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4 th Year Honours Project Laura McSheffrey Computer Arts

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Page 1: Honours Project - Pitch Week LMCS

4th Year Honours Project

Laura McSheffrey

Computer Arts

Page 2: Honours Project - Pitch Week LMCS

4th Year Honours Project

Laura McSheffrey

Computer Arts

Environmental

Narrative“The best narrative in games is not cut scenes, but the worlds themselves.” – Ken Levine, creator of Bioshock (2008)

Page 3: Honours Project - Pitch Week LMCS

RESEARCHING

Narrative Theory“the way in which a Narrative Text communicates events, settings, characters

and perspectives.”

Page 4: Honours Project - Pitch Week LMCS

RESEARCHING

Narrative Theory“the way in which a Narrative Text communicates events, settings, characters

and perspectives.”

The Design/ Construction of

Virtual Environments“The creation of narrative via spatial exploration and

episodic play”

Page 5: Honours Project - Pitch Week LMCS

RESEARCH: DOMAINS

GAMES

INTERACTIVE MEDIA

ILLUSTRATION

FILMMAKING

STORYTELLING

3D ART AND DESIGN

Page 6: Honours Project - Pitch Week LMCS

RESEARCH: DOMAINS

GAMES

STORYTELLING

3D ART AND DESIGN

Page 7: Honours Project - Pitch Week LMCS

RESEARCH: DOMAINS

GAMES STORYTELLING3D ART AND DESIGN

RECENT TRENDS;

Increasing demand within the industry for games with interactive story elements.

Page 8: Honours Project - Pitch Week LMCS

RESEARCH: DOMAINS

GAMES STORYTELLING3D ART AND DESIGN

ISSUES;

“Considerable research into narrative techniques that are employed in film and literature do not tidily translate well over to the

video game genre.”-Barry Lowndes – “Creating a Narrative Environment, Choice and Consequence.” Sheffield Hallum University

Page 9: Honours Project - Pitch Week LMCS

RESEARCH: DOMAINS

GAMES STORYTELLING3D ART AND DESIGN

THEMES;

Emergent NarrativesSandbox-style environments

Branching Narratives

Page 10: Honours Project - Pitch Week LMCS

RESEARCH: DOMAINS

GAMES STORYTELLING3D ART AND DESIGN

THEMES;

Emergent Narratives

Sandbox-style environments

Branching Narratives

Page 11: Honours Project - Pitch Week LMCS

RESEARCH: DOMAINS

GAMES STORYTELLING3D ART AND DESIGN

Constraints“Fundamental conflicts of interest when

creating games with a rich narrative; this is the contradiction between a pre-scripted sequence of events and the freedom and interactivity that is afforded to the player in

a videogame.”-Ruth Aylett – “Narrative in Virtual

Environments – Towards Emergent Narratives

Page 12: Honours Project - Pitch Week LMCS

RESEARCHING

Narrative Theory“the way in which a Narrative Text communicates events, settings, characters

and perspectives.”

The Design/ Construction of

Virtual Environments“The creation of narrative via spatial exploration and

episodic play”

Page 13: Honours Project - Pitch Week LMCS

QUESTIONINGThe Jellyfish of

Questions!

How can

environments be

utilized to influence

story?

How can the shape and form of props in the environment affect the mood/tone and atmosphere?How do social and

cultural perceptions

influence first

impressions of an

environment?

How does colour

and light affect the

mood of the

player/audience?How can

storytelling be used in a still image?

Page 14: Honours Project - Pitch Week LMCS

RESEARCHING

MISE-EN-SCENEThe individual elements that come together to make up a scene

Lighting Composition Set Design

Props Colour Shape and Form

Textures Staging

Page 15: Honours Project - Pitch Week LMCS

TESTING

Designing a character’s room

Experiment with props and what they symbolise about the Character, and what they tell us about their personality/life

Page 16: Honours Project - Pitch Week LMCS

TESTING

Designing a character’s room

WHO LIVES HERE?

WHAT KIND OF PERSON ARE THEY?

Words that describe the character?

WHY DO YOU THINK THAT?

Page 17: Honours Project - Pitch Week LMCS

TESTING

TOPHER BRINKJoss Whedon’s

Dollhouse(2009)

NERDYPATRONIZIN

G

SELF-ABSORBED

CHILDISH

SARCASTIC

PROGRAMMER

“GENIUS”

LONELY

AMORAL

Page 18: Honours Project - Pitch Week LMCS

TESTINGNERDY

PATRONIZING

SELF-ABSORBED

CHILDISH

SARCASTIC

PROGRAMMER

“GENIUS”

LONELY

AMORAL

sweatervestsgeeky

Not into sports

Arcade Games

Code & Algorithms

Intelligent Condescending

Arogant

Rich

Formulas Science

Brain ScansSchematics

Computers

Technology

Prototypes

Humorous

Likes video games

MessyEats junk food

PostersMerchandice

Rude

ColourfulT-shirts

Low self-esteem

Dedicated to hiswork

Quirky

Games Consoles

TOPHER BRINKJoss Whedon’s

Dollhouse(2009)

Page 19: Honours Project - Pitch Week LMCS

TO DO

What Next? RESEARCH

Page 20: Honours Project - Pitch Week LMCS

TO DO

What Next? CASE STUDIES

Heavy Rain : The part with the finger….

Page 21: Honours Project - Pitch Week LMCS

TO DO

What Next? CASE STUDIES

Compare and contrast Fahrenheit and Heavy Rain

Page 22: Honours Project - Pitch Week LMCS

TO DO

What Next? INVESTIGATE

Bioshock 1

Page 23: Honours Project - Pitch Week LMCS

TO DO

What Next? TEST

Give Topher a home…and put it to the test