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Home Digital Video Studio Digital Video Home Studio Krzysztof Orleanski Institute for Telecommunication NTNU and MidgardmediaLab NTNU Trondheim 14.01.2002 file:///D|/Documents%20and%20Settings/orle.TELEMEDIA10.004/My%20Documents/HomeDigital.htm (1 of 52) [06.02.2002 12:09:14]

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Page 1: Home Video

Home Digital Video Studio

Digital Video Home Studio Krzysztof Orleanski Institute for Telecommunication NTNU and MidgardmediaLab NTNU Trondheim 14.01.2002

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Contents;

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1. Introduction 2. Criteria for Multimedia equipment at home 3. Fire Wire (IEEE1394 Standard) and why we chose it to Digital Video Home Studio3.1.IEEE 1394 - Interface for the Digital Network 4.Digital Home Video Studio Net4.1. Home or Small Office computer networks4.2. Prototype of Multimedia Network build in Institute for Telecommunication 5. IEEE 1394 components used in Digital Video Home Studio5.1. IEEE 1394 Cables5.2. FireWire 3 Ports Repeater5.3. IEEE 1394 interfaces tested in Digital Video Home Studio project5.4. Digital Video Cameras5.4.1. Sony DFW-VL500 Non-Compression Digital Interface5.4.2. Sony Digital Camera with DV compression5.5. Digital Video Recorder -interface between analog an digital worlds5.5.1. Analog video facilities DV recorder5.6. DV standard and why I chose it to Digital Home Video 6. Non-Linear Video Editing 6.1. DV & Fire wire Editing Workflow6.2. Non-linear DV editing software tested for Digital Video Home Studio6.3. Proffesionals non-linear video editors6.3.1. Avid Xpress DV6.3.2. Adobe Premiere 6.06.4. Consumers DV film editors6.4.1. Digital Origin MotionDV and IntroDV6.4.2. Microsoft Movie Maker

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6.4.3. MGI VideoWave Works to continue 1.Introduction Multimedia at home and school is being more and more popular. Some of us who has VHS Camcorder and want produce (edit) own movie or only systemize existing videos has to use minimum two conventional VHS recorders. This kind of “linear” editing is very time consuming and complicated and results could be not very satisfied.For some years ago high quality video film production was possible only in big professional studios. But during the last tree year’s situation is changed. Digital cameras and high-speed computers together with “non-linear” editing programs are being more popular not only for professional’s producers but also at home.Home production of video movies has to be easy non-expensive and robust. Lower cost, higher-quality video capture can be accessible to everyone, not just professionals. Some of us have already at home many of multimedia components such as: TV receivers, VHS recorders, PC and DVD players or Digital Camcorders (fig 1.1)

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Fig.1.1. All these components can be connected and can work together with use of our Digital Home Video Studio solution 2.Criteria for Multimedia equipment at home

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- Installation of multimedia software and hardware at home has to be easy. - Equipment has to be robust for users errors like wrong cable directions (bi-directional) - User interface has to be ease to learn and manuals have be easy written ( no shortcuts).

- Non-expensive software and hardware upgrading on different platforms such Mac,PC- Good quality of final product such as; VHS video, CD, DVD or WEB presentations

We might consider at most part of equipment already exit at home or at school and should be used to Video Studio with no significant costs and changing. Actually this equipment can have not enough processing and storage capacity for multimedia purpose specially for editing of movies. Upgrading has to be cost-effective and relatively easy. We can’t change processor speed but we can expand hard discs and RAM capacity. Price of today’s 7000-rpm 50GB disc is under 2000 NOK and is enough to storage over 1 hour compressed video data. Relatively low costs RAM extension can significant change multimedia-processing speed. It is recommended to use graphical card with composite TV input-output capability than we can use part of our PC display as TV screen.Some high schools through educational agreement with Apple Computers are equipment with Apple computers and these computers should work together in our Home Studio with Microsoft Windows based PC’s. Equipment has to be robust for users errors. It can be possible that unqualified consumer can connect cables in wrong directions so it means connections has to be bi-directional. This problem can be solved by use IEEE 1394 based connection interface that is also compatible with different Operating systems like MacOS, Microsoft windows or Linux. 3. Fire Wire (IEEE1394 Standard) and why we chose it to Digital Video Home Studio Fire Wire is one of the fastest peripheral standards ever developed. Transferring data at up to 400Mbps, Fire Wire delivers more than 30 times the bandwidth of the popular USB peripheral standard. With its high data-transfer speed and “hot plug-and-play” capability, Fire Wire is the interface of choice for today’s digital audio and video devices, as well as external hard drives and other high-speed peripherals.Apple invented FireWire in the mid-90s and shepherded it to become the established cross-platform industry standard IEEE 1394. FireWire is a high-speed serial input/output technology for connecting digital devices such as digital camcorders and cameras to desktop and portable computers. Widely adopted by digital peripheral companies such as Sony, Canon, JVC and Kodak. Fire Wire has become the established industry standard for both consumers and professionals.The FireWire advantage can be summed up in three words: speed, speed, and more speed—at 400Mbps, it has more than 30

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times the bandwidth of USB, which makes it the perfect choice for high-speed storage and serious video capture. Here are some other benefits;-Supports up to 63 devices using cable lengths up to 14 feet Hot-pluggable—you don’t have to turn off a camera or another drive to connect or disconnect it, and you don’t need to restart

your computer. Fire Wire cables are snaps to connect—you don’t need device IDs, jumpers, DIP-switches, screws, latches or terminators such as SCSI or IDE standards.

3.1. IEEE 1394 - Interface for the Digital Network Before we continue to describe network implementation of IEEE 1394 in our Digital Home Video Studio I want answer for some basic questions. What is IEEE 1394? IEEE 1394 was conceived by Apple Computer and then developed within the IEEE 1394 Working Group. The IEEE 1394 standard is a scalable, flexible, easy to use, low-cost digital interface that will integrate the worlds of consumer electronics and personal computers. The IEEE 1394 standard defines both a backplane physical layer and a point-to-point cable-connected virtual bus implementations. The backplane version operates at 12.5, 25 or 50 Mbits/sec. The cable version supports data rates of 100, 200 and 400 Mbits/ sec. Both versions are compatible at the link layer and above. The Standard defines the media, topology, and the protocol. The balance of this document will focus on the implementation and advantages of the cable version of this interface What is FireWire?

FireWire is Apple's implementation of IEEE 1394. FireWire is:

● A digital interface - no need to convert digital data into analog for better signal integrity ● A physically small thin serial cable - replaces today's bulky and expensive interfaces ● Easy to use - no need for terminators, device IDs, screws, or complicated set-ups ● Hot plug gable - devices can be added and removed while the bus is active ● Scalable - the Standard defines 100, 200, and 400 Mbps devices and can support the multiple speeds on a single bus ● Flexible - the Standard supports freeform daisy chaining and branching for peer-to-peer implementations

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● Fast, guaranteed bandwidth - the Standard supports guaranteed delivery of time critical data which enables smaller buffers (lower cost)

FireWire supports two types of data transfer: asynchronous and isochronous. For traditional computer memory-mapped, load and store applications, asynchronous transfer is appropriate and adequate. One of FireWire's key features is its support of isochronous data channels. Isochronous data transfer provides guaranteed data transport at a pre-determined rate. This is especially important for multimedia applications where uninterrupted transport of time-critical data and just-in-time delivery reduce the need for costly buffering.

