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EDUCATORS’ GUIDE 2016 - 2018 INSIDE YOU WILL FIND: + Self-Guided Museum Field Trips + Exhibits Correlated to Nevada State Standards + Exhibits Correlated to 21st Century Standards + Exhibits Correlated to Next Generation Science Standards + Complimentary Admission Opportunities + How to Bring the Museum to You HANDS-ON EXHIBITS AND PROGRAMS

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Page 1: HANDS-ON EXHIBITS AND PROGRAMS€¦ · hands-on exhibit galleries exploring the arts, sciences, nature, early childhood development, and humanities. You and your students will be

EDUCATORS’ GUIDE 2016 - 2018

INSIDE YOU WILL FIND:+ Self-Guided Museum Field Trips

+ Exhibits Correlated to Nevada State Standards

+ Exhibits Correlated to 21st Century Standards

+ Exhibits Correlated to Next Generation Science Standards

+ Complimentary Admission Opportunities

+ How to Bring the Museum to You

HANDS-ON EXHIBITS AND PROGRAMS

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DEAR EDUCATORS AND ADMINISTRATORS,

Welcome to DISCOVERY Children’s Museum!

The Museum is a 58,000 square foot facility filled with nine immersive and interactive curriculum based hands-on exhibit galleries, and related programs and presentations. Thanks to your valuable feedback, we are continuing to define how we can work together to integrate the formal learning experiences in the classroom with the hands-on and interactive informal learning experience of our current museum.

This guide is dedicated to all the fun and innovative experiences happening in the nine galleries and three floors of hands-on educational experiences in early childhood development, science & nature, and arts & humanities. We are very passionate about any and every opportunity to nurture OUR children by exposing them to the wonders and possibilities of their development, the sciences, the arts and cultural experiences. Our home is the perfect place to do exactly this… an exciting and vibrant environment designed to enhance your curriculum goals – the DISCOVERY Children’s Museum!

Since we opened in March 2013 we have welcomed more than 900,000 visitors to our new home and several thousands of those visitors were part of school field trips. We continue to take special care to make sure we are supporting the work that you are doing in the classroom and providing curriculum correlations that help give structure to your visit and make the most effective use of your time spent with us.

We are also extremely excited to continue to offer DISCOVERY on Wheels: House Calls, our Health Science Outreach Program. Don’t forget to check it out as it allows us to put extraordinary experiences at your fingertips in yet another way… right in your classrooms! So we invite you to partner with us to challenge the abilities of your students by helping them to better understand the world in which we live through hands-on exploration.

Students and teachers continue to discover innovative, hands-on, fun learning opportunities every day at the museum so we hope you come prepared to EXPLORE AND DISCOVER! See you soon!

Sincerely,

Tifferney WhiteChief Executive Officer/ President

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DISCOVERY Children’s Museum has nine ongoing immersive and interactive exhibit galleries. The exhibits are aligned with the Nevada State Content Standards, Common Core and Next Generation Science Standards allowing you to explore curricular concepts in new and interactive ways, while still meeting the curriculum goals of your classroom. To make the most of your experience, you are encouraged to preview the exhibit descriptions and curriculum correlations inside this guide. Additional information and Educators’ Guides for specific exhibit areas can be found on our website at www.DiscoveryKidsLV.org/education. Students will make meaningful connections as informal and formal educational experiences are integrated, yielding lasting discoveries that extend beyond both the school and museum walls.

Welcome Letter .......................................... 2

General Information .................................. 3

Fall 2016 Featured Exhibit ...................... 6

Spring 2017 Featured Exhibit .................7

Summer 2017 Featured Exhibit ............. 8

Fall 2017 Featured Exhibit ...................... 9

Spring 2018 Featured Exhibit ...............10

Exhibition & Grade Level Correlations

by Subject Area ......................................... 11

Discovery On Wheels House Calls ...30

A NEW DISCOVERY… built on a strong foundation and grounded in a 26 year tradition.• Early Childhood Development• The Sciences (including Health and Nature) • The Arts (Performing and Fine Arts) • Culture• Humanities

A field trip at DISCOVERY Children’s Museum is all about DISCOVERY! Educators and students will have the opportunity to explore the museum at their own pace; focusing on experiences that enhance the current curriculum in their classroom. In addition, shows and demonstrations are presented by a trained education team of staff and volunteers throughout the museum. These experiences are complimentary with your admission and vary each day. For more information about specific shows and program schedules, make sure to stop by our informational monitors on each floor the day of your visit or check out our website prior to your visit at www.DiscoveryKidsLV.org/calendar.

MEETING YOUR CURRICULUM GOALS INTERACTIVELY

TABLE OF CONTENTS CUSTOMIZED EXPERIENCES

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MAKING GROUPRESERVATIONS We’re so happy you’re interested in bringing your class to the museum! We hope the following information will help you plan your visit.

GROUPS ARE SPECIAL!Visiting groups are a very important part of our audience, so we offer reduced group admission fees. To ensure that everyone’s visit to the museum begins smoothly, we have a check-in process specifically for groups. It helps them enter as efficiently as possible and avoid/minimize delays at the Admissions Desk. In order to offer the benefit of a group rate, groups must comply with conditions as listed below.

WHAT IS A GROUP?(These conditions must be met in order to qualify as a “group”)

• Your group must contain a minimum of 12 or more paying visitors. This does not include children under one year of age.• Reservations must be made in advance of the day of the visit.• Upon arrival at the museum, on the day of your visit, all members of your group must enter the museum at the same time.

PLEASE NOTE: Those who arrive after the group has entered the museum must pay the regular admission price for children and adults.• The group must make one payment at Visitor Services.• Group must stay together for a brief orientation by a DISCOVERY team member before dispersing into the museum.

WHAT IS AT THE MUSEUM?DISCOVERY Children’s Museum has 10 traveling and ongoing immersive, interactive hands-on exhibit galleries exploring the arts, sciences, nature, early childhood development, and humanities. You and your students will be immersed in an informal learning environment highlighting DISCOVERY, exploration, and creative expression. Our museum and educator preparation materials are designed to help you meet your curriculum goals in fun and innovative ways! The Education Department develops educator preparation materials that include an exhibit overview, education goals, and connections to the Nevada State Content Standards and Common Core with vocabulary, extension activities, and a resource list. Please visit our website at www.DiscoveryKidsLV.org/education for Educators’ Programs.

LOGISTICAL INFORMATIONWe recommend you allow at least a two hour time period for most field trips. Please keep in mind that your group will be sharing the museum with children of all ages. During your visit, each exploration group must be guided by one or more chaperone(s) who are at least 18 years old. For the best experience, a 1:5 adult to child chaperone ratio is strongly recommended; however, a minimum 1:10 adult to child chaperone ratio is required.

TIME SLOTSTuesday - Saturday Group visit time slots may be scheduled from 9:00 a.m. to 3:00 p.m. - as available

Sunday Group visit time slots may be scheduled from 12:00 p.m. to 3:30 p.m. - as available

Mondays When open, group visit time slots may be scheduled from 9:00 a.m. to 3:00 p.m. - as available.

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LUNCH FACILITIESAlthough space is limited, the museum can provide space, tables and chairs for field trip lunches.

Vending machines are available for the purchase of cold drinks and snacks; however, there is no café or restaurant on the premises. Requests for field trip lunch space must be made in advance with the Reservationist. Because of multiple requests, the specific lunch area will be designated upon arrival. Space is limited and on a first come, first served basis. Eating and drinking are restricted to the designated lunch and vending areas.

CHAPERONESChaperones are a very important and necessary part of any field trip! Their own life experiences support meaningful group learning and that makes for a memorable visit! When you book your field trip, your confirmation packet will contain a “So, you’re going to be a chaperone” sheet with useful information. Please make copies and distribute to your chaperones! For the safety of your children and other museum visitors, we strongly recommend a ratio of one adult chaperone to every five children; however, we require a ratio of one adult to every 10 children. Chaperones must be at least 18 years old. Please note: Your group will be denied entrance if the minimum number of chaperones required for your group are not present. For students with physical and mental disabilities, we recommend one adult for each child. Chaperones are required to stay with and monitor the children.

PAYMENTFees are paid at the time of the visit with cash, business checks or VISA, MasterCard, Discover, American Express, or an ATM debit card with VISA logo. Personal checks are not accepted. Clark County School District schools may request in advance of the visit to pay by purchase order. Purchase orders must agree to the rates, policies and procedures of the museum.

REFUND POLICYRefunds are only provided on agency-issued checks and only by request. Requests must be made in writing and can be mailed or emailed to [email protected]. Refund requests will incur a $40.00 processing fee which will be deducted from the balance of the refund. Please allow two (2) weeks for processing.

LATE POLICYGroup visits to the museum are quite popular and we want to do our best to accommodate your group but in the interest of providing a quality visit for all students, groups arriving more than 15 minutes late may not be able to participate in all of the special field trip options originally requested.

CANCELLATION POLICYIf you find you need to cancel your reservation, please call us at least two weeks (14 days) prior to your scheduled visit. The museum is often fully booked for field trips and your call in advance will enable us to schedule other groups in your place. As a courtesy, we will be happy to help you reserve another time for your visit.

TO MAKE A RESERVATIONPlease contact our Reservations Department at 702-382-3445 to make your reservation. Reservations are taken by phone Tuesday through Saturday from 8:30 a.m. to 4:30 p.m. You may also visit us at www.DiscoveryKidsLV.org/education to submit a reservation online.

PLEASE NOTE: Your reservation is not final until you have received an official

confirmation form detailing the logistics of your visit.

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1ST GRADE FREE!Connections to the curriculum standards for 1st grade students are the strongest. Thus, we are proud to offer all 1st grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum exhibit September 12, 2016 – December 10, 2016.

Make reservations as soon as possible as space is limited. Call 702.382.3445. See page 5 for the reservation information.

Target Audience – 4 to 9 and Teachers/Chaperones (Pre-K through 4th grade)

ECO CITYExhibition Overview: Eco City is an environmentally friendly, kid-sized city filled with familiar buildings and businesses. Laid out along a boulevard, Eco City is all about how people live and work together in their community. Visitors experience and operate the city as an interconnected system. Key activities, such as working a job, buying groceries or withdrawing money from the bank, link businesses citywide and enable visitors to experience real-life scenarios. The city’s Wind Turbine is the symbol of Eco City as an eco-friendly city. Throughout Eco City, students have multiple opportunities to learn about green living and make choices that they, or their caregivers, can make in the real world.

KEY TAKEAWAY MESSAGES• People in a community live and work together. People have different jobs in different businesses. Each business helps to meet a need in the community. • Living “green” means making “green” choices. Each choice has a consequence. Understanding what the choices and consequences are helps you and your community protect the environment and the planet.

EXHIBITION PARTICULARS• Visitors are able to choose jobs in the various Eco City businesses and deposit their paychecks in the Eco City Bank. At the bank, they can also withdraw money to use elsewhere in Eco City. • Throughout Eco City, children have the opportunity to role play some of the same green choices that they, or their caregivers, can make in the real world.

EXHIBIT COMPONENTSWells Fargo BankAt the Bank, visitors make decisions about earning, saving and spending money. Using the ATM machine, they can deposit their paychecks and/or withdraw cash to use at the other businesses in

Eco City. Students can also work with a “teller” to fill out deposit and withdraw slips.

Jamba JuiceThe Jamba Juice store serves the dining needs of Eco City with healthy food options. Visitors can be customers or take on various roles as Jamba Juice “team members” at this restaurant that features a menu of (pretend) healthy foods based on the Jamba Juice menu.

Animal ClinicIn the Animal Clinic, students can be veterinarians or pet owners. Visitors can put on lab jackets and stethoscopes and select a life-like patient (stuffed animal) to care for. Or they can be a client of the Animal Clinic and learn what one must do to be a responsible pet owner.

Construction Build ZoneVisitors put on hard hats and construction vests to join the work crew at the Construction Build Zone. They can operate a crane, use tools to “rivet” beams into place or build an arch. A Build It Green Studio engages visitors in the design of a model house using green building materials.

Smith’s Food Inside the Market, visitors find produce bins of fruits and vegetables with a hanging scale, “refrigerated” shelves for dairy and “freezer” shelves for frozen foods. On the grocery shelves, students find non-refrigerated foods including can goods, rice and grains, baking ingredients, cereals, snacks, beverages and condiments. Additionally, there is a deli/meat & fish counter complete with a “meat slicer” and scale and a bakery stocked with breads and baked goods. Throughout, activities and information heighten awareness of environmentally friendly practices.

Car Care CenterIn the Car Care Center, visitors can role play mechanics, shop owner or the owner of the hybrid car. Students explore a model hybrid car and learn more about what makes cars environmentally friendly. In the Auto Inspection area, visitors can check the “emissions” level, and test the battery, the lights and the horn. Using the Fan Belt Gear Wall, students create a working gear system and put a series of gears in motion by adding, removing or adjusting the gear placement.

International AirportAt Eco City’s International Airport, visitors can be airport employees or passengers. As employees, they sell or take tickets, update the Arrivals/Departures board, scan the luggage and direct air traffic. As customers, they buy tickets, wheel their luggage to the checkpoint, and check their flight departure time.

For the full exhibit educator’s guide, with curriculum correlations by grade and pre and post visit activities, visit our website at http://www.discoverykidslv.org/programs/educators-programs.

FEATURED EXHIBITION FALL 2016 September 12, 2016 - December 10, 2016

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4TH GRADE FREE!Connections to the curriculum standards for 4th grade students are the strongest. Thus, we are proud to offer all 4th grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit (January 28, 2017 – May 7, 2017).

Make reservations as soon as possible as space is limited. Call 702.382.3445. See page 5 for the reservation information.

Target Audience – K-5th Grade and Teachers/Chaperones

RESCUERescue is a 5,000 sq. ft. exhibit that answers the following questions: What does a rescue scenario really involve? Who are the teams who put themselves in these dangerous situations? Do we really know what to do if we find ourselves in need of rescuing? Rescue operations require a high level of training and are undertaken by specialist rescue squads. Rescue delves into this world, exploring topics related to rescue techniques, emergency supplies and equipment.

Students and teachers can engage with exciting hands-on and full-body experiences such as firefighting, surf rescue, and sea life survival, while comprehensive graphic panels communicate the technology and techniques that rescuers use.

EXHIBIT COMPONENTSFight the Fire: Would you know what to do if confronted with a grease fire? What about an electrical fire? Would you know what extinguishing device to use in each scenario and which ones to avoid? In this interactive exhibit, students and teachers are faced with four different fire extinguishers and must choose the correct one to put out the simulated fire.

Cliff Walk: Your eyes will deceive you as you make your way across a balance beam perched above a raging ravine. Clever graphics give the illusion of depth as you conquer your fear and make it to the other side. Supporting graphics detail how rescuers must often overcome their own fears to save others.

Helicopter Rescue: Step into the shoes of a helicopter rescue team as you climb aboard a life-size helicopter. Choose to fly a simulator or use the infrared camera to search around the exhibition.

Wave Rescue: A radio-call has come in alerting you to a swimmer who has been washed out to sea. Students must navigate jet skis around the obstacles to rescue the swimmer. They have just three minutes. Who will reach the swimmer first?

Modern Life Raft: Immerse yourself in a sea of blue balls as you struggle to pull yourself onto a real life-raft. Feel what it is like to try to get aboard as the raft tips and shifts in the chaotic surroundings. Imagine how you would feel in cold water and extreme weather conditions.

Ropes and Knots: Would you trust yourself to tie a knot to save a life? Knots, although simple, are used for special purposes. Learn where and when to use particular knots and how to use them.

Pulleys Share the Load: Learn how pulley systems give a mechanical advantage when pulling casualties to safety. Students and teachers operate one of three stations to compare the effort needed to pull the casualty to safety. This exhibit teaches about the advantages of using multiple pulleys and their uses – not only for rescue, but in everyday life.

You Can Be a Rescuer: Rescue uniforms are designed to resist extreme conditions. These outfits can mean the difference between life and death for fire fighters. Students and teachers can try on real rescue uniforms including fire fighter, surf lifesaver and paramedic.

Read the News: When a disaster strikes, the media play a crucial role in informing the public. In this exhibit, one student takes to the news desk as the anchor, breaking the news story and informing the public, while the other student is the reporter live on the scene of a fire. Technology relays the vision onto a monitor so teachers and classmates can watch the news program come together.

For the full exhibit educator’s guide, with curriculum correlations by grade and pre and post visit activities, visit our website at www.discoverykidslv.org/programs/educators-programs.

FEATURED EXHIBITION SPRING 2017January 28, 2017 – May 7, 2017

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5TH GRADE FREE!Connections to the curriculum standards for 5th grade students are the strongest. Thus, we are proud to offer all 5th grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit (May 27, 2017 – September 4, 2017).

Make reservations as soon as possible as space is limited. Call 702.382.3445. See page 5 for the reservation information.

Target Audience: 3rd - 8th Grade and Teachers/Chaperones

ZOOM INTO NANOZoom Into Nano is a 5,000 sq. ft. hands-on interactive exhibition focusing on how scientists see and make things that are too small to see. Nanoscale science and engineering are methods of manipulating materials on the molecular scale to generate very, very small structures and devices.

Spin wheels and zoom into the nanoscale! Move your body—dissolve a crystal and stretch a molecule! Create a pattern, then shrink it! Challenge yourself—can you transport atoms in motion? Build molecular models and giant carbon nanotubes. Use your senses: discover how you can detect invisible molecules with just your nose. Find out how nanotechnology affects our lives.

ZOOM INTO NANO FEATURES FOUR EXHIBIT CLUSTERS• Small, Smaller, Nano • Making Nano Structures • Seeing Nano Structures • Nano and Me

KEY CONCEPTS• All things are made of atoms. • Atoms bond together and form molecules. • Atoms and molecules are always moving. • There are one billion nanometers in a meter. • Nanotechnology is making new materials and tiny devices smaller than 100 nanometers in size. • Nanotechnology allows scientists to make new things like smaller, faster computer chips and new medicines for diseases, such as cancer.

For the full exhibit educator’s guide, with curriculum correlations by grade and pre and post visit activities, visit our website atwww.discoverykidslv.org/programs/educators-programs.

FEATURED EXHIBITION SUMMER 2017May 27, 2017 – September 4, 2017

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2ND GRADE FREE!Connections to the curriculum standards for 2nd grade students are the strongest. Thus, we are proud to offer all 2nd grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit (September 23, 2017 – December 31, 2017). Make reservations as soon as possible as space is limited. Call 702.382.3445. See page 5 for the reservation information.

