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HIGH-POWERED LEARNING COMMUNITIES: A EUROPEAN PERSPECTIVE Erik DE CORTE Center for Instructional Psychology and Technology (CIP&T) University of Leuven, Belgium Keynote address presented at the ESRC Teaching and Learning Research Programme, First Annual Conference - University of Leicester, November 2000 Address for correspondence: 1

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HIGH-POWERED LEARNING COMMUNITIES: A EUROPEAN PERSPECTIVE

Erik DE CORTECenter for Instructional Psychology and Technology (CIP&T)

University of Leuven, Belgium

Keynote address presented at theESRC Teaching and Learning Research Programme, First Annual Conference - University

of Leicester, November 2000

Address for correspondence:Erik De Corte, Center for Instructional Psychology and Technology (CIP&T), Department of Educational Sciences, University of Leuven, Vesaliusstraat 2, B-3000 Leuven, BelgiumPhone: +32-16-326248, Fax: +32-16-326274, E-mail: [email protected]: http://www.kuleuven.ac.be/~p1486000/

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HIGH-POWERED LEARNING COMMUNITIES: A EUROPEAN PERSPECTIVE

Erik DE CORTECenter for Instructional Psychology and Technology (CIP&T)

University of Leuven, Belgium

Introduction

Although educational research in general and research on learning and instruction have

developed tremendously over the past decades, and although investigators often claim that they

intend to contribute to the improvement of education, complaints about the deep gap between

theory and research, on the one hand, and educational practices, on the other, are still the order of

the day. Researchers themselves are quite well aware of this situation. For instance, in her

Presidential Address to the 1994 Annual Meeting of the American Educational Research

Association, the late Ann Brown argued:

"* Enormous advances have been made in this century in our understanding of learning and

development.

* School practices in the main have not changed to reflect these advances." (p.4)

Ann Brown's assessment of the situation is echoed in the standpoint that Weinert and De Corte

(1996) have stated in the International encyclopedia of developmental and instructional psychology:

"After 100 years of systematic research in the fields of education and educational psychology, there

is, in the early 1990s, still no agreement about whether, how, and under what conditions research can

improve educational practice. Although research and educational practice have changed

substantially since the beginning of the twentieth century, the question of how science can actually

contribute to the solution of real educational problems continues to be controversial." (p.43)

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Taking this into account the following somewhat sceptical assertion of Anderson (Glaser,

Lieberman, & Anderson, 1997) involves a major challenge for educational research in the coming

period:

"One continuing dilemma for educational research as we move toward and into the 21st century will

be how the research and scholarship that we do are ever going to find their way into practice. We've

had various models of the proper relationship between research and practice. None of the models

work very well." (p. 25)

The significance of this challenge is stressed by the fact that there is a growing need to reform

education in order to keep pace with the ongoing fast developments in today's society. For

instance, in a report of the European Round Table of Industrialists (ERT) (1995) entitled

Education for Europeans. Towards the learning society, a cry of alarm was raised to alert society

to the so-called educational gap, i.e. the fact that – due to its slowness in responding to changes in

society – there is “an ever-widening gap between the education that people need for today’s

complex world and the education they receive” (ERT, 1995, p.6). This problem is even

increasing because recently the pace of societal developments has accelerated dramatically due,

among others, to the exponential knowledge explosion, to the phenomenon of globalization in

many domains of society, esp. economics and politics, and to the large-scale introduction of the

new information and communication technologies.

The same report (ERT, 1996, p. 15) puts forward the following characteristics of a learning

society which represent a rather good synthesis of the advances in our understanding of learning

referred to by Brown in the quote above:

“ - learning is accepted as a continuous activity throughout life;

- learners assume responsibility for their own progress;

- assessment is designed to confirm progress rather than to sanction failure;

- personal competence and shared values and team spirit are recognized equally with the

pursuit of knowledge;

- learning is a partnership between students, teachers, parents, employers, and the community

working together.”

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One approach that has been put forward as a potential lever to overcome the theory-practice gap

consists in the conduct of so-called design experiments that aim at the development of a design

science of education that can guide the development and the implementation of novel powerful

learning environments (Brown, 1992; Collins, 1992). In this presentation I will first briefly discuss

the use of design experiments as lever for the simultaneous pursuit of theory building and practice

innovation. Then, as an illustation two related recent design experiments in the domain of learning

and teaching problem solving in mathematics will be described. A short discussion section,

involving some future perspectives, will conclude the presentation.

