hitd 201: design thinking - lecture 3: framing problems
DESCRIPTION
The third lecture as part of the University of Canterbury causes on Design Thinking. This lecture was taught by Mark Billinghurst on December 10th 2013 and focuses on how to create a good problem statement.TRANSCRIPT
HITD 201 Framing Problems
Mark Billinghurst HIT Lab NZ
December 10th 2013
Design Thinking Process
5 modes iterated through
Empathize
Define Expresses the problem you are addressing Defines your unique point of view
Unique design vision based on Empathy outcomes
Two Goals Deep understanding of users and design space Actionable problem statement (point of view)
Expressing the Problem
[User] needs [verb phrase] in a way that [way] How might we [verb phrase] ?
Empathy Map Synthesize observations and draw out insight 4 quadrant layout
SAY: What are some quotes and defining words your user said?
DO: What actions and behaviors did you notice? THINK: What might your user be thinking? What
does this tell you about his or her beliefs? FEEL: What emotions might your subject be feeling?
Empathy Map
Stakeholder Identify key elements of target person
Demographics Occupation Motivation
Express as adjective description Develop typical persona
Personas • Personas are a design tool to help visualize who you are
designing for and imagine how person will use the product • A persona is an archetype that represents the behavior and
goals of a group of users • Based on insights and observations from customer research • Not real people, but synthesised from real user characteristics • Bring them to life with a name, characteristics, goals, background • Develop multiple personas
Persona
Capture elements relevant to problem
Need Human emotional or physical necessities.
Needs help define your design
Needs are verbs not Nouns Verbs - (activities and desires) Nouns (solutions)
Identify needs directly out of the user traits you noted, or from contradictions between disconnect between what she says and what she does..
Insight A remarkable realization that you could leverage to
better respond to - a design challenge. Insights often grow from contradictions between
two user attributes either within a quadrant or two different quadrants
Asking “Why?” when you notice strange behavior.
Journey Map To gain empathy for a person’s process
through an experience Consider the details of that process to illuminate
areas of potential insights
Create diagram with multiple observations Organize data in timeline with significant dates Look for patterns
Journey Map
2 x 2 Matrix Use during problem synthesis process
Organize relationships between things or people
Process Pick two spectra - axes Draw 2 x 2 matrix Plot items on matrix Look for gaps/opportunties
Example: Breakfast Cereals
2 x 2 Matrix
Problem Definition Creates Insight
User + Need = Insight
How Might We … ? Short questions that launch brainstorming
Good Point of View Inspires your team Provides focus and frames the problem Provides a reference for evaluating ideas Fuels brainstorming by suggesting ‘how might we’ Captures the hearts and minds of people Guides your innovation efforts
Assignment Two Interview people to find out what are the key
elements in a creative space for them Complete an empathy map and define a
problem statement with insight into how space could be improved
Sketch/write a list of things that could be done to improve the class space for creative design
Submit the empathy map and list of improvements