law),he will also strive unendingly to live by its ideals (the spirit of

    the law). Paladins hope to die in service of the powers of good,so that their death is remembered, and inspires others to rise

    up and take their place against the forces of darkness."

    By the way this is already copyrighted material already publishedin a game book I put together, for all your pirates out there,

    ARRGGGGGG

    __________________

    For Honor and Glory.

    17th May 2011, 04:19 AM #14(permalink)

    Dingo333has no status.

    "Can a lawful good charracter be flexible..."

    To a degree yes. The lawful good character must adhere to their

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    Registered User

    Join Date: Mar 2011Location: Denver ColoradoPosts: 305

    Gallant (Lvl 3)

    moral codes (for example Good: dont torture, murder, attackwithout provocation, enslave). They are more likely (and

    expected) to obey their word and the word of others who have

    power over them (kings, high ranking knights, their captains,high ranking paladins etc).

    This means if they enter a kingdom where slavery is protected bylaw, the paladin has a moral descission whether to break the lawto help the slaves, or obey the local laws and walk on. This

    doesn't mean they can't work against an evil king but it does

    restrict how they can (no assassins for example but a yes tomounting a crusade).

    "Can a lawful good character be..... and fun to play?"

    Yes, they can. You don't have to be "Is it evil? smiting evil"

    though this can be fun. A person in our group is a paladin, and heis playing it as his quirk "must smite all evil" which has lead to

    him smiting an evil stone and snapping a couple wands of spellswith evil descriptors. It is sometimes funny to watch, sometimesannoying but always interesting. Another way to play would be

    the staunch defender type of LG, where they will repeatedly puttheir life on the line to save allies (not necessarily to kill the evil

    thing)

    17thMay 2011,05:46 AM

    #15(permalink)

    HaltherrionNowburnedout on

    Talisman

    Registered User

    Join Date:Apr 2004Location:LakeOswego,ORPosts: 858

    I think many people play paladins as LAWFUL/good, meaning they feelcompelled to stress adherence to rules and conventions over anything else. L/G

    is as much good as lawful (and maybe more so if you lawful/GOOD ). One

    way to break out of the mold would simply be to stress your goodness over yourlawfulness.

    In any case, to me, lawful and good simply capture how much a character

    considers norms & societal rules and well-being of others in their actions. Itdoesn't make them a robot, it just means they tend to consider these things.

    Paladins being paladins, they ought to generally consider them and act on them

    alot but in the end they have free will.

    Additionally, there are cases where the two conflict and you can use this todefine your character. Most people playing a paladin seem to want to defer tolaw over good but who says it has to be that way? For example, in the case of aprince loving a commoner in a kingdom that forbids such interactions, who is to

    say the well-being of the lovers doesn't trump the law?

    In matters purely of law, it is common for the paladin to play the annoyingprude who continually calls out other players. But it would be just as lawful to

    take the offender aside in private and guide them to more lawful behavior than

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    Waghalter (Lvl 7)

    to turn them over to the authorities or make a fuss if no one is really beingharmed by the actions.

    In short, think of a model of lawful/good that works for your paladin conceptand execute to that. You can be true to lawful/good without having to be playingthe self-righteous, gad-fly.

    __________________Certain death, small chance of success. What are we waiting for?

    Current campaign setting: Mithlond

    http://affliction.wikidot.com/

    17thMay 2011,06:01 AM

    #16(permalink)

    TovecThe Elfwith BlueEyes

    Registered User

    JoinDate:Sep 2010Posts:564

    Scout(Lvl 6)

    As far as the root question of is LG fun? Yes.

    As far as the secondary question of how to not be a d***annoying well that's a

    little harder. What I try and remind my players is to adhere to the Jack O'Neillcode of conduct. If he wouldn't be okay with it, neither would I. If he wouldn't do

    it. Don't.

    Basically it follows the same basic code as all other paladins but it means don't

    be a ... nnoying.Don't kill people who don't deserve it. Take prisoners or try and reform anypossible.

    Don't use underhanded tactics, whenever possible that is :P Don't sacrifice theinnocent for the "greater good". Unless it really REALLY is the greater good.

    Stuff like that.

    Experience Pointsfor the SG-1 reference.

    17th May 2011, 01:21 PM #17(permalink)

    DragonLancerCurrently DMing Pathfinder.

    Registered User

    Join Date: May 2003Location: St. neots,cambridgeshire

    I always describe Paladins in my games as Arthurian knights. Yes,

    you are lawful good but that doesn't stop you having desires andgoals of your own. It doesn't stop you drinking ale, sneaking past

    the evil guards or punching the guy who insulted your honour butisn't worthy to challenge to honourable combat.__________________I'm not asking for characters to be lawful stupid. I want

    characters who care, who want to be heroes, aren't scared of

    doing the right thing, and players who try to help make thecampaign more heroic.

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