haunting design directions

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Haunting design directions: 6/21/13 Stephanie Louraine, CRIT Supported by Intel Science and Technology Center for Social Computing (ISTC)

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Page 1: Haunting Design Directions

Haunting design directions: 6/21/13

Stephanie Louraine, CRITSupported by Intel Science and Technology Center for Social Computing (ISTC)

Page 2: Haunting Design Directions

High-level insights:

• Phone ubiquity: People are tied to their phones. It’s natural to pull your phone out whenever (even during a tour you paid for) and start texting or taking pictures. A phone is part of us, even if we’re scared/haunted.

• Predictability/consistency: Fear of the unknown or unexplainable is a common theme in haunting. Smartphones are generally predictable. If you can subvert this predictability and vague understanding of what’s going on/users’ mental models, you can possibly create/simulate/present/give an experience of haunting.

Page 3: Haunting Design Directions

Constraints:

Atmosphere: Movies/television rely a lot on atmosphere (dark environment, camera angles, flashing lights). It’s a lot harder to do this on a smartphone app

Harm: Haunting often involves a fear of physical harm coming to you. This would be very unethical in a research setting

Privacy: We still need to worry about privacy of people’s data, so even with the idea of being haunted by data, we couldn’t bring back actual embarrassing/harmful data.

Other senses: Hard to replicate changes in sense of smell, temperature, etc. with smartphone app

Page 4: Haunting Design Directions

Design direction 1: UnpredictableInspiration: Unusual things/things out of place; unpredictability; things moving on their own

How to use: This app is a PI app of some sort--perhaps a diary or a mood tracker. However, it has a discolored or blurry area that moves around at random. If the user taps this area, the app says “Capturing...” and then the message disappears.

The user has no idea what the app just tracked, where it sent the information, or whether s/he can access whatever data was just “captured”.

In addition, the blurry/discolored area moves randomly to increase the user’s chance of tapping it accidentally.

In reality, the app isn’t capturing anything at all.

Page 5: Haunting Design Directions

Design direction 2: ResidualInspiration: Residual ghosts (ghosts that do the same actions repeatedly as if on a repeat track); internet forgetfulness; deja vu; Groundhog Day (Bill Murray)

How to use: A Foursquare or Facebook check-in is repeated back to you every time you visit the same place.

You can never escape what you’ve already entered...

Page 6: Haunting Design Directions

Design direction 3: MovingInspiration: Poltergeist; stories on ghost tour of objects being moved or knocked over

How to use: This app will move or change icons on your phone. You don’t know how it picks which one to move or why it moves it to a certain spot--or what other information it might be collecting about your usage.