grinder preview
TRANSCRIPT
GRINDER:
THE BRAD NELSON STORY
by Rich Hagon
Copyright © 2011 by Rich Hagon
Edited by Glenn Jones
Published and distributed by StarCityGames.com
Cover design by Kristen Plescow
Book design by Lauren Lee
All rights reserved.
No part of this book may be reproduced in any form or by any electronic or
mechanical means including information storage and retrieval systems, without
permission in writing from the publisher. The only exception is by a reviewer, who
may quote short excerpts in a review.
Wizards of the Coast, Magic: The Gathering, and Magic: The Gathering Pro Tour are
trademarks of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc., in the United
States and other countries. © 2009 Wizards of the Coast LLC. All rights reserved.
ACKNOWLEDGEMENTS
To our families, for supporting us over so many years. To all the many
friends we've made around the world. To our readers, listeners, and viewers,
who make it all worthwhile. To the staff behind the scenes at
StarCityGames.com who have worked tirelessly to see this project through to
fruition. To Wizards of the Coast, the people who make Magic the best game
in the world.
From Rich, a special thank you to all the wonderful people of North Dakota.
For sharing your homes, your food, your stories, and your friendship, you
guys are the best.
And finally to you, dear reader, for joining us on the journey.
Many and heartfelt thanks,
Rich and Brad
In loving memory of
Patricia Anne Hagon
1934 - 2010
FOREWORD
Fargo, March 2011
It has been, quite frankly, an astonishing week. For the last seven days I have
lived with Brad Nelson, laughed with (and sometimes at) Brad Nelson, and
listened to Brad Nelson as his story has unfolded. How often do we get the
opportunity to spend something like one hundred hours engaged in intimate
conversation with someone who has reached the peak of their craft? How
often do we get to spend day after day exploring the inner workings of a very
special human mind? And how often do we get to uncover the fundamental
truths that separate the extraordinary from the merely very good?
Of course, to listen and to record and to quest for understanding is only half
of the equation. Any book like this can only be as good as the subject is
prepared to make it. When I arrived in North Dakota, Brad and I were not
close friends. I knew that he was smart, a tremendous Magic player, and that
I had always enjoyed our occasional professional conversations at various
events around the world.
I arrived with an outline of a story; a story of wins and losses shaped by the
major highs and lows of Brad's Magic career. I leave with something
profoundly more interesting, more challenging, and more humbling. I leave
with insight into another human being—an insight achieved purely because
Brad allowed it.
This book does not judge Brad Nelson. That he has achieved considerable
success in his chosen field is beyond doubt, as is the fact that he has paid a
price for that success. Whether that price was worth paying is something for
every reader to consider, because at the heart of this book is a simple question
with an infinitely complex answer.
How do I succeed?
This book is largely about the Magic: The Gathering Trading Card Game
because that is the arena in which Brad plies his trade—if you're unfamiliar
with the game, I suggest visiting the appendix, "More about Magic." Yet this
book could be about accountancy, politics, theater, architecture, poker, or any
sport under the sun. Anything, in fact, that involves the pursuit of excellence.
While the success Brad has achieved is far from a universal experience, his
story is precisely that: it's the story of someone who has a goal and sets out to
achieve it.
Enjoy the ride.
R.
PROLOGUE
In the Event of a Tie
"**** Magic."
—Brad Nelson
Chiba, Japan. December 12th, 2010—the final day of the professional
season, the final day of the Magic: The Gathering World Championship.
Eight players have reached the Sunday stage, and they will battle for a
combined payout of close to $250,000 dollars. The quarterfinals and
semifinals are over. Now only two players remain, going head to head
under the pitiless glare of spotlights both literal and metaphorical as they
vie to secure the title before a global audience that spans hundreds of
countries and contains millions of players and fans.
Away from the hundreds watching the arena on a giant video screen, away
from his friends, and away from well-wishers he just doesn't want to have
to deal with, one man paces. This lumbering giant of a man peers with
intense blue eyes out of a rounded, deeply-forested face. It doesn't take a
genius to look into those eyes and see a man whose world is slowly falling
apart.