This leads to perhaps one of the most important uses of FireWire as the digital interface for consumer electronics and AV peripherals. FireWire is a peer-to-peer interface. This allows dubbing from one camcorder to another without a computer. It also allows multiple computers to share a given peripheral without any special support in the peripheral or the computers. FireWire has become the digital interface of choice and its acceptance is growing.

Why another Bus?

Today when you "surf the web" for information and click on a "hot link" you must wait for the bit-mapped date to download. Imagine, selecting an icon and almost immediately that image is on your screen. FireWire is one of the technologies that will help make this future a reality.

Several key trends and requirements are emerging:

● Consumer electronics and computers are converging. ● There is a desire to keep data digital for as long as possible as a means to reduce system cost, complexity, and improve

signal integrity. ● With the emergence of multimedia market, more and more data is video and audio. The ability to work with time sensitive

data is growing in importance. ● Miniaturization is continuing. Small products are favoured for portability, convenience, and material usage resources. ● Consumers are beginning to purchase computers the way they choose consumer electronics. Their criteria are: reliability,

convenience, and simplicity. ● The need and desire for Peer-to-Peer computing is growing. The master-slave model is changing as computing becomes

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FireWire meets these trends and requirements. FireWire provides a high performance, easy to use, real-time, interoperable (industry standard), multimaster solution to meet the needs of not only today's markets but also tomorrow's.

Initially, FireWire will be the computer attachment of digital cameras and digital video applications. The Digital VCR Conference (DVC) has accepted IEEE 1394 as the standard digital interface. The European Digital Video Broadcasters (DVB) has endorsed IEEE 1394 as their digital television interface as well. The VESA (Video Experts Standards Association) is evaluating IEEE 1394 for the digital home network media.

In the world of video editing, FireWire enabled cameras remove the need for costly analog video computer frame buffers to capture digital video. FireWire will gradually improve upon existing interfaces such as SCSI. FireWire provides higher speed, lower cost, and does more users friendly than most exist interfaces. SCSI products such as scanners, CD ROMs, disk drives, and printers are already evaluating when they will move to FireWire.

FireWire has the bandwidth capacity to replace and consolidate most other peripheral connection communication methods in use today. Hot plugging, power sourcing, and dynamic reconfiguration make FireWire a user-friendly alternative to todays interconnects. These features will allow "plugging in" of computer peripherals as easily as plugging in a home appliance.

FireWire promises to revolutionize the transport of digital data for computers and for professional and consumer electronics products. By providing an inexpensive, high-speed method of interconnecting digital devices, Fire Wire is truly the versatile I/O connection. Its scalable architecture and flexible peer-to-peer topology make FireWire ideal for connecting audio, video, and computer devices. Its isochronous support allows low cost implementations of multimedia interfaces. Every month more digital electronics products are entering the market. These products will continue to evolve and FireWire will be evolving with them.IEEE 1394 New Standards In the future, IEEE 1394 may become the basis of home networking and a replacement for PCI and IDE buses in personal computers. Currently there are several groups actively discussing extensions to IEEE 1394, including the IEEE 1394a and 1394b working groups. SonyApple, Intel, IBM are taking an active role in these standards activities and is committed to creating a broad spectrum of IEEE 1394-based products What is 1394b, and when will it be available?

1394b is a significant enhancement to the basic 1394 specification that enables speed increases to 3.2 Gigabits/sec, supports distances of 100 meters on UTP-5, plastic optical fiber and glass optical fiber and significantly reduces latency times by using

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arbitration pipelining. It is fully backwards compatible with the current 1394-1995 and 1394a specifications. 1394b is an important step forward in increasing the performance and simplifying the implementation of 1394 on PC's, and, with its long-haul capabilities, makes 1394 the convergence bus between PC products, CE systems and home networking. The committee completed its work and voted to send the final draft to sponsor ballot at its meeting in Rennes, France, in October 1999, and the final spec is expected to be approved by the IEEE before the end of 2000. www.zayante.com/p1394b

Does the 1394 bus compete with USB?

Almost everyone who works with these various buses considers 1394 a complement to USB, since it offers much higher speeds (up to 1.2 Gigabit) and is designed for isochronous and asynch video/audio/data transfer. While USB is ideal for computer peripherals at speeds in the neighborhood of 12 Mbps, 1394 has a different mission. Many new PCs now include ports for both of these standards.

Figure 3.1. IEEE 1394 Applications

Application of IEEE 1394 in Future Digital Home

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Figure 3.2. Digital Home Network

4.Digital Home Video Studio NetTo our Digital Home Video project we build prototype of network based on IEEE 1394 standard. To design of Digital Video Home Studio Net I considered two small computer network concepts; one based on standard Microsoft Home (Small) Office Network and second FireNet from Unibrain. There are many benefits to use Home Network based on FireNet from Unibrain against Microsoft Small Computer Network

4.1. Home or Small Office computer networks

Small Computer Network from Microsoft setup FireNet network setup

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1. Shut down computer 2. Open Case 3. Install network card 4. Install hub 5. Connect PCs with hub 6. Boot computer7. Plug ‘n’ play Hardware install8. Configure protocols9. Re-start computer

1. Install FireNet s/w 2. Configure protocols3. Re-start computer4. Plug Firewire cable

No new interface to learnFireNet uses the existing, familiar interfaces on Windows and Macintosh platforms in such a way that users who are already familiar with the environment proceed as if nothing has changed. Supports all of the built-in networking capabilities on both Mac's and PC's. Users can share files, printers, scanners, hard disk drives, and use the network security system and any other supported network facilities.High performance - Low costRunning at 400Mbps FireWireNet provides an up to four times performance improvement over 100BaseT fast Ethernet. With FireNet, users do NOT have to purchase, install, and configure network cards (as long as they have a firewire port available) in their workstations. As a result they end up saving time and money. Further, no hubs of any sort are necessary.Broad supportUndoubtedly, Firewire (IEEE-1394, i.Link) is the serial link of the future. Major manufacturers like Apple, Sony, Compaq, Gateway, Dell, HP, etc. have already built in a firewire port in their consumer or PC products. It is estimated that by the year 2001 more than 70,000,000 units of PC and peripheral units will adopt the firewire technology.ConnectivityTo extend the network topology, I suggest using a FireWire repeaters which are available in three port configurations. Studio Net will connect up to 63 nodes together, in a tree topology spread over 25 m.Firenet can coexist with EthernetStudio Net can be installed in an existing Ethernet infrastructure without a problem. Simply install the FireNet software in a server which has both an Ethernet adapter and a 1394 port and which will play the role of the bridging device that will connect the two segments of the LAN, thus creating a single logical

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network. The IEEE 1394 segment can be used for high speed/load connections without affecting the Ethernet segment speed.

SimplicityFireNet is an ideal network for laptop to desktop connections. The user can easily plug the PC laptop (or PowerBook) into the network, simply connecting it into any available Firewire port. With no special operations, instant updates, and file sharing from any computer in the network become availableCapabilitiesFireNet does NOT use hubs, or routers. It does not require complicated cabling, and does not require complex installations. On the firewire bus you may also connect any IEEE-1394 multimedia devices (such as DV cameras, firewire hard disk drives, IEEE-1394 enabled scanners, etc.) without affecting the stability of the network, and operate them directly from any workstation on the network busOS Support FireNet is a full Ethernet emulation network and works seamlessly with all existing Ethernet-compatible software and hardware. FireNet supports all of the standard Ethernet protocols, including IPX/SPX, NetBEUI, TCP/IP, and AppleTalk. FireNet is a cross-platform networking solution, meaning that it supports both Windows and Macintosh OS, operating smoothly regardless of the platform(s) in use. Of course, mixed (PC and MAC) etworks are fully supported:

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4.2. Prototype of Multimedia Network build in Instititute for Telecommunication

.

