hacking for wildlife: the future of education

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Team VultuRe Mark SubbaRao, astrophysi cist Eric Johnsen, developer Jamey Ponte, consultant Karti Subramania n, friend Ben Varghese, consultant Marie Mainil, UX Internet of Elephants’ Hackathon for Wildlife November 14 -15, 2015 Chicago, Illinois

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Page 1: Hacking for Wildlife: The Future of Education

Team VultuRe

Mark SubbaRao, astrophysicist

Eric Johnsen, developer

Jamey Ponte, consultant

Karti Subramanian, friend

Ben Varghese, consultant

Marie Mainil, UX

Internet of Elephants’ Hackathon for WildlifeNovember 14 -15, 2015

Chicago, Illinois

Page 2: Hacking for Wildlife: The Future of Education

“You know, some people never get to walkin a beautiful woods like this.” 

Page 3: Hacking for Wildlife: The Future of Education

To inspire and engage 100mm children through virtual reality experiences of wildlife and the natural environment.

Vision

Our Idea

Business Model

Wrap Up

Page 4: Hacking for Wildlife: The Future of Education

• A open-ended learning platform that marries beautiful, immersive VR experiences with learning content for K-12 education

• An embedded “Action Center” with ways to get involved outside the classroom

• Customized to the student based on school curriculum, activity progress, and relative interest in topics as measured using interaction statistics

Vision

Our Idea

Business Model

Wrap Up

The Big PictureThe PrototypeBeyond the Prototype

Page 5: Hacking for Wildlife: The Future of Education

Vision

Our Idea

Business Model

Wrap Up

The Big Picture

The PrototypeBeyond the Prototype

Welcome to A Young Lady’s Illustrated Primer.

Page 6: Hacking for Wildlife: The Future of Education

Simple concepts activate the imagination

Page 7: Hacking for Wildlife: The Future of Education

3D flythrough for location context using GPS and

mapping data

Page 8: Hacking for Wildlife: The Future of Education

Virtual reality environment with

multiple choice interaction

Page 9: Hacking for Wildlife: The Future of Education

Action Center for gamification, hands-

on education, and follow through

Page 10: Hacking for Wildlife: The Future of Education

• The future of pen pals!

• Leverage the data being collected by scientists

• So many ways to marry content with learning for self-directed and project-based learning

• Not just science—could teach any subject and tie to state learning standards

Vision

Our Idea

Business Model

Wrap Up

The Big PictureThe Prototype

Beyond the Prototype

Page 11: Hacking for Wildlife: The Future of Education

• Ed-tech is a $1.3tn market

• $2.51bn of investments in 1H2015

• 30mm teachers worldwide purchasing ed-tech products & services

Vision

Our Idea

Business Model

Wrap Up

The MarketOur Value PropositionRevenue Models

Page 12: Hacking for Wildlife: The Future of Education

• Can create VR experiences with $2 of cardboard (huge pain-point of current ed-tech)

• 5.9bn smartphones globally by 2020 (160mm in Africa)

• Content can leverage existing data being collected by conservationists (e.g., vulture experience using Henrik’s data)

Vision

Our Idea

Business Model

Wrap Up

The Market

Our Value PropositionRevenue Models

Page 13: Hacking for Wildlife: The Future of Education

• Direct to schools & teachers (B2B)

• Direct to parents & children (B2C)

• Partnerships with local parks, zoos, non-profits, etc., in the “Action Center”

Vision

Our Idea

Business Model

Wrap Up

The MarketOur Value Proposition

Revenue Models

Page 14: Hacking for Wildlife: The Future of Education

Thank you #HackforWildlife!http://www.internetofelephants.com/