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[email protected] Gopher Projects: Gopher Magazine

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Page 1: Gopher Projectes: Gopher Magazine

[email protected]

Gopher Projects:Gopher Magazine

Page 2: Gopher Projectes: Gopher Magazine

Gopher Projects:Gopher Magazine

Background Info:Gopher Magazine is a magazine

devised as a platform for showcas-ing emerging talents in design,

visual arts, literature and journalism, which emphasizes truly

global conversations by including work from regions of the world

usually not included in other media.

I co-founded and developed this publication in "Gopher Projects" in 2009, and led art direction, project

development and production management.

Goals:1) Gopher Magazine had to be

capable of displaying an immense variety of graphic styles co-existing

with each other, without losing its own visual identity. It had to be a

platform that enriched storytelling, rather than an index of

contemporary artists.

2) Long-form journalism and literature were also important

components of the magazine. This meant developing a format that

enhanced the reader’s experience of 4,000-word articles – along with

shorter articles and features.

3) Lastly, the publication had to be timeless. Instead of covering

current affairs, Gopher was devised as an ever-growing encyclopedia

of arts and content from emerging talents, and as such it had to

provide a consistent experience quality from one issue to the next.

Challenge:How might we create a visual

system that can accommodate wide variety of styles while

preserving design consistency throughout an issue?

* evolution of cover of publication,from early prototype / mock-ups.

Page 3: Gopher Projectes: Gopher Magazine

Process:After researching hundreds of

publications across the fields of contemporary design, art and

literature, and having over a dozen interviews with subscribers and

readers, I designed a visual system with four main pillars:

1) Diversity: to be trulysuccessful, the magazine's mission

of showcasing diversity in talent had to permeate its entire

structure. Thus, I created a simple system in which every title of every

article was created by a different designer, typographer or studio.

This allowed the magazine to tell two parallel stories with every

feature: the one told by the article's text, and the interpretation of that

text by graphic artists from around the world. A set of support files and

FAQs was created and provided to every collaborator to communicate technical specs without interfering

with their creative vision.

2) Cohesiveness: the sheer number of graphic styles displayed in every

issue meant that a system to navigate and understand this

editorial product had to be developed. Creativity thrives with

restrictions, so we imposed a color system that minimized color usage:

only black, white and one Pantone color that changed in every issue of

the magazine. This provided a unified identity to Gopher that had

two effects: it pushed graphic artists to create outstanding work

with uniform constraints, and it allowed text-heavy features to seamlessly merge with visual

pieces without breaking the storytelling rhythm.

10 gopher illustrated

The urban landscape is home to

over half of the world’s human

population. It’s a factoid that was

peppered into conversations about

global warming, deforestation,

population growth, art, policy,

sprawl, and the pure evil that is

finding parking space downtown.

It’s certainly an impressive piece

of information, and an interesting

exercise in interpretation. Run-

ning the risk of revealing intimate

details of my inkblot-disposition,

the first thing that came to mind

was H.G. Wells “The Time Ma-

chine”, where the human race

evolves into two distinct species(1).

The city, in my strange, associa-

tive imagination, crystallized as

the ecosystem it is, an image that

includes its very own nature chan-

nel narrator. There are buildings

and transportation and the rush

of humans from one structure to

the next, settling indoors for hours

to work, to learn, to sleep. There

is also the weather, supply chains,

the interaction between living or-

ganisms and objects. Then there

are the homeless, without shelter

and without access to many of the

services that most city-dwellers

enjoy, dotting the landscape.

Urban ecosystems come in many

shapes and sizes, their infrastruc-

ture varies, as does a city’s

economy, cultural makeup, form

of government and daily patterns

of activity. Try to do some research

on homelessness and all of these

differences come to light. There is

no universal definition for what

homelessness means, even if fo-

cused on the United States in hopes

of seeing some certainties to hold

on to. But even within a single na-

tion, most statistical figures come

with disclaimers stating the diffi-

culty of obtaining accurate

numbers. Attitudes towards home-

lessness vary wildly. The causes of

homelessness range from domestic

violence to substance abuse to men-

tal illness to financial abatement.

Clearly, these are not new prob-

lems, and homelessness is not a

new phenomenon. Towns in colo-

nial United States kicked the

homeless out of town fearing that

permitting the homeless to stay

would cause other homeless peo-

ple to settle there as well.