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Fig.4.2.Prototype of Digital Home Video Net builds in MultimediaLab in Institute of Telecommunication NTNU

Fig.4.1.Scheme of Digital Home Video Studio Net builds in Multimedia Lab Institute of Telecommunication NTNU

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a) All components b) without DV recorderFig 4.3 Graphical Control Interface of Digital Home Video Network0.IEEE 1394 camera , 1.Server PC 500Mhz (with IEEE1394 interface card) 2..FireWire repeater, 3.FireWire repeater, 4.DV recorder, 5.Mac G4 (with build-in IEEE1394 interface)All hardware and software components of Digital Video Home Network was evaluated. Results of evaluation are shown under

5. IEEE 1394 components used in Digital Video Home Studio

5.1.IEEE 1394 CablesTo make high-speed serial interfaces easy to use, the IEEE 1394 standard adopts an extremely simple cable with a flexible structure. Using this cable, the wide connectors and multi-conductor cables that are now standard in personal computer interfaces are no longer required (Figures 3.1 and 3.2).

4-pin Cable

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6-pin Cable Figures 5.1 & 5.2 IEEE 1394 Connector Styles

Data transfers handled by a shielded double twisted pair cable that is driven by low-amplitude differential signals (Figure 5.4). During data transfer, a clock signal is generated automatically by converting the data into two signals: the data itself and a strobe signal that supplements the data (Figure 5.4). This eliminates the need for the high-speed phase lock loop (PLL) circuits required by other interfaces at both the transmit and receive sides of the communications channel. As a result, systems can be constructed inexpensively. In addition, since the interface includes a power line in the cable, power can be supplied directly to low-power devices.

Figure5.3. 6-pin Cable Configuration

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Figure 5.4. DS-Link Coding Scheme

5.2.FireWire 3 Ports RepeaterIn our project distance between server and clients such as PC or cameras was over10 m and required some repeaters to regenerate signals. We used datafab repeater, which also can be used as Fire wire Hubs. Totally we got up to 30 m.

Fig.5.5.Fire Wire repeater from Datafab

FW-R3 Add 3 IEEE 1394 Ports (6-pin) to your computer Plug & play, and no software drivers needed Re-settable overcurrent protection max. 1.5A for each 1394 port Allow multiple repeaters' connection for extra distance (up to 236 feet) High speed transfer rate up to 400Mbps

Specifications

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Description: FireWire 3 Ports RepeaterBus Interface: Three ports IEEE-1394 interface (6pin connector)Transfer Rate: 100, 200 and 400MbpsPower Supply: Auto switch power from FireWire bus power or external DC power¡´DC adapter power input: DC 12V, 2A (DC current limit depend on devices request)DC Jack Dimension: 2mm

5.3. IEEE 1394 interfaces tested in Digital Video Home Studio project In my project I tested two main type IEEE 1394 interfaces; Lynx and OHCI industrial standards. Lynx / OHCI what are the differences – and how do I choose?

Now produces two different host PCI adapters for use with an IEEE-1394 bus. Both are capable of 400Mbps speed and have full 1394 capability, but they are, nevertheless, quite different. As you may know, the typical IEEE-1394 interface consists of two integrated circuits (as well as a number of passives to support them): the PHY or Physical Layer chip, and the LINK or transaction layer chip. While there has been considerable standardization in PHYs over the last few years, LINKs with very different philosophies continue to be manufactured. The Fireboard400 described under is based on the TI TSB12LV21b LynxB LINK while the Fireboard400-OHCI Open Host Controller Interface is based on the TI TSB12LV23/26 OHCI LINK. To simplify, the OHCI is easier to program, does more automatically, and is supported as a standard LINK by Microsoft under W98SE and W2000 (but not under WinNT). The LynxB is far more flexible and is capable of greater total throughput. It is supported by Unibrain under WinNT, W95, W98, W98SE and W2000. It is however; more difficult to program and is not supported with integrated drivers by Microsoft

- Radius inc. PCI (OHCI ) card with Digital Origin software (http://www.radius.com) - Unibrain Fire Board 400(Lynx) with Unibrain software (http://www.unibrain.com/)- Datafab AppoloPort (OHCI) PCI-FW-PLUS (http://www.datafab.com)- Sony I Link (4 wires Fire ire)(http://www.sony.com/vaio)

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Fig.5.6. Radius IEEE PCI card was one of the first produced card to use both in PC and Mac

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FireBoard™400400 Mbps IEEE-1394 (firewire, i-Link) PCI Host Adapter BoardFeatures

Physical Layer• Supports Provisions of IEEE-1394 Standard and the 1394a-2000 Supplement for High Performance Serial Bus.• Provides Three Fully Compliant Cable Ports at 100/200/400 Megabits per Second.• Cable Ports Monitor Line Conditions for Active Connection to Remote Node.• 25.576 MHz Crystal Oscillator and PLL Provide Transmit/Receive Data at 100/200/400 Megabits per Second, and Link-Layer Controller Clock at 50 MHz.• Node Power-Class Information Signaling for System Power Management.• Cable Power Presence Monitoring.

Link Layer and PCI Interface• Performs the Function of aIl IEEE-1394 Cycle Master.• Supports IEEE-1394 Transfer Rates of 100, 200 and 400 Megabits per Second.• Provides PCI Bus Master Function for Supporting DMA Operations.• Compliant with PCI Specification 2.1.•Supports Distributed DMA Transfers between 1394 and Local Bus RAM, ROM, AUX, or Zoomed Video •Extension Headers for the Local Bus •Autoboot mode capability that allows data-moving systems to be designed to oerate on the PCI bus without the need for a host CPU. Extension Capabilities FireBoard™ 400 can be extended in functionality and operability.

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This can be achieved combining the Autoboot mode capability and the Extension Headers of the Local Bus. You can design your custom system based on the PCILynx local bus as a biggy-back board attached to the FireBoard™ 400.

PCI-FW (FireWire Expansion Card)

PCI-FW OHCI(Open Host Controller Interface) compliant IEEE 1394 Board Plug and Play Support Serial Bus Data Rates up to 400Mbits/sec. Support MAC (VIA chipset only), Windows 98, Windows ME, and Windows 2000 or later Peer to Peer communication structure

Specifications Description: IEEE-1394 Add-on CardData Transfer Rate: 100, 200, and 400 Mbps (IEEE 1394)Bus Interface: 32-bit PCI bus mastering (PCI local bus 2.1)Connectors: Provide 3 ports IEEE 1394 connector 6pin

Fig .5.7 Datafab Fire Wire controller 5.4. Conclusions from testing of IEEE 1394 interfaces Radius PCI IEEE OHCI card worked only with dedicated software drivers from Digital Origin and costs more than 2500 NOK. This card can works with MacOS9.0. Unibrain FireBoard 400 Lynx was very complicated to install and needed software from Unibrain. Price which includes professionals cameras drivers was over 4500 NOK Datafab OHCI-based Fire Wire card which costs under 600 NKR was most flexible amount all tested cards and compatible with the most public domain software tested in our project an a will recommend to use it in our project.

