homebrew tarot deck of many things
DESCRIPTION
1TRANSCRIPT
Tarot for use or abuse as Deck of Many Things
Number or Title Experience or Association
Effect on the character
0 The FoolYou get 25% less from all regular experience earn,
but you get 150% exp from surviving any foolish action or manouvre.
I The Magician +1 to each Mental Stat
II The Priestess Gain the ability to Lay on Hands, using your total level rather than just paladin levels
III The EmpressEveryone loses trust in you. -5 to animal empathy, bluff,
diplomacy, gather information, handle animal, and perform. Gain Schemer feat though.
IV The Emperor Gain the Leadership Feat free and the loyalty of 100 soldiers
V The Hierophant Gain a feat improving public speaking or preaching.
VI The Lovers A dilemma will occur in the near future
VII The Chariot Gain an unseen ally that will aid you in the future
VIII Fortitude +1 to each Physical Stat
IX The Hermit Know the answer to your next dilemma.
X Cycle of FateMay choose to roll a die, where even = gain a level, or odd=
lose a level, or you must draw again the same amount of cards you drew before drawing this one.
XI Justice Correct alignment or allegiance instantly.
XII the Hanged Man Your latent sociopathic urges or twisted mind make you see … alternate truths on occasion.
XIII Death Defeat dread wraith equivalent or be forever destroyed.
XIV Temperance Enmity between you and an outsider from the outer planes.
XV The Devil Enmity between you and an outsider from the inner planes.
XVI Tthe Tower Immediately lose all wealth and real property.
XVII The Star Immediately gain a +2 bonus to one ability score of your choice.
XVIII The Moon You go insane yet are granted 1d4 lesser wishes.
XIX The Sun You gain a beneficial medium wondrous item and 2,500 XP per character level.
XX Judgment You are judged for every action you have made in your life by a meddling deity or force.
XXI The World -1 to each stat
Staffs
King of Staffs Educated +2 permanent bonus to Intelligence
Queen of Staffs Nature Gain the services of a 4th level ranger.
Knight of Staffs Exile You are required to perform a quest or be forever exiled into oblivion.
Page of Staffs Unwitting -2 permanent penalty to Intelligence.
Ace of Staffs Calamity A dilemma in the future will have disastrous results.
Two of Staffs Dominion Character is possessed by an evil spirit.
Three of Staffs Separation Transported randomly from your current location.
Four of Staffs Throne Gain a +6 on Diplomacy checks plus a small keep.
Five of Staffs Strife You gain an enemy group or faction on the material plane!
Six of Staffs Prowess Next dilemma is guaranteed to be successful
Seven of Staffs Intellectuality Next dilemma will have embarrassing results
Eight of Staffs Fluctuation +2 Permanent bonus to Dexterity
Nine of Staffs Burdens&Delays +2 Permanent bonus to Strength
Ten of Staffs Development +2 Permanent bonus to Constitution
Cups
King of Cups Knowledge Gain a +2 competence bonus to all knowledge skills
Queen of Cups Sensitivity Gain the services of a 4th level sorcerer
Knight of Cups Naivety You will be tricked
Page of Cups PerfectionistThe following will happen on the next natural 20 or 1 you roll 20 = +1 permanently to the stat revolving around the roll. 1 =
-1 permanently to the stat revolving around the roll.
Ace of Cups Enthusiam +2 Permanent bonus to Charisma
Two of Cups UnderstandingYou have an aura about you that strengthens your spirit. +5
to animal empathy, bluff, diplomacy, disguise, gather information, handle animal, intimidate, and perform.
Three of Cups Whim Avoid any situation you choose, once
Four of Cups Disillusion Character granted 1 miracle, once, at any time the character desires by his or her deity.
Five of Cups DisappointmentCharacter loses exactly as much XP as he has gained since last level plus 2. (Example If the PC has 8500 XP, then he
loses 2502, which would cause a level loss)
Six of Cups The Past You will meet someone from your past
Seven of Cups Wishful Thinking Gain 25 pieces of jewelry or 50 gems
Eight of Cups Indolence -2 permanent penalty to Dexterity
Nine of Cups Abundance You gain XP equal to 1000 x character level and you may draw again.
Ten of Cups Fear Lose all nerve permanently. -10 to all fear-based checks.
Blades
King of Blades CrueltyYou take on a vindictive nature and every living creature you make contact with must make a Will save (DC 10 + character
level) or forever hate you.
Queen of Blades Loss You lose XP equal to 2500 x character level. This loss may result in the loss of levels.
Knight of Blades Knight Gain services of a 4th level fighter
Page of Blades Spy Gain the services of a 4th level rogue
Ace of Blades Struggle All XP the character gains from now on reduced by 25%
Two of Blades Doubt Defeat the next monster you meet without any other help to gain one level. However, if you lose the battle for any reason,
you lose one level.
Three of Blades Depression You are thrust into a depression. -5 to Will save.
Four of Blades Stagnation You are imprisoned
Five of Blades Rogue One of your friends turns against you.
Six of Blades Spirituality +2 Permanent bonus to Wisdom.
Seven of Blades Futility Your most prized possession will be stolen from you.
Eight of Blades Enclosure Body functions, but soul is trapped forever.
Nine of Blades Slander -2 permanent penalty to Charisma
Ten of Blades Anguish -1 on all saving throws permanently
Pentacles
King of Pentacles Experience All XP the character gains from now on increased by 25%
Queen of Pentacles Ruin All items you possess are sundered/destroyed/stolen.
Knight of Pentacles Stagnation You age until you reach venerable age. You gain all of the penalties of aging but you do not gain any of the benefits.
Page of Pentacles Degeneration -2 to each Mental stat.
Ace of PentaclesSpiritual Starvatio
n -2 permanent penalty to Wisdom.
Two of Pentacles FalsityNo matter what you do you will always make a mistake in
some way, be it small as mistaking north from south, or as critical as stabilizing a dying person.
Three of Pentacles Rewards Your next encounter will yield twice as much XP as normal to
you.
Four of Pentacles Greed Your next encounter will yield half as much XP as normal to you.
Five of Pentacles Sickness -2 Permanent penalty to Constitution
Six of Pentacles Success Character gains a permanent +1 to all rolls
Seven of Pentacles Failure Character suffers a 1 to all rolls permanently
Eight of Pentacles Training You gain exactly enough XP to obtain the next level
Nine of Pentacles Gain Character Gains a magic item worth approximately 1000GP per level of the character
Ten of Pentacles Wealth A Pouch of 1000 x the characters level in platinum coins appears on his side.
Copyright Notice
This version is a derivative work by Andre` Michael Pietroschek, based on the web-based alternative definitions under similar file-names or titles. My own edition is, what roleplayers often call or translate as « homebrew ».
This work is fully fictional, as it uses the tarot cards for comparably random or whimsical modification of a Dungeons & Dragons or D20 fantasy roleplaying character.
• This version is based on 3.5 D&D and my goal was, to modify it into version independence.
My homebrew or contemplative pseudo-spiritual re-definition for these cards is far from finished, as I plan to rewrite it in a way, which makes all players draw one major arcane as one minor arcane from each symbol-type or element to define all characters a bit more balanced.