grey ghost air raid offense

56
“Air-Raid” Offense 2004 Cover

Upload: tom-neuman

Post on 14-Jan-2015

3.839 views

Category:

Sports


0 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Grey Ghost Air Raid Offense

“Air-Raid”

Offense

2004Cover

Page 2: Grey Ghost Air Raid Offense

Installation1. Formation (Pro, Doubles) / (Under, Gun)a. Run Play “B”- Gap Wrap** Bob (Under, Gun, Motion, Check)** F/Bob from Doubles (short motion)** 1/Bob (To Counter 3 tech)** Bob/C (To Counter 3 tech)Bob Pass “Carolina” is base (can tag)** Y as primary2. Formation (Heavy, Wing)** Bob 6/7** Bob 6/7 Pass (Panther action in backfield)PSTE on corner, PSRB/Wing on slip, BSTE drag4. Formation (Doubles) / (Under, Gun)a. Fly 6/7 and 8/9 (with PS/BS Bob action) “Zone” Scheme** Fly Pass (Post/Wheel/Sit)Note: Second number indicates direction of Bob action.Exp: Fly 67. First number indicates direction of Fly, andsecond number indicates direction of Bob fake.

Page 3: Grey Ghost Air Raid Offense

Installation Cont.1. Review Formations (Pro, Doubles)** Review Bob (Under, Gun, Motion,

Check)** Review Bob Pass2. Lion (Gun Only)** Add formations (Trips R, Trips L)** Lion to weak-side3. Desert - “A”-Gap Wrap

**(Heavy, Wing) Desert4. Fly from (Wing)

1. Tech Formation** Fly, Zoom** Fly Pass (Post/Wheel/Sit)2. Counter – “A”-Gap Wrap Scheme3. Reverse – Fold PSG

Page 4: Grey Ghost Air Raid Offense

Freshman InstallationFormation: Run: Pass: Other:

Heavy 1. Bob Play-Action(Corner/Slip)

Wing 1. Bob (Wide) Play-Action2. Desert (Corner/Slip)3. Fly

Tech 1. Fly 1. Play-Action2. Counter (Post/Wheel/Sit)3. Reverse 2. Bravo-Cut4. Spinner(1/Desert) 3. Whiskey

Pro 1. Bob (1/Bob) 1. Play-Action 1. Bear2. Desert (Carolina)3. Fly 2. Quicks

(Oscar, Hotel, Yankee)3. 3-Step(Miami, Carolina, Wash, Frisco)

Doubles 1. Bob (1/Bob) Same Same2. Desert3. Fly

Page 5: Grey Ghost Air Raid Offense

YZ

Q R

XF

Y Z

Q R

XF

Y Z

Q R

XF

Doubles(Middle of Field)

(Left Hash)

(Right Hash)

X-Z at top of numbers (adjust in/out to route)F one yard outside hash (adjust)Y one yard inside has (adjust)

X at bottom of numbersF split difference of X and OTZ one yard outside hashY split difference of Z and OT

X one yard outside hashF split difference of X and OTZ bottom of numbersY split difference of Z and OT

**ALL alignments are adjustable to the route being called. It is the receiver's responsibility to know when to stretch/squeeze his alignment

Doubles

Page 6: Grey Ghost Air Raid Offense

YZ

QR

XF

Trips RightX split difference between sideline and OTR opposite trips callF one yard by one yard off OTY one yard outside of hashZ top of numbers

YZ

QR

X

F

X one yard outside of hashR opposite trips callF one yard by one yard off OTY split difference of Z and OTZ bottom of numbers

Y Z

QR

XF

X bottom of numbersR opposite of trips callF one yard by one yard off OTY split difference of Z and OTZ one yard outside of hash

Trips Right

Page 7: Grey Ghost Air Raid Offense

YZ

Q R

XF

Y

Z

Q R

X

F

YZ

Q R

XF

Trips LeftX top of numbersZ split difference of X and OTF one yard by one yard off OTR opposite of trips callY one yard inside hash

