h is for heist
TRANSCRIPT
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HIT F9
Discover Rebel Alliance (local cell)
Destroy Businessman
Roll Twice,
combining into a Corporation (Medium)
Deliver Passengers Businessman
Assassinate Rebel Alliance (Command)
Investigate
/ Reconnaissance Imperial Military
2d10 ACTION Who is Hiring
2 Protect Oppressed Cult
3 Destroy Community in Need
4 Kidnap A Citizen
5 Steal Scholar or Academy
6
Smuggle
Passengers Merchant or Trader
7 Deliver Cargo Local Politician
8 Deliver Cargo Criminal (other)
9 Smuggle Cargo Criminal (Hutts)
10 Rescue Corporation (Small)
11
Deliver
Passengers Corporation (Medium)
12Collect
Bounty(alive) Corporation (Large)
13
Collect
Bounty (dead or
alive) Businessman
14
Investigate
/ Reconnaissance Rebel Alliance (local cell)
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15 Salvage Old Friend or Loved One
16 Discover Imperial Military
17 Assassinate Rebel Alliance (Command)
18 Evacuate Desperate Rival or Enemy
19 Repossess Planetary Governor
20
Roll Twice,
combining into a
complex Heist Imperial Intelligence
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Obligation - Rivals
It's illegal - Businessman
Obligation - Criminal Cell
It's illegal - A corporation
Profit margin - Criminal Cell
Profit margin - Small Business
Why Us Who Else is Involoved
The Galactic Empire
Need a patsy The Galactic Empire
Clandestine Needs The Galactic Empire
Best price Criminal Organization
Unique Skill Criminal Cell
Keep A Low Profile Local Autorities
Obligation - Bounty Hunter
It's illegal - A Friend or Loved one
It's personal - Rivals
Profit margin - Innocent Bystanders
Profit margin - An old rival or acquaintance
Profit margin - A beautiful woman
Profit margin - A corporation
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Convenience Businessman
Desperation - Small Business
It's illegal - An old rival or acquaintance
Unexplained The Rebel Alliance
Unexplained The Rebel Alliance
As a Take That! Jedi
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Space Station Will benefit a friend or loved one
Business complex or office building
Weve got a good feeling about
this; start the Heist with all Light
Business complex or office building Will benefit a friend or loved one
Underwater
Weve got a good feeling about
this; start the Heist with all Light
Civilian housing complex Will reduce one of our Obligations
Underground Will reduce one of our Obligations
The Setting INSIDE INFORMATION
Uncharted World Nothing special
Religious SiteWe can gamble while were
there
Military Outpost The Location is under siege
Scientific Outpost The Location is hidden
Space Station
The Client is wealthy; +500
credits profit
Desolate Location
Weve got someone on the
inside
Underground
Will benefit a friend or loved
one
Smuggler World
We can ride localB is for
Beasts
Small Town We have the security codes
Small City
Will reduce one of our
Obligations
Large City We have forged permits
Business complex or office building We can use ground vehicles
Civilian housing complex It leads to anA is for Artifact
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Rural setting
This will deal a setback to a
hatedN is for Nemesis
Wilderness Its only lightly guarded
Wilderness
Weve got a good feeling aboutthis; start the Heist with all
Light Side Destiny Points
Underwater
Most people avoid it or are
afraid
Imperial Ship The Location is abandoned
Imperial Ship Roll twice, adding both results
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Ive got a bad feeling about this. The Crew may not spend
Destiny Points during the Heist 16 14 8 10
The Heist needs to be secret and the Client wont pay for
sloppy work 3 13 17 15
The Heist draws the attention of organized crime 20 11 8 6
Pulling off this Heist will increase the Crews Obligation(s) 11 13 17 14
The Heist draws the attention of organized crime 17 17 11 6
The Client is just a proxy. The real patron is something far
less savory 14 16 11 16
UNFORESEEN COMPLICATIONS
Betrayal! A spy or traitor reveals themselves during the
Heist
T is for its a Trap!
An oldN is for Nemesis shows up to cause trouble
A friend or loved one becomes endangered during the
Heist
The Heist draws the attention of organized crimeInnocent civilians become involved, perhaps as
hostages
Authorities are tipped off. Upgrade all enemy Vigilance
and Perception checks
An unexpected hostile military presence is in the area
Ive got a bad feeling about this. The Crew may not
spend Destiny Points during the Heist
Something about the Heist turns out to be far more
dangerous than previously thought
A moral quandary crops up affecting a Crew MembersMotivation
A strict time limit prohibits regaining Strain outside of
combat
Pulling off this Heist will increase the Crews
Obligation(s)
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The Heist needs to be secret and the Client wont pay
for sloppy work
The Client is just a proxy. The real patron is something
far less savory
The Crew are confronted with something utterly
terrifying during the Heist; seeF is for Fear
A weird cult is involved, such as aZ is for Zealot
A rival Crew of smugglers, scoundrels, and/or bounty
hunters are on the job as well
Roll twice, adding both results
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6 11 11 7 16 15 14 13 14
13 9 18 5 9 10 13 10 17
13 13 12 8 13 13 7 13 14
18 14 11 8 8 10 9 9 4
14 5 4 7 4 11 14 14 9
8 16 12 8 4 12 9 20 10
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Smuggle Cargo Scholar or Academy
Collect
Bounty(alive) Criminal (Hutts)
Assassinate PiratesInvestigate
/ Reconnaissance Imperial Military
Deliver Cargo Criminal (Hutts)
Investigate
/ Reconnaissance Pirates
2d10 ACTION CLIENT
2 Protect Local Politician
3 Destroy Corporate (manufacturing)
4 Kidnap Corporate (mining)
5 Steal Corporate (technology)
6
Deliver Passenger
s Merchant or Trader
7
Smuggle Passenge
rs Oppressed Cult
8 Deliver Cargo Scholar or Academy
9 Smuggle Cargo Criminal (Hutts)
10 Rescue Criminal (other)
11
Win
a Tournament Its Your Idea!