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5.4. DIGITAL VIDEO CAMERAS In Digital Video Studio project we have tested two different types of IEEE cameras; 1.Digital Cameras with no data compression2.Cameras with DV compression 5.4.1. Sony DFW-VL500 with Non-Compression Digital Interface

A high quality non-compressed video sequence takes a lot of capacity and to use it at Home Video applications can be rather expensive. But in research with digital images and compression algorithms at Universities can be very useful.

Non-compressed video camera Sony DFWVL500 technical notes DFWVL500IEEE1394 Progressive Scan Colour Camera, WFINE, 12X zoom

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Model Number: DFWVL500

Model Name: IEEE1394 Prog. Scan Colour Camera, WFINE, 12X zoom

Description:

The DFW-V500 camera incorporates a 1/3" Progressive Scan Wfine CCD and the IEEE-1394-1995 interface. The camera outputs 400 Mbps for capturing high-quality YUV 4:2:2 progressive scan format motion video or still images via the IEEE-1394-1995 digital serial bus to any 1394-1995 compliant computer or peripheral. It also features a four-pin connector dedicated to the asynchronous trigger operation, offering sub-microsecond accuracy of operation for precise capture of random, fast-moving objects. The DFW-VL500 features an integral 12x zoom lens with motorized zoom, iris and focus.

• IEEE 1394• External Trigger • Wfine CCD™(Primary Color Filter, Progressive Scan, Square Pixels) • VGA (640 x 480), Non-Compressed YUV(4:2:2) Digital Output • 30 fps Full Motion Picture Aluminum Diecasting Chassis

• 400 Mbps, High Speed Data Transfers

• Supplied 6pin Cable with Latch Connector

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5.4.2. Digital Camera with DV compression used in Home Digital Video Studio

● DIGITAL VIDEO RECORDING: Offering up to 520 lines of horizontal resolution, 3X color bandwidth, and lower signal-to-noise ratio, to provide stunning video performance."

● MEGAPIXEL CCD DV HANDYCAM CAMCORDER (1/4"- 1070K PIXELS): 1/4" CCD with 1,070,000 pixels provides stunning detail and clarity, with exceptional video and still image performance.

● 520 LINES OF HORIZONTAL VIDEO RESOLUTION: Advanced HAD Megapixel CCD technology, combined with Carl Zeiss T* optics provide outstanding video performance with up to 520 horizontal lines of resolution.

● DIGITAL STILL MEMORY MODE WITH MEMORY STICK® MEDIA: Capture digital still images at 1152 x 864 or 640 x 480 resolution, directly onto Memory Stick® media for easy transfer to PC's for email, printing, or sharing with other compatible Memory Stick® devices.

● HIGH QUALITY MEGAPIXEL 1152 X 864 STILL IMAGE RESOLUTION: Large, detailed Megapixel quality still image resolution provides unprecedented detail and exceptional quality that is ideal for printing or internet applications.

● MPEG MOVIE MODE: Capture video and audio directly to Memory Stick® media. Shoot an MPEG Movie "on location" or select up to 60 seconds from your recorded video tape. The Video Email mode is ideal resolution for sharing video (160 x 112) and Presentation mode increases the resolution to 320 x 240.

● ADVANCED HADTM CCD TECHNOLOGY: Enhanced CCD design allows more light to reach the imager which reduces video noise to improve signal-to-noise ratio by up to 6db (2x better than a standard CCD). Particularly effective when shooting in dark situations.

● PROFESSIONAL QUALITY CARL ZEISSTM VARIO-SONNAR T* LENS: Carl Zeiss T* lens have an advanced optical multi-layer coating offering less glare and flare with increased contrast. This results in vivid image brilliance, true-to-

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life colour saturation, and perfect renditions of subtle tones. ● 10X OPTICAL/120X PRECISION DIGITAL ZOOM: Sony's optical zoom brings the action close up from far away. In

addition, precision digital zoom interpolation technology means that extreme digital zooming is cleaner, with less distortion than previous types of digital zoom.

● 2.5" PRECISION SWIVELSCREENTM LCD DISPLAY (200K PIXELS): Provides excellent viewing clarity with improved resolution. The 200,000 pixel LCD display makes images sharp and detailed during playback or when monitoring recording.

● PRECISION COLOR VIEWFINDER (180K PIXELS): Increased pixel count provides more detail and clarity of video subjects.

● STAMINA® POWER MANAGEMENT SYSTEM 8 HOURS (USING OPTIONAL NP-FM91): The Sony DCR-PC110 will record for up to 8 hours or playback for up to 10 hours (with LCD screen off) on a single charge with the optional NP-FM91 battery.

● INFOLITHIUM® BATTERY WITH ACCUPOWERTM METER SYSTEM: Rechargeable Lithium-Ion batteries mean no "memory effect." Sony's exclusive AccuPowerTM meter displays the battery time remaining in minutes, in the viewfinder or LCD screen.

● SUPER STEADYSHOT® PICTURE STABILIZATION: Eliminates high frequency shake and vibration without compromising picture quality. Super SteadyShot uses motion sensors and a HyperPrecision CCD imager that does not change or degrade the video like some other systems.

● SUPER NIGHTSHOTTM 0 LUX RECORDING: Capture video even when shooting in total darkness (0 Lux) using the built-in infrared system up to ten feet away. The Super NightShot® mode automatically adjusts the shutter speed to increase picture brightness and clarity.

● SUPER LASERLINKTM WIRELESS TRANSMISSION SYSTEM: Allows the user to transmit audio and video, via infrared, from the camcorder to the optional IFT-R20 LaserLink® receiver, at a distance of up to 26 feet. The Super LaserLink® system eliminates the need for video cables or adaptors for true worry-free playback.

● i.LINKTM (IEEE 1394) DV INTERFACE: Allows high speed bi-directional digital communication between any two devices equipped with a IEEE 1394 interface, including camcorders, digital VTRs, capture cards, and PCs.

● PROGRESSIVE SHUTTER SYSTEM: Mechanical shutter system that provides Progressive Scan performance while utilizing an interlace scanning system. Digital still images will be sharp and clear with excellent definition.

● ANALOG-TO-DIGITAL CONVERSION AND PASS-THROUGH: Convert and/or record any analog NTSC video source to digital video via the DCR-PC110's analog inputs. Analog NTSC video can also be passed through the DCR-PC110 directly to a PC via the I.LINK® interface in real-time for easy PC editing of your analog footage.

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5.5. Digital Video Recorder -interface between analog an digital worlds The HR-DVS1U is a unique all-in-one video solution combining miniDV and Super Hi-Fi Stereo in one VCR. . The MiniDV deck allows direct playback of cassettes you've recorded on a MiniDV camcorder without any cables to connect. One easy solution!