Design experiments: A lever for the joint pursuit of theory building and practice innovation

According to Collins (1992), a design science of education, elaborated on the basis of design

experiments,

"must determine how different designs of learning environments contribute to learning, cooperation,

motivation, etc." (p. 15)

As a result a design theory should emerge that can guide the implementation of educational

innovations by identifying the variables influencing their success or failure. In view of bridging the

research-practice gap, this intervention approach has a twofold goal: it intends to advance theory

building about learning from instruction, while at the same contributing to the fundamental

innovation of classroom education. The underlying idea is that an effective way at better

understanding the processes of learning - and thus at advancing theory - consists in the design of

powerful learning environments that can elicit and keep going in students the intended processes of

knowledge and skill acquisition. As argued by Brown (1994), theory building is crucial for

conceptual understanding as well as for practical dissemination.

This intervention approach to research on learning and instruction is not at all new, albeit that

different labels have been used. In Russian educational psychology this kind of inquiry has always

been usual. For instance, Kalmykova (1966) distinguished between ascertaining and teaching or

formative experiments. While ascertaining experiments aim mainly at describing how learning

occurs under given conditions of instruction, teaching experiments are characterized by an

intervention of the researcher: starting from a hypothesis concerning the optimal course of a learning

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process a teaching-learning environment is developed and implemented that intends to elicit this

kind of learning; analysis of the learning activities and the learning outcomes of the students leads to

conclusions relating to the degree of confirmation or falsification of the initial hypothesis, possibly

followed by its revision as a starting point for continued intervention research. It is important to

remark that both types of experiments are complementary: findings and observations of ascertaining

studies contribute to formulating the hypotheses that constitute the starting point of formative

investigations; the outcomes of the latter studies can lead to new ascertaining experiments.

In the Netherlands and Flanders systematic teaching experiments have become the vogue in the

1970s when the Utrecht school of activity theory under the leadership of Carel van Parreren

dominated research on learning and instruction in the so-called Low Countries (Van Parreren &

Carpay, 1972). But also in the U.S.A. Glaser made already in 1976 a plea to conceive instructional

psychology as a science of design aiming at the development of more efficient educational programs

and teaching methods.

However, this kind of research has at the time fallen into disuse, a major reason being the dominance

in the U.S.A. in the late 1970s and the 1980s of cognitive psychology. Indeed, in the early days of

cognitive instructional psychology the focus of the research was on the knowledge structures and the

processes underlying human competence; as a consequence the study of the learning processes

necessary to acquire competence was pushed to the background (see e.g., Glaser & Bassok, 1991).

This trend has also been very influential in Western Europe. Of great significance in this respect has

been the NATO International Conference on Cognitive Psychology and Instruction, held in

Amsterdam in 1977 (Lesgold, Pellegrino, Fokkema, & Glaser, 1978). Meanwhile the situation has

gradually changed: the substantial progress made in our understanding of the knowledge structures,

the skills, and the processes underlying expert performance, has induced the reemergence of interest

in the learning processes that are required to acquire such competence, and consequently in the

instructional arrangements that can support and facilitate acquisition. This interest has also been

fostered by the emergence and growing impact since the late 1980s of the situated cognition and

learning paradigm in reaction to cognitive psychology's mentalistic and individualistic approach to

cognition and learning.

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But, the important question that has to be answered now is: How and under what conditions should

design experiments be carried out in view of achieving the combined effect of contributing to

relevant theory building as well as to significant improvement of educational practices? In this

respect I have argued elsewhere that the design of powerful learning environments should take into

account our present research-based knowledge of the characteristics of productive learning as a

constructive, cumulative, self-regulated, goal-oriented, situated and collaborative, and individually

different process of knowledge building and meaning construction. However, in order to make a

reasonable chance of being successful in making psychological theory applicable to education one

should develop a strategy for conducting design experiments that combines and integrates the

following basic features (De Corte, 2000; see also National Research Council, 1999b):

a holistic (as opposed to a partial and reductionist) approach to the teaching-learning

environment, i.e. all relevant learner and teacher variables, but also the important aspects of the

environment should be addressed;

good reciprocal communication with practitioners based on a translation of the goals,

approaches, and outcomes of research in such a format that they become accessible, palatable,

and usable for the teachers;

induction of a fundamental change of teachers' beliefs systems and value orientations with

respect to the goals of education and to good teaching and productive learning (in line with the

conception described in the previous section).

Taking all this into account a promising strategy for design experiments as a lever for the

simultaneous pursuit of theory building and practice innovation, consists of the creation and

evaluation in real classrooms of complex instructional interventions that reflect and embody our

present understanding of effective learning processes and high-powered learning environments.

Such attempts at fundamentally changing the classroom environment and culture should be

undertaken in partnership between researchers and educational professionals. This partnership is

necessary for several reasons. It is an essential condition to promote mutual good understanding, but

also in view of modifying and reshaping teachers' beliefs about education, learning, and teaching.

But in addition, it is important to keep in mind that in the perspective of further dissemination of the

intended kind of innovative learning environments, they should be feasible in existing classrooms.

Therefore, the idea of partnership between researchers and practitioners is also crucial in view of the

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necessary research-practice reciprocity. Whereas practitioners can help in translating theory into

practice, and, thus, in making classroom teaching more research-based, their partner role can also

contribute to make research more practice-driven (De Corte, 2000).

As an illustration of the proposed design approach to research on learning and instruction, the next

section will review two related studies carried out in the Leuven CIP&T that address children’s

mathematics word problem solving. In a first intervention study with upper primary school pupils,

an innovative, constructivist, and collaborative learning environment focusing at the development

of a mindful, strategic, and self-regulated approach toward mathematical problem solving, was

designed and evaluated. In a second study this learning environment was technologically

enriched by embedding in it "Knowledge Forum", a software tool designed to facilitate and foster

a "research team" approach to learning that supports collaborative inquiry and knowledge

building.

Study 1: Designing a high-powered learning community for mathematical problem solving

In the Flemish part of Belgium new standards for primary education became operational in the

school year 1998-1999 (Ministerie van de Vlaamse Gemeenschap, 1997). With respect to

mathematics - and in line with other recent reform documents such as the Curriculum and

evaluation standards for school mathematics (National Council of Teachers of Mathematics, 1989)

in the U.S.A. - these new standards stress more than was hitherto the case the importance of

mathematical reasoning and problem-solving skills and their applicability to real-life situations, as

well as the development of more positive attitudes and beliefs toward mathematics. As a

contribution to the implementation of those new standards we carried out a research project –

commissioned by the Department of Education of the Flemish government - aiming at the design

and evaluation of a powerful learning environment, that can elicit in upper primary school children

the appropriate learning processes for acquiring the intended competence in mathematical problem

solving as well as positive mathematics-related beliefs.

In line with the strategy described in the previous section the learning environment in the classroom

was fundamentally changed, and its design, implementation, and evaluation were done in narrow

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cooperation with the teachers of the four participating experimental classrooms and their principals.

The learning environment consisted of a series of 20 lessons that were taught by the regular

classroom teachers (for a more detailed report about this study see Verschaffel, De Corte, Lasure,

Van Vaerenbergh, Bogaerts, & Ratinckx, 1999; Verschaffel, De Corte, Van Vaerenbergh, Lasure,

Bogaerts, & Ratinckx, 1998).

The learning environment in the four participating experimental classes was fundamentally

changed with respect to the following components: the content of learning and teaching, the nature

of the problems, the instructional techniques, and the classroom culture.

First, in terms of content the learning environment focused on the acquisition by the pupils of an

overall metacognitive strategy for solving mathematical application problems consisting of five

stages, and embedding a set of eight heuristic strategies which are especially valuable in the first two

stages of that strategy (see Table 1). Acquiring this problem-solving strategy involves: (1)

becoming aware of the different phases of a competent problem-solving process (awareness

training); (2) becoming able to monitor and evaluate one's actions during the different phases of the

solution process (self-regulation training); and (3) gaining mastery of the eight heuristic strategies

(heuristic strategy training).

------------------------

Insert Table 1 here

------------------------

Second, a varied set of carefully designed realistic (or authentic), complex, and open problems were

used that differ substantially from the traditional textbook tasks. Moreover, these problems were

presented in different formats: a text, a newspaper article, a brochure, a comic strip, a table, or a

combination of several of these formats. An example is given in Figure 1.

-------------------------

Insert Figure 1 here

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Third, a learning communitiy was created through the application of a varied set of activating and

interactive instructional techniques. The basic instructional model for each lesson period consisted of

the following sequence of classroom activities: (1) a short whole-class introduction; (2) two group

assignments solved in fixed heterogeneous groups of three to four pupils, each of which was

followed by a whole-class discussion; (3) an individual task also with a subsequent whole-class

discussion. Throughout the whole lesson the teacher's role was to encourage and scaffold pupils to

engage in, and to reflect upon, the kinds of cognitive and metacognitive activities involved in the

model of skilled problem solving. These instructional supports were gradually faded out as pupils

became more competent in and aware of their problem-solving activity, and, thus, took more

responsibility for their own learning and problem-solving processes.

Fourth, an innovative classroom culture was created through the establishment of new socio-

mathematical norms about learning and teaching problem solving, and aiming at fostering positive

mathematics-related attitudes and beliefs in children, but in teachers as well. Typical aspects of this

classroom culture are: (1) stimulating pupils to articulate and reflect upon their solution strategies,

(mis-)conceptions, beliefs, and feelings relating to mathematical problem solving; (2) discussing

about what counts as a good problem, a good response, and a good solution procedure (e.g., "there

are often different ways to solve a problem"; "for some problems a rough estimate is a better answer

than an exact number"): (3) reconsidering the role of the teacher and the pupils in the mathematics

classroom (e.g., "the class as a whole will decide which of the generated solutions is the optimal one

after an evaluation of the pros and cons of the different alternatives").

In line with the standpoint taken above this learning environment was elaborated in partnership with

the teachers of the participating experimental classes and their principals. Before, during and after

the intervention in the classes a series of meetings was attended by all members of the research team

and by the four teachers and their principals.The model of teacher development adopted emphasized

the creation of a social context wherein teachers and researchers learn from each other through

continuous discussion and reflection on the basic principles of the learning environment, the learning

materials developed, and the teachers' practices during the lessons.

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In view of contributing to theory building, the effects of the learning environment on pupils were

evaluated in an experiment with a pretest-posttest-retention test design with an experimental group

and a comparable control group, using thereby a wide variety of data-gathering and analysis

techniques. The results can be summarized as follows. According to the scores on a self-made

written word problem pretest and a parallel posttest and retention test, the intervention had - in

comparison with the control group - a significant and stable positive effect on the experimental

pupils' skill in solving mathematical application problems. The learning environment had also a

significant, albeit small positive impact on children's pleasure and persistence in solving

mathematics problems, and on their mathematics-related beliefs and attitudes, as measured by a self-

made Likert-type questionnaire. The results on a standard achievement test showed that the extra

attention during the mathematics lessons for cognitive and metacognitive strategies, beliefs, and

attitudes in the experimental classes did not have a negative influence on the learning outcomes for

other, more traditional parts of the mathematics curriculum. To the contrary, there was even a

significant positive transfer effect; indeed, the experimental classes performed significantly better

than the control classes on this standard achievement test. The analysis of pupils' written notes on

their response sheets of the word problem test showed that the better results of the experimental

children were paralleled by a very substantial increase in the spontaneous use of the heuristic

strategies taught in the learning environment; this finding was confirmed by a qualitative analysis of

videotapes of the problem-solving processes of three groups of two children from each experimental

class before and after the intervention. Finally, we found that not only the high and the medium

ability pupils, but also those of low ability benefited significantly - albeit to a smaller degree - from

the intervention in all aspects just mentioned. In theoretical perspective these results show that a

substantially modified learning environment, combining a set of carefully designed word problems

with highly interactive teaching methods and the introduction of new socio-mathematical classroom

norms, can lead to the creation of high-powered learning communities which significantly boost

pupils cognitive and metacognitive competency in solving mathematical word problem.

In the perspective of contributing to the innovation of classroom practice, it is first of all

important to report that all four experimental teachers implemented the learning environment in a

satisfactory way, although clear differences among them were observed on the distinct

components of an implementation profile. In addition the following conclusions derived from an

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extensive interview with the four experimental teachers after the intervention but before they

knew children's results, are promising. First, they considered the five-step competent problem-

solving model as appropriate and attainable for fifth graders. Second, they evaluated the content

and the organization of the learning environment very positively, and were greatly satisfied with

the support and help during the implementation of the intervention. Finally, they were very

enthusiastic about their active involvement and participation in the project; that this meant more

than just a momentary feeling is shown by the fact that three of them were immediately willing

to participate in a subsequent similar, and again very demanding design experiment with respect

to reading comprehension, and that they and - in the schools were there is one or more parallel

fifth grade - even their colleagues continue to apply the basic principles of the learning

environment in their mathematics teaching. In between the lesson materials have been revised

and transformed in a format that makes them appropriate for use in classroom practice and in

teacher training (Verschaffel, De Corte, Lasure, & Van Vaerenbergh, 1999), conditional,

however, on being accompanied by substantial teacher guidance and support. Indeed, as observed

by the Cognition and Technology Group at Vanderbilt (1997), the changes that we are asking the

teachers to make are "much too complex to be communicated succinctly in a workshop and then

enacted in isolation once the teachers returned to their schools" (p. 116).

Study 2: Networking minds in a high-powered mathematics learning community

These results of the previous study encouraged us, to combine in a second investigation the

theoretical ideas and principles relating to socio-constructivist mathematics learning and to

teachers’ professional development with a second strand of theory and research focusing on the

(meta)-cognitive aspects of computer-supported collaborative knowledge construction and skill

building. Taking into account the available empirical evidence showing that computer-supported

collaborative learning (CSCL) is a promising lever for the improvement of learning and

instruction (Lehtinen, Hakkarainen, Lipponen, Rahikainen, & Muukkonen, 1999), we assumed

that the learning environment designed in the previous study could be made more powerful by

enriching it with a CSCL component, namely “Knowledge Forum”.

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This study was part of the more comprehensive CL-Net project (Computer-Supported

Collaborative Learning Networks in Primary and Secondary Education) funded by the European

Union. The overall aim of the CL-Net project was to examine how knowledge construction and

skill building can be fostered in primary and secondary school pupils by immersing them under the

guidance of a teacher in computer-supported collaborative learning networks (CLNs). CLNs can be

characterized as powerful learning environments in which technology-based cognitive tools are

embedded as means and resources that can elicit and mediate in a community of networked learners

active and progressively more self-regulated processes of collaborative knowledge acquisition,

meaning construction, and problem solving. The project combined the relevant expertise available

in eight research centers spread over five European countries. The shared expertise related to such

aspects as software development, teacher preparation for the implemention of CLNs, design

principles for technology-supported powerful learning environments, and the construction of

assessment instruments.

Within this broader framework of the CL-Net project the present investigation aimed at the design,

implementation, and evaluation of a CSCL environment that facilitates the distributed learning of

solving and posing complex mathematical application problems in upper primary school children.

As in the previous study the learning environment focused on the acquisition in pupils of the five-

step metacognitive strategy and the embedded heuristics for solving problems, as well as on

affecting positively their beliefs and attitudes toward mathematical problem solving. In addition the

CSCL environment aimed at fostering in pupils communication and collaboration skills relating to

problem solving and problem posing, on the one hand, and computer skills, on the other, especially

proficiency in working, learning, and communicating with CSCL software. The basic hypothesis of

the present investigation was that the technological enrichment of the learning environment from

the preceding intervention study by embedding in it the cognitive technological tools that

constitute a CLN, would lead to a significant improvement in the quality of upper primary school

pupils’ problem-solving and communication processes and skills, and, by doing so, would result

in greater learning effects. In addition the study intended to explore and elaborate an effective

strategy to guide and support teachers in the embedded appropriate use of cognitive technological

tools in their teaching of mathematical problem solving (for a more detailed report of the study

see Verschaffel, De Corte, Lowyck, Dhert, & Vandeput, 2000).

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The same basic design principles as in Study 1 were used in developing the CSCL environment:

1. Use of a varied set of (non-traditional) complex, realistic, and challenging word problems that

elicit and enhance the application of heuristic and metacognitive strategies (an example is given

in Figure 2);

2. Application of highly interactive and collaborative instructional techniques. i.e. small-group

activities followed by whole-class discussions;

3. Creation of a fundamentally changed classroom culture and climate based on new social and

socio-mathematical norms established through negotiation in the community of learners in the

class.