Target Audience – K-5th Grade and Teachers/Chaperones

HELLO FROM JAPANKonnichiwa! Hello from Japan is a 1,500 sq. ft. exhibit that invites students and teachers to explore an immersive, yet small-scale, Tokyo streetscape and Shinto shrine park. Students learn how ancient traditions of Japan co-exist with the pervasive contemporary culture of kawaii graphics and products, defined by round figures, vibrancy and cuteness. The connection between modern culture and traditional Japanese aesthetics will be demonstrated through the representation of an authentic present-day Tokyo streetscape that connects to a bridge leading into a natural Shinto shrine park setting.

TOKYO STREETSCAPEStorefront 1: Dress Kawaii – Students and teachers get a first-hand experience of the kawaii trend by personalizing their own look with kawaii accessories.

Storefront 2: Yuru-Kyara Mascots – Students and teachers discover which Japanese mascot best represents them, and then have the chance to design and name their own unique kawaii mascot, using fine motor skills at a low art table and then gross motor skills with a 3D rotating mascot sculpture area.

Storefront 3: Purikura Photo Cutie – Purikura is a popular form of the modern photo booth that originated in Japan. Students and teachers enter one of the two photo booths along the streetscape to snap a fun picture of themselves. Email your creation home as a memento.

Storefront 4: Katakana Club – Using an interactive software program on a touch screen monitor, students learn how to say and write fruit and vegetable names in Japanese.

Storefront 5: Pop Pop Karaoke – Colorful, projected lights dance around this store, inviting students to enter and sing along with a Japanese karaoke machine. Songs also feature graphic visuals and/or video footage to help even the youngest students learn word associations and perform related dance moves.

Storefront 6: Bento Joy – Students and teachers explore the array of Japanese cuisine at this pretend-play, high-end Tokyo restaurant. The menus, as well as the wall graphics, highlight Japan’s geography, cultures, and tradition of eating locally and seasonally

Storefront 7: Streets of Japan – In this garage-style storefront, students and teachers can pretend-play in their own kid-sized, stationary version of a Japanese pick-up truck. To further create a multi-sensory experience, students can play street sounds, sirens, and warning signals heard on the streets of Tokyo today inside the truck’s cabin; notice how they differ from our street sounds!

SHINTO SHRINE

Jingu-Uji Bridge – The first half of its design is based upon a modern style and construction, but then it morphs into a more traditional design. On the opposite side of the bridge, students and teachers encounter a hands-on activity that challenges them to design and construct their own bridge with Japanese-inspired materials.

Natural Wood Torii Gate – The torii gate is meant to act as a portal from everyday life into a Shinto shrine area, a sacred space.

Temizuya Water Basin – With animated lighting effects, water appears to fall from a dragon’s mouth into a pool below. Its movement invites students and teachers to put their hands “under” the water to go through the motions of washing their hands and acting out the water cleansing ritual that is always the first stop when visiting a shrine.

Crawl-Through Forest – Students tuck, twist and explore a small forest of bamboo trees situated in a grove-like formation. Hidden around the forest are six small statues for students to discover.

Wishing Tree – Based upon the large camphor Wishing Tree at Tokyo’s Meiji Shrine, an eight-foot-tall tree stands in the center of the exhibit’s Shinto area. Around its base, students and teachers are invited to write or draw a wish on a small card, called an ema and add it to the community collection hanging on the tree or the fence around the base of the tree.

Fortune Telling Wall – Students and teachers put a penny into the authentic Japanese Fortune Machine (o-mikuji) to receive a general blessing or fortune. If the fortune is positive, they can keep it, or they can tie it along the fortune wall to share the good fortune with others. If it is negative, they are encouraged to tie it to the wall to let it blow away in the breeze.

Inari Okami Shrine – Shrines are places where people go to give thanks to kami or spirits, to celebrate festivals, to perform marriages, and to reconnect with nature and tradition.

This traveling exhibit is funded by the Freeman Foundation and administered by the Association of Children’s Museums to bring outstanding interactive exhibits about Asian cultures to children, families and school groups across the United States.

For the full exhibit educator’s guide, with curriculum correlations by grade and pre and post visit activities, visit our website at www.discoverykidslv.org/programs/educators-programs.

FEATURED EXHIBITION FALL 2017September 23, 2017 – December 31, 2017

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4TH AND 6TH GRADE FREE!Connections to the curriculum standards for 4th and 6th grade students are the strongest. Thus, we are proud to offer all 4th and 6th grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit (January 27, 2018 – April 29, 2018). Make reservations as soon as possible as space is limited. Call 702.382.3445. See page 5 for the reservation information.

Target Audience – 3rd-8th Grade and Teachers/Chaperones

DESIGN ZONEDesign Zone is a 6,000 sq. ft. exhibit where students and teachers can go behind the scenes and see how videogame developers, music producers, roller coaster designers and other creative problem solvers use math and science to do the amazing things they do. Step into a DJ recording studio and discover how many beats per second it takes to get bodies moving on the dance floor. Go behind the scenes at a bike race where visitors can test gear combinations, then pedal to victory as students compete on three challenging courses. Enter the videogame design area, figure out the formulas needed to create an on-screen action, then leap through to the next level of your game challenge. Through it all, students solve real-world challenges and discover how math and science are essential to the creative process.

ARTStudents design their own 2-D and 3-D art and explore visual creativity in the Videogame Design Lab, Architecture Studio, and the Digital Design Domain. Area highlights include Drawing in Motion, where they use a digital pen to trace a line art masterpiece on a giant screen and create their own images, and “Jump on it” —similar to many classic arcade games— where students choose a character, adjust the jump power and gravity, and land on targets to collect points.

MUSICExplore relationships between length and pitch in musical instruments, ratios and rhythms, and visual representations of sound in On Stage!, Dance Party, and the DJ Recording Studio. Area highlights include Laser Light DJ where students discover how laser light show technicians create mesmerizing patterns, and Turntables, where they can practice their DJ skills by trying to seamlessly match beats per minute to the tempo of a new song.

ENGINEERINGExperience the Theme Park and the Action Sports Arena where students discover the math and physics behind anything that moves. Area highlights include Bike Race, where they can climb into bike stations, test gear combinations, and compete in a virtual race, and Design a Skate Park where visitors manipulate slope to create essential skate park features, test their design with a virtual skater and ride the course!

For the full exhibit educator’s guide, with curriculum correlations by grade and pre and post visit activities, visit our website at www.discoverykidslv.org/programs/educators-programs.

FEATURED EXHIBITION SPRING 2018 January 27, 2018 – April 29, 2018

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Toddler Pre-K Town through K

Eco City Pre-K through 4th

Fantasy Pre-K Festival through 8th

Water Pre-K World through 8th

Young Pre-K at Art through 8th

Summit Pre-K through 8th

It’s Your 1st Choice through 8th

Patents 1st Pending through 8th

Solve It! 3rd through 8th

Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), (see: www.nextgenscience.org). The State of Nevada Department of Education Science Education Programs Professionals has facilitated Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009).

Exhibition Target Pre-K Math Science Social Health & English Fine Arts 21st Grade Studies Physical Language Century Level Education Arts Skills

Shaded boxes denote strongest areas of connection between exhibition content and standards.

EXHIBITIONS & GRADE LEVELCORRELATIONS BY SUBJECT AREA

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Exhibition Overview:Toddler Town is a desert-themed exhibition specifically

designed for students from birth through 5 years old and

their adults. In Toddler Town, students are busy loading “rocks” into an

overhead bucket system, discovering Nevada’s animals and being train engineers. Students can role-play, explore, collaborate and cooperate, make decisions and problem solve as they play in structures designed to enhance their socialization and manipulative skills. The Crawl Zone provides a protected sensory area for students who aren’t yet walking but who are active explorers! Here, they can develop skills in tracking, self-recognition and exploration while parents sit at arm’s length on a comfortable bench that encircles the enclosure. A spacious Art Zone features hands-on activities as well as a reading area and parent resource station. A Nursing Nook is also available for nursing mothers. The target audience for school groups is Pre-K and Kindergarten.

Target Ages/Grade Levels:Students birth to 5 years old (Pre-K - K)

Education & Experience Goals:• Students (ages 5 and younger) explore and play in

environments designed to nurture their social, physical, emotional and intellectual development.

• Students use and develop communication and language skills while playing with other students, their families

or teachers.

• Students engage in dramatic play and create narratives around activities.

• Students take part in pre-reading or reading activities independently or with their adult(s).

• Students play independently or cooperatively, utilizing problem-solving and critical-thinking skills.

• Students learn more about Nevada’s animals and their habitats.

• Students express themselves creatively, using a variety of art materials.

• Parents are supported in their roles through informational labels as well as resource materials.

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Pre-K Social English Fine Arts 21st Century Studies Language Arts Skills

Nevada Pre-K StandardsMathematics1.PK.4b Count to 10 by demonstrating one to one correspondence using objects.2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color).3.PK.1 Compare objects by size to determine smaller and larger.4.PK.1a Identify circles, triangles, and squares.4.PK.1b Begin to recognize two and three dimensional shapes in the environment.4.PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions).5.PK.1 Identify and sort information (e.g., interpret quantity in pictures).

Language and Early Literacy• Word Analysis • Reading Strategies• Literacy Text • Speaking• Effective Writing • Types of Writing• Listening

Social Emotional• Self-Confidence• Self-Direction• Interaction with Other Children & Adults• Pro-Social Behaviors • Attending and Focusing Skills

Social StudiesG5.PK.1 Identify direction and location (e.g., up/down and above/below).

ScienceL.PK.4 Use the five senses to explore and investigate the natural world. L.PK.6 Identify animals and their homes.L.PK.7 Identify and/or sort plants and animals by observable characteristics.N.PK1.a Observe their world.N.PK1.b Ask questions about their world.N.PK.2 Share ideas with others.N.PK.3 Use tools safely to observe and explore different objects/environments.N.PK.4 Use patterns to predict or sort items.P.PK.2 Explore and demonstrate how objects move.

