grimm - d6 linear

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Focusin Each round spent doing nothing butFocusing increases your Boost Rangeby one increment. e.g., If you spendone round Focusing, and then on thenext round perform a Throw test, you will score a Boost on a roll of 5 or 6.If you first spent two rounds Focusingyour will score a Boost on a roll of4, 5, or 6, etc. Steppin Up If you need to perform a test wheretime is not a factor, you may Step Upand automatically perform the test at one grade level higher (no roll isrequired). Some situations, at theNarrator’s discretion, may not allowfor Stepping Up. Teamwork Two or more characters may wortogether to perform a test. Choose onecharacter to be the leader (usually the one- with the highest grade in the particulartrait being tested). The rest of thecontributing characters give the leaderone six-sided die. The leader then rolls allthe dice and deter- mins the result. character must have one or more gradesin the trait being tested to contribute. SUCCESS You perform at your current rade level. You perform at your current rade level. You perform at your current rade level. BOOST! +1 Grade +1 Grade -1 Grade -1 Grade Roll Aain Roll Aain Any Dice First Roll of a Test Linear d6 System Additional Rolls of a Test Any Dice All Dice All Dice BOTCH! BOTCH! BOOST! SUCCESS SUCCESS ©2007 Fantasy Flight Publishing, Inc. Permission granted to reproduce for personal use.

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Page 1: Grimm - d6 Linear

Focusing�Each round spent doing nothing butFocusing increases your Boost Rangeby one increment. e.g., If you spendone round Focusing, and then on thenext round perform a Throw test, you will score a Boost on a roll of 5 or 6.If you first spent two rounds Focusing,�your will score a Boost on a roll of4, 5, or 6, etc.

Stepping� UpIf you need to perform a test wheretime is not a factor, you may Step Upand automatically perform the test at one grade level higher (no roll isrequired). Some situations, at theNarrator’s discretion, may not allowfor Stepping Up.

TeamworkTwo or more characters may work�together to perform a test. Choose onecharacter to be the leader (usually the one- with the highest grade in the particulartrait being tested). The rest of thecontributing characters give the leaderone six-sided die. The leader then rolls allthe dice and deter-mins the result. A� character must have one or more gradesin the trait being tested to contribute.SU

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©2007 Fantasy Flight Publishing, Inc. Permission granted to reproduce for personal use.