--------------------------

Insert Figure 2 here

--------------------------

However, this environment was enriched by embedding in it “Knowledge Forum” (KF), a software

tool which - like its predecessor CSILE (Computer-Supported Intentional Learning Environment,

Scardamalia & Bereiter, 1992) - is designed to foster a networked “research team” approach to

learning that supports knowledge building, collaboration, and progressive inquiry. Key features

in “Knowledge” Forum are a series of cognitive tools for constructing and storing notes, for

sharing notes and exchanging comments on them, and for scaffolding students in their acquisition

of specific cognitive operations and particular concepts (Scardamalia & Bereiter, 1998).

Whereas in most other studies the communication through KF is entirely open and unstructured,

pupils' use of KF in our CSCL environment was initially quite restricted and teacher-regulated;

more intensive and self-regulated involvement with KF increased gradually as pupils became

more familiar with the expert five-step model of solving mathematical application problems and

with the software.

For the teachers the introduction of the CLN-approach amounted to the adoption and

implementation of a fundamentally new role and pedagogy based on a technology-supported,

collaborative, and self-regulated perspective on learning. Therefore, substantial attention was paid

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to the cooperation with and the guidance of the teachers. Taking also here as a starting point that the

intended fundamental change of the classroom environment and culture should be undertaken in

partnership between the researchers and the participating teachers (De Corte, 2000), the preparation

of the teaching materials was done by the researchers in consultation with the teachers. However,

the lessons were taught by the regular classroom teachers, who were also responsible for the

coaching of the pupils during the small-group activities and for the leadership of the whole-class

discussion. In that perspective a substantial part of the teacher preparation was realized by

simulating the new computer-supported approach to learning and teaching problem solving in the

format of an interaction between the researchers and the teachers, both groups taking turns in acting

as teachers and as pupils.

The designed learning environment was implemented in two fifth-grade and two sixth-grade

classes of a Flemish primary school from January to May 1999. A computer was available in

each classroom; in addition, teachers and pupils had access to a classroom with a large number of

computers all networked to a common server.. Each of the participating classes spent about two

hours a week in the learning environment over a period of 17 weeks. The series of lessons can be

divided in five phases.

Phase 1 (2 weeks): Introduction by the teacher and exploration by the pupils of the five-step

problem-solving strategy and the software tool Knowledge Forum.

Phase 2 (3 weeks): In the beginning of each week the children solved in groups of three a

problem presented in KF by a comic-strip character called FIXIT. Initially they could use

scaffolds provided by FIXIT in the form of KF-notes with strategic help for solving the problem

in a mindful way. Taking turns they imported their solution but also their solution strategy in KF,

on which the teacher - through FIXIT - made comments in KF before the second lesson at the end

of the week. During that lesson a whole-class discussion was organized about the solution and

solution strategies of the different groups taking into account the teacher's comments (presented

by FIXIT), and about the role and use of KF in problem solving.

Phase 3 (6 weeks): Pupils continued to work on complex application problems (two weeks per

problem) presented by FIXIT through KF. However, in this phase the scaffolds were gradually

withdrawn as the pupils made progress, and they were encouraged to read the work of the other

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groups and to comment on it in KF before the whole-class discussion at the end of the second

week.

Phase 4 (4 weeks): In the beginning of each of two two-week periods the groups had to pose an

interesting mathematics application problem themselves which they imported in KF; also they

had to solve at least one problem posed by another group. Each group acted as "coach" for the

other groups with respect to their own problem. The products of that work (problems posed ,

solutions given by the groups, and possible comments, all imported in KF) were again the object

of whole-class discussion and reflection at the end of the two-week period.

Phase 5 (2 weeks): All four particpating classes got involved in an international two-week

exchange project with pupils from an elementary school in Amsterdam, The Netherlands, during

which pairs of Flemish and Dutch groups of pupils exchanged problems and problem solution in

a similar way as in Phase 4.