Creative Expression• Creative Thinking• Dramatic Play• Visual Arts• Music and Movement

Physical Development2.PK.2 Perform a variety of large motor skills (e.g., throw a ball in purposeful direction, attempt to catch a large ball).3.PK.1 Demonstrate locomotor movements such as up, down, forward, and backward.3.PK.2 Demonstrate the ability to follow basic movements (e.g., over, under, in, out, in between).5.PK.2 Demonstrate turn taking and cooperation during physical activities.6.PK.1 Demonstrate skills in eye-hand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards).6.PK.2 Demonstrate the muscle strength, dexterity, and control needed to manipulate items (e.g., scissors, writing utensil, paint brushes, play dough, buttons, snaps, etc.).6.PK.3 Use fingered or tripod grasp with drawing, painting or writing instruments.

Nevada Social Studies Skills• Content Literacy

Nevada Social Studies Standards

H1.K.1 Discuss the importance of working together to complete tasks.

• Reading: Literature

• Reading: Informational Text

• Reading: Foundational Skills

• Speaking & Listening

Nevada Fine Arts: Visual Arts Content Standards

Knowledge1.0 Students know and apply visual arts media, techniques, and processes.

Application2.0 Students use knowledge of visual characteristics, purposes, and functions.

Content3.0 Students choose, apply, and evaluate a range of subject matter, symbols, and ideas.

Learning and Innovation Skills

Critical Thinking and Problem Solving• Use Systems

Thinking• Solve Problems

Creativity and Innovation• Think Creatively• Work Creatively with

Others

Communication and Collaboration• Communicate

Clearly• Collaborate with Others• Basic Literacy

Information, Media and Technology Skills

ICT (Information, Communications and Technology) Literacy • Apply Technology

Effectively

Visual Literacy• Demonstrate the

ability to interpret, recognize, appreciate, and understand information presented through visible actions, objects and symbols, natural or

man-made

Life and Career SkillsSocial and Cross-Cultural Skills• Interact Effectively with Others• Work Effectively in

Diverse Teams

Note: Standards referenced are the Nevada Academic Standards [http://www.doe.nv.gov/Standards_Assessments].

TODDLER TOWN Grade Level Pre-K - K

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Exhibition Overview:Eco City is an environmentally friendly, kid-sized city filled with familiar buildings and businesses. Laid

out along a boulevard, Eco City is all about how

people live and work together in their community. Students experience

and operate the city as an interconnected system. Key activities, such as working a job, buying groceries or withdrawing money from the bank, link businesses citywide and enable students to experience real-life scenarios. The city’s Wind Turbine is the symbol of Eco City as an eco-friendly city. Throughout Eco City, students have multiple opportunities to learn about green living and make choices that they, or their caregivers, can make in the real world. The target audiences for Eco City are students ages 4 to 9 and their families, as well as Pre-K to 4th grade school groups.

Target Ages/Grade Levels:Students ages 4 - 9 (Pre-K - 4th grade)

Education & Experience Goals:• Students become members of the community, living and

working in Eco City and making connections between the exhibition and the “real world.”

• Students “try on” different occupations and role-play people in those lines of work.

• Students practice everyday living skills including earning a paycheck, depositing or withdrawing money from a bank, shopping at a market, building at a construction site, or taking a pet to the veterinarian.

• Students make choices about “eco-friendly” behaviors and learn about “green” alternatives and lifestyles.

• Students use problem solving, critical thinking, communication, and planning skills.

• Students play individually or cooperatively with friends. Activities support both approaches.

• Students talk about what they’re doing and discovering with friends, family members or teachers. The experience launches conversations beyond the Museum.

ECO CITY

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Pre-K Social Studies Next Generation 21st Century Skills Science Standards

Grade Level Pre-K - 4th

Nevada Pre-K StandardsMathematics1.PK.4b Count to 10 by demonstrating one to one correspondence using objects.2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color).2.PK.3 Compare sets of objects. Determine which set has more or less.3.PK.1 Compare objects by size to determine smaller and larger.4.PK.1a Identify circles, triangles, and squares.4.PK.1b Begin to recognize two and three dimensional shapes in the environment.4.PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions).

Science L.PK.2 Explore and identify a variety of animals and plants.L.PK.6 Identify animals and their homes.L.PK.7 Identify and/or sort plants and animals by observable characteristics.N.PK1.a Observe their world.N.PK1.b Ask questions about their world.N.PK.2 Share ideas with others.N.PK.3 Use tools safely to observe and explore different objects/environments.N.PK.4 Use patterns to predict or sort items.P.PK.2 Explore and demonstrate how objects move.

Social Emotional • Self-Confidence• Self-Direction• Interaction with Other Children & Adults• Pro-Social Behaviors• Attending and Focusing Skills

Social StudiesH1.PK.1 Children begin to complete simple tasks together.Ec9.PK.1 Begin to understand that resources can be limited (e.g., turning off the water and lights when not using).Ec9.PK.2 Demonstrate the role of different jobs in the community.Ec10.PK.1 Demonstrate the role of consumers and understand that money is exchanged for goods and/or services.

Creative Expression• Creative Thinking• Dramatic Play

Physical Development 6.PK.1 Demonstrate skills in eye-hand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards).

Nevada Social Studies Skills

K-4th Grades• Content Literacy

Nevada Social Studies StandardsK-4th Grades

H1.0 People, Cultures, and Civilizations Students understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas.

H3.0 - Social Responsibility & Change Students understand how social ideas and individual action lead to social, political, economic, and technological change.

G6.0 - Places & Regions Students understand the physical and human features of places and use this information to define and study regions and their patterns of change.

G8.0 - Environment and Society Students understand effects of interactions between human and physical systems and the changes in use, distribution, and importance of resources.

E9.0 - The Market Economy Students will understand how scarcity and incentives affect choices, how markets work, why markets form, how supply and demand interact to determine the market price, and how changes in prices act as economic signals to coordinate trade.

E10.0 - The U.S. Economy As A Whole Students will identify indicators used to measure economic performance, understand key aspects of how the economy acts as a system, and understand the roles of money, interest rates, savers, and borrowers, financial institutions, and the central bank in our economy.

E11.0 - The Dynamic Economy Students will identify the causes of economic change; explain how the U.S. economic system responds to those changes; and explain how other economic systems respond to change.

Learning and Innovation SkillsCritical Thinking and Problem Solving• Use Systems Thinking• Make Judgments and Decisions• Solve Problems

Communication and Collaboration• Communicate Clearly• Collaborate with Others

Creativity and Innovation• Think Creatively• Work Creatively with Others

21st Century ThemesCivic Literacy• Participate effectively in

civic life through knowing how to stay informed and understanding governmental processes.

• Understand the local and global implications of civic decisions.

Environmental Literacy• Demonstrate ecological

knowledge and understanding of how natural systems work, as well as knowledge and understanding of how natural systems interface with social systems.

• Demonstrate understanding of environmental issues caused as a the result of human interaction with the environment, and knowledge related to alternative solutions

to issues.• Demonstrate active and

considered participation aimed at solving problems and resolving issues.

Life and Career SkillsSocial and Cross-Cultural Skills• Interact Effectively with Others• Work Effectively in Diverse Teams

Leadership and Responsibility• Act responsibly with the interest of the larger community in mind.

Next Generation Science Standards Practices3. Planning and carrying out investigations4. Analyzing and interpreting data6. Constructing explanations (for science) and designing solutions (for engineering)

Next Generations Science Standards Crosscutting Concepts1. Patterns2. Cause and effect: Mechanism and explanation5. Energy and matter: Flows, cycles, and conservation.

Kindergarten:K-PS2 Motion and Stability: Forces and InteractionsK-LS1 From Molecules to Organisms: Structures and Processes

2nd Grade 2-PS1 Matter and Its Interactions

2-LS4 Biological Evolution: Unity and Diversity

3rd Grade 3-PS2 Motion and Stability: Forces and Interactions

4th Grade 4-PS3 Energy

Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments].

ECO CITY

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Exhibition Overview:Imagination reigns in Fantasy Festival! This exhibition combines a ship, castle and stage to inspire new heights

of creative play, dramatic exploration and collaboration.

In Discovery Castle, students enter the Medieval era and become

queens, jesters, princes, kings, princesses or other members of the royal

community. Students in the castle’s throne room can create a customized throne while enjoying a puppet show. On the upper level, they’ll invent new castle models, don knight costumes and dump “boiling oil” on attackers. On the stage, students can develop their own productions and choose from a variety of backdrops and props, as well as costumes, lighting and makeup. On board the ship, students will load cargo, use a map and compass to set a new course, raise a flag and fire the cannons. For the smallest students, quiet nooks with books and activities await. The target audiences for Fantasy Festival are students ages 4-13 and their families, as well as Pre-K to 8th grade school groups.

Target Ages/Grade Levels:Students ages 4 - 13 (Pre-K - 8th grade)

Education & Experience Goals:• Students experience three immersive environments that

inspire imagination, creativity and dramatic play.

• Students engage in dramatic play/role-playing as a natural opportunity for expression and experimentation.

• Students understand the castle, stage and ship as “communities.” Everyone has a role to play as part of

a “team.”

• Students create stories as part of their play.

• Students discover that certain activities can be divided into a set of sequential tasks. A

coordinated group of people may be needed to complete the activity.