HR-DVS1U

● Mini DV Format &High Resolution Super VHS and VHS ● Super VHS ET Recording ● Pro-Cision 19 micron width EP Heads ● DigiPure Technology w/ TBC and 4MB Frame Memory ● PCM Digital Audio (DV) and Hi-Fi VHS Stereo with MTS Decoder ● VCR Plus+ with "Cable Eye" Cable Box Controller ● Jog/Shuttle on Remote ● Insert Editing with Flying Erase Head

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● Audio Dubbing ● DA4 (Double Azimuth) Head Helical Scan System ● Auto Index and Index Search ● Digital AV Tracking ● Plug & Play ● Auto SP-EP Timer Recording ● Active Video Calibration ● Multi-Brand TV/DBS Compatible Remote with Jog / Shuttle ● Express Programming ● S-video Input on Front / Back Panel ● Two S-Video Output on Back Panel ● Rear AV Inputs, Gold Plated Front Inputs ● DV Playback Component Video Output, Two A/V Outputs ● 181 Channel Tuner ● 1Year /12 Event Timer (6 event each for DV & S-VHS/VHS) ● Multi Lingual Colour on Screen Menu ● Shipping Weight 16.5 lbs. ● Width: 17 1/4" ● Height: 5" ● Depth: 15"

5.5.1. Analog video facilities DV recorder

DV –VHS recorder plays in our project a role of interface between old analog formats and new digital (DV) world. There are four most important analog IN/OUT connections.

● Component Video● Divides the video signal into three elements: luminance, which represents brightness in the image, and separate red and blue

signals (expressed as either Y R-Y B-Y or Y Pb Pr). Component video is superior to both composite and S-video the image, and separate red and blue signals (expressed as either Y R-Y B-Y or Y Pb Pr). Component video is superior to both composite and S-video because it provides improved color purity, superior color detail, and reduces NTSC artifacts. This is a three-connector output from a video source (such as a DVD player), or input on a Television. Each signal is supplied on a separate colored RCA cable for easy connection.

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● ● S-Video● S-Video keeps luminance (Y) (black and white) and chrominance (C) (color) signals separate to take full advantage of high

resolution sources like: DBS satellite, DVD & S-VHS. Better than a composite video connection, not as good as component.

● ● S-Video Out● S-Video keeps luminance (Y) (black and white) and chrominance (C) (color) signals separate to take full advantage of high

resolution sources like: DBS satellite, DVD & S-VHS. Better than a composite video connection, not as good as component.

● ● Component Video Output● Divides the video signal into three elements: luminance, which represents brightness in the image, and separate red and blue

signals (expressed as either Y R-Y B-Y or Y Pb Pr). Component video is superior to both composite and S-video because it provides improved color purity, superior color detail, and reduces NTSC artifacts. This is a three-connector output from a video source (such as a DVD player), or input on a Television. Each signal is supplied on a separate colored RCA cable for easy connection.

● 5.6. DV standard and why I chose it to Digital Home Video The preferred way with DV is to dispense with the external cabling and headaches altogether and use device control implemented via Fire Wire. DV over Fire wire carries video, audio and device control signals, all through the same medium. No extra cables. All that's needed is the proper drivers. Their implementation may be different across the boards. For a long time, there was no real device control standard specified in DV, so manufacturers could (and did) pretty much roll their own protocols.

High quality: With analog video, noise can enter at any point of the path. And usually, once noise has entered, noise will stay. There's tape noise. The cable that routes the video to the capture card can pick up noise. The capture card usually picks up a lot of noise, because it sits in a very noisy environment: In the computer. Going back out to tape adds noise yet again.

Noise doesn't just degrade the picture; it also degrades the compression process. Because a codec treats noise as information, it dutifully stores the noise. Which results in high data rates. Those of use who survived the years of analog video on the computer got used to thinking that anything better than 5 Megabytes/second or less than 4-x compression is good. This is true in most of

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the cases, but not all. Those of us lucky enough to own very high quality equipment quickly realized: A very clean video signal actually lends itself better to compression. It can compress more; it can tolerate a lower data rate and still look better. Why? Because it was free of noise in the first place. By compressing the video at the point of origin (in the camcorder, behind the lens), DV avoids noise altogether.

High performance: Analog video usually compresses at a varying rate. If the content is complicated, the data rate goes up. Owners of Adobe Premiere can actually watch this process by using a feature called Movie Analysis. It usually shows spikes in the data rate during complicated scenes, such as transitions. These spikes can lead to data stalls on playback. The video zips along nicely, suddenly a spike comes down the pike, spike exceeds the bandwidth of the computer and bang playback hangs.

DV uses a steady rate of around 3.7 Megabyte/second. This is a no-brainer for a moderately fast system with a decent hard drive. There are no spikes in the data stream, ergo any bumps in the road to good playback.

Low cost: A good capture board can be an expensive thing, and some of use have amassed quite a collection over the years. As new ones emerge, driver support for the old ones dries up. Will it ever end? Yes: Let's forget about capture boards altogether. With DV, capture and compression happens right behind the lens..

6. Non-Linear Video Editing

DV Editing: Finally, real digital video all the way. With analog video, video had to enter and exit the computer in analog. But the computer is digital. Actually, to the computer, working with analog video is an act against nature.

For a long time, the computer resisted against processing analog video. The computer sabotaged capturing video by dropping frames at undue times. After capture was solved with heavy hardware, the computer resorted to random work stoppages during

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playback. Some people actually claim that analog capture boards employ sophisticated pressure sensors, which interrupt playback when a tight deadline is sensed. We've learned to live with that. But we don't need to anymore. Because with DV, video editing finally is digital end-to-end. The computer likes that.

Things you'll need. (You probably already have most of them.) You need a DV camcorder or DVCR equipped with Firewire (IEEE 1394). All DV machines sold by Sony and other vendors have the Firewire connector, many DV machines sold by other vendors don't (although many are entering the market as we write.).

You need a Firewire interface board. Ever since Sony released their first DV machines in late 1995, people have clamoured for these boards. Now, they are finally here. Adaptec/DPS, Fast, miro, Matrox, Radius have announced or are already shipping boards which allow your DV camcorder or DVCR to connect to your computer via Fire Wire.

You need a non-linear editing application such as Adobe Premiere Avid Express. Many boards, such as the, come with a version of Premiere. Some boards come with a light or "LE" version (which you can later upgrade), some like the Spark come with a full version.

You need a suitably powered computer with lots of hard drive space. Keep in mind: DV creates 3.6 to 3.7 Megabytes of data per second. One minute, 222 Megabytes. 10 Minutes: 2.2 Gigabytes. A 90 minute, feature-length movie would fill 20 Gigabytes of hard drive space in final edited form. Also keep in mind that currently shipping Firewire solutions (or rather the drivers that come with them) don't allow to "Print to DV" from the Premiere timeline. Allow sufficient space for a target file for the "Make Movie" process. This is likely to change with future drivers, changes to the operating system or the editing application.

Your drive needs to be fast enough to cope with the steady stream of 3.7 Megabytes per second You should be fine with a good SCSI drive that spins at 7200 rpm. Stay away from IDE drives. They put a heavy load on the CPU. With DV, the CPU must be able to do some processing during data transfers.

Now, let's go over the editing process step-by-step

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6.1. DV & Fire wire Editing Workflow Step 1: Compression in camera. As video is being shot, it is compressed and converted to digital form in the camcorder. What used to be "video" now sits on a digital tape. This digital tape can be played in a digital tape drive, such as the one in your camcorder, in a DVCR, or in a standalone unit.

Step 2: A transfer DV data, not video, is transferred electronically via the Fire Wire to the computer's hard disk. This not a capture process it's a file copy process. A driver camouflaged as a regular capture driver, or by a standalone utility can handle the copy process. This is specific to the individual implementation of the driver for the various DV/Fire Wire boards, and it can also change as matter progress. The hard drive has to be fast enough to cope with the 3.7 Mbytes/sec data rate (plus some overhead). Theoretically, it is possible to stop the tape and restart if and when the hard drives can't cope with the data rate, but this is an involved process and may not be implemented in early versions of DV drivers.

