how to design mobile content for multiple devices
DESCRIPTION
The blending of a person’s digital world with their real life, activities, and needs is the real mobile revolution. It’s a new form of communication, adopted en masse because of its naturalness to our daily lives.TRANSCRIPT
Mobile Content design
How to Get the Best Results When You Design for Mobile Devices
TIPS
Unless otherwise noted, all contents © 2014 Entirenet
By Brandon Carson Strategic Lead, Digital Learning InitiativesEntirenet
www.entirenet.net
Mobile Content Design Tips
The blending of a person’s digital world with their real life, activities, and needs is the real mobile revolution. It’s a new form of communication, adopted en masse because of its naturalness to our daily lives. Consider the following guidelines when you design for mobile devices:
•Design for multiple screens:– Identify the devices that you will support.– Understand the capabilities of each device.– Create a default reference design for the devices.– Define rules for content and design adaptation.– Incorporate web standards and a flexible layout.
• Consider what makes mobile devices unique:– Explore how touch targets, gestures, and actions can be
used for interactivity.– Learn how to leverage the device hardware and software
capabilities, such as geo-location, sensors, camera functions, and messaging.
– Simplify your user interface to accommodate the smaller screens.
– Don’t count on traditional interface elements, such as button states that change on mouse-over.
– Consider whether your experience has to support both portrait and landscape orientation.
Unless otherwise noted, all contents © 2014 Entirenet
• Consider context:– Design experiences that are based on “quick bursts” of
information, which is how people use their mobile devices.
– Remember that most people use smaller devices one-handed and tablets with both hands.
• Always prototype:– Iterate often, and take advantage of user feedback to
improve more quickly. By developing a more agile process, your concepts will adapt to what users really need and want. Without prototyping, you may have limited insight into the effectiveness of your design.
Over the next 5-10 years, more people will turn to typing on glass than on a physical keyboard.
— Brandon Carson
Unless otherwise noted, all contents © 2014 Entirenet
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