• Students encounter new topics (content) or information that prompts critical thinking.

• Students solve problems and make decisions individually or as part of a group.

• Students discover new interests or natural aptitudes. Some may find that they are natural actors, some

may discover they enjoy reading maps, and some may discover they’d like to learn more about

Medieval history.

FANTASY FESTIVAL

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Pre-K Social Studies English Fine Arts National Standards 21st Century Language Arts for Theater Skills

Nevada Pre-K Standards

English Language Arts• Word Analysis• Reading Strategies• Literary Text• Speaking

Social Emotional• Self- Confidence• Self- Direction• Interaction with Other Children & Adults• Pro-Social Behaviors

Creative Expression• Creative Thinking• Dramatic Play

Nevada Social Studies Skills

• Content Literacy

• Historical Analysis and Interpretation

Nevada Social Studies Standards

H1.0 People, Cultures, and Civilizations Students understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas.

H3.0 Social Responsibility & Change Students understand how social ideas and individual actions lead to social, political, economic, and technological change.

G5.0 The World in Spatial TermsStudents use maps, globes, and other geographic tools and technologies to locate and extrapolate information about people, places, and environments.

• Reading: Literature

• Reading: Informational Text

• Reading: Foundational Skills

• Speaking & Listening

Nevada Fine Arts Theater Content Standards

1.0 Students recognize the components of theatrical production including script writing,directing, and production.

2.0 Students understand and demonstrate the role of the actor in the theater.

3.0 Students apply and demonstrate critical and creative thinking skills in theater, filmtelevision, or electronic media.

4.0 Students recognize and explain how theatrical experiences contribute to a betterunderstanding of history, culture, and human relationships.

Learning and Innovation Skills

Critical Thinking and Problem Solving• Reason Effectively• Use Systems

Thinking• Solve Problems

Creativity and Innovation• Think Creatively• Work Creatively with

Others

Communication and Collaboration• Communicate

Clearly• Collaborate with

Others

Scientific and Numerical Literacy• Demonstrate

ability to reason with numbers & other mathematical concepts

Cross-Disciplinary Thinking• Apply knowledge,

attitudes, behaviors and skills across disciplines in appropriate & effective ways

Basic Literacy• Demonstrate ability

to use language to read, write, listen and speak

Life & Career Skills

Flexibility and Adaptability• Adapt to Change• Be Flexible

Social and Cross-Cultural Skills• Interact Effectively

with Others• Work Effectively in

Diverse Teams

Leadership and Responsibility• Guide and lead

others• Be responsible to others

Grade Level Pre-K - 8th

K-4th Grades

Content Standard #1 Script writing by planning and recording improvisations based on personal experience and heritage, imagination, literature, and history

Content Standard #2 Acting by assuming roles and interacting in improvisations

Content Standard #3 Designing by visualizing and arranging environments for classroom dramatizations

Content Standard #4Directing by planning classroom dramatizations

Content Standard #7Analyzing and explaining personal preferences and constructing meanings from classroom dramatizations and from theatre, film, television, and electronic media productions

Content Standard #8Understanding context by recognizing the role of theatre, film, television, and electronic media in daily life

5th – 8th Grades

Content Standard #1Script writing by the creation of improvisations and scripted scenes based on personal experience and heritage, imagination, literature, and history

Content Standard #2Acting by developing basic acting skills to portray characters who interact in improvised and scripted scenes

Content Standard #3Designing by developing environments for improvised and scripted scenes

Content Standard #4Directing by organizing rehearsals for improvised and scripted scenes

Content Standard #7Analyzing, evaluating, and constructing meanings from improvised and scripted scenes and from theatre, film, television, and electronic media productions

Content Standard #8Understanding context by analyzing the role of theatre, film, television, and electronic media in the community and in other cultures Note: Standards referenced are the Nevada Academic Standards

[www.doe.nv.gov/Standards_Assessments].

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WATER WORLD

Exhibition Overview:Water World celebrates water – its movement and power, the courses it finds, and the ways it interacts with objects it encounters as it flows and falls. Students will play and work with water in a variety of hands-on

ways: launching balls into winding tracks, guiding boats through a

lock system, fitting together plastic pipe to redirect flow, feeding a vortex

or using air blowers to create currents. Students will also interact with a model of the Hoover Dam, Lake Mead, and the new Bypass Bridge. The Hoover Dam model and related activities demonstrate where the region’s water comes from, how the dam works, how electricity is generated, and the real-life forces of water. To support hands-on learning about water, hand dryers and waterproof smocks are available for students in Water World. This exhibition is designed for students ages 2-13 and their families, as well as Pre-K to 8th grade school groups.

Target Ages/Grade Levels:Students ages 2 - 13 (Pre-K - 8th grade)

Education & Experience Goals:• Students discover and experiment with the properties,

flow, power and speed of water through open-ended, exploratory play.

• Students engage with sensory qualities of water.

• Students are active learners. They use critical thinking and problem solving skills as they manipulate the flow and power of water at exhibit components. (Students utilize the scientific method: asking a question, researching, hypothesizing, testing the hypothesis by experimenting, analyzing data, creating a new/revised hypothesis and conducting another experiment [if needed], drawing a conclusion and communicating results.)

• Students create water “events” in which cause and effect are visible, and use the flow of water to power activities.

• Students learn more about water phenomena such as pressure, flow, surface tension and Bernoulli’s or Torricelli’s principles.

• Students connect what they’re doing in the exhibit to the real world, such as the generation of hydroelectric power and the Hoover Dam.

• Students work individually, collaborate with friends, or interact with water “events” set up by other students. Activities support all approaches.

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Learning and Innovation Skills

Critical Thinking and Problem Solving• Reason Effectively• Use Systems Thinking• Solve Problems

Creativity and Innovation• Think Creatively• Work Creatively with Others

Communication and Collaboration• Communicate Clearly• Collaborate with Others

Scientific and Numerical Literacy• Evaluate quality of information• Pose and evaluate scientific arguments• Reason with numbers and other mathematical concepts

21st Century Themes

Environmental Literacy• Demonstrate understanding of environmental issues caused as the result of human interaction with the environment, and knowledge related to alternative solutions to issues

Life and Career Skills

Social and Cross-Cultural Skills• Interact Effectively with Others• Work Effectively in Diverse Teams

Pre-K Mathematics Science 21st Century Skills Nevada Pre-K Standards

Mathematics1.PK.4b Count to 10 by demonstrating one to one correspondence using objects.2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color).3.PK.1 Compare objects by size to determine smaller and larger.PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions).

Science:N.PK1.a Observe their world.N.PK1.b Ask questions about their world.N.PK.2 Share ideas with others.N.PK.3 Use tools safely to observe and explore different objects/environments.N.PK.5 Students work in small groups and share ideas with others regarding science-related activities.P.PK.2 Explore and demonstrate how objects move.P.PK.3 Explore what happens to objects in relation to other forces.P.PK.4 Investigate how objects react when placed in water.

Social Emotional• Self-Confidence• Self-Direction• Interaction with Other Children & Adults• Pro-Social Behaviors• Attending and Focusing Skills

Social StudiesH1.PK.1 Children begin to complete simple tasks together.

Language and Early Literacy4.PK.5a Recall information from an event, text, or picture related to self and the world around them.

Creative ExpressionCreative Thinking

Physical Development6.PK.1 Demonstrate skills in eye-hand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards).

Mathematical Practices1. Make sense of problems and persevere in solving them

Mathematical Domains

Kindergarten Counting and Cardinality (K.CC)Measurement and Data (K.MD)Geometry (K.G)

1st GradeMeasurement and Data (1.MD)

2nd GradeMeasurement and Data (2.MD)

3rd GradeMeasurement and Data (3.MD)

4th GradeMeasurement and Data (4.MD)

5th GradeMeasurement and Data (5.MD)

6th GradeStatistics and Probability (6.SP)

7th GradeStatistics and Probability (7.SP)

Grade Level Pre-K - 8th

Next Generation Science Standards Practices 1. Asking questions (for science) and defining problems (for engineering)2. Developing and using models3. Planning and carrying out investigations4. Analyzing and interpreting data6. Constructing explanations (for science) and designing solutions (for engineering)7. Engaging in argument from evidence8. Obtaining, evaluating, and communicating information

Next Generations Science Standards Crosscutting Concepts 1. Patterns2. Cause and Effect: Mechanism and Explanation4. Systems and system models5. Energy and matter: Flows, cycles, and conservation6. Structure and function7. Stability and change

Next Generation Science Standards Disciplinary Core Idea

Kindergarten K-PS2 Motion and Stability: Forces and InteractionsK-PS3 EnergyK-ESS3 Earth and Human ActivityK-2-ETS1 Engineering Design

1st Grade K-2-ETS1 Engineering Design

2nd Grade 2-PS1 Matter and Its InteractionsK-2-ETS1 Engineering Design

3rd Grade 3-PS2 Motion and Stability: Forces and Interactions

4th Grade 4-PS3 Energy

5th Grade 5-ESS3 Earth and Human Activity

WATER WORLD

Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments].

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YOUNG AT ARTExhibition Overview:In Young at Art, students explore the “language” of art through hands-on investigations of the elements of art: color, line, shape, texture, space and form. Surrounded by whimsical wall murals, students explore each of the elements of art at interactive components, and

also can combine the elements into unique, individualized artworks at “creative stations” throughout the gallery. To fuel inspiration, students have a variety of media at their fingertips including watercolor and fluorescent melted crayon. A playful watercolor “drying machine” and “puzzle maker” are available for students to use in the finishing process. Young at Art sparks creativity and imagination while celebrating every child’s inherent artistic mindset. The target audiences for Young at Art are students ages 4-13 and their families, as well as Pre-K to 8th grade school groups.