You would be hard-pressed to guess what he does for a living. If this were
wrestling, he'd be "The Mountain Man" or "The Great Bear." Without the
beard, maybe "The Baby-Faced Assassin." Perhaps he's a security guard. If
so, you wouldn't want to pick a fight with him—drunk or sober. In truth,
he most closely resembles an offensive lineman for the Minnesota Vikings.
Meet our hero, Brad Nelson.
Brad doesn't make his living with his body. He isn't a security guard or a
football player, and this isn't wrestling. Yes, there's something Incredible
about this Hulk, but it isn't the massive power generated from monolithic
shoulders. This man's power lies elsewhere.
Where it counts, there is nothing slow about Brad Nelson. He has the speed
of Usain Bolt, the fastest man alive, between his ears. His mind harbors the
machine-like analysis of Peyton Manning, future Hall of Fame football
quarterback. His eyes twinkle with the Machiavellian cunning of Phil
Jackson, legendary Los Angeles basketball coach. He possesses a
mathematical prowess that would put poker professional Daniel Negreanu
to shame. Most of all, Brad bears the ruthless will to win that every truly
great sportsman requires.
And he is losing.
It isn't meant to be like this. For most of 2010 he has been just about as
dominant a force as a game played with cards will allow. The Magic: The
Gathering Pro Tour sees players from around the world bring personalized
decks of cards to huge tournaments. There they compete for days,
culminating in a Top 8 where the elite display their skills. With thousands
of cards to choose from and an ever-changing landscape of available
options, this is the ultimate test of gaming skill.
Hundreds of players—sometimes thousands—compete at each major
event, but only eight will reach the knockout stages of the final day. The
chances of reaching the hallowed Top 8 for the average player are
miniscule.
In 2010, Brad's Top 8 success rate is close to 50%.
It's outrageous, unexpected, and completely unprecedented. As the Pro
Tour has crisscrossed the globe from California to Kuala Lumpur, from San
Diego to San Juan, from Sweden to Sydney, and at last to Japan for the end-
of-year finale, Brad Nelson has built a virtually unassailable lead in the race
for Player of the Year, Magic's ultimate accolade.
And yet...
And yet Guillaume Matignon, an unheralded twenty-nine year-old
professional from Bordeaux, France, is systematically ruining what was
meant to be a coronation. For Brad, it is rapidly turning into a wake. At the
end of the first day of competition, Matignon sits so far back in the field
that you almost need a telescope to see him. His Top 8 chances were
balanced on the point where mathematical improbability intersects with
mathematical impossibility. Since that precarious point, Matignon has done
nothing but win, and win, and win again. Now, in the finals of the World
Championship, he faces fellow Frenchman, fellow traveller, fellow
roommate, and even fellow Guillaume: Guillaume Wafo-Tapa, a former
Pro Tour Champion.
If Matignon wins, defying odds that would quail the heart of even the most
ardent chip-and-a-chair Vegas hopeful, he will make Magic history and
force a tie in the Player of the Year race. There will also be the not-
inconsiderable matter of $45,000 for becoming World Champion—but it is
the tantalizing glimpse of a Player of the Year playoff that occupies the
minds of most watchers.
For Brad, the prospect isn't tantalizing. It is sickening.
In truth it's his own fault, and he knows it. While some of his rivals have
been piling up miles on their airline loyalty cards, Brad has arrived at this
position of global dominance in a manner that borders on the insouciant.
He has resolutely refused to chase Pro Points at far-flung events, preferring
to stay home while others attempted to bridge the gap his stellar run of
Top 8 performances have created. It's ironic that this most perceptive and
reflective of characters has only just come to the realization of how
important the Player of the Year title is to him at the very moment when he
is most helpless to influence the outcome.
So he paces.
He has been undone by a welter of experiences he has yet to process, the
weight of global expectation he hasn't been able to carry, media obligations
that have forced him out of his Zen-like comfort zone, a tournament
schedule that has left him physically and mentally exhausted, and, above
all, by a series of must-win matches that he simply hasn't won.