X one yard outside hashZ split difference of X and OTF one yard by one yard off OTR opposite of trips callY top of numbers

X bottom of numbersZ split difference of X and OTF one yard by one yard off OTR opposite of trips callY Split difference of hash and OT

Trips Left

Page 8: Grey Ghost Air Raid Offense

YZ

Q R

X

F

Y Z

Q R

X

F

Y Z

Q R

X

F

ProF opposite of R in backfieldoutside leg to inside leg of OT

Tag: "Switch" - moves Z to the left side slot position

Z

"Switch" call

Pro

Page 9: Grey Ghost Air Raid Offense

Y Z

Q

RX

F

R becomes adjusting back. R goes to Emptycall side as the inside slot.Alignment is adjustable to routes called

Y Z

Q

R

X

F

YZ

Q

R

XF

Empty RightEmpty Right

Page 10: Grey Ghost Air Raid Offense

Y Z

QR

X

F

Y Z

QR

XF

YZ

Q

RX

F

Empty LeftEmpty Left

Page 11: Grey Ghost Air Raid Offense

Y

ZQ

R

XF

Tech R / L "Tech" is a special formation especially for our sweeper series of plays

Y

Z

Q

R

X

F

HeavySubstitution may used for two TE typeplayers for X and Y. Another RB can be substituted for Z

Y

Z

Q

R

X

F

We will flip this formationleft / right

We will flip this formationleft / right

Wing R / L

Specials

Page 12: Grey Ghost Air Raid Offense

Passing Game

"Catch and Throw"Quicks

1. Victor (vertical)2. Hotel (hitch)3. Yankee (stick)4. Whiskey (wheel)5. Oscar (out)6. Alpha (out/slant)7. Bravo (bubble/slant)8. Delta (drive/corner)

Page 13: Grey Ghost Air Raid Offense

Victor

•Vertical concept – Note adjustments to coverage• Tags = R-Seam, F,R-Angle, R-Choice, R-Choice, R-Slip, X-Post, Z-Post, F-Corner, Y-Corner•QB will take best match-up. Tag post to F or Y versus a cover #2 look. Versus c#3, look safety off and throw opposite to inside receiver.

X

F

YZ

R

C#2 C#2

** Versus C #3, adjust outside receiver toA hitch route at 7 yards

Page 14: Grey Ghost Air Raid Offense

Hotel

• Quick hitch to outside or inside receiver• Tags = Go, or B for inside receiver

• *QB read is softest CB.

• May make a directional call such as: Hotel 8

• In normal down and distance, the QB may check to this automatically

X

F

YZ

R

Page 15: Grey Ghost Air Raid Offense

Yankee

•Y-Stick concept with two possible reads• Pressures defender over # 2 receiver and stretches the box defenders

• QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction to the stick route, or backside slant

• When F or Y is on one-step slant, they must beat defender inside and sit!!• May be called to either side

X

F

YZ

R

Peek

1

2

Page 16: Grey Ghost Air Raid Offense

Whiskey

• Quick wheel route. Great man beater• QB may check to this versus press man coverage

• QB read is X-F combo or Y-Z combo

• May make directional call

X

F

YZ

R

12

Page 17: Grey Ghost Air Raid Offense

Oscar

• Quick out to inside receiver. Part of our curl/flat package• Speed out at 4-5 yards. Route must bend back toward LOS.

• QB must be aware of flat defender. If it is a “squat” CB, throw the fade in the hole.