There are three large, oval-shaped signs in Young at Art. The signs introduce students to Young at Art and provide brief descriptions of the six elements of art explored in the exhibition. (Two of the six elements of art are addressed on each oval.)

Art Introduction:Art is made of color, line, shape, texture, space and form. These are the “elements” of art. In Young at Art, you can explore each of them. Look for symbols on the signs, and match them to activities around the gallery. At creative stations, you can combine the elements to create your own unique artwork!

LineLines come in all sizes, lengths, directions, angles and curves. Lines make shapes, outlines or edges, and they can lead your eyes into and around artwork. You can create different kinds of lines with different tools, and then combine them in your artwork.

TextureTexture is the way something feels – it might be smooth, bumpy, or rough. You can add texture to your artwork by gluing things to it, adding layers to it or using it to make a rubbing. If you find a texture you like, include it in your artwork!

ShapeShapes are everywhere! Squares, triangles and circles are shapes you see every day, but you also can create unique shapes of your own. You can build your artwork with shapes or use them in a pattern. Look through a shape to frame what you see!

FormWhen a square becomes a cube, it has form. A shape takes up space on paper, but a form is different: it’s 3D and you can hold it. When you mix the other elements of art with form, you create sculpture. Without form, the other elements fall flat!

ColorColor makes the world vivid and bright. The colors you choose for your artwork show your personality or how you’re feeling. Those colors make your artwork original! Try mixing colors to make new ones, and experiment with different combinations in your artwork!

Space Space is the empty part between and inside things in your artwork. Space goes side-to-side, top-to-bottom and front-to-back. It helps your eyes understand what is close and far away. You can play with the space in your artwork until it looks right to your eye!

Target Ages/Grade Levels:Students ages 4 - 13 (Pre-K - 8th grade)

Education & Experience Goals:• Students engage with the elements of art (color, line, shape,

texture, space and form) as ways of expressing themselves visually and creatively.

• Students become familiar and experiment with the elements of art as essential tools for 1) creating original artworks with greater level of skill and for 2) analyzing and understanding the works of others.

• Students follow their interests throughout the exhibition and discover their own artistic aptitudes. “Process” is emphasized over “product.”

• Students work individually or cooperatively with friends or family members. Activities support both approaches.

• Students draw inspiration from a variety of materials they can use to create and express themselves.

• Students develop or strengthen their own artistic mindset as a result of self-directed interaction with exhibit components. (Artistic mindset: you can see more art in the world and see more opportunities to be artistic.)

• Students discuss and reflect on their creations with friends, family members or teachers. The experience launches conversations beyond the Museum.

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Content Standard #1 Understanding and applying media, techniques, and processes

Content Standard #2 Using knowledge of structures and functions

Content Standard #3 Choosing and evaluating a range of subject matter, symbols, and ideas

Content Standard #5 Reflecting upon and assessing the characteristics and merits of their work and the work of others

Content Standard #6Making connections between visual arts and other disciplines

Pre-K Fine Arts National Standards Science 21st Century Skills for Visual Arts Nevada Pre-K Standards

Creative Expression• Creative Thinking• Visual Arts

Mathematics4.PK.1a Identify circles, triangles, and squares.4.PK.1b Begin to recognize two and three dimensional shapes in the environment.4.PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions).

ScienceN.PK1.a Observe their world.N.PK1.b Ask questions about their world.N.PK.2 Share ideas with others.N.PK.3 Use tools safely to observe and explore different objects/environments.N.PK.4 Use patterns to predict or sort items.

Social Emotional• Self Confidence• Self-Direction• Interaction with other Children & Adults• Pro-Social Behaviors• Attending and Focusing Skills

Physical Development6.PK.1 Demonstrate skills in eye-hand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards).6.PK.2 Demonstrate the muscle strength, dexterity, and control needed to manipulate items (e.g., scissors, writing utensil, paint brushes, play dough, buttons/snaps, etc.).6.PK.3 Use fingered or tripod grasp with drawing, painting or writing instruments.

Nevada Fine Arts: Visual Arts Content Standards

Knowledge1.0 Students know and apply visual arts media, techniques, and processes.

Application2.0 Students use knowledge of visual characteristics, purposes, and functions.

Content3.0 Students choose, apply, and evaluate a range of subject matter, symbols, and ideas.

Interpretation5.0 Students analyze and assess characteristics, merits, and meanings in their own artwork andthe work of others.

Cross-curricular6.0 Students demonstrate relationships between visual arts, the other arts, and disciplines outside the arts.

Learning and Innovation Skills

Creativity and Innovation• Think Creatively• Work Creatively with Others

Communication and Collaboration• Communicate Clearly• Collaborate with Others

Visual Literacy• Demonstrate the

ability to interpret, recognize, appreciate, and understand information presented through visible actions, objects and symbols, natural or man-made

Information, Media and Technology Skills

ICT (Information, Communications and Technology) Literacy • Apply Technology

Effectively

Next Generation Science Standards Practices4. Analyzing and interpreting data5. Planning and carrying out investigations6. Constructing explanations (for science) and designing solutions (for engineering)

Next Generations Science Standards Crosscutting Concepts3. Patterns4. Cause and Effect: Mechanism and Explanation5. Energy and matter: Flows, cycles, and conservation

Next Generation Science Standards Disciplinary Core Idea

2nd Grade 2-PS1 Matter and Its InteractionsK-2-ETS1 Engineering Design

Grade Level Pre-K - 8th

Note: Standards referenced are the Nevada Academic Standards [http://www.doe.nv.gov/Standards_Assessments].

YOUNG AT ART

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Exhibition Overview:The Summit is a 70-foot tower that encompasses 2,200 square feet and ascends through all three floors of the Museum. Featuring 40 interactive science exhibits as well as

sliding and climbing structures, the Summit is an experience that

is both intellectually and physically engaging for students. On each of its 12 levels, students interact and experiment with exhibits that highlight the connections between scientific concepts and real-life applications. Each level contains hands-on components that facilitate exploration of different science strands: simple machines, sound, air pressure, earth, flight, electricity and magnets, energy, visual perception, space science and light. From lifting a car with a giant lever to taking in an amazing view at the roof, students experience science in a unique way. The target audiences for The Summit are students ages 4-13 and their families, as well as Pre-K to 8th grade school groups.

Target Ages/Grade Levels:Students ages 4 - 13 (Pre-K - 8th grade)

Education & Experience Goals:• Students interact with the Summit as one towering,

multi-faceted exhibition spanning 12 distinct levels and encompassing 40 individual exhibit components.

• Students are self-directed learners. They choose from a variety of activities and do not need to experience the Summit in a linear fashion, from bottom to top or from top to bottom. They can enter at different levels and go up or down using “climbs” or “slides.”

• Students are active learners. They use critical thinking and problem-solving skills as they explore exhibit components. (Students utilize the scientific method: asking a question, researching, hypothesizing, testing the hypothesis by experimenting, analyzing data, creating a new/revised hypothesis and conducting another experiment [if needed], drawing a conclusion and communicating results.)

• Students explore different fields of science by 1) experimenting with exhibit components to understand

core concepts (such as differences in effort required with simple machines, etc.) and 2) connecting science content with “real-life” applications through labels/graphic panels.

• Students employ both large-motor skills (using climbing tubes and slides) and fine-motor skills (using components like Helicopter and Flight Simulation) as they explore The Summit.

• Students work individually or collaborate with friends. Activities support both approaches.

• Students discuss and reflect on their discoveries with friends or teachers. The experience launches conversations beyond the Museum.

THE SUMMIT

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Pre-K Mathematics Science 21st Century Skills

Mathematical Practices1. Make sense of problems and persevere in solving them3. Construct viable arguments and critique the reasoning of others

Mathematical Domains

Kindergarten Counting and Cardinality (K.CC)Measurement and Data (K.MD)Geometry (K.G)

1st GradeMeasurement and Data (1.MD)Geometry (1.G)

2nd GradeMeasurement and Data (2.MD)Geometry (2.G)

3rd GradeMeasurement and Data (3.MD) Geometry (3.G)

4th GradeMeasurement and Data (4.MD)Geometry (4.G)

5th GradeMeasurement and Data (5.MD)

6th GradeRatios and Proportional Relationships (6.RP)

7th GradeRatios and Proportional Relationships (7.RP)

Next Generation Science Standards Practices 1. Asking questions and defining problems 2. Developing and using models 3. Planning and carrying out investigations4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering)7. Engaging in argument from evidence

Next Generations Science Standards Crosscutting Concepts 1. Patterns2. Cause and effect: Mechanism and explanation4. Systems and system models5. Energy and matter: Flows, cycles and conservation 7. Stability and change

Next Generation Science Standards Disciplinary Core Idea

Kindergarten K-PS2 Motion and StabilityK-PS3 Energy

1st Grade1-PS4 Waves and Their Applications in Technologies for Information Transfer

2nd Grade 2-ESS1 Earth’s Place in the Universe2-ESS2 Earth’s Systems

3rd Grade 3-PS2 Motion and Stability: Forces and Interactions3-ESS3 Earth and Human Activity

4th Grade 4-PS3 Energy4-ESS2 Earth’s Systems

6th-8th Grade MS-PS2 Motion and Stability: Forces and Interactions MS-ESS2 Earth’s Systems

Learning and Innovation Skills

Critical Thinking and Problem Solving• Reason Effectively• Use Systems Thinking• Solve Problems

Creativity and Innovation• Think Creatively• Work Creatively with Others

Communication and Collaboration• Communicate Clearly• Collaborate with Others

Scientific and Numerical Literacy• Evaluate quality of information• Pose and evaluate scientific arguments• Reason with numbers and other mathematical concepts

Life and Career Skills

Social and Cross-Cultural Skills• Interact Effectively with Others• Work Effectively in Diverse Teams

Nevada Pre-K Standards

Mathematics1.PK.4b Count to 10 by demonstrating one to one correspondence using objects.2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color).3.PK.1 Compare objects by size to determine smaller and larger.4.PK.1a Identify circles, triangles, and squares.