Step 3: You want it wrapped? During the copy process, the DV data is "wrapped" into a file format commonly understood by computers, in this case either AVI for Video for Windows or QuickTime for the Mac. Both file formats allow for "installable compressors," also known as codecs. AVI for instance can work with a multitude of installable compressors, such as Indeo, Cinepack, VDO, etc. to name just a few. The compressed DV data is treated like data produced by just another installable compressor. As a matter of fact, there is a DV compressor/decompressor (codec) installed on your system. But during the file copy process, this codec is not needed. I’ll cover that later in more detail.

Step 4: After the copy process has been finished, the DV data is sitting on your hard drive, wrapped into a file format any standard editing application can process. Note: The actual DV data has not changed. It hasn't been touched by a codec, it hasn't been recompressed, changed or altered.

Step 5: DV Editing. To edit your clips, you use any standard editing application that can work with industry standard file formats, such as the Adobe Premiere , Avid X-pressDV, Microsoft Movie Maker or MGI Video Wave. I'll cover that later in more detail.

Step 6: During editing with a program like Premiere, your DV AVI or QuickTime movie will behave just like any other video clips you used before.

Step 7: When, and only where Premiere adds filters or transitions, Premiere needs the DV data in uncompressed form. For this, Premiere will call the installed DV codec. Premiere will hand it compressed frames retrieved from the AVI or QT file. Premiere receives uncompressed RGB bitmaps back from the codec. Premiere then blends, filters, combines, warps or alters these frames

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according to the specified transition. When done, Premiere hands the finished RGB bitmap to the installed DV codec. The codec compresses the bitmap to DV AVI or QT and hands it back to Premiere. Premiere then stores it in the target file. The installed DV codec can be implemented in hardware or in software. Read more about this interesting issue here.

Step 8: Clips without filters or transitions are not being touched by the codec and simply copied to the target file. If you would have a project, which consists only of hard cuts, the codec wouldn't be called for editing at all.

Step 9: Here we go again. After all edits have been finished, the resulting file must be copied from the computer to the DV device via Fire Wire. During this copying process, the AVI or QT wrapper is removed; data specific to the receiving device is adjusted or restored. This is usually done "on the fly" as data is sent to the DV device. Some boards may need additional post processing. The copy process usually is handled by a standalone utility, or by a Premiere "Print to DV" plug in.

Step 10: You are done! On your hard drive sits DV video, most of it as pristine as you've shot it. No generation loss. You've reached the holy grail of video editing. Right on your computer.

6.2. Non-linear DV editing software tested for Digital Video Home Studio

Today’s software marked for video film editing is dominated of two groups of software: professional high quality relatively expensive programs and freeware programs. In these two groups I choose some basic criteria for using in Home Digital Video Studio.

1.Installation has to be easy and robust

2.It has tolerated some inexperience users (no data experts).

3.Software has to be compatible with different operating systems such MS Windows,

MacOS or Linux.

4. Programs has to have user friendly interface

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5. System requirements -no expensive hardware required

6. DV editing results (export files- film sequences) and input (import files- capture sequences) has to be compatible with most existing formats.

6.3.Proffesionals non-linear video editors

6.3.1.Avid Xpress DV

.

Fig 6.1. Avid Xpress DV software is also available in Avid Xpress DV PowerPack, adding a powerful suite of high-value software and features:

■ Avid ePublisher Companion Edition for Web pages synchronized to video ■ Pinnacle Commotion (full version) for compositing, rotoscoping, and paint ■ Knoll LightFactory AVX for lighting and lens flare effects ■ Sonic Solutions DVDit! SE for enhanced DVD creation

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■ Avid Image Stabilization for correcting shaky camera work ■ DV Filmmaker 's Toolkit

■ Avid FilmScribe option for editing film-originated projects ■ Script-based editing for mapping shots to, and editing from, a script ■ Dupe detection flags re-used shots ■ AutoSync video and audio ■ Film-style effects

Digital Distribution

■ One-step export to Web video via integrated Cleaner EZ program from Terran Interactive (Cleaner 5 sold separately) ■ Export to MPEG-1 and MPEG-2 formats ■ RealMedia, Windows Media/ASF, QuickTime via Cleaner EZ ■ Import/export OMF/JFIF files ■ WMV, AVI ■ DV25 digital video

■ VideoDV25 (DV and MiniDV), NTSC/PAL formats ■ 4 video tracks (nestable for unlimited tracks) ■ Integrated EDL support, 18 formats ■ Batch digitizing ■ Industry-standard DV In/Out (IEEE 1394) camera/deck support and control ■ Supports RS-422 deck control

Audio

■ 8-track audio editing with real-time mixing ■ Real-time EQ template with 3-band EQ advanced user setting option ■ Real-time rubberband gain adjustments ■ 32 kHz, 44.1 kHz, and 48 kHz sampling rate

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■ Real-time sample rate conversion ■ Adjustable audio input/output levels ■ Volume control and pan between channels by clip or track ■ Waveform display in timeline ■ Downsample to 22 kHz and 11 kHz for multimedia CD development ■ Digital audio extraction from CD-ROM ■ Audio punch-in tool for adding voice on the fly ■ Includes over 20 AudioSuite plug-ins, many more available

Editing

■ Mappable keyboard and command palette ■ Single-track transitions ■ Snap-to transitions ■ Splice, overwrite, extract, lift and split edits ■ Sync-lock/sync-break detection ■ Precise timecode editing ■ User protection with AutoSave and 32 levels of undo/redo ■ Pop-up source monitors, match frame, sift, consolidate, collapse ■ Unlimited clip sizes ■ Built-in logging ■ Avid graphical user interface

Effects

■ Fit-to-fill motion effects button ■ Overwrite and keep effect ■ Includes Boris FX LTD for additional 2D/3D effects ■ Over 80 transitions including dissolves, wipes, peels, pushes, spins, and more ■ Motion effects, colour effects

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■ Matte, chrome, and lama keys ■ Flips, flops, and resizes ■ Picture-in-picture ■ Key frame effects ■ AVX plug-in support

Graphics +Titling

■ Integrated, anti-aliased titling tool ■ Includes Boris Graffiti LTD for enhanced titling ■ Hardware-independent software codec

Interoperability

■ Project-compatible with Media Composer, Symphony, and Avid Xpress systems ■ Avid Unity MediaNet is supported by a selected Avid Xpress DV v1.5 configuration and is planned for future releases

System requirements

Pentium 4 at all available processor speeds, 256 MB RDRAM, 20 GB or larger IDE internal drive, Matrox G450 graphics card, CD-ROM drive, Microsoft Windows 2000 with Service Pack 1 or 2. Additional media storage recommended, such as optional IDE or Ultra2/Ultra3 drive or FireWire drive

High quality JPEG frames based Avid software need high capacity and high speed computers. Before installation of Avid software it was necessary to run Avid quality test which denied installation on quite good non-expensive standard PC, s used to Digital Home Video project.

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Fig 6.2.1. Results of quality test before installation Avid software.

The same computer worked excellent with Adobe Premiere 6.0 software.

