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WORKSHEET High jump Evolution HISTORIC TECNIQUES Main principles to all jumping events TRIES FRONTAL JUMP HIGH Starting run - this is the period of time where the athlete gathers speed for the take-off. Take off - this is the transition between the run and the jump with the athlete propelling their body into the air. Flight - this is the period of time when the body is airborne, sending them horizontally away from the starting point in the long jump or triple jump and vertically over the bar in the high jump. Landing - this is the point at which the athlete finishes the jump marking the distance (in the case of the long jump and triple jump) that they have travelled through the air. FALSE 60 cm FALSE 90 cm Mistake (3 attempts) FALSE 90 cm Mistake (3 attempts) SIMPLE SCISSORS FALSE 60 cm FALSE 90 cm

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WORKSHEET

High jump Evolution

HISTORIC TECNIQUESMain principles to all

jumping eventsTRIES

FRONTAL JUMP HIGH

• Starting run - this is the period of time where the athlete gathers speed for the take-off.

• Take off - this is the transition between the run and the jump with the athlete propelling their body into the air.

• Flight - this is the period of time when the body is airborne, sending them horizontally away from the starting point in the long jump or triple jump and vertically over the bar in the high jump.

• Landing - this is the point at which the athlete finishes the jump marking the distance (in the case of the long jump and triple jump) that they have travelled through the air.

1º FALSE

60 cm2º FALSE

90 cmMistake

(3 attempts)3º FALSE

90 cmMistake

(3 attempts)

SIMPLE SCISSORS1º FALSE

60 cm2º FALSE

90 cm

Mistake(3 attempts)

3º FALSE 90 cmMistake

(3 attempts)

VENTRAL JUMP1º FALSE

80 cm2º FALSE

90 cm3º FALSE 1m (2 attemts)

DORSAL JUMP OR FUSBURY JUMP

1º FALSE

90 cm2º FALSE 1 m

(2 attempts)3º FALSE 1,10 m

Mistake (3 attempts)