ScienceN.PK1.a Observe their world.N.PK1.b Ask questions about their world.P.PK.2 Explore and demonstrate how objects move.P.PK.3 Explore what happens to objects in relation to other forces

Social Emotional• Self-Confidence• Self-Direction• Interaction with Other Children & Adults• Pro-Social Behaviors

Physical Development3.PK.1 Demonstrate locomotor movements such as up, down, forward, and backward.3.PK.2 Demonstrate the ability to follow basic movements (e.g., over, under, in, out, in between).5.PK.2 Demonstrate turn taking and cooperation during physical activities.

Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments].

Grade Level Pre-K - 8th THE SUMMIT

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Exhibition Overview:It’s Your Choice is a health-education exhibition designed to increase the awareness and understanding of the choices kids and families make every day that affect their health. The exhibition emphasizes nutrition,

physical activity and the development of important healthy lifestyle habits. Choice challenges are presented in engaging contexts that reflect real-life situations (applying sunscreen or reading a nutrition-information label) in order to help students connect “choice” with “outcome.” Humorous “game show” interactives are combined with high-energy and critical-thinking activities. It’s Your Choice engages both students and adults in an interactive exploration of choices – facilitating conversation and underscoring the long-term benefits of healthy habits. The target audiences for It’s Your Choice are students ages 6-13 and their families, as well as 1st to 8th grade school groups.

Target Ages/Grade Levels:Students ages 6 - 13 (1st - 8th grade)

Education & Experience Goals:• Students engage (physically and intellectually) in activities that

demonstrate how healthy lifestyles support growth, development and strength.

IT’S YOUR CHOICE

• Students discover that there are many options for making good choices when it comes to nutrition, exercise/fitness, and an overall healthy lifestyle.

• Students make choices that reflect the types of decisions over which students generally have some control. Students and families apply what they learn in the exhibition to current behaviors at home/outside the Museum.

• Students equate healthy lifestyles with increased energy and optimum development.

• Students feel a sense of relevancy and “choice ownership.” Students and families care about the choices they make and have some level of understanding of why they should care about the choices they make.

• Students compare and contrast realistic models of healthy behavior with common models of unhealthy behavior.

• Students and adults interact with exhibit components together. Adults & caregivers are co-learners with students.

• Students and adults discuss and reflect on choices, discoveries, behaviors and habits. The experience launches conversations beyond the Museum.

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Health & Physical Education Next Generation Science 21st Century Skills Standards

Grade Level 1st - 8th

Health

Core Concepts 1.0 Students will comprehend concepts related to health promotion and disease prevention to enhance health.

Accessing Information 3.0 Students will demonstrate the ability to access reliable health information, products, and services to enhance health.

Decision Making 5.0 Students will demonstrate the ability to use decision-making skills to enhance health.

Goal Setting 6.0 Students will demonstrate the ability to use goal-setting skills to enhance health.

Self Management 7.0 Students will demonstrate the ability to practice health-enhancing behaviors to avoid or reduce health risks.

Supporting Health 8.0 Students will demonstrate the ability to support/promote family, personal, and community health.

Physical Education

1.0 Students understand and apply movement concepts and principles to the learning and development of motor skills.

4.0 Students achieve and maintain a health-enhancing level of individual fitness for an active lifestyle.

Learning and Innovation Skills

Critical Thinking and Problem Solving• Reason Effectively• Use Systems Thinking• Make Judgments and Decisions• Solve Problems

Communication and Collaboration• Communicate Clearly• Collaborate with Others

21st Century Themes

Health Literacy• Obtain, interpret and understand basic

health information and services and use such information and services in ways that enhance health

• Understand preventative physical and mental health measures including proper diet, nutrition, exercise, risk avoidance, and stress reduction

• Use available information to make appropriate health-related decisions

Life and Career Skills

Flexibility and Adaptability• Adapt to Change• Be flexible

Social and Cross-Cultural Skills• Interact Effectively with Others• Work Effectively in Diverse Teams

Next Generation Science Standards Practices 4. Analyzing and interpreting data6. Constructing explanations (for science) and designing solutions (for engineering)7. Engaging in argument from evidence8. Obtaining, evaluating, and communicating information

Next Generations Science Standards Crosscutting Concepts 1. Patterns2. Cause and Effect: Mechanism and Explanation4. Systems and system models

Next Generation Science Standards Disciplinary Core Idea

KindergartenK-LS1 From Molecules to Organisms: Structures and Processes 4th Grade4-LS1 From Molecules to Organisms: Structures and Processes

6th-8th Grade MS-LS1 From Molecules to Organisms: Structures and Processes

Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments].

IT’S YOUR CHOICE

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PATENTS PENDING Exhibition Overview:Patents Pending is an environment devoted to experimentation, curiosity, invention, problem-solving and tinkering. It’s a lively, eclectic laboratory atmosphere where students encounter design

and engineering challenges, and then work to create and test their ideas. Using large-scale testing stations, students evaluate the performance and durability of their inventions. Some stations, such as Drop Zone, Air Towers or Quake Proof, pose specific design problems for students to address with materials available at work tables. Can you create something that will withstand a 14-foot drop? A sudden blast of air? An earthquake? Others, such as Contraption Challenge, combine construction and testing as students manipulate open-ended, mechanical cause and effect. The wide range of inventive opportunities engages both kids and adults in the eye-opening process of trial and error. The target audiences for Patents Pending are students ages 6-13 and their families, as well as 1st to 8th grade school groups.

Target Ages/Grade Levels:Students ages 6 - 13 (1st - 8th grade)

Education & Experience Goals:• Students engage with the process of invention while

responding to a wide range of inventive challenges. Challenges are 1) open-ended (have multiple points of entry and support multiple outcomes) and 2) designed to appeal to different interests and learning styles.

• Students are active learners. They use critical thinking and problem-solving skills as they design “solutions” at exhibit components. (Students utilize the engineering design process: define the problem, research the issue, specify requirements, create alternative solutions, choose the best solution, build prototype, test and redesign.)

• Students are self-directed. They may choose from a variety of activities that are accessible and intuitive.

• Students connect inventive challenges and related information to scientific phenomena (like gravity or air flow) and real-world applications.

• Students work individually or collaborate with friends. Activities support both approaches.

• Students draw inspiration from a variety of materials with which to invent, create, tinker, build and assemble.

• Students discuss and reflect on their inventions with friends or teachers. The experience launches conversations beyond the Museum.

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Next Generation Science Standards 1. Asking questions and defining problems 2. Developing and using models 3. Planning and carrying out investigations4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering)7. Engaging in argument from evidence Next Generation Science Standards Crosscutting Concepts1. Patterns2. Cause and Effect: Mechanism and Explanation4. Systems and system models5. Energy and matter: Flows, cycles, and conservation6. Structure and function7. Stability and change

Next Generation Science Standards Disciplinary Core Idea

Kindergarten K-PS2 Motion and Stability: Forces and InteractionsK-2-ETS1 Engineering Design

1st Grade 1-PS4 Waves and Their Applications in Technologies for Information TransferK-2-ETS1 Engineering Design

2nd Grade 2-PS1 Matter and Its InteractionsK-2-ETS1 Engineering Design

3rd Grade 3-PS2 Motion and Stability: Forces and Interactions3-5-ETS1 Engineering Design

4th Grade 4-PS3 Energy3-5-ETS1 Engineering Design

5th Grade5-PS2 Motion and Stability: Forces and Interactions3-5-ETS1 Engineering Design

6th-8th Grade MS-PS2 Motion and Stability: Forces and InteractionsMS-ETS1 Engineering Design

Mathematics Science 21st Century Skills

Grade Level 1st - 8th

Mathematical Practices2. Make sense of problems and persevere in solving them4. Construct viable arguments and critique the reasoning of others

Mathematical Domains 1st GradeMeasurement and Data (1.MD)

2nd GradeMeasurement and Data (2.MD)

3rd GradeMeasurement and Data (3.MD)

4th GradeMeasurement and Data (4.MD)

5th GradeMeasurement and Data (5.MD)

6th GradeRatios and Proportional Relationships (6.RP)Statistics and Probability (6.SP)

7th GradeRatios and Proportional Relationships (7.RP)Statistics and Probability (7.SP)

Learning and Innovation Skills

Critical Thinking and Problem Solving• Reason Effectively• Use Systems Thinking• Solve Problems

Creativity and Innovation• Think Creatively• Work Creatively with Others

Communication and Collaboration• Communicate Clearly• Collaborate with Others

Scientific and Numerical Literacy• Evaluate quality of information• Pose and evaluate scientific arguments• Reason with numbers and other mathematical concepts

Life and Career Skills

Flexibility and Adaptability• Adapt to Change• Be Flexible

Social and Cross-Cultural Skills• Interact Effectively with Others• Work Effectively in Diverse Teams

Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments].