A large variety of instruments – a word problem test, several questionnaires, logfiles analysis,

classroom observations using videoregistration , and interviews with pupils and teachers - was

used to collect quantitative data before and after the intervention about the cognitive,

metacognitive, and affective effects of the learning environment on the participating pupils, as

well as qualitative data about its implemention and about the changes in the pupils’ and the

teachers’ mathematical thinking and communication processes in reaction to the CLN-based

environment. The findings that derived from the analysis of all these data, can be summarized as

folows.

The cognitive, metacognitive, and affective effects of the CLN-environment on the pupils were

mixed. According to the results of the word problem pretest and posttest, the learning

environment has a significant positive effect on the problem-solving competency of the sixth

graders, but not of the fifth graders. Contrary to what was observed in the previous technology-

lean study (Verschaffel et al., 1999), questionnaire data revealed no significant positive impact of

the intervention on children’s pleasure and persistence in solving mathematical application

problems, nor on their beliefs about and attitudes toward learning and teaching mathematical

problem solving. However, the CLN-environment yielded a significant positive influence on

pupils’ beliefs about and attitudes toward (collaborative) learning in general. Finally, a significant

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effect of the intervention was also found on children’s beliefs about and attitudes toward

computers in general and computer-supported learning in particular.

The study has shown that it is possible to create a high-powered computer-supported learning

community for teaching and learning mathematical problem solving in the upper primary school.

From the data of the teacher evaluation forms administered throughout the intervention and the

answers during the final interviews, we can derive that the teachers were very enthusiastic about

their participation and involvement in the investigation. Their positive appreciation of the

learning environment related to both, the approach to the teaching of problem solving as well as

the use of KF as a supporting tool for learning; for instance, they reported several positive

developments observed in their pupils such as a more mindful and reflective approach to word

problems. Furthermore the implementation profiles, based on the analyses of videotaped lessons

of the two sixth-grade teachers, indicated a high degree of fidelity of implementation of the

learning environment.

Finally, the CLN-environment was also enthusiastically received by most of the pupils.

Throughout the lessons and in reaction to FIXIT’s farewell note at the end of the intervention,

they expressed that they liked this way of doing word problems much more than the traditional

approach. Many of the children also reported to have learned something new, both about

information technology and about mathematical problem solving.

Discussion and implications

The two design experiments presented in the previous sections were carried out with a twofold

goal: to contribute to innovation and improvement of educational practices in line with a new

conception of the goals of mathematics education, on the one hand, and to advance theory

building about learning higher-order cognitive and metacognitive skills for mathematics problem

solving from instruction, on the other. The results of the two intervention studies support the

standpoint that our present understanding of productive learning as an active, constructive,

collaborative and progressively more self-regulated process can guide the design of novel, but

also practically applicable learning environments that are high-powered in view of boosting

children’s competence in an important domain like mathematical problem solving. We have

obtained similar findings in a recent investigation in which a powerful learning environment for

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strategic reading comprehension in fifth graders was designed (De Corte, Verschaffel, & Van de

Ven, in press), but also in a project aimed at improving metacognitive knowledge and self-

regulatory skills in university freshmen in business economy (Masui & De Corte, 1999). While

these findings are very promising, we should also be aware that their contribution to our twofold

goal just mentioned is still rather modest.

From the perspective of innovating classroom practice, the outcomes of the two design

experiments should not be overrated. In this regard it is interesting to consider the two studies

from the perspective put forward by the Cognition and Technology Group at Vanderbilt (1996)

concerning the interplay between theories of learning and educational practice. More specifically,

the Group has elaborated an interesting framework for looking at the research on educational

technology in the context of learning theory and educational practice (see Figure 3). Their LTC

(Looking at Technology in Context) framework consists of two dimensions:

- research contexts ranging from in vitro laboratory settings over individual classrooms to connected

sets of classrooms and schools;

- theoretical contexts ranging from the transmission model of learning over constructivist models

applied during a part of the school day to constructivist approaches used during all of schooling.

----------------------

Insert Figure 3 here

----------------------

The challenge, not only for educational technology research but for research on learning and

instruction in general, is to move toward the second and even third rows of the LTC framework.

The interventions designed and implemented in the studies presented above fit in cell 5 of the

LTC framework which refers to innovative, constructivist-oriented learning environments relating to

only a part of schooling. This is still far remote from covering the whole curriculum in line with the

approach underlying the basic principles of the intended high-powered learning communities.