The drip-drip-drip of pressures both real and imagined constitutes a form
of mental torture that even Torquemada would envy. The unkindest cut of
all comes in the final: the Torture of Hope. While the door to salvation
remains however tentatively ajar, Brad Nelson must continue to believe
that Wafo-Tapa will do him the greatest of all favors. He must believe that
he will hold the Player of the Year trophy aloft before the eyes of the world.
So he paces.
Finally, mercifully, it is over. In the battle between these French roommates
and best friends, it is Matignon who has triumphed, Matignon who is the
2010 World Champion, and Matignon who has forced the first ever playoff
for the Player of the Year title. Backstage, a deluge of emotions—none of
them good—crash against Nelson's psyche, and he knows this is a time
when only family will do.
"To be honest, I just hid for a while," Brad recalls. "It was a very, very sad
time. I wanted to come home and show off a trophy. I couldn't win Player
of the Year any more—I could only lose it. It felt like something that was
already mine was taken away from me. I know it wasn't the case, but it felt
as if the title was being stolen. Matignon is a good player, and he's now a
good friend, but he'd come out of nowhere. He had two huge finishes and
got 48 Points from those two events. That's unreal.
"For the first time in a while, I needed parental reassurance. When you're a
kid, there are times that you think the world is ending, even though of
course it isn't, and you just need a hug. Right then, I needed blood."
He calls his father Jess, who is watching every moment of the Top 8 back in
Bismarck, North Dakota. This is meant to be a moment of high elation—a
final justification for all the hard work and heartache, a glorious conclusion
to an incredible Grind, and a reward for all the support that loving parents
lavish upon their offspring. Instead, this is as difficult a moment as the
Nelson family has faced during Brad's time in the game.
Brad's pain echoes in his father's words. "I just felt so bad. My heart
reached out to my boy who was in a lot of pain. I could tell in his voice that
he was just crushed, that the walls had just come tumbling down."
Also watching that fateful afternoon is Brad's grandmother Delila, a
woman of indomitable spirit. Delila religiously follows every scrap of
information about her "little buddy," so she already knows what has
transpired. "I was sitting there and thinking, 'Well, you may have won the
World Championship Mr. Matignon, but you haven't won Player of the
Year.' We still had a chance."
Grandma Delila has it right. In the event of a tie, the regulations call for a
playoff to determine the destination of the title. This is uncharted
territory—as the supposed final day of the season comes to a close, nobody
knows what form the playoff will take. All anyone can say with certainty is
that the world will have to wait until a date with destiny in Paris, France
on Valentine's Day weekend to discover exactly who will be crowned
Player of the Year 2010.
Delila puts it best. "He was down, but he hadn't lost yet."
With two months to wait before the playoff against Matignon, Brad will
eventually place the World Championship events into perspective.
"Some website nominated my Worlds week for 'Most Depressing
Performance of 2010.' I won nearly $11,000 that week. Seriously, that was a
bad weekend?"
However, as he lies in the silence and solace of his hotel room, the memory
of watching Matignon hoist the World Championship trophy high is
painfully fresh and perspective is not so easy to come by. As he closes the
door on the most painful chapter of his career to date, Brad has time for
one last primal thought.
"**** Magic."
CHAPTER ONE
North Dakota
"From that moment on, I decided that killing things wasn't something I needed to
do."
—Brad Nelson
Bradley Jess Nelson is born on May 21st, 1986, to mother Laurie, a
secretary, and father Jess, a postal worker. Both in their early 20's, they
marry young and soon want to start a family. Although he would never
admit to a preference ahead of time, Jess is thrilled to be the parent of a
baby boy. They're tremendously happy parents, but Jess and Laurie's
relationship fails with Brad still little more than a baby. Jess moves on to
fresh pastures while remaining in close contact with his son, leaving Brad
to grow up in the care of his mom and Grandma Delila.
It's easy to think in terms of stereotypes, and Brad lives in a world
surrounded by the kind of images that dominate the stylized Failing
America documentaries. Try "single moms," "broken homes," and "trailer
parks" to get the ball rolling—add in emotive words like "drugs" and
"prostitution" and you've got a whole HBO miniseries waiting to happen.
But, like many of the best true stories, the reality is a lot more prosaic than
the headlines that accompany it.
Brad is quick to deconstruct the obvious associations. "So, the trailer park
thing. Yes, there were a lot of poor families. I mean, you wouldn't choose to
be there if you were rich. There were a lot of Native Americans, a few
single guys, lots of single moms with their kids. Not many families. There
were some drug problems, mostly meth, and there was this one woman
who persuaded men to pay for sex under her trailer. I guess there was a
little petty crime. So, if you want to say that this was the bad part of North
Dakota, then you can say that. But let's be clear—the bad part of North
Dakota is nowhere even close to actually being bad."
Whereas the north side of town has all the nice homes, all the trailer kids
live on the south side. Despite the potential social problems, Brad has a
good early education: first at Roosevelt Elementary and later at Fort
Lincoln Elementary once he reaches third grade. Both are good schools
with good teachers and their graduation rates are high.
It's well-known that children can adapt to almost any circumstance and
regard it as a normal part of life, but listening to Jess makes it seem as if it
was always going to take something significant to disrupt the young Brad's
calm.
"Right from the start, he was a contented child. He had a wonderful
temperament. Most kids want their own way all the time, but he never
seemed to mind if things didn't go his way. There were no real temper
tantrums, and he was always thinking. He was a real deep thinker."
With some children, it's readily apparent very early that they have special
gifts, but one of the intriguing things about Brad is that he's rarely been a
standout. In many ways, he remains entirely the provincial kid. Spending
time with him reveals all kinds of surprising gaps in his knowledge. Brad
claims never to have read an entire book from cover to cover, struggles
with writing his weekly articles, and finds his forays abroad to be dizzying
cultural experiences that are difficult to process.
Despite these quirks, there are early signs of at least one area where Brad is
destined to excel. A happy accident occurs when Brad is three years old
which puts him on the path to his current dominance of a game that
demands phenomenal mental athleticism.
"Whenever we went out to eat, Mom would be really terrible at
remembering to bring things for me to do. I didn't have anyone to talk to,
and I got bored really easily. So one time, she dug through her handbag to
see if there was anything that could keep me quiet, and the only thing she
could come up with was a calculator."
The young Brad is instantly hooked. There's something about the numbers
that really appeals to him, and it's quickly apparent at school that, at least
when it comes to math, he's the real deal. This is good, because it turns out
there's a prize to be had by being quick on the draw. "Every day, right
before playtime, we had to do a mental math quiz, and whoever got the
right answer first got to be first out the door. That was me, every time!"
By the time Brad is five, his dad has entered another relationship. Cindy
Baumeister duly gives Jess a second son, named Corey. It seems as if the
breakup of Laurie and Jess is genuinely one of those rare occasions when
separations leave minimal scarring. Another bullet gets dodged when
Laurie Nelson and Cindy Baumeister become close. That unlikely
friendship allows Jess to spend time with both his boys and also ensures
that Brad and Corey spend lots of time together.
While Corey is technically Brad's stepbrother, Brad never sees it that way.
"I always introduced Corey as my brother and that wasn't just because it
was easier to explain," Brad says. "He truly felt, and feels, like my brother.
In a lot of ways, we had all of the good stuff of being brothers, but none of
the bad stuff. We weren't competing with each other for parental attention,
we didn't have to share a room, and yet we got to spend time together
doing cool stuff. By the time I was ten and Corey was five, we were really
good friends."
At elementary school, Brad is as close to invisible as a kid can get. He's not
competitive and he gets into very little trouble. Brad is just a very passive,
responsible, and quiet young man. He's bigger around the middle than
most and gets teased for it, but it's a long way from systematic bullying. At
home, with Laurie working hard to keep things together, Brad spends a lot
of time with his grandma Delila, who collects him every day from school.
When it comes to games, Jess introduces him to many of the staple card
games that get handed down from generation to generation—games like
Pinochle, Rummy, and Whist. Jess also introduces Brad and Corey to video
games, and they spend many happy hours exploring the worlds of
Nintendo and playing all the early games in the Mario franchise. While
Brad enjoys the cards and quite simply loves the video games, he dismisses
a typical children's favorite: board games.