6.3.2. Adobe Premiere 6.0

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Fig.6.2.2.User interface for Adobe Premiere 6.0DV functionalityAdobe Premiere 6.0 provides direct support for IEEE 1394 (Fire Wire/ I. Link) on both Windows and Mac OS. Using only the DV port on your hard drive, an IEEE 1394 connection, and your DV camcorder, you get perfect digital video in premiere every time. Premiere offers built-in support for all types of DV devices, ranging from consumer to professional. By simply connecting a DV device to the IEEE 1394 port on a Windows or Macintosh computer, you can capture DV clips and begin editing right away. On a computer with an IEEE 1394 port, there's no need to install additional hardware such as a video capture card. Just select the appropriate DV device manufacturer and model in the Device Control dialog box, and Adobe Premiere assigns the video input settings appropriate to that device, making the video capture process more precise.

DV capture Settings tab, you can view and edit video capture settings, change the capture location, and set device control preferences. Using the Logging tab, you can quickly log video clips, set In and Out points, name clips and reels, effortlessly batch-capture multiple logged video clips, and add comments about each clip. The Movie Capture window in Adobe® Premiere® now includes a Settings tab and a Logging tab. Using theWeb export plug-ins for one-step Web outputAdobe Premiere 6.0 includes three plug-ins (automatically installed) for exporting an individual clip, a segment of the Timeline, or the entire program to a Web-optimised file format. When you have finished editing your video program, select one of the following Web export options: Save for Web, Advanced Real Media Export, or Windows Media Export (Windows only).

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Choosing one of these options opens the respective plug-in dialog box, in which you can specify your exported file format information.

• The Save for Web menu command exports the Timeline directly into a special version of Terran Interactive's Media Cleaner software, customized especially for Premiere.• With Advanced Windows Media Export, you can take advantage of a wide range of formatting options for the most precise output control in the Windows Media format.

Hardware compatibility

Capture and output of video in Adobe Premiere 6.0 requires either an Adobe-certified third-party capture card or an IEEE 1394 interface (FireWire or iLink) compatible with either DirectX (Windows) or QuickTime (Mac OS).

For a third-party capture card to be deemed Adobe-certified, Adobe Premiere Quality Engineering must test and approve the card for use with a specific version of Premiere using specific versions of driver software created by the card manufacturer.

Because built-in DV support in Premiere 6.0 is implemented through DirectX or QuickTime, Premiere requires either a Microsoft DirectX-compatible or Apple QuickTime-compatible IEEE 1394 interface. An IEEE 1394 interface is built-in to many computers and is also available separately as an add-on card such as Pinnacle DC1000 or.

System requirementsWindows•Intel Pentium II processor (300MHz or faster)•Microsoft Windows 98, Windows 98 Second Edition, Windows 2000, Windows Millennium, Windows NT 4.0 with Service Pack 6

•64 MB of RAM (128 MB or more recommended)•85 MB of available hard-disk space required for installation (40 MB for application)•256-color video display adapter

Additional requirements for DV:•Intel Pentium III 500MHz or faster (Pentium III 700 MHz recommended)•Windows 98 Second Edition, Windows Millennium, or Windows 2000•128MB RAM (256 MB or more recommended)•Dedicated large capacity 7200RPM UDMA 66 IDE or SCSI hard disk or disk array

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•Microsoft certified OHCI IEEE-1394 interface Conclusion for professionals video editing programs Professionals non-linear video-editing programs mentioned above are expensive 16000 NOK , for Avid and 6000 NOK for Adobe Premiere6.0. To install these programs we need expensive upgrading of existing hardwareUser interface is rather complicated and needed some experience with professional film production. Most of professionals Video Editing programs require quite expensive (over 10.000NKR) Real Time Editing Cards such as : Pinnacle Systems DV1000, DV500 . 6.4. Consumers DV film editors A lot of high quality freeware and shareware DV video editing programs we can copy directly from Internet and some full versions programs come together with IEEE 1394 controllers or video cards.I tested four of this kind of program using the same criteria as before. 6.4.1.Digital Origin MotionDV and IntroDV This program was including in software package to the one of the first IEEE 1394 interface produced of radius The same version is available for MacOS and all Windows platforms.

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Fig6.4.1. MotoDV Express user interface

MotoDV Express is the newest IEEE 1394 FireWire interface card from Digital Origin. In a single PCI slot, MotoDV Express provides three IEEE 1394a ports, each capable of moving data in and out of your Windows 98 computer at up to 400 Mbps. Plug-n-Play installation is a breeze, and the hot-pluggable ports are easy and convenient to use. MotoDV Express brings the power of FireWire

Maximum connectivity, maximum flexibility

MotoDV Express complies with the Open Host Controller Interface (OHCI) specification. OHCI compatibility gives you the file:///D|/Documents%20and%20Settings/orle.TELEMEDIA10.004/My%20Documents/HomeDigital.htm (42 of 52) [06.02.2002 12:09:14]

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power to connect to a wide range of new FireWire peripherals, including disk drives, scanners, printers, and more. Of course, MotoDV Express is also ideal for connecting PCs to the latest digital video (DV and Digital8) camcorders from Canon, JVC, Panasonic and Sony.

Minimum System Requirements for MotoDV ExpressRequirements for FireWire:

● Pentium 233 MHz or faster computer with available PCI slot ● Microsoft Windows 98 Second Edition ● 32 MB RAM ● CD-ROM drive ● Attached devices must comply with IEEE 1394-1995 and/or 1394a standards

Required Configuration for Digital Video

● Pentium II 400 MHz or faster computer with available PCI slot ● Microsoft Windows 98 Second Edition ● Hard drive capable of sustaining at least 5 MB per second ● 64 MB RAM and 32-bit graphics capability ● CD-ROM drive and sound card ● DV camcorder with IEEE 1394 port

6.4.2. Microsoft Movie Maker

● Microsoft Movie Maker is a part of Windows ME and Windows XP operating systems and is easiest to learn of all tested

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video-editing programs. ● Fig 6.3.2 User-friendly interface of Microsoft Video Maker. ● This interface principle is similar to many other consumer products tested in our Diigital Video Home project. How easy is

to use this programs we explain under. ● ● The workspace for editing runs along the bottom of your screen, below the collections area and the monitor. This is where

you create and edit your project, which can later be saved as a movie. The workspace has two different views: the storyboard view and the timeline view. Both are used in editing. The storyboard view lets you sequence your clips, while the timeline view lets you refine the way the clips interact with each other and with an audio track. Toggle back and forth between the two views using the small button to the left of your workspace.

The storyboard view is the default view for the workspace.

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With the storyboard, you combine your clips to tell your story. Drag clips from the collections area and drop them onto the storyboard in the order you would like them to appear in your movie. To rearrange your clips, just drag and drop them to a different location on the storyboard.

To remove a clip from the storyboard

1. Click the clip on the storyboard. 2. On the menu bar, click Edit, and then click Delete.

After you have assembled your clips, you can preview your project in the monitor. Here's how.

To preview your project in the monitor

§ Click an empty area in the workspace, and then click the Play button.

Now you can start to get a sense of how the various clips work together, and where some of the shots may be too long or may require a better transition than the simple "cut" that you get from storyboard sequencing. That kind of refining, along with the work of adding an audio track, is done in the timeline view.

Using the Timeline View

In the timeline view, the numbers that run across the top of the workspace indicate the duration of each clip. The timeline view also shows you how clips interact with each other and with the audio track, which is indicated by the bottom bar in the workspace. The Zoom In and Zoom Out buttons to the left of the workspace show you a more detailed view of how your clips are working together, and can give you a broader perspective of the entire project.

