good behavior game replication project lancaster county school district office of research &...
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Good Behavior GameReplication Project
Lancaster County School District
Office of Research & Development
Who works with this grant?
LaMonica Blair is a full-time Behavior Coach housed at both schools.
Adrienna Witherspoon is the Project Director.
Grant Facts
First awarded October 1, 2010 Target schools: Brooklyn Springs Elementary
Clinton Elementary Current award amount: $96,884.00 Total award amount for five years: $487,076 Funded by SAMHSA (Substance Abuse and
Mental Health Services Administration)
Why the Good Behavior Game? Two schools have the highest
free and reduced lunch rates A growing rate of behavioral
incidents Continued achievement
problems Increase in students with
diagnosed mental health disorders
Overview of the Good Behavior Game
Good Behavior Game at a glance…. Serves 2 elementary schools Serves grades 1st and 2nd
12 regular classroom teachers are trained in the GBG program
GBG is incorporated during regular classroom instruction time – No Interruptions
Game is played several times per day
What Happens In The Program? Students are placed on teams Students help define the rules of the classroom to create
a “wonderful school” Teachers use “kernels”/tools to play the game “Spleems” or disruptions are counted and noted by the
teacher The team with the fewest “spleems” are rewarded during
a wacky activity lasting less than one minute!
10 STEPS USED TO PLAY GBG1. Use Tootle Notes
2. Create Granny’s Wacky Prizes
3. Use PAX sticks
4. Use baseline data for disruptions
5. Use PAX quiet
6. Use Beat the Timer
7. Post what GBG/PAX is in classroom
8. Create teams
9. Start a culture of GBG/PAX
10. Make GBG/PAX an everyday routine
Goals of the Good Behavior Game:
Reduced classroom disruptions Fewer discipline referrals Increased time teaching and learning Reduced need for mental health services
The Good Behavior Game helps students learn to self-regulate, and to know when to STOP or GO!It helps children exercise the portion of the brain that controls impulsivity.
SPLEEMS
PAXIS
PROGRAM OUTCOMES TO DATE
Student Outