h is for heist

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  • 8/21/2019 H is for Heist

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    HIT F9

    Discover Rebel Alliance (local cell)

    Destroy Businessman

    Roll Twice,

    combining into a Corporation (Medium)

    Deliver Passengers Businessman

    Assassinate Rebel Alliance (Command)

    Investigate

    / Reconnaissance Imperial Military

    2d10 ACTION Who is Hiring

    2 Protect Oppressed Cult

    3 Destroy Community in Need

    4 Kidnap A Citizen

    5 Steal Scholar or Academy

    6

    Smuggle

    Passengers Merchant or Trader

    7 Deliver Cargo Local Politician

    8 Deliver Cargo Criminal (other)

    9 Smuggle Cargo Criminal (Hutts)

    10 Rescue Corporation (Small)

    11

    Deliver

    Passengers Corporation (Medium)

    12Collect

    Bounty(alive) Corporation (Large)

    13

    Collect

    Bounty (dead or

    alive) Businessman

    14

    Investigate

    / Reconnaissance Rebel Alliance (local cell)

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    15 Salvage Old Friend or Loved One

    16 Discover Imperial Military

    17 Assassinate Rebel Alliance (Command)

    18 Evacuate Desperate Rival or Enemy

    19 Repossess Planetary Governor

    20

    Roll Twice,

    combining into a

    complex Heist Imperial Intelligence

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    Obligation - Rivals

    It's illegal - Businessman

    Obligation - Criminal Cell

    It's illegal - A corporation

    Profit margin - Criminal Cell

    Profit margin - Small Business

    Why Us Who Else is Involoved

    The Galactic Empire

    Need a patsy The Galactic Empire

    Clandestine Needs The Galactic Empire

    Best price Criminal Organization

    Unique Skill Criminal Cell

    Keep A Low Profile Local Autorities

    Obligation - Bounty Hunter

    It's illegal - A Friend or Loved one

    It's personal - Rivals

    Profit margin - Innocent Bystanders

    Profit margin - An old rival or acquaintance

    Profit margin - A beautiful woman

    Profit margin - A corporation

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    Convenience Businessman

    Desperation - Small Business

    It's illegal - An old rival or acquaintance

    Unexplained The Rebel Alliance

    Unexplained The Rebel Alliance

    As a Take That! Jedi

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    Space Station Will benefit a friend or loved one

    Business complex or office building

    Weve got a good feeling about

    this; start the Heist with all Light

    Business complex or office building Will benefit a friend or loved one

    Underwater

    Weve got a good feeling about

    this; start the Heist with all Light

    Civilian housing complex Will reduce one of our Obligations

    Underground Will reduce one of our Obligations

    The Setting INSIDE INFORMATION

    Uncharted World Nothing special

    Religious SiteWe can gamble while were

    there

    Military Outpost The Location is under siege

    Scientific Outpost The Location is hidden

    Space Station

    The Client is wealthy; +500

    credits profit

    Desolate Location

    Weve got someone on the

    inside

    Underground

    Will benefit a friend or loved

    one

    Smuggler World

    We can ride localB is for

    Beasts

    Small Town We have the security codes

    Small City

    Will reduce one of our

    Obligations

    Large City We have forged permits

    Business complex or office building We can use ground vehicles

    Civilian housing complex It leads to anA is for Artifact

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    Rural setting

    This will deal a setback to a

    hatedN is for Nemesis

    Wilderness Its only lightly guarded

    Wilderness

    Weve got a good feeling aboutthis; start the Heist with all

    Light Side Destiny Points

    Underwater

    Most people avoid it or are

    afraid

    Imperial Ship The Location is abandoned

    Imperial Ship Roll twice, adding both results

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    Ive got a bad feeling about this. The Crew may not spend

    Destiny Points during the Heist 16 14 8 10

    The Heist needs to be secret and the Client wont pay for

    sloppy work 3 13 17 15

    The Heist draws the attention of organized crime 20 11 8 6

    Pulling off this Heist will increase the Crews Obligation(s) 11 13 17 14

    The Heist draws the attention of organized crime 17 17 11 6

    The Client is just a proxy. The real patron is something far

    less savory 14 16 11 16

    UNFORESEEN COMPLICATIONS

    Betrayal! A spy or traitor reveals themselves during the

    Heist

    T is for its a Trap!