• Or, comeback to slant/sit route in the middle

• Directional call will be made

X

F

YZ

R

1

2

Page 18: Grey Ghost Air Raid Offense

Bravo

• Slant/bubble concept. Great man beater• Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route• If defender over # 2 attacks the bubble, throw slant in window created

• “Cut” call will tell # 1 to block man on and that we will be throwing the bubble. good call versus an uncovered # 2 or a soft zone

• QB read is X-F or Z-Y

• Directional call will be made

X

F

YZ

R

1

2

3

1

2

On "Cut" callOn "Cut" call

Page 19: Grey Ghost Air Raid Offense

Alpha

• Slant / out concept• QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant

• All slants are either “slant/sit” or “slant/return”

X

F

YZ

R

11

2 23

Page 20: Grey Ghost Air Raid Offense

Delta

X

F

Y

Z

R

QB- Read is Y-Z-R or F-X-R

Directional call will be made. Wide side stretch.

Complimentary play to Yankee. Y should stutter step at 5 yards then burst to corner

Page 21: Grey Ghost Air Raid Offense

Play-Action

1. Bear (bootleg)2. Naked (boot)

Page 22: Grey Ghost Air Raid Offense

Bear

X

F

YZ

R

1

2

3

QB-Fake Desert and double distance from ball. Explode eyes on OLB for blitz. Read Z-Y-F or X-F-Y. If you can gain 5+, run the ball

Page 23: Grey Ghost Air Raid Offense

Naked

X

F

YZ

R

1

2

3

QB- Reverse out. Fake Bob from under center and boot behind PST. Throw to Y quickly if he is open. Read Y-Z-X-F

TAGS- Pittsburgh

Page 24: Grey Ghost Air Raid Offense

Screens

1. Snow2. Tornado3. Rain4. Hurricane

Page 25: Grey Ghost Air Raid Offense

Snow

X

F

YZ

R

PSG and Center will be the only releasers in this screen. If we feel like we can release the BSG, we will adjust. PSG should block first defender to the outside. Center should release wide and pick up first defender that shows to the inside.

QB- 3 step drop and settle. Drift and draw rush upfield. Throw to outside shoulder of R-back

TAGS- Opposite

Page 26: Grey Ghost Air Raid Offense

Tornado

X

F

Y

Z

R

QB- Flash fake Bob and throw to upfield shouder. Throw through receiver. Do not leave short

TAGS- Go

Directional call will be made

Double Pass

Page 27: Grey Ghost Air Raid Offense

Rain

X

F

Y

Z

R

Rain will be treated as a middle screen that will hit anywhere inside the R-back's block to the opposite side of the formation. OL should make contact and stop the charge of the DL prior to releasing. PST should eye any outside defender that is a threat and block him if he shows.

QB- Catch and throw to near shoulder of #1 receiver. Find a passing lane around DE to callside

TAGS- Go, F-Rain

Directional call will be made

Page 28: Grey Ghost Air Raid Offense

Hurricane

X

F

YZ

R

E

QB- Step parallel to LOS and draw DE upfield. Get width then sit and flip to R

OL scheme is "G-wrap" with down block by PST

Page 29: Grey Ghost Air Raid Offense

3 – Step Passing

Half – Field Combos

1. Pittsburgh2. Frisco3. Indy

Full – Field Combos

1. Cleveland2. Miami3. Carolina4. Washington5. St. Louis

Page 30: Grey Ghost Air Raid Offense

Pittsburgh

X

F

YZ

R

11

2

2

3

Seam "Tag"

QB- Best match-up - Corner to hitch to R

TAGS- Pittsburgh G (sluggo version), Pitt R-Seam, Pitt Y-Post, Pitt F-Seam,

Directional call will be made. Will adjust backside routes to slant control

Tag R on Seam versus C # 2

Tag R on Seam route versus c # 2 as a change up

From Trips Tag F on Seam route

Page 31: Grey Ghost Air Raid Offense

Frisco

X

F

YZ

R

1

2

3

QB- Read is Z-Y-R / F-X

TAGS- Frisco X-Post, Frisco F or R-Angle

Directional call will be made

Page 32: Grey Ghost Air Raid Offense

Indy

X

F

YZ

R

1

2

3

QB- Read is hi-lo with Z-Y-R

TAGS- R-Wheel, Y-Corner

Great versus c # 2 – puts a bind on MLB and deep safety

Directional call will be made

Note: Can tag Cleveland with Z-post and get the same thing.May exclude this play and note it as a tag.

