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SimCity Grid City January 2000 – December 2999

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Post on 06-Aug-2015

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SimCity

Grid City January 2000 – December 2999

Loading Screen I had planned on this being on the front page image but discovered I didn’t have a slide format that would allow a title, image, subtitle, and I am not doing well with editing in PowerPoint, Excel has always been my strongest program.

Load a City I’m not 100% certain why I am including this, my note says, I didn’t see this last time, so I guess I figured I would show it this time.

Game Loaded So the first thing that happened was I learned when the game reloads it defaults to its highest speed and turns off auto-budget, and I lacked the coordination to slow it down quickly.

Tornado Right after I turned off disasters again I found this. So long as it stays away from the city I won’t worry.

Options menu Then I discovered how to control the speed through the number pad. I wrote it down in my notes but whether I find it and understand it the next time I play is unsure.

Pollution Alert Decided to add another grid and this popped up even with tons of parks all over the unused squares.

Two grids But they fully filled in the second grid anyway.

City Evaluation I try to look at this to see how I am doing, but the approval rating changes from 60% to 82% or somewhere in-between every year. So I am not really sure how much weight to put on this.

Airport and Seaport I decided to add an airport and seaport since I had more than enough money.

Plane and Ship Actually managed to get a screen shot of the plane and the ship together in the same image, which is harder than it sounds because even on slow the plane moved too fast for me and on pause they disappear.

Three grids Now the third grid has been added. They didn’t fill this one as quickly.

Then I realized I had it on Slow and moved it to Average and they filled it in quickly.

Can you spot the mistake? After looking at this image for a while I realized I need more residential to make the balance even because it is C+I=R so there should be 1 R for each C and each I. I need two more R squares. Might explains C’s wobbling demand data while playing.