You can also create more attractive transitions in the timeline view. It’s easy to create a cross-fade (also called a "lap dissolve") in which one scene fades out while the next scene appears behind it and grows clearer as the first one dims.

Another feature of the timeline view is the Record Narration button, which lets you add an audio track keyed exactly to the clip sequence. You can watch the movie you’ve created while you narrate it.

You can insert other audio clips into your project in the same way you insert video clips and still images. Audio clips can also be overlapped, though a cross-fade transition is not created. Instead, the length of time the two audio clips play together is

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determined by the amount of overlap between them. Keeping your clips organized in the Collections area on the left-hand side of Windows Movie Maker makes it easier and more fun to edit your movie. To organize your clips in folders and subfolders. Drag everything you want to include in a movie—video footage, audio tracks, still images, and more—into the collection .You can further organize your material by creating subfolders within a collection. For example, you may want to organize your clips by thematic materials, such as vacation pictures or footage of your children. Or you may want to keep everything for a larger project in one folder, and create subfolders that map to the pieces of that project.

Windows Movie Maker lets you include in your movie existing photos, audio clips, or other video files that you have stored on your computer. You can import many different file types, including:

§ Video files with an .asf, .avi, or .wmv file extension. § Movie files with an .mpeg, .mpg, .m1v, .mp2, .mpa, or .mpe file extension. § Audio files with a .wav, .snd, .au, .aif, .aifc, .aiff, .wma, or .mp3 file extension. § Windows Media-based files with an .asf, .wm, .wma, or .wmv file extension. § Still images with a .bmp, .jpg, .jpeg, .jpe, .jfif, .gif, or .dib file extension. § Microsoft PowerPoint files and individual slides with a .ppt extension.

System requirements

Windows Movie Maker requires the following minimum system configuration:

● 300 megahertz (MHz) Pentium II or equivalent ● 64 megabytes (MB) of RAM ● 2 gigabytes (GB) of free hard disk space ● An audio capture device ● A video capture device ● An Internet connection and an e-mail program (required for sending a movie to a Web server or in an e-mail message) ● IEEE 1394 DV capture card (for true DV capture from a DV device)

The following items are recommended for recording from a DV device:

● 600 MHz Pentium III or equivalent (or higher) ● 128 MB of RAM

6.4.3.MGI VideoWave

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Fig.6.3.3.Users interface for MGI VideoWave Procedure how to produce a video is very similar to Microsoft Movie Maker describedabove but MGI offers additional functionalities such as; SmartDV, detect many different IEEE1394 interfaces, has rich library of transitions and special effects which were availibe only with more expensive professionals editing programs. SmarDV: If you are producing to a DV file from DV source material, MGI VideoWave III employs SmartDV, which can greatly reduce the time required to produce the final video. With SmartDV, VideoWave III can produce the DV file directly without re-rendering the frames provided the DV file has not had any effects or transitions applied. Without SmartDV, each frame that is produced must be re-rendered, even if no effects, such as text or special effects, have been added. With SmartDV, re-rendering does not take place in sections of DV footage that do not contain applied effects. Under these conditions, much faster production will result.

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Easily CaptureQuickly transfer video from digital or analog camcorders, TV, VCR, Web cam, or even the Internet. Tell Your Story The unique StoryLine approach provides a visual layout of your work in progress. Use it to quickly arrange scenes, insert transitions, edit clips, add titles, apply effects, and more! Edit With Power Add fast or slow motion effects with Time Warp. Create picture-in-picture with VideoWave's Video Mixer or chroma key to seamlessly blend clips. Add titles and credits complete with motion and animation with the Text Animator. Use the Cutting Room to trim clips or use the powerful touchup tools in the DarkRoom. Spice It Up Swirl, ripple, and fade scenes. Choose from dozens of transitions, animations, and title effects. Bring your video productions to life by adding narration, music, and, sound effects. VideoWave's filters help you create stunning sepia, black and white, mosaic, or selenium clips with the click of a button.Fast ProductionOnce your video is complete, special Produce templates guide you through turning your video into the appropriate format for sending to the Web, viewing on your PC, or going out to videotape.Fast RenderingNo more waiting for your entire video file to render. The exclusive SmartDV™ feature renders only the frames that have changed.Comprehensive File SupportVideoWave supports AVI, MPEG-1, MPEG-2, Windows Media™, RealVideo®, DV, MP3, WAV, BMP, TIFF, or JPEG files.

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SYSTEM REQUIREMENTS Minimum System

• 266 MHz Pentium II (or equivalent)• 64 MB of RAM• 45 MB of free hard drive space for program• 1 GB of free hard drive space for video editing• Video card with 4 MB of video RAM, minimum 800 x 600 resolution at 16-bit hi-color (65,000 colors); Direct Draw Drivers recommended• 16-bit stereo sound card and speakers• CD-ROM or DVD-ROM drive• Analog capture card (required for analog video capture)

Minimum Recommended System for DV Editing• 350 MHz Pentium II (or equivalent)• 128 MB of RAM• 45 MB of free hard drive space for program• 6 GB of free hard drive space for video editing, (Ultra DMA, SCSI-2 sub-system recommended)• Video card with 4 MB of video RAM, minimum 800 x 600 resolution at 16-bit hi-color (65,000 colors); Direct Draw Drivers recommended• 16-bit stereo sound card and speakers• CD-ROM or DVD-ROM drive• An OHCI Compliant IEEE-1394 card (required for digital video capture)

Operating System Requirements VideoWave supports the following operating systems:

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• Windows 95 OSR1• Windows 98• Windows 98 SE (preferred operating system)• Windows NT 4.0 (Service Pack 3 required, Service Pack 5 recommended)• Windows 2000• Windows ME• Windows XP

MGI VideoWave and Mac OS X

With the release of Mac OS X, Apple has provided a technology called Classic mode. Classic mode allows you to transition to Mac OS X and extend your ability to use Mac OS 9 compatible applications; MGI is committed to supporting Mac OS X in future product releases. Although testing is in process and updates may become available, not all current Macintosh applications are fully tested or approved for operation under Mac OS X Classic mode. For this reason, no technical support will be extended to users running MGI's products that have not been approved for operation under Mac OS X Classic mode.MGI VideoWave full version comes together with the most IEEE 1394 OHCI interfaces priced under 1000 NKR or can be copied as FreeWare from internet.

Conclusion for testing of consumer video film editors

I choose WideoVawe editing software to Digital Video Home Studio because:

- Supports most of existing hardware such as IEEE 1394 controllers, DV cameras and analog video capture cards

- Minimum system requirements from all tested programs; it can be applied even on 133Mhz Pentium or Macintosh with only 64 MB RAM

- Supports most of existing video formats

- Has most completely tools case which allows to produce high quality video film on DVD, Video CD, DV, VHS-tape or publish it on WEB

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- Is easy to install even for non qualify customers

- Has user friendly easy to learn Video Editing interface

- Is distributed together with most popular graphics cards or can be free copied from internet

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- Works to continue;

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- Digital Video Home Studio Network will be implemented in Multimedia Laboratory Institute For Telecommunication and partly Midgard Media Lab

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- Different editing programs packages and hardware interfaces will be integrated in Graphical User Interface

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- Research of small office and home computer networks to multimedia applications based on new standards as USB2, IEEE 1394b will be continued

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- Some wireless multimedia applications will be added to Home Video Studio

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- New platforms such as Linux, Solaris WinXP, MacOsX.. will be tested

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