PATENTS PENDING

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Exhibition Overview:Solve It! is an exhibition about

the art of investigation. Unique among the Museum’s

exhibits, Solve It! features changing scenarios over

time. These scenarios define the

environments in which students pursue answers to questions that together reveal a completed puzzle.

Designed for students ages 8 - 13 (3rd to 8th grades), Solve It! highlights skills central to the processes of fact finding, analysis and theorizing, including:evidence sorting and dating, measurement, examination and comparison of objects, density calculation, decoding, and bone identification. Upon entering, students watch a brief orientation video that explains the specific scenario and mystery. With Field Notes in hand, students begin their investigation in various areas of the environment to gather and record their data. Multiple touchscreen computers provide background information on relevant topics, activity “help,” and an opportunity to file a “final report.” A wrap-up area highlights real-life “job descriptions” of investigators from different fields. The target audiences for Solve It! are students ages 8-13 and their families, as well as 3rd to 8th grade school groups. In an effort to incorporate change from one year to the next, two distinct scenarios have been developed to date. Mystery Town is currently being featured. The Mystery Town scenario represents an abandoned mining town somewhere in Nevada. (Students discover it is a mining town as they gather their data.)

Target Ages/Grade Levels:Students ages 8 - 13 (3rd - 8th grade)

Education & Experience Goals:• Students encounter an immersive environment that 1) represents

a particular place and 2) provides the context for a series of questions to investigate. Students gather and record data, compare and contrast, research and hypothesize.

• Students investigate a thematic “scene” using tools and other resources to gather clues. Data is analyzed in a “lab” setting.

• Students utilize six basic science-process skills:

1. Observation (the act of gathering information by noting facts or occurrences)

2. Inference (an educated guess about something based on things you know to be true)

3. Measurement (the process used to determine the size, length, or amount of something)

SOLVE IT!

4. Communication (the process by which information is exchanged between individuals)

5. Classification (the systematic arrangement or sorting of items into groups or categories based on similar qualities)

6. Prediction (a statement about what will happen or might happen in the future, based on patterns that

have been observed or studied)

• Students gather data to answer key questions tied to the scene:When was this site active?What evidence is found here?What is this material?What is this mysterious object?What was this place?What are the objects in the collapsed tunnel?Who was this person?

• Students work individually or collaborate with friends or family members. Activities support both approaches.

• Students analyze their findings and submit “final reports” via computer stations. Opportunities for re-evaluation or further research are highlighted.

• Students connect processes and activities to the fields of investigation and archaeology and have opportunities to learn more about people in these occupations.

• Students discuss and reflect on their findings and conclusions with friends, family members or teachers. The experience launches conversations beyond the Museum.

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Mathematics Science Social Studies 21st Century Skills

Mathematical Practices1. Make sense of problems and persevere in solving them3. Construct viable arguments and critique the reasoning of others5. Use appropriate tools strategically6. Attend to precision

Mathematical Domains

3rd GradeOperations and Algebraic thinking (3.OA)Measurement and Data (3.MD)

4th GradeOperations and Algebraic thinking (4.OA)Measurement and Data (4.MD)

5th GradeOperations and Algebraic thinking (5.OA)Measurement and Data (5.MD)

6th GradeThe Number System (6.NS)Statistics and Probability (6.SP)

7th GradeThe Number System (7.NS)Statistics and Probability (7.SP)

Next Generation Science Standards Practices 2. Developing and using models3. Planning and carrying out investigations

Next Generations Science Standards Crosscutting Concepts 3. Scale, proportion, and quantity6. Structure and function

Next Generation Science Standards Disciplinary Core Ideas

5th Grade 5-PS1 Matter and Its Interactions

6th-8th Grade MS-LS1 From Molecules to Organisms: Structures and Processes

Nevada Social Studies Skills

K-5th, 6-8th Grades• Content Literacy• Historical Analysis and Interpretation

Nevada Social Studies Standards

K-5th, 6-8th Grades

H1.0 People, Cultures, and CivilizationsStudents understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas.

G5.0 - The World in Spatial TermsStudents use maps, globes,and other geographic toolsand technologies to locateand extrapolate informationabout people, places, andenvironments.

G6.0 - Places & RegionsStudents understand the physical and human features of places and use this information to define and study regions and their patterns of change.

G7.0 - Human Systems Students understand howeconomic, political, and culturalprocesses interact to shapepatterns of human migrationand settlement, influence andinterdependence, and conflictand cooperation.

G8.0 - Environment and SocietyStudents understand effects of interactions between human and physical systems and the changes in use, distribution,and importance of resource.

Learning and Innovation Skills

Critical Thinking and Problem Solving• Reason Effectively• Use Systems Thinking• Make Judgments and Decisions• Solve Problems

Creativity and Innovation• Think Creatively• Work Creatively with Others

Communication and Collaboration• Communicate Clearly• Collaborate with Others

Scientific and Numerical Literacy• Evaluate quality of information• Pose and evaluate scientific arguments• Reason with numbers and other mathematical concepts

Life and Career Skills

Flexibility and Adaptability• Adapt to Change• Be Flexible

Social and Cross-Cultural Skills• Interact Effectively with Others• Work Effectively in Diverse Teams

Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments].

Grade Level 3rd - 8thSOLVE IT!

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BRING THE MUSEUM TO YOUR CLASSROOM

DISCOVERY On Wheels: House Calls A Health Science Educational Outreach Program brought directly to YOU by DISCOVERY Children’s Museum.

WHATHands-on, interactive Health Science programs directly related to Nevada State Content Standards and local curriculum goals.

WHY To enhance your health science curriculum by providing quality experiences involving exploration in an intimate setting. Expose your students to high quality, anatomically accurate models and “real” medical equipment. Take advantage of high quality programming without the worries of transportation.

WHOKindergarten – 5th grade elementary school students in Clark County, public and private. Each session can accommodate approximately 30 participants. More than one session can be scheduled at a school site on the same date to accommodate entire grade levels wishing to participate.

WHERE Right in your classroom! A professional Museum Educator will facilitate the program, along with everything needed for the learning experience.

WHENNOW! We are currently taking reservations and space is limited so see the following information on how you can register your school and classes today!

COSTThis year the programs are complimentary for the first grade level to book from each Clark County School District school due to the generous gifts from: gifts from: Joan Lapan, WalMart #2592 Supercenter, WalMart #4557 Supercenter and WalMart #4974 Sam’s Club.

All other groups - Private schools, libraries and community organizations may be offered a 50% discount. Call for details.

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PROGRAM OFFERINGS AND GRADE LEVELS

KINDERGARTENLet’s Eat! - Foods & NutritionExplore why humans need food, the various food groups, and the nutrients foods contain. Learn about the importance of variety and moderation. Recognize healthy food choices.

FIRST GRADE Bright Smiles and Clean Bodies - Dental Health & HygieneWhen proper hygiene is not obtained, it is very hard to maintain a healthy body. Thoroughly understanding what can happen as a result of not practicing proper hygiene will make it easier to understand the importance of good hygiene.

SECOND GRADE Making Sense of Our Senses - The Five SensesThings are not always what they seem. Why does food taste differently when you have a cold? Can you match different sounds? Every day we use our senses to explore the world around us. Explore the sense organs and how they are connected to the brain and spinal cord. Learn how it all works together to allow us to experience our world.

THIRD GRADE Wonderful ME! - Cells & GeneticsThe human body is an amazing machine that we must understand how to take care of properly. Take a close look at the smallest living unit of the body, the cell, and how we have developed into the person we are today. Examine the genes responsible for gender and physical characteristics.

FOURTH GRADE Young at Heart – Circulatory & Respiratory SystemsExamine the heart, healthy versus unhealthy arteries and lungs, as well as the functions of the circulatory and respiratory systems. Use real stethoscopes to listen to your heart. Learn what blood is made of and how to correctly take a pulse. Prevention of heart disease will be addressed using models.

FIFTH GRADE What’s Up Doc? – Medical Professions & EquipmentHow does a doctor diagnose what is wrong? What are all those gadgets and machines for? Through hands-on investigations, explore medical equipment used to take your blood pressure, measure your lung capacity, read an x-ray and more!

TO REGISTER You can register online at www.DiscoveryKidsLV.org/education. Programs are not confirmed until you receive a written confirmation. With your confirmation, you will also receive additional information on the programs including curriculum alignments, the amount of space and set-up needs for each program.

ADDITIONAL QUESTIONS? Please email [email protected] or call the museum at (702) 382-KIDS (3445) and ask for Outreach.

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HOURS OF OPERATIONGeneral Hours (Day after Labor Day - May 31)Tuesday – Friday: 9am – 4pmSaturday: 10am – 5pmSunday: 12pm – 5pmClosed Mondays except during select holidays.

Closed on Easter, Thanksgiving Day, Christmas Eve, Christmas Day and New Year’s Day

SUMMER HOURS(June 1 - Labor Day)Monday – Saturday: 10am – 5pmSunday: 12pm – 5pm

SCHOOL GROUP ADMISSIONGroup/Nonprofit Rates (12 or more)Ages 1 – 99: $12.50 per personChildren under 1: FreePrices subject to change

Clark County School District Groups (12 or more)Kindergarten – 8th Grade: $7 per personChaperones: $7 per personPrices subject to change

Thank you to our generous donors who support

admission subsidies, which allows a discounted

admission for CCSD school groups.

DIRECTIONS360 Promenade Place Las Vegas, NV 89106Located on The Smith Center Campus directly across the street from World Market Center

/DiscoveryChildrensMuseum

@DiscoveryLV

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