Page 33: Grey Ghost Air Raid Offense

Cleveland

F

YZ

R

Peek

1

23

X

QB- Read is Y-H-R

TAGS-Cleveland-X, Cleveland-Y, Cleveland-Z, Cleveland-R Angle , X-postTag indicates shallow crosser. First inside receiver to other side runs the IN.

Page 34: Grey Ghost Air Raid Offense

Miami

X

F

YZ

R

1

2

3

TAGS- Miami Z-Post, Miami Wheel, Miami PCP, Miami F-Corner, Miami Double-Seam, Miami Snap

Read is Hi-Lo Z-X-R or F-YQB-

Page 35: Grey Ghost Air Raid Offense

Carolina

X

F

YZ

R

C#2C#2 C#2

QB- Read is X-F-Y. We can change read by tagging receiver after call. Ex. "Carolina Y"

TAGS- Carolina X-Post, Carolina Z-Post, Carolina Y-Seam, Carolina Wheel

Versus C#2 check routes to (Shakes). Read would be Z-Y-R

Page 36: Grey Ghost Air Raid Offense

Washington

X

F

YZ

R

12

3

Peek

QB- Read is H-X combination back to Y-R

Run from trips left with Z on the post / sit route

Page 37: Grey Ghost Air Raid Offense

St. Louis

X

F

YZ

R

vs- man

vs- blitz

1

2

3

4

5

TAGS- Z-Post, Double Under, R or F Angle, X-Post

QB- Read is X-Y-F / Z-R ** Great versus c # 2

Page 38: Grey Ghost Air Raid Offense

Pass Protection

TE E

B BB

C

B

C

F

T

Makes "hard/soft" call

"you/me" callPoints to edge blitzer

3-Step Pass Protection

Page 39: Grey Ghost Air Raid Offense

Pass Pro. Cont.

With the pass protection set to the left, the Center or LG will be your uncovered lineman that is responsible for a double read on the ILB and OLB. He will always check ILB first, as he is pass setting to get out the back door to the OLB. If the ILB comes, he picks him up in whichever gap he attacks. If the ILB does not come, the Center's head must be on a swivel to the edge blitz of the OLB. Prior to this, the uncovered OL will get a call from the LT of "soft/hard" to indicate to the uncovered lineman how serious the threat of an outside blitz is. This will help deteremine how flat the uncovered lineman must come out in order to pick up the edge blitz. If the ILB does not come, and he gets a "soft" call (he still must visually check the edge blitzer), he can help inside with the OG.

The RB essentially has the same responsibility. Check ILB to his side and block in whichever gap he attacks. If ILB does not come, flare release or run route called. RB must step up into the hole to block the blitzing ILB.

We will also blitz control the left/right edge blitzer with our WR. The inside receiver to each side will always point out to our QB a possible edge blitzer. If he blitzes in normal down and distance, our receiver will come off his route and run a "hot" route (usually a 45 degree step to the outside and get numbers to the QB). We also control the middle blitz with a replace route by the inside receiver to the blitz side. However, most of our routes have a blitz beater built in with someone running through the middle of the field at LB depth.

In this scheme, we can account for six rushers. The QB is responsible for #7, which is usually the OLB to his right (naturally in his line of sight).

Page 40: Grey Ghost Air Raid Offense

Pass Pro. Cont.

ENTE B

MBC

S

C

S

3-Step Pass Pro Cont.

"Nasty" call

When "Nasty" is called, the R-backautomatically blocks EMLOS.Once "Nasty" is called, stay "Nasty"

Note: The defense can always bring one more than we can protect against. It is vital that our QB knows who the unblocked defender will likely be. The QB can always bring the F-back into the backfield for maximum protection. This should only be done if we are throwing to the outside 1/3 of the field. Bringing F into the back field into Pro formation will also bring one more defender into or near the box.