    An oldN is for Nemesis shows up to cause trouble

    A friend or loved one becomes endangered during the

    Heist

    The Heist draws the attention of organized crimeInnocent civilians become involved, perhaps as

    hostages

    Authorities are tipped off. Upgrade all enemy Vigilance

    and Perception checks

    An unexpected hostile military presence is in the area

    Ive got a bad feeling about this. The Crew may not

    spend Destiny Points during the Heist

    Something about the Heist turns out to be far more

    dangerous than previously thought

    A moral quandary crops up affecting a Crew MembersMotivation

    A strict time limit prohibits regaining Strain outside of

    combat

    Pulling off this Heist will increase the Crews

    Obligation(s)

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    The Heist needs to be secret and the Client wont pay

    for sloppy work

    The Client is just a proxy. The real patron is something

    far less savory

    The Crew are confronted with something utterly

    terrifying during the Heist; seeF is for Fear

    A weird cult is involved, such as aZ is for Zealot

    A rival Crew of smugglers, scoundrels, and/or bounty

    hunters are on the job as well

    Roll twice, adding both results

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    6 11 11 7 16 15 14 13 14

    13 9 18 5 9 10 13 10 17

    13 13 12 8 13 13 7 13 14

    18 14 11 8 8 10 9 9 4

    14 5 4 7 4 11 14 14 9

    8 16 12 8 4 12 9 20 10

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    Smuggle Cargo Scholar or Academy

    Collect

    Bounty(alive) Criminal (Hutts)

    Assassinate PiratesInvestigate

    / Reconnaissance Imperial Military

    Deliver Cargo Criminal (Hutts)

    Investigate

    / Reconnaissance Pirates

    2d10 ACTION CLIENT

    2 Protect Local Politician

    3 Destroy Corporate (manufacturing)

    4 Kidnap Corporate (mining)

    5 Steal Corporate (technology)

    6

    Deliver Passenger

    s Merchant or Trader

    7

    Smuggle Passenge

    rs Oppressed Cult

    8 Deliver Cargo Scholar or Academy

    9 Smuggle Cargo Criminal (Hutts)

    10 Rescue Criminal (other)

    11

    Win

    a Tournament Its Your Idea!

    12

    Collect

    Bounty(alive) A Community in Need

    13

    Collect

    Bounty (dead or

    alive) Rebel Alliance (local cell)

    14

    Investigate

    / Reconnaissance Rebel Alliance (Command)

    15 Salvage Old Friend or Loved One

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    16 Discover Imperial Military

    17 Assassinate Pirates

    18 Evacuate Desperate Rival or Enemy

    19 Repossess Planetary Governor

    20

    Roll Twice,

    combining into acomplex Heist Imperial Intelligence

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    We have the security codes

    The Heist needs to be secret and the Client wont pay for

    sloppy work 9

    We can ride local B is for Beasts

    Ive got a bad feeling about this. The Crew may not spend

    Destiny Points during the Heist 12

    It leads to an A is for Artifact

    The Client is just a proxy. The real patron is something far

    less savory 17

    Will benefit a friend or loved one

    A rival Crew of smugglers, scoundrels, and/or bounty

    hunters are on the job as well 14

    Weve got someone on the inside

    Ive got a bad feeling about this. The Crew may not spend

    Destiny Points during the Heist 8

    We can use ground vehicles Pulling off this Heist will increase the Crews Obligation(s) 14

    INSIDE INFORMATION UNFORESEEN COMPLICATIONS

    Nothing specialBetrayal! A spy or traitor reveals themselves during theHeist

    We can gamble while were

    there T is for its a Trap!