Moreover, we should realize that effective implementation of learning environments as the ones

developed in our design experiments, puts extremely high demands on the teachers and requires

drastic changes in their role and teaching practices. Instead of being the main, if not the only source

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of information - as is often still the case in average educational practice - the teacher becomes a

"privileged" member of the knowledge building community, who creates an intellectually

stimulating climate, models learning and problem-solving activities, asks provoking questions,

provides support to learners through coaching and guidance, and fosters students' agency over and

responsibility for their own learning. Disseminating this new perspective on learning and teaching

widely in practice will take a long time and much effort in partnership between researchers and

professionals. Indeed, it is not just a matter of acquiring a set of new instructional techniques, but it

calls for a fundamental and profound change in teachers' beliefs, attitudes, and mentality. Such an

endeavour transcends the field of research on learning and instruction, and constitutes a challenge

for collaboration among educational researchers with a variety of expertise; for instance, it is

indispensable to take into account the contextual, social, and organizational dimensions of

classrooms and schools wherein reforms are induced (Stokes, Sato, McLaughlin, & Talbert, 1997).

Let us now turn to the second goal of the design approach to research, namely contributing to the

elaboration of a theory of learning from instruction In this respect some methodological

considerations are in order. Due to the quasi-experimental design of both experiments, the

complexity of the learning environments, and the rather small experimental groups, it is

impossible to establish the relative importance of the different components of the interventions in

producing the positive effects on the use and transfer of the cognitive and metacognitive

strategies. From an analytical perspective this is often considered as a methodological weakness

of design experiments. Here one is confronted with the well-known tension between what

Fenstermacher and Richardson (1994) have called the disciplinary versus the educational

orientation in educational psychology. Because the disciplinary orientation has dominated for a

large part of the twentieth century, the prevailing type of research consited for a long time of studies

in what was above "in vitro laboratory settings" characterized by a great concern for internal

validity, and, thus, including a high degree of experimental precision. According to Salomon (1996)

this approach to research has led to the study of psychological processes and variables in isolation,

and of individual learners independent from their social and cultural environment. This way of

conducting research easily overlooks educationally important aspects, and, therefore, lacks

classroom relevance or ecological validity. Therefore, the more systemic approach of the studies

reported in the preceding sections is perfectly appropriate and defensible when the focus of

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interest is to evaluate the quality and the effectiveness of a multicomponential intervention as

represented by our powerful collaborative learning environments (Brown, Pressley, Van Meter,

& Schuder, 1996). In fact, it is plausible to assume that it is the combination of different aspects

of the design, the content, and the implementation of the environments that is responsible for the

learning gains. All this in not to say that the systemic approach cannot be beneficially

complemented by more analytic research, such as studies in which different versions of complex

learning environments are systematically contrasted and compared in view of the identification of

those aspects which contribute especially to their high power and success. In addition, involving

larger numbers of experimental classes in future investigations will allow to derive more reliable

and generalizable conclusions about the effectiveness of the learning environments, but at the

same time to study more systematically the relationship between the teachers’ implementation of

those interventions, on the one hand, and their pupils’ learning outcomes, on the other.

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Table 1. The competent problem-solving model underlying the learning environment

STEP 1: BUILD A MENTAL REPRESENTATION OF THE PROBLEMHeuristics: Draw a picture

Make a list, a scheme or a tableDistinguish relevant from irrelevant dataUse your real-world knowledge

STEP 2: DECIDE HOW TO SOLVE THE PROBLEM Heuristics : Make a flowchart

Guess and check Look for a patternSimplify the numbers

STEP 3: EXECUTE THE NECESSARY CALCULATIONS

STEP 4: INTERPRET THE OUTCOME AND FORMULATE AN ANSWER

STEP 5: EVALUATE THE SOLUTION

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Figure 1. Example of a word problem used in the lesson about the heuristic ‘Use your real-world

knowledge’ (step 1)

Wim would like to make a swing at a branch of a big old tree. The branch has a height of 5 meter.

Wim has already made a suitable wooden seat for his swing. Now Wim is going to buy some rope.

How many meters of rope will Wim have to buy?

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Figure 2. The Traffic Jam problem

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Figure 3: LTC (Looking at Technology in Context) Framework(Cognition and Technology Group at Vanderbilt, 1996)

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