When faced with a gapped defender and the possibility of a hard edge blitz, our OT will make a "Nasty" call to indicate to the R-back that he will now block the EMLOS or edge blitzer. A "Nasty" call by the RT will require the RG to aggressively down block as well. Remember, our wide splits will negate most edge rushers, so we must set our protection from the inside/out. Anytime we get the threat of gapped defenders to both sides, we will "Check" to middle screen (Rain) or option (Lion) NOW!! Even a situation where a defense overloads only one side of our pass pro, we can check to middle screen to that side.

Page 41: Grey Ghost Air Raid Offense

Running Game

1. Desert (draw)2. Bob (power g)3. Lion (lead option)4. Sweeper (fly, zoom, rat)

A. Spread (one-back)

B. Heavy / Wing

C. Tech

Packages:

Page 42: Grey Ghost Air Raid Offense

Desert

YZ

R

X

E ETT

BC

S S

CBM

We'll always keep this an "A" gap play.

F

QB- Seat ball as if throwing and keep chin and shoulders high. Eye ball MLB and influence him to drop. Handoff to R and sell pass

R- Slide, slide toward QB as if in pass pro. Eye ball MLB and influence him to drop. Receive handoff and read center's block. Favor right side alignment.

“Quick” call will change action from a pass “look” to a quick handoff to R. OL will drive and not pass set.

Page 43: Grey Ghost Air Raid Offense

Bob

Y

Z

R

X

F

ETTE

C

B

F

C

B

BB

Can be run with F lead or without. Run away from 3 tech.

F

(Tags-F/Bob or 1/Bob )

R- Sprint path to outside hip of PSG. Read blocking and cut to daylight.

F- Lead through "B" gap by alignment. If PSG has a 3 tech, double and slip to LB. If no 3 tech, turn to outside and seal. BSG will seal inside.

Page 44: Grey Ghost Air Raid Offense

Lion

X

F

Y

Z

R

ETTE

B

C

F

C

B

B B

Nice weakside play from trips. Same blocking scheme as Sweeper except for EMLOS. Good play when defense is down hard in the gaps. Great "Check Off" versus blitzing with man coverage.

QB- Step to DE. Make him commit to you. Sit and pitch to R-back

R-Side step and sprint downhill path to target outside of force defender. Anticipate block of #2 receiver

Page 45: Grey Ghost Air Raid Offense

Fly / Rat / Zoom

X

F

Z

R

Y

Will run from gun or under center. Will run Bob off this with sweeper motion. Will run "Tech" formation and run Sweeper, Counter, Reverse, Kick, and Play-Action.

E ETT

B

C C

F

B B B

PST- Most important block. Reach EMLOS. Must fight for position. You will get help in "Tech" formation.

QB- Open toward sweeper motion and handoff to back. Carry out Bob fake to R-back when in "Ace" look. Fake pass when in "Tech" formation. Nod to back when you desire motion. Snap ball when motion back is in OT area.

R- In "Ace," slide, slide and fake Bob through LOS. In "Tech," arc release to outside shoulder of DE-punch and seal ILB to Safety. We will call motion then Bob to counter off this in "Ace." Motion then Desert when in "Tech."

F-On "Fly," you are sweeper. Sprint motion and target one yard behind QB when under center. Belly back one yard after hand off and sprint to sideline while reading block or Y. If "Kick" is called, turn up B gap. If motion is called, sell "Fly" to sideline. Play to you, arc release to outside shoulder of CB. Seal or kick out.

Page 46: Grey Ghost Air Raid Offense

“Tech” Formation

X

F

Y

ZR

TE ET

BBB

F

C

B

C

"Tech" formation will be the only formation we flip all skill positions. X,Y,Z,F, and R will flip R/L.This will put R as the counter/Desert back and Z as the Reverse back regardless of R/L.