"You will never find me playing a board game, ever," he says. "We used to
play Monopoly, and it just seemed like it was the worst game ever. I hated
that game. When I go to Magic tournaments and I see people playing board
games in between rounds, I think, 'How is that even possible?' They could
be playing Magic!"
For the most part, Jess and his boys spend a lot of time on more active
pursuits. Both boys love bowling and tennis, while Corey in particular
enjoys basketball. Brad spends some weekends with Grandpa Heck,
travelling the thirty miles to Fort Rice in order to fish, but the outdoorsman
life is not for Brad.
"My uncles used to take me hunting, and to start with I guess it seemed
fine. Then, I suppose I was about eight years old, and I was just fooling
around and decided to take my BB gun and shoot at a bird in our garden. I
didn't do enough to kill it, and I just watched as it fell to the ground and
kept trying to get up," he recalls. "It couldn't fly and I'd destroyed its
wings, and eventually it just died. It was utterly traumatizing, and from
that moment on I decided that killing things wasn't something I needed to
do."
As Brad enters his teenage years, he's increasingly drawn to the virtual
worlds of computerized role-playing games, or RPGs. Many of these
originate in Japan—titles like Chrono Trigger, Secret of Mana, and the
ultimate console series: Final Fantasy. While some players love to immerse
themselves in the alternate timelines of these lovingly-created worlds, Brad
is supremely unconcerned with the fate of whichever princess happens to
need saving that week. Instead, it's the addictive puzzle-solving that draws
him back to the console night after night.
"What I loved, particularly about the Final Fantasy series, was that you had
to be really creative to progress in the game. Looking back, I now realize
that the way you had to marshal your characters and choose the right
combination of spells and abilities for them to beat the specific monster
ahead was giving me the deckbuilding skills I would ultimately use in
Magic. In a way, what you're trying to do is look into the future, imagine
what the monster might do, and draw up plans to defeat it—in effect by
stacking your deck with the right cards you need."
There's no doubt that the best of these RPGs can be deeply strategic. Games
like Pokémon help turn people who play games into Gamers, with the
powers of analysis to take them to the next level. That constant process of
finding the optimal play, often against the clock and a thoroughly devious
AI opponent, pushes Brad's mind into channels recognizable by any
professional gamer, whatever their chosen discipline.
"Most people are just playing these for fun and are unaware of the skills
that they're developing. But if you sit a gamer down with a non-gamer and
give them both a new RPG to play, you can very quickly see the differences
in the way that their minds work."
Although Brad has no real interest in these virtual worlds for their own
sake, they do provide one vital element to the teenager—an escape from
the real world. Not that life is particularly bad for him. Brad's generally
happy with his lot and continues to be an excellent friend and mentor to
his brother Corey, but battling Sephiroth and the evil mega-corporation
Shinra allows him to put off contemplation of an uncertain future.
"I was the first of the next generation in my family. I knew I was fairly
smart and my family knew I was fairly smart, but you have to remember
that none of my family had ever been to college so it wasn't an automatic
assumption for me. Pretty much throughout my life, I've focused on the
things that are directly in front of me on my path. Everything else isn't
relevant to me and so it's as if it just doesn't exist. The fourteen-year-old
Brad Nelson has no clue what the twenty-four-year-old Brad Nelson is
going to look like. I didn't know what I wanted to do and I didn't want to
have to take the decisions necessary to bring that future into focus."
For Jess, it's these early teen years that show him just how smart a guy Brad
is becoming. "It was probably around about thirteen when I realized he
was super-smart. I was working the early morning postal round, but there
would be times when Brad and I would stay up half the night just sitting
and talking, and some of those conversations he would just come
completely from left field. He was always thinking outside the box, and he
doesn't go by opinion or take things at face value."
Jess realizes that his boy focuses on whatever is put in front of him, so he
decides to put a new challenge in front of Brad: golf. It is an inspired move.
