hamish tennent - portfolio - march 2014
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HAMISH TENNENT
industrial design
HAMISH TENNENT
industrial [email protected]
2D pg. 35pg. 8 3D|
2D pg. 35 + my process pg. 50
industrial design
mynameishamish.comblog.mynameishamish.com
Industrial Design InternAier Audio ProductsWorking as an industrial design consultant on a breakthrough high end headphones development project.January 2010 - June 2010Education
Massey University + San Jose State University
Bachelor Of Industrial Design w/ First Class Honours
ExposureDisplayed at:
Milan Salone Satellite 2011ICFF New York 2011
Featured on:Yankodesign.com
Core77.com
Awards:2011 Neat Ideas Fair
EDF Sustainable DesignNeocon East 2011
Sustainability 3.0
Motorcycle Design InternHonda Motorcycles EuropeWorked with Design and Product Planning Manager Paolo Cuccagna to create concepts for a commuter motorcycle.October 2011 - December 2011
ContractorGyro ConstructivistsContract work doing a variety of model making and prototyping jobs for the advertising and cinema/prop industries.October 2012 – May 2013
Media and Advertising DesignR2 Enterprises LtdMaintenance, updating and development of the companies online system, using HTML, flash, and .CSS. Ongoing graphic work for branding, future packaging and newsletters.January 2011 – June 2013
Currently @ CCA for an MFA in DesignGraduating Class of 2015
Skillsets:ResearchData VisualizationIdeationMock Ups
Software:SolidworksKeyshotRhino+AliasAdobe (all)
PrototypingCAD ModellingSustainabile DesignManufacuring
HAMISH TENNENT
Shown at 2011 ICFF New YorkFeatured on Yanko DesignShown at 2011 NeoCon East
Designed to evoke a playful reaction, Rocker Stool is a low seat that invites the user to investigate it. Made and sold in ceramic/cork and exhibited at a number of exhibitions.
Black sand is placed inside the slip cast ceramic shell so when the user stands up the stool remains tilted to the last angle, creating a ‘ghost’ of the previous interaction.
Designed in response to a brief I was given to design a piece of furniture around the theme of ‘play’, the simple slip cast ceramic body and cork top provides an easy and sustainable solution that has an interesting juxtaposition of materials.
Group project by:Tony TonCarrianne SegerTad OsadaJeff GregerErik SwansonHamish Tennent
2011 EDF Sustainable Design2nd Place - People’s Choice award2nd Place - Social Innovation awardSustainability 3.0 Exhibition“Beauty, Brains and Brawn”
zemHOUSE
zemHOUSE
The Zero EMissions housing project was run from August 2010 until April 2011 and challenged a team of 26 mechanical engineers, electrical engineers, industrial design, business and public policy students to design and build a 100 square foot house on the San Jose State university campus.
Through using structurally insulated panels (SIP’s), optimised building methods, sustainable joinery and finishing, the ZEM house impacts the environment 2.5 times less than a regular ‘stick frame’ style house.
An interactive structure facilitates food production, socialisation, storage and insulation.
Green-walls, a roof garden and planters insulate and cool the house in summer, whilst trapping heat during winter
An angled front wall contributes to a passive solar design.
Angled solar panels provide power for the home.
Prefabricated panels greatly reduce build time and the waste is recycled.
Passive solar design ensures heat is captured or reflected when needed.
A roof garden allows the user to grow food and reduces their impact on the surrounding environment.
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jouerSPEAKER
jouerSPEAKER
Designed to be the bluetooth speaker that users can create more social listening with, the speaker creates playlists of songs that are sent to the speaker rather than stream from their phone.
The gentle flexible nature of the Flat Pack Chair moulds and adapts to the users body shape, whether they are sitting upright and reading a book on the beach, or reclining in the sun.
92% material efficiency
All material waste is recycled back into usable polypropylene to construct more units.
Straps utilise tension to completely eliminate fixtures.