Economic downturns in the nine-

teenth century came with their

respective increases in the home-

less demographic, as did the

Great Depression, when shelters

were added, in many cases be-

cause cities’ Skid Rows(2) had

become overpopulated.

Text by Gopher StaffTitle by Billy Ben / Website: billyben.ch

1 Published in 1985, “The Time Ma-

chine” features an inventor from

Surrey, England, who travels in time

to the future and encounters two

species – the surface dwelling Eloi and

the underground Morlocks - which, he

speculates, evolved from humans.

2 A run-down area where an impov-

erished and often transient

population lives. By the end of the

19th Century, there were Skid Row

areas in every major city in the

United States, and homeless men

inhabited entire sections of Skid

Rows during that period.

26 gopher illustrated

About halfway through Charles Dar-

win’s 1872 book, The Expression of

the Emotions in Man and Animals,(2)

there is a careful drawing of a chimp

with his lips pursed and extended

into a pout. The caption reads

“Chimpanzee—disappointed and

sulky.” The very next illustration

is a drawing of an insane human

woman. She has frizzy hair, parted

down the middle and puffed out in

large, dark wedges from either side

of her head. She looks straight at the

viewer, all large eyes and full lips,

with an expression fixed somewhere

between sorrow and detachment.

She is not unattractive.

Why Darwin had a drawing of a

sulky chimpanzee and an insane

human women sandwiched be-

tween the same green cardboard

covers of one of his last books is a

story connecting the search to un-

derstand mental illness and

Darwin’s theories of evolution to

the shared emotional experiences

of humans and other animals.

The Expression of the Emotions in

Man and Animals was one of Dar-

win’s last published arguments

in support of his larger theory

that humans were just another

kind of animal. He believed that

the shared emotional experiences

of people and other creatures

(like crying elephants, sad

chimps, dejected dogs, or happy

horses) proved that almost all of

these human experiences were

similar to those of other animals

because they were inherited from

a shared animal ancestor. Men-

tal illness is a key part of

Expression because Darwin

thought that the insane(3) (as he

called them) were a purer source

for the study of emotion. Like

a good Victorian he was preoc-

cupied with all manner of social

mores and inhibitions and he

felt, perhaps rightly, that many

people in insane asylums had

been loosed from the shackles of

proper emotional control and ex-

pressed themselves more

authentically (this is not to say

that they did not become shack-

led in other ways. They most

certainly did and these were often

not metaphorical restraints).

And yet, Darwin did not see these

people as morally bankrupt (as

many physicians of his time did).

Instead he saw the insane as sim-

ply not self-conscious, as unaware

of themselves and lacking an idea

of self. Since they weren’t self-con-

scious, they couldn’t embarrass

themselves and thus were

unchecked in their expression of

emotion. This, Darwin believed,

made the insane the perfect study

subjects for what despair, anger,

fear, and more really felt and

looked like. And so Darwin de-

voted a lot of space in his book

to covering the phenomena of in-

sanity in human beings, discussing

such things as upset mentally-ill

humans raising the hair follicles

on their heads just as dogs do their

hackles (this last point not having

withstood the test of time or ob-

servation) and poring over photos

of people in insane asylums.

Darwin also wrote about all man-

ner of emotions in nonhumans,

such as anger, joy, sadness, rage,

and terror. Perhaps more surpris-

ingly, he argued that many creatures

were capable of enacting revenge,

behaving courageously, and ex-

pressing their impatience or

suspicion. He described mental

phenomena like surliness, con-

tempt and disgust (in chimps),

astonishment (in the case of

Paraguayan monkeys), and love

(among dogs, between dogs and

cats, and between dogs and men).

A female terrier of Darwin’s,(4) after

having her puppies taken away and

killed, impressed him so much

“with the manner in which she then

tried to satisfy her instinctive ma-

ternal love by expending it on me;

and her desire to lick my hands rose

to an insatiable passion.”

He was also convinced dogs ex-

perienced disappointment and

dejection.

“Not far from my house,” he wrote,

“a path branches off to the right,

leading to the hot-house, which I

used often to visit for a few mo-

ments, to look at my experimental

plants. This was always a great dis-

appointment to the dog, as he did

not know whether I should continue

my walk; and the instantaneous and

complete change of expression

which came over him, as soon as

my body swerved in the least towards

the path (and I sometimes tried this

as an experiment) was laughable.