Using “Tech” formation to run the sweeper series is a “mini-package.” Fly is the primary run with R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will also add a “Kick” play.

Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.

Page 47: Grey Ghost Air Raid Offense

Fly 6 / 7 “Reverse”

X

F

Y

ZR

ETTE

B

C

BBB

F

C

X- Crack/seal first LB inside. Do not get there too quickly

Z- Drop step and sprint to a target one yard behind QB. Pick up block of PSG and X. Get width and run to daylight.

PSG- Pull out and wrap to outside shoulder of EMLOS. If he is a threat, block him in. If he is out of the play, flatten and pick up CB

QB- Open to motion and fake sweeper. Step back two deep steps as if pass and hand to Z on and outside handoff.

Page 48: Grey Ghost Air Raid Offense

Fly 6 / 7 “Counter”

X

F

Y

ZR

Desert blocking scheme to the inside.Same calls apply. May wrap with either OG.

Page 49: Grey Ghost Air Raid Offense

Fly 6 / 7 “Pass”

X

F

Y

ZR

12

3

4

QB- Read is Y-Z-R-X

TAGS- Any pass combo could be a tag. Pittsburgh, etc....

Page 50: Grey Ghost Air Raid Offense

Offensive Line Splits

** All inside runs such as Desert and Bob will require maximum splits of 4 feet. If we have to move our splits in, we will. We want to stretch the defensive front as much as possible when running inside. All pass plays will require maximum splits, as well. This will help clear up the "box" reads for our OL and create great passing lanes for the QB. This will put each of our O-Lineman on an island for pass protection. We will have to technique this repeatedly in practice.

** All outside runs such as Fly, Rat, Zoom, and Lion will require minimum splits of 1 foot. This will shorten the distance to "D" gap for our play. There will be cases where we have to "Check" to an inside or outside run. In this case, we will adjust our splits prior to the play, if possible.

** When the QB is under center, we will be in a three point stance. When in shotgun, we will be in a two point stance. If there is a situation where a particular O-Lineman is much more comfortable from one or the other, he may choose or the coach may choose his type of stance.

Inside leg of OT

QB/RB are 4 1/2 - 5 yardsfrom ball. Will be adjustable

4 ft. Splits

OG's earhole should run through the Center's hip. Be as far off the LOSas possible. OT's match their feetwith the OG's feet.

Page 51: Grey Ghost Air Raid Offense

“Wrap” Scheme

NTE E

B B

ETTE

B B

ETTE

BB

ETTE

BB

Shade Nose 2i Tech.

2 Tech. 3 Tech. (Fold)

"B" Gap Wrap (Bob)

PST will always kick out the EMLOS. He will either drive block, or pass set and draw the EMLOS up-field and then kick him out. PST must get movement and anchor the edge. The PSG will down block any shade or 2i tech.he will reach step according to alignment of a 2 or 3 tech. PSG MUST be able to reach a 2 tech. We can providehelp with a 3 tech. Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look. This should be a very aggressive block to stop any penetration of the defender over the BSG. BST will reach stepplay-side and hinge back.

Page 52: Grey Ghost Air Raid Offense

Reading the “Wrap” Play

TE T

B B B

B

C C

FS SS

**Reading the "Wrap" play**

Our "Wrap" play to "B"-Gap can be turned into a zone read play to either "A" or "B"-Gap. It is important that we hit the hole as it develops regardless of the gap. The BSG must start his wrap by eye-balling the PSLB and at the same time, read the block of the PSG. If the PSG has the DT reached, the BSG should wrap "B"-Gap. However, versus a 3 tech. this may be a difficult block. If the PSG cannot reach the DT, and the leverage area opens up in "A" gap, the BSG should wrap the "A"-Gap looking to engage the PSLB. By blocking the play in this fashion, there is NO "right" answer for the defense, yet always a "right" answer for the offense. Essentially, our "Wrap" play or "Bob" is our version of the zone play.