Single operation, flat pack manufacturing cuts down time and greatly lowers shipping costs
Made from 100% recycled polypropylene
Flat Pack ChairProjectNovember 2009With a fixture-less design, two straps use a tensioning style of joinery to provide the shape and strength to the main body.
Utilising polypropylenes ‘live-hinge’ properties gives strength and creates comfort.
With a fixture-less design, two straps use a tensioning style of joinery to provide the shape and strength to the main body.
The chair is manufactured from 4.75mm recycled polypropylene, which is laser cut or stamped to form the central shape and supporting straps.
Flat pack chair is cut from 100% recyclable popypropylene, shipped flat pack and
assembled at the final location.
Flat Pack Chair
Dyson Award NZ FinalistBest Design - BronzeFeatured on various websites
I set out to design an urban bicycle that offered users of all income levels and easy and affordable mode of daily transportation.
My research focused on the problems of public bike share’s and private cyclists with the aim of creating one solution that could be applied to these large markets.
With high expenses, current bike share systems aren’t able to be used by poorer cities who don’t feature high budgets.
Bike stations take up massive amounts of public space, often in crowded downtown areas.
With a failure to integrate with public transportation, bike share systems are confined only to certain parts of cities.
Maintenance operations are required on bikes regularly to keep them in running condition.
Urbanspeed ProjectNovember 2011My research focused on the problems of public bike share’s and private cyclists with the aim of creating one solution that could be applied to these large markets.
Utilising high manufacturing volumes means Urbanspeed
reaches a lower end cost.
Compressing to 22% of the footprint of a conventional
bicycle allows easy storage.
Low-maintenance design uses such features as belt-drive tech
to lower overall running costs
A full range of accessories allows the user to build the bike
how local needs dictate.
A geo-location based exploring game to find treasure in San Francisco.
Following simple clues that lead to locations around the city, the game focuses on getting the users to see parts of the city that are as beautiful as the most well known, but aren’t as often visited.
Splash Screen Home Screen Treasure Map HintsClues
Solve Next Clue
Travel To Spots All Over The City
After All Clues Completed, Treasure Location Is Unlocked
Built in PhoneGap+Eclipse+Cordova with Js, the app uses geo-location based push notifications to lead the user to beautiful locations around the city on their way to uncovering the hidden treasure.
AudiREDESIGN
AudiREDESIGN
Audi and Google recently teamed up with a bunch of auto manufacturers to design and launch a new wave of in car interfaces. Here I attempted to redesign something that was extremely over designed and cluttered.
V. small icons impossible for the driver to see and comprehend
Important information is pushed to peripherals where it is blocked by the hands
Visually cluttered interface with no heirachy given to information
Breaking all 6 of Don Norman’s interaction design principles and 8 of the 10 usability heuristics laid out by Jakob Nielson, Audi and Google;s initial venture into automotive interaction design is cluttered with noise that puts the car and driver in needless danger.
golden arrowdarkside
psychic album
1050 9th streetheading north
12 min to destination
1,33
4
left onto market300 yrds
12 min
golden arrowdarkside
psychic album
1050 9th streetheading north
12 min to destination
1,33
left onto market300 yrds
12 min
4
layered interface
50 px blur applied
layered interface
a collaborative experiment in SF that fosters creativity, community and civic innovation.
Design Research > freespace > guiding research questions
1 How does Freespace foster creativity, community, and civic innovation?
2
3
How can Freespace be turned from a ‘labor of love’project into something that is more sustainable and long-term?
How does the concept of being “free” impact user experience?
users could go to the space and do artistic work or collaborate together in community projects while sharing ideas.
freespace is an open space currently located in San Francisco’s Mission district, we worked with them to develop their mission and provided them with a wiki, business plan, toolkit and guide they could use to spread their project.
During the course of our research,we implemented the following processes:
9 in-depth interviews15 intercepts+
Design Research > [freespace] > design approach
On-site Observations > Experience mapping I Storyboarding Secondary Research > Similar spaces such as Noisebridge and Activate McCoppin
What Am I Creating?
What Am I Creating?
How Long Will I Need?
How Long Will I Need?
What Will I Need?
What Will I Need?
Where Will I Make A FREESPACE?
Where Will I Make A FREESPACE?
Where Will I Get The Money?
Where Will I Get The Money?
Who Will I Make A FREESPACE With?
Who Will I Make A FREESPACE With?
FREESPACE encourages people to start up locally based community projects that engage people to interact with it. Think through your project and the sorts of things you might be needing, explain it in one paragraph.
What kinds of materials, new skills or resources might you need to make your idea a reality? Hop on over to our wiki page to find an ever changing supplier resource list and to find out about exciting new things.
There are lots of ways to reduce the financial impact of the project and a successful project will make money a non-key issue so users can focus on the space.
It is essential to set up a good team that all work towards the goal of making the FREESPACE a possibility.
We suggest going out and looking! Walk around your neighborhood or local area and find some cool spots where you think a project could help the community. FREESPACE.
We are here to provide you with as much information as we can to make your project successful. FREESPACE is all about sharing of information and ideas and we have a wealth of information to share.
Now you have created an amazing creative, collaborative space with murals, workshops, concerts. But what happens once you leave your [freespace]? Creating scalable, sustainable projects that can live outside of the temporary space will help you prove the impact that this model can achieve.
Is this project going to be a one/two/three month project? Short ‘pop up’ events and installations are easier to get up and running but are impermanent. Longer events require more investment and stronger funding.
When Will I Open A FREESPACE?
When Will I Open A FREESPACE?
What Else Can Happen At FREESPACE?
What Else Can Happen At FREESPACE?
How Can We Help You? What Happens After My FREESPACE event?
How Can We Help You?
What Happens After My
FREESPACE event?
Planning your opening event is vital as it is the launch of your project to the public, think carefully about what type of event you want to hold.
Maximise the space you’re using to host any kind of gathering you and the community want to see and engage other people to get involved in organising and running them.
Design Research, Graduate Design. Human-Centered Design Project.Rui Liu / Irene Chou / Xiaoxiao Zeng / Irene Chou / Hamish Tennent / Alejandra Valenzuela
find our full PDF toolkit at: www.freespace.io/toolkit[freespace] wiki: www.freespacesf.wikidot.com
a roadmap to starting your own [freespace]
quick tips:Check out our full toolkit PDF and our constantly updated wiki for a full and in-depth guide to starting a FREESPACE.
Take photos! Take video!Make sure you document everything and always get pics of everything you do or create.
A brief overview of how I go about my process of researching, designing and realising solutions.
Research and IdeationMy research phase is broken down into three main categories; researching literature, direct interviews/observations and immersing myself in the area/culture. Ideation occurs during this time to create as wide a range of early concepts to draw on later in the process.
ConceptualisationDesign Process
ConceptualisationUsing a large number of techniques from ideation, sketch rendering, presentation rendering, 3D mock-ups and test rigs allows me to quickly explore a large number of ideas very quickly.
Using a large number of techniques from ideation, sketch rendering, presentation rendering, 3D mock-ups and test rigs allows me to quickly explore a large number of ideas very quickly.
Design ExplorationUsing more refined mock-ups and presentation sketching I can expand off 2D/3D ideation mediums from the previous phase. This exploration also allows me to begin designing the materials, manufacturing and lifecycle of the solution.
3D RefinementDesign Process
Refinement and TestingThis section allows me to view the project not only from purely a design perspective, but to look at the business viability, sustainability, marketing and branding of the project. Costing every component is essential so an accurate view of manufacturing and assembly can take place.
This section allows me to view the project not only from purely a design perspective, but to look at the business viability, sustainability, marketing and branding of the project. Costing every component is essential so an accurate view of manufacturing and assembly can take place.
Design RealisationCreating models and prototypes both in scale and in full sized allows me to bring all the details together and properly present the solution in a complete package. These full scale prototypes allow the interaction with my designs which is often a key factor of the overall solution.
industrial design
HAMISH TENNENT