high heavens rulebook wip
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Object of the Game
Defeat your opponents Pantheon of Gods by: destroying all opposing gods destroying the Home Base of the opposing gods
Game Components
1 High Heavens Board 100 stackable chips 12 Norse gods, 12 Greek gods
24 stands for the gods 1 decks of Norse Pantheon cards, 1 deck of Greek Pantheon cards 3 Action Point tokens 2 Home Bases (Asgard and Olympus) 4 ten-sided dice
The High Heavens Board
The game board is made up of two main areas, the Heavens and the Sideboards.
the HeavensThis is the central area represented by the hex grid.There are 3 types of hexes on this grid:1. Empty - Most of the hexes on the battleeld are
Empty hexes. These are the mostly clear hexes.2. Invoking - There are 6 Invoking hexes on the battle-
eld, 3 per side. These are the golden rimmed hexesat the very back ends of the battleeld. When gods
are invoked into the fray, they must enter the battleon one of the players 3 Invoking hexes. ( Invokinghexes are legal movement spaces, so be sure tokeep opposing gods from taking hold of these hex-es!)
3. Home Base - Each pantheon has a single HomeBase hex. This is the hex that touches all three of theInvoking hexes. Place your home base game piece
and its health counter on this hex. (The Home Basehex is not a legal space for gods to move to. It isoff-limits to anything but the Home Bases.)
High Heavens strictly obeys the empty grid. Gods do not need direct line of sighless specically noted). Instead, if a god can move or attack through a string of coempty hexes - even if not in a straight line - the god may complete that move.
a game by Ryan Lesser
If you are reading this, it is already too late. The very fact that youre holding this manual in your
hands means that you truly believe yourself capable of intervening in the matters of the gods, and nothing I
can say to you could possibly change your mind. I know, because I was once like you. I too believed I could enter
High Heavens and end their quarrel, and I would never have listened to the advice that I am giving you right
now, which is to return this manual to its box immediately, seal it with chains, bury it in the deepest hole you candig, cover the plot with heavy boulders, and flee to a remote island at the end of the earth. I know you will
not heed this advice, and that is why I offer you these instructions on how to proceed. Because who knows? You
may very well succeed where I have failed. You may emerge from this cosmic battle unscathed where I emerged
less unscathed. You may enjoy the spoils of victory where I languish in the jaws of defeat.
I assume you already know how the trickster god Loki slipped free from his bonds at the onset of Ragnarok and
crossed over the borderlands that divide the mythic Norselands from the Greek Heavens to fool Ares into waging
war against Odin. Why else would you be reading this, breathing your putrid warrior breath in anticipation of a
battle you will most certainly lose? Your sympathies may lie with the Greek gods, who were led to believe that
their domain was being threatened, or you may side with the Norse gods, for whom Ragnarok became decidedly
more complicated once Zeus arrived, leading his mighty pantheon through the clouds toward Asgard. Which side
you choose matters little to me. I am only interested in saving your hide. In that light, promise me that you
will follow these instructions very closely and keep your wits about you at all times. Just because no mortalhas ever come out of this alive doesnt mean that you cannot. It just means that your chances are extremely,
desperately slim.
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Cronos is currently at 7 HEALTHwith +1 ATTACK, +! SHIELD andsadly, is currently POISENED.
Everything Else Action Lane - On one side, you will see the Action Lane. This is where you place the 3
Action tokens to keep track of how many Action Points (AP) you have spent. Almost ev-erything you do in High Heavens requires the spending of an AP. When spending an AP,move it from your side of the Action Lane to the opponents side as a way of paying foryour action.
Draw- Place your unused cards face down on this spot. Players never look at their Drawpile unless otherwise stated on a card or by a power.
Discard - Place your used cards face up on this spot. The Discard pile is considered pub-lic information; any player may look through the pile of played cards. The order of thecards in the pile must not be rearranged unless a card or power requires it.
Pantheon Cards
There are 2 types of cards in High Heavens, Pantheon Cards and Divine Power Cards.
God CardsThese cards contain all critical information about each god, including:1. Name, Pantheon and Title - While many gods in
true mythology are the patron gods of multiplethings, for the sake of simplicity they have beenreduced to a single title.
2. This represents the amount of Health Points
a god starts with. Gods cannot accrue morethan what is listed on the card. When a god en -
ters play, stack this number of chips under thegod.
3. Movement A god may move up to this amountfor each AP spent, and must land on an emptyhex at the end of each movement.
4. Range This value represents a god can reachwith a ranged attack. A 0 means there is noranged attack. Gods with a range value of 2or higher may use ranged attacks (There is no1 ranged attack because this is considered amelee attack).
5. Melee Power This represents the power of agods attack when targeting an adjacent gods.
6. Range Power - This represents a gods power
when targeting an opponent in a ranged attack.
7. Special - Each god possesses unique abilitiesdrawn from that gods mythology.
8. Mythos - This text describes the gods mythologyand its relation to the specic abilities they pos-sess.
- Force up to 3 opponent
to retreat 2 hexes in a str
back to their temples sid
FLAVOR TEXT
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FLAVOR TEXTFLAVOR TEXT
RACE: GREEK
TYPE: ACTIO
Pipes of P
Divine Power C
Divine Power CardsDivine Power cards must be played during the cardholdersturn. Pantheon - Displays which pantheon this card belongs to
Title - Title of the powerup Power Special power that may be used by spending APs. Mythos This text describes the mythology and how it relates
to the cards abilities.
