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Page 1: HCI/Interaction Design i300: • spring2015iucdp/i300readingresponseS15.pdf · HCI/Interaction Design i300: • spring2015 READING RESPONSE QUESTIONS: 31 DECEMBER 2014 2 Reading Response

i300: HCI/Interaction Design • spring 2015

READING RESPONSE QUESTIONS: 31 DECEMBER 2014

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Reading Response Questions Reading Response 1: for Tuesday, 20 January: Read User Experience Design (UXD) pp. 10 – 25; 106 - 111

1. What is UXD? 2. What are the characteristics of UXD? 3. What is the importance of UXD? 4. What are the various roles related to UXD? 5. Where do you see yourself fitting in the design and development team roles

outlined on page 23? 6. What is a “project life cycle” and what are the major stages of it? 7. What is “iteration” and what is its role in the design of interactive systems? 8. What, according to Edward Tufte, is “computer administrative debris”? Does he

consider it a good or bad thing? Why? [Based on video clip shown in class]

Reading Response 2: for Tuesday, 27 January: Read UXD pp. 156 – 165

1. Define what a layout is and what its purpose is. 2. What are the primary differences between layouts in print vs. those in electronic

media? 3. What visual tool or organizing principles is commonly used in designing layouts? 4. What is “typography” and what is its significance?

Reading Response 3: for Tuesday, 3 February: Read from Universal Principles of Design “Affordances” and “Constraints” (PDFs linked to blog) and UXD pp. 104 – 105

1. What is an “affordance”? What are the aspects of an affordance? Cite an example of an effective affordance from your own experience.

2. What is a “constraint”? What are the aspects of a constraint? Cite an example of an effective constraint from your own experience.

3. What problems result from poorly designed constraints? Cite an example of a poorly designed constraint from your experience interacting with IT.

Reading Response 4: for Tuesday, 10 February: Read UXD pp. 54 – 55

1. What are the three “levels” of Emotional Design outlines by Donald A. Norman? 2. What is the importance of each?

Page 2: HCI/Interaction Design i300: • spring2015iucdp/i300readingresponseS15.pdf · HCI/Interaction Design i300: • spring2015 READING RESPONSE QUESTIONS: 31 DECEMBER 2014 2 Reading Response

i300: HCI/Interaction Design • spring 2015

READING RESPONSE QUESTIONS: 31 DECEMBER 2014

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Reading Response 5: for Tuesday, 17 February: Read from Universal Principles of Design “Mapping” (PDFs linked to blog) and UXD pp. 56 – 59

1. What is “mapping” in the UXD context? What is the key concept behind it? Please give a good and bad example of mapping from your experience.

2. What are metaphors and why are they important in UXD? Cite an IT metaphor from your own experience; explain how it works.

3. What is fallibility? Why is it an important topic in UXD? Cite an example of each from your own interactions with IT. Be specific about they type of error that occurred and explain its cause using the rationale explained in the book.

Reading Response 6: for Tuesday, 24 February: Read UXD pp. 60 – 63

1. What are the four aspects of expectation that the authors identify? 2. Explain the importance of each type of expectation in the UXD context and cite

an example from your own experience, explaining it in terms of the rationale presented in the book.

3. The authors state, “It is important that experiences should promote a feeling of security and trust…” Please cite an example from the IT context of an experience that did promote trust in you and of one that did not. Explain why for each.

Reading Response 7: for Tuesday, 3 March Read UXD pp. 76 – 79

1. What “tools” does Chris Atherton use in her work? 2. What is the value of each to her?

Reading Response 8: for Tuesday, 10 March Read UXD pp. 80 – 87

1. How, according to the authors, does one “design” a fun experience? Cite an example from your own experience.

2. What is usability a “measure of,” according to the authors? 3. What is the value of simplicity in UXD? Cite an example from your own

experience where it is present and where it is not; what are the consequences of each?

4. What, according to the authors, is the importance of feedback in a design and what happens if appropriate feedback is not present?

Page 3: HCI/Interaction Design i300: • spring2015iucdp/i300readingresponseS15.pdf · HCI/Interaction Design i300: • spring2015 READING RESPONSE QUESTIONS: 31 DECEMBER 2014 2 Reading Response

i300: HCI/Interaction Design • spring 2015

READING RESPONSE QUESTIONS: 31 DECEMBER 2014

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Reading Response 9: for Tuesday, 24 March Read UXD pp. 26 – 33; 64 – 67; 102 - 103

1. What is User-Centered Design? What are its characteristics? Why is it important?

2. What are “user journeys”? Why are they important in UXD? What are the stages of such a process?

3. What are the aspects of a “narrative”? 4. Please cite an interaction you’ve had, e.g. with a game, and explain the narrative

in terms of the framework set out in the book.

Reading Response 10: for Tuesday, 31 March Read UXD pp. 41 – 47

1. Why is user-research important? 2. What are the two basic questions of an interactive design process? Describe the

nature and importance of each? 3. What are four of the ways of learning about users and the context in which

designing takes place. Please set out the characteristics of each. Reading Response 11: for Tuesday, 7 April Read UXD pp. 144 – 155

1. What is empathy? Why is it important? How is it cultivated in the UXD context? 2. What is project management? Why is it important? What tools are available to

help with project management? Do you use any of them in your projects? 3. What approaches are available to visualize interface designs? Review a range of

options and cite examples of any of the approaches that you, yourself, have used.

4. What tools are available to help elicit feedback from users? Be specific about the approaches and their characteristics.

5. What is a “prototype”? What are the two types of prototype? What are the characteristics and benefits of each?

Reading Response 12: for Tuesday, 14 April Read UXD pp. 48 – 51; 114 - 119

1. What are “personas”? What are their characteristics and what purpose do they serve?

2. What are some of the research techniques employed by the firm Keep It Usable. 3. What is the most surprising thing you learned from the information contained in

The User Experience Machine graphic? 4. What is the relationship of personas and scenarios? Please be specific.

Page 4: HCI/Interaction Design i300: • spring2015iucdp/i300readingresponseS15.pdf · HCI/Interaction Design i300: • spring2015 READING RESPONSE QUESTIONS: 31 DECEMBER 2014 2 Reading Response

i300: HCI/Interaction Design • spring 2015

READING RESPONSE QUESTIONS: 31 DECEMBER 2014

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Reading Response 13: for Tuesday, 21 April Read UXD pp. 136 - 143

1. What, according to the authors, are the advantages of building apps into existing platforms, like Facebook?

2. What is a “requirements statement”? What are its aspects and why are they important?

3. What is “semantic design”? What are its characteristics and why is it important?

Reading Response 14: for Tuesday, 28 April Read UXD pp. 120 - 131

1. What is the difference between a linear and an iterative design process? Which is better? Why?

2. What are the six principles of user-centered design as set out by the ISO (International Organization for Standardization)? To what extent have your followed these in your work on Project 4?