Initially, Jess does this with no more motivation than a good walk and
some quality father and son time, but it's soon apparent that something
deep inside Brad has been given life for the first time. "We're a really close
family, and we've always believed in doing things well," Jess explains. "My
brother Jim got involved in competitive shooting and became a tournament
champion. Whether it's darts, bowling, tennis, or just being a postal
worker, we believe in doing it as well as you can. It's like that old saying, 'If
you're not first, you're last.' I honestly believe that if our family were
crooks, we'd be the best crooks in the country because we do things right."
Listening, Grandma Delila nods her approval to much of this. With a
twinkle in her eye, she adds,
"It's all right there in our family motto: 'Work hard, play hard, drink hard!'"
For Brad, golf uncorks something special. "I'd been playing football at
school and I guess I was pretty good at it, but I never really liked it. You
were such a small part of such a big team, it felt like you couldn't really
influence the outcome. On the console games I was playing it was you
against the machine and the responsibility for winning and losing was all
yours. That's what I loved about golf. The score is irrelevant, the outcome is
irrelevant—it's just an endless battle of you against yourself. The same is
true in Magic; your own worst enemy is yourself, and then there's the guy
sitting across from you."
One big part of a golfer's game is muscle memory. Thousands upon
thousands of repetitions allow the player to create the perfect swing,
smoothly following the paths his muscles have learned over months or
even years of practice. Any weekend golfer will tell you it isn't easy, and
Brad quickly works out the problem.
"Emotion is the absolute enemy of muscle memory. You tense up, your
muscles forget what that perfect swing feels like, and all of a sudden you're
way over par. To start with, I couldn't control myself. I tilted constantly,
spiraling downwards in on myself, and basically guaranteed that I'd play
worse and worse. I used to smash clubs all the time when it wasn't going
my way."
Brad gradually learns to master his emotions and let his metronomic
response take command, and he becomes a talented player. "He was really
good," Jess says. "He could hit a six-iron further than I could hit a driver. I
started taking him to tournaments and he was doing really well, even
against guys who were older. To begin with I thought it was just natural
talent, but I began to see that it was his drive to excel, and to be better than
everyone else, that was pushing him onwards."
Although a subtle distinction, it isn't merely the fact that Brad likes to win
that spurs him to greater heights. "Actually, it's fear of losing. I simply hate
to lose, especially when it feels like I've beaten myself. Whether it's golf or
Magic, making yourself lose through mental weakness is a horrible feeling
and I just hate it. I'll do whatever it takes to avoid that feeling."
Both father and son agree that the actual outcome doesn't matter, using
near-identical words to describe Brad's approach. "Brad always wants to
leave everything out there on the course or at the table," Jess says. "If he can
look himself squarely in the eye and say that he's done his absolute best,
then the final outcome doesn't matter to him. It's all about doing his best
every time, no matter what."
At fourteen, another passion enters Brad's life. No, not girls—he's painfully
shy and has zero success, so he gives them up as a game not worth playing,
for now. Brad's newest passion is another computer game: StarCraft. Set in
the 26th century, three races compete to control the galaxy. Each has a
unique set of powers that makes the game almost endlessly replayable. In
South Korea the game becomes enormous, with players competing in huge
tournaments for hard cash. For Brad, the real-time strategy leaves his brain
fizzing with new ideas, as he now takes the lessons he's learned from the
Final Fantasy series and applies them at warp speed.
It's here in the StarCraft universe that Brad creates his online persona, one
that will become famous within the Magic Online community. "You had to
choose a user name to compete online, and I always thought it should
reflect a little bit of you in some way. I was such a massive fan of the Final
Fantasy series, so I came up with 'FFfreaK' as my nickname. Then when I
started playing Magic Online, the name just stuck."
One way and another, Brad has multiple escapes from daily life, but he still
feels his life is on an uncertain track toward a future he cannot yet fathom.
"I thought my life was going to be on rails when I was forty. I had no idea
what I was going to do. Maybe something with numbers, which I liked—
accounting, banking? Again, it was just the sense that I was doing
whatever was put in front of me. My life was very simple. Eight hours
sleep, eight hours of work, eight hours of hobbies. It never really occurred
to me that there was anything else."
But there is something else, a something else that will utterly overwhelm
all of Brad's previous passions and crumble them to dust. That something
is a card game called Magic: the Gathering and it's going to change his life
forever.