His look of dejection was known to

every member of the family and was

called his hot-house face.”

Darwin went on to document grief-

stricken elephants, contented

house cats, pumas, cheetahs, and

ocelots(5) (who expressed their sat-

isfaction with purring), as well

tigers—whom he believed did not

purr at all but instead emitted “a

peculiar short snuffle, accompa-

nied by the closure of the eyelids”

when happy.

Strangely enough, after writing

eloquently about the expression

of shared emotions in humans and

animals, and then the expression

of emotions in insane humans, he

stops short of discussing insane

animals. This could have been a

natural fourth part of his treatise.

Why isn’t it there?

The answer may be in Scotland,

with a physician who liked fungus.

In 1880, eight years after the pub-

lication of Expression and two

years before Darwin died, a study

of animal insanity popped up in

the scholarly world. It was written

by a Scottish physician named

William Lauder Lindsay who had

been busy publishing his research

on everything from lichen and ra-

bies, to cholera and hygiene.

Lindsay’s two-volume series titled

Mind in the Lower Animals cov-

ers morality and religion, language,

the mental condition of children

and savages, and more. But it is

the second volume, Mind in Dis-

ease, that is truly remarkable.

Like other physicians and natural-

ists of his day, Lindsay believed that

Text by Laurel BraitmanTitle by Diego Bellorín (EMPK) / Website: empk.netIllustrations by Eleni Karlokoti / Website: elenikalorkoti.com

1 This text is an excerpt from Animal

Madness, forthcoming from Simon

and Schuster.

2 The book was supposed to be one

of the first to include photographs,

but their inclusion was finally de-

cided against for financial reasons.

Instead, the published version fea-

tures lots of illustrations

and engravings.

3 Nowadays “insanity” is chiefly a

legal term determined in the court-

house. In The Concise Medical

Dictionary it is defined as “A degree

of mental illness such that the af-

fected individual is not responsible

for his actions or is not capable of

entering into a legal contract. The

term is a legal rather than

a medical one.”

4 The terrier’s name was Polly, and

she was a Wire Fox Terrier. Which re-

minds us of another Wire Fox Terrier

that rocks: Milou (or Snowy, as he is

known in the English-speaking world)

from the Tintin comics.

5 Surrealist Salvador Dalí had a pet

ocelot named Babou.

(1)

gopher illustrated 27

* evolution of features,from idea maps.

* diversity ofgraphic styles

* limitedcolor palette

* cohesiveeditorial voice

* strict use of grid system

Page 4: Gopher Projectes: Gopher Magazine

Process (continued):3) Personality: diversity was not

only present on graphic elements, but also in the content of articles, with writers coming from several

countries and specialization areas. Instead of imposing style uniformity,

we embraced different voices and unified the experience by creating a

system of sidenotes featuring editors’commentary. These

sidenotes provided additional information and context, just like

modern hyperlinks do, but also included commentary that helped

shepherd the reader from one feature to the next.

4) Tempo: lastly, creating a system that juggled different kinds of

articles plus a universe of graphic styles meant that we had to implement a system to help

readers navigate the publication easily. I devised an strict four-

column grid used in roughly 90% of the magazine, with only one

exception: the portfolio pages, which were printed in full CYMK color, gloss paper, no sidenotes,

and using an adaptable grid. This provided a very clear message: we

are here to showcase beautiful work, but also to have fun.

Page 5: Gopher Projectes: Gopher Magazine

Results:Gopher Magazine quickly became a

hit among design and visual arts audiences alike, with circulation in

eight countries and single copy sales of over 70% (far outperform-

ing the standard 45-55% copy sales of other peer publications).

Its design was key in attracting audiences, as it became one of the

first 500 projects on the online fundraising platform Kickstarter, where it achieved its funding goal

within days of the project's launch.

The magazine has been featured extensively in design exhibitions and books worldwide, including

more recently "The Modern Magazine" by Jeremy Leslie, and

the Ibero-American Design Biennial. It also spurred an still

ongoing series of cross-disciplinary collaborations with artists and designers, including

events, multimedia, and other editorial products.

Lastly, the magazine has received numerous design and arts awards including a Print Regional Design

Award (Southwest Region), an Andy Warhol Foundation for the Visual Arts grant, and a City of Austin –

Cultural Arts Division grant.

Role(s):Creative Direction,

Art Direction,Market Research,

Project Management.