    The Location is under siege An oldN is for Nemesis shows up to cause trouble

    The Location is hiddenA friend or loved one becomes endangered during theHeist

    The Client is wealthy; +500

    credits profit The Heist draws the attention of organized crime

    Weve got someone on the

    inside

    Innocent civilians become involved, perhaps as

    hostages

    Will benefit a friend or loved

    one

    Authorities are tipped off. Upgrade all enemy Vigilance

    and Perception checks

    We can ride localB is forBeasts An unexpected hostile military presence is in the area

    We have the security codes

    Ive got a bad feeling about this. The Crew may not

    spend Destiny Points during the Heist

    Will reduce one of our

    Obligations

    Something about the Heist turns out to be far more

    dangerous than previously thought

    We have forged permits

    A moral quandary crops up affecting a Crew Members

    Motivation

    We can use ground vehicles

    A strict time limit prohibits regaining Strain outside of

    combat

    It leads to anA is for Artifact

    Pulling off this Heist will increase the Crews

    Obligation(s)

    This will deal a setback to a

    hatedN is for Nemesis

    The Heist needs to be secret and the Client wont pay

    for sloppy work

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    Its only lightly guarded

    The Client is just a proxy. The real patron is something

    far less savory

    Weve got a good feeling about

    this; start the Heist with all

    Light Side Destiny Points

    The Crew are confronted with something utterly

    terrifying during the Heist; seeF is for Fear

    Most people avoid it or are

    afraid A weird cult is involved, such as aZ is for Zealot

    The Location is abandoned

    A rival Crew of smugglers, scoundrels, and/or bounty

    hunters are on the job as well

    Roll twice, adding both results Roll twice, adding both results

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    8 10 15

    9 9 10

    17 14 16

    16 8 19

    9 7 10

    17 13 14

    Major Spaceyard

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    1 Abandoned Colony 2

    2 Out of Contact 3

    3 Alien Ruins 4

    4 Outpost World 55 Altered Humanity 6

    6 Perimeter Agency 7

    7 Area 51 8

    8 Pilgrimage Site 9

    9 Badlands World 10

    10 Police State 11

    11 Bubble Cities 12

    12 Preceptor Archive

    13 Civil War

    14 Interplanetary War

    15 Pretech Cultists

    16 Cold War

    17 Primitive Aliens

    18 Colonized Population

    19 Frozen World

    20 Jungle World

    21 Water World

    22 Desert World

    23 Eugenic Cult

    24 Bureaucratic

    25 Exchange Consulate26 Quarantined World

    27 Feral World

    28 Radioactive World

    29 Flying Cities

    30 Regional Hegemony

    31 Forbidden Tech

    32 Restrictive Laws

    33 Freak Geology

    34 Rigid Culture

    35 Freak Weather

    36 Seagoing Cities

    37 Friendly Foe

    38 Sealed Menace

    39 Gold Rush

    40 Sectarians

    41 Hatred

    42 Seismic Instability

    43 Heavy Industry

    44 Secret Masters

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    45 Heavy Mining

    46 Theocracy

    47 Hostile Biosphere

    48 Tomb World

    49 Hostile Space

    50 Trade Hub

    51 Local Specialty52 Tyranny

    53 Major Spaceyard

    54 Warlords

    55 Xenophiles

    56 Misandry/Misogyny

    57 Xenophobes

    58 Slavery

    59 Secret Jedi

    60 Technologically Advanced

    61 Medically Advanced

    62 Scientifically Advanced

    63 PIRATES!

    64 Peaceful

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    Number of Inhabitants Start World (when needed)

    Never Inhabited 6 Hundreds of thousands

    Outpost 53 Major Spaceyard

    Thousands 35 Freak Weather

    Tens of thousandsHundreds of thousands

    Millions

    Millions

    Millions

    Billions

    Billions

    Dead Civilization

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    Target World Mission

    8 Millions Discover Rebel Alliance (local c

    3 Alien Ruins

    38 Sealed Menace

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    Will benefit a friend or loved one Ive got a bad feeling about this. The Crew may not spend Destiny

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    Points during the Heist