group project
DESCRIPTION
TRANSCRIPT
Mike Fowler, Sydney West, Trish Wilson
DEMYSTIFYINGFINE ARTS
GROUP MEMBERS
Sydney West
Pixar
Trish Wilson
Technology in
Museum
Mike Fowler
Digital Art
• Many believe the fine arts to simply be museum displays and live performances, but technology plays a key role.
• Topics of Focus:- Digital Art- Pixar Animation- Technology in Museums
FINE ARTS
• General term for art that incorporates digital technology within the creation and/or presentation
DIGITAL ART
• Photo editing programs are used on a digital image to add effects, manipulate the image, and create new images
DIGITAL ART
DIGITAL ART
Images can be created by tools connected to a computer and bring the image directly to the computer
DIGITAL ART
IPHONE ART
• Music can be digitally created and altered in many ways. Virtual instruments can be used in place of recoding actual instruments. Voice modification can be used to change how voices sound
MUSIC
• Progression of Animation• Building a Single Frame
in Toy Story 3:1. Sketches
2. Color Scripts
3. Props
4. Last Details
5. Finale
PIXAR ANIMATION
http://www.my-family-fun.com/printable/Woody-Toy-Story-Printable.htm
• Shift in design from cartoon to 3D animation
• Hercules vs. UP
PROGRESSION OF ANIMATION
http://www.altoentertainment.com/thumbnail/movies/h/hercules/ezthemes-dt-0.jpg
http://fprina.files.wordpress.com/2009/09/up_pixar.jpg
SKETCHES
http://www.wired.com/magazine/2010/05/process_pixar/all/1
• 49,516
Sketches
• “Rough Draft”
• Outline
• Putting an
Idea on Paper
COLOR SCRIPTS
http://www.wired.com/magazine/2010/05/process_pixar/all/1
• Paper to Digital
• One Week to
Create
• Style and
Lighting
• Incorporation of
Objects from
Other Movies
PROPS
http://www.wired.com/magazine/2010/05/process_pixar/all/1
• 3D “Dressed
Set”
• Digital Sense of
Movement
• Consideration of
Camera
Movement to
Capture
Movement
LAST DETAILS
http://www.wired.com/magazine/2010/05/process_pixar/all/1
• Textures
- Fur
- Plastic
- Fabric
• Depth
Perception
• Basic
Movements
FINALE
http://www.wired.com/magazine/2010/05/process_pixar/all/1
• Rendering Software for
Light and Shadow
- Walls
- Clothing
- Faces
- Additional Texture
to Fur
• Eleven Hours of
Computing Time for
Single Frame
• Increase Audience Participation• Create Interactive Environment• Applications of Technology in
Museums:1. Digital Catalogs
2. Augmented Reality
3. Mobile Phone Applications
TECHNOLOGY IN MUSEUMS
• Museums are distinguished by the content they keep and interpret
• Visitors expect to be able to readily access accurate and interesting information – especially high-quality media
• Art Institute of Chicago- http://www.artic.edu/aic/collections/
• ArtStor- http://www.artstor.org/index.shtml
DIGITAL CATALOGING
• Uses GPS, video, and pattern recognition to create a portable tool for discovery-based learning that can enhance museum exhibits
• Help promote interaction between the painting and the view in a way that has not yet been possible
• Street Museum-
http://www.petapixel.com/2010/05/24/museum-of-london-releases-augmented-reality-app-for-historical-photos/
• CultureClic- http://www.cultureclic.fr/
• The Louvre and Metaio- http://www.youtube.com/watch?v=lQfCndsnXUc
AUGMENTED REALITY
• Resource for reaching visitors and for bridging the gap between the experiences that happen in museums and those that happen out in the world
• Used to create and deliver educational and interpretive experiences, supplying contextual information to engage the visitor
• Mobile Tours- http://www.sfmoma.org/events/1556
• TAP (Indianapolis Art Museum)- http://www.imamuseum.org/interact/tap
MOBILE PHONE APPLICATIONS