12
Collect
Bounty(alive) A Community in Need
13
Collect
Bounty (dead or
alive) Rebel Alliance (local cell)
14
Investigate
/ Reconnaissance Rebel Alliance (Command)
15 Salvage Old Friend or Loved One
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16 Discover Imperial Military
17 Assassinate Pirates
18 Evacuate Desperate Rival or Enemy
19 Repossess Planetary Governor
20
Roll Twice,
combining into acomplex Heist Imperial Intelligence
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We have the security codes
The Heist needs to be secret and the Client wont pay for
sloppy work 9
We can ride local B is for Beasts
Ive got a bad feeling about this. The Crew may not spend
Destiny Points during the Heist 12
It leads to an A is for Artifact
The Client is just a proxy. The real patron is something far
less savory 17
Will benefit a friend or loved one
A rival Crew of smugglers, scoundrels, and/or bounty
hunters are on the job as well 14
Weve got someone on the inside
Ive got a bad feeling about this. The Crew may not spend
Destiny Points during the Heist 8
We can use ground vehicles Pulling off this Heist will increase the Crews Obligation(s) 14
INSIDE INFORMATION UNFORESEEN COMPLICATIONS
Nothing specialBetrayal! A spy or traitor reveals themselves during theHeist
We can gamble while were
there T is for its a Trap!
The Location is under siege An oldN is for Nemesis shows up to cause trouble
The Location is hiddenA friend or loved one becomes endangered during theHeist
The Client is wealthy; +500
credits profit The Heist draws the attention of organized crime
Weve got someone on the
inside
Innocent civilians become involved, perhaps as
hostages
Will benefit a friend or loved
one
Authorities are tipped off. Upgrade all enemy Vigilance
and Perception checks
We can ride localB is forBeasts An unexpected hostile military presence is in the area
We have the security codes
Ive got a bad feeling about this. The Crew may not
spend Destiny Points during the Heist
Will reduce one of our
Obligations
Something about the Heist turns out to be far more
dangerous than previously thought
We have forged permits
A moral quandary crops up affecting a Crew Members
Motivation
We can use ground vehicles
A strict time limit prohibits regaining Strain outside of
combat
It leads to anA is for Artifact
Pulling off this Heist will increase the Crews
Obligation(s)
This will deal a setback to a
hatedN is for Nemesis
The Heist needs to be secret and the Client wont pay
for sloppy work
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Its only lightly guarded
The Client is just a proxy. The real patron is something
far less savory
Weve got a good feeling about
this; start the Heist with all
Light Side Destiny Points
The Crew are confronted with something utterly
terrifying during the Heist; seeF is for Fear
Most people avoid it or are
afraid A weird cult is involved, such as aZ is for Zealot
The Location is abandoned
A rival Crew of smugglers, scoundrels, and/or bounty
hunters are on the job as well
Roll twice, adding both results Roll twice, adding both results
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8 10 15
9 9 10
17 14 16
16 8 19
9 7 10
17 13 14
Major Spaceyard
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1 Abandoned Colony 2
2 Out of Contact 3
3 Alien Ruins 4
4 Outpost World 55 Altered Humanity 6
6 Perimeter Agency 7
7 Area 51 8
8 Pilgrimage Site 9
9 Badlands World 10
10 Police State 11
11 Bubble Cities 12
12 Preceptor Archive
13 Civil War
14 Interplanetary War
15 Pretech Cultists
16 Cold War
17 Primitive Aliens
18 Colonized Population
19 Frozen World
20 Jungle World
21 Water World
22 Desert World
23 Eugenic Cult
24 Bureaucratic
25 Exchange Consulate26 Quarantined World
27 Feral World
28 Radioactive World
29 Flying Cities
30 Regional Hegemony
31 Forbidden Tech
32 Restrictive Laws
33 Freak Geology
34 Rigid Culture
35 Freak Weather
36 Seagoing Cities
37 Friendly Foe
38 Sealed Menace
39 Gold Rush
40 Sectarians
41 Hatred
42 Seismic Instability
43 Heavy Industry
44 Secret Masters
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45 Heavy Mining
46 Theocracy
47 Hostile Biosphere
48 Tomb World
49 Hostile Space
50 Trade Hub
51 Local Specialty52 Tyranny
53 Major Spaceyard
54 Warlords
55 Xenophiles
56 Misandry/Misogyny
57 Xenophobes
58 Slavery
59 Secret Jedi
60 Technologically Advanced
61 Medically Advanced
62 Scientifically Advanced
63 PIRATES!
64 Peaceful
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Number of Inhabitants Start World (when needed)
Never Inhabited 6 Hundreds of thousands
Outpost 53 Major Spaceyard
Thousands 35 Freak Weather
Tens of thousandsHundreds of thousands
Millions
Millions
Millions
Billions
Billions
Dead Civilization
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Target World Mission
8 Millions Discover Rebel Alliance (local c
3 Alien Ruins
38 Sealed Menace
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Will benefit a friend or loved one Ive got a bad feeling about this. The Crew may not spend Destiny
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Points during the Heist