Chips
High Heavens utilizes chips to show information directlybattleeld. Chips always stack underneath the god guStacks. It is recommended that you order your Stacksbelow (from top to bottom):
Green Disabled (Poisoned, Stunned, Trapped)
Gray Armor +1. Armor chips absorb 1 HP dama
chip. Like real armor, it protects from multiple blodoes not simply disappear after a single blow. Amay have up to a maximum of 2 armor total.
(EXAMPLE: Athena has one armor chip and is at Hodr hits her with a single 4HP ranged attack. At
armor absorbs 1HP while the other 3 pass throug
ing her Health to 3 . Next, Thor attacks Athena melee hit of 3 HP. Athenas armor absorbs 1HP a
2 through, reducing her Health to 1 ). Attack Power +1 to both melee and range. Health chips are similar to the Life Meter in a
game. At a glance, players can evaluate how tare doing by checking which gods red stacks athan other gods. When a god takes damage, reRed chips from the gods stack.
White Architecture. Use white chips when an acard calls for a wall, column, building, etc. One wrepresents 1 HP for the Architecture.
SPECIAL: ConsumptionConsumesa fallenadjacent
god a ta costof 1 to
increase 1 perconsumed
god.
12
31
3
0
CRONUSGreek
Lord of the Titans
MOVEMENTRANGE
MELEE POWER
RANGE POWER
Learningofa prophecythathe wouldbe
overthrownbyhischild,Cronusate all ofhis
children, the Olympians.
Pantheon Card
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Game Setup
Each player takes one Pantheon deck, one Home Base and all of the god for that Pantheon.1. Shufe your pantheons deck of cards and place it on the DRAW space on the board.
2. Place your Pantheons Home Base on the Home Base Hex3. Place your dice on the Home Base, setting them to a value of 30 to represent your Home
Bases HP.4. Each player draws 5 cards from their deck, into their hand5. Use a coin, die, or another random element to determine who is the rst player.
Turn Sequence
Players go through all 3 phases of their turn, nish, then pass the turn to the next player.Phase 1: ActionsAlmost everything in High Heavens requires the spending of an Action Point. To spend an AP,
simply move the AP token from your reservoir to your opponents reservoir. This is a nice wayto avoid missing an Action or overspending. You might even want to say aloud while playing,I will spend one Action to while moving the AP token from your reservoir to the reservoirof your opponent. Always pay for actions rst.During the Actions phase, you may use your 3 Action Points to pay for the following Actions(except on Player 1s frst turn, where Player 1 only gets 2 Actions): Invoke - Pay an AP to take a god card from your hand and convert it to a god on the
board, invoking it on one of the three Invoking Hexes. Attack - Pay an AP to Attack based on the Melee or Range info on your card. Fallen gods: If a god has been reduced to 0 HP or lower, that god is now a Fallen
god. Place the god on its side atop all of its modier chips (Armor, Attack Power,etc.).
Move - Pay an AP to move a god piece and its Stack based on its Movement and anymodiers. A god may not move through other gods or other obstacles. Stopping move-ment for any reason (ie. to Smite or Aquire) ends the Movement action.
Smiting - If a god moves onto a hex containing a fallen god, the fallen god is re-moved from the board. Smiting does not cost any APs and is part of Moving.
Acquire If a god ends its movement on a hex containing 1 or more dropped modierchips, and has an extra AP to use for Aquire, those chips now belong to that god.
Use Special Many gods have Special abilities that will require the spending of 1 or moreAPs. Follow the directions on the card for specics.
Use a Divine Power Card These are non god-based powers that can be activated by
spending APs. Follow the directions on the card for specics.
Phase 2: Clean UpAfter all Action Points have been spent, the board is cleaned. Remove any fallen gyour Pantheon that remain on the board. Players may discard any number of cardhand to allow for more cards to be drawn in the following phase..
Phase 3: DrawIf you have fewer than 5 cards, draw back up to a 5 card hand. You may never gocards in High Heavens.
... Errata
Rule ContradictionsIf, during the course of the game, a card contradicts the rulebook, the cards win.
Alternate Rules Omnipotence: The Non-Random Version - To play High Heavens without the ran
element (the luck of the draw in the Pantheon Deck), hold ALL cards from the d
hand and play the rest of the game as normal. This allows players to strategize welement of luck. Players will still use 3 APs per turn, etc.
Rollin Runes - If players prefer the extra element of chance or just love rolling dimay use any 6-sided die to determine whether an attack lands. 3 and up is a himiss. This may add time to the length of the game but rolling dice is FUN!
High Heavens Terminology
Tips It is recommended that new players place their god cards to the side of the bo
the bottom of the cards towards the board. This will allow both players to read tthe active gods.
In High Heavens, a turn means a single players turn and a round include boers turns.
There are many strategies in High Heavens, but the two overarching ones are tofor destruction of the entier opposing pantheon or an all out attack on the Hom
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