PSG cannot secure reach block leaving"A"-Gap open to wrap.

Both the R-back and BSG should read the PSG block in the following manner. “If the PSG is OUT/IN, I’m OUT/IN”

Page 53: Grey Ghost Air Raid Offense

Continued

TE T

B B B

B

CC

FS SS

PSG secures "B"-Gap with reach block.BSG works outside and wraps "B"

Page 54: Grey Ghost Air Raid Offense

NTE E

B B

ETTE

B B

ETTE

BB

ETTE

BB

Shade Nose 2i Tech.

2 Tech.

"A" Gap Wrap (Desert)

3 Tech. (Base Call)

** Wrapping "A" Gap is no different than "B" Gap. We want to make a "Check" Desert call anytimewe call Desert. Our QB is responsible for getting us in the best leverage situation with the call. We can also turn this into a line call by the two OGs and Center. We want the Center to block back to the DT that is closest to him (shade, 2i, 2). If we have two 3 techs, the OL should make a "Base" call to indicate there will be no wrap by either OG.

** Standard rule is to run Desert versus a 41 look to take advantage of leverage created up the middle. Desert is not a good play versus a 42. Bob, or any outside run would be a better choice.

** We have one play for "A" Gap (Desert), one for "B" Gap (Bob), and two for "D" Gap (Sweeper, Lion).

Page 55: Grey Ghost Air Raid Offense

Keys to Wrapping

** We can effectively wrap "B"-Gap versus a Shade, 2i Tech., and a 2 Tech. It can be done versus a 3 tech. if the match-up favors us, or we fold block with the PST and PSG. The problem is the large hole the fold block opens up the middle. Even though it is the wrapping OG's responsibility to pick up any inside blitz, this can still be a problem in a 2 LB set. We will always "Check" to the most favorable DT alignment.

** We can bring F in to a wing alignment and double him on a 3 Tech., or align in our Pro formation and do the same. Most generally, we will not wrap "B"-Gap versus a 3 Tech. The 3 Tech, along with the BSLB blitz are the most important defensive considerations. As long as the BSLB does not blitz the "A"-Gap, he will get caught up in the second level garbage and be too deep to stop the play.

** The wrapping OG's responsibility is to wrap as close as possible to the OG's block and work upfield to the first defender and seal inside. The OG's eyes must always be inside, unless game planned differently.

** Teams that always align their 3 Tech. away from our R-back, will require us to counter with "1/Bob","Desert", or "Bob/C".

** The PST has the option of a "Drive" block to kick out or "Pass Set" and kick out. This may be game planned.

Page 56: Grey Ghost Air Raid Offense

Zone Blocking

TE E

B B

ETTE

B B

ETTE

BB

ETTE

BB

Shade Nose 2i Tech.

2 Tech. 3 Tech. (Base Call)

N

** Zone blocking scheme will be used on all "Sweeper" plays (Fly, Zoom, and Rat). OL Splits must minimize to one foot. It is virtually impossible to Zone block from wide splits. We want to shorten the edge of the defense so that we may either bounce outside, or force the EMLOS to work very wide to contain. In this case, we will use his over reaction to cut back inside. It must be the goal of the PST to get the EMLOS reached. A burning desire to reach this defender will do one of two things: 1. The PST will reach the EMLOS and we will have a great play to the outside, or 2. By attempting the reach, the PST will force the EMLOS too wide to be of any help on cut-back and / or any counter play.

** The PSG should always initiate contact with the defender over him until the Center secures the block. At this point, the PSG can slide off the the near LB. The same is true for the BSG and BST block. The EMLOS to the back side will not be blocked. The QB is responsible for holding his attention with play-action pass or bootleg.

** Zone blocking will be used for "Lion," as well. The only difference is that the PST will down block the first LB to his side. All else remains the same. Basically, we are leaving the EMLOS unblocked and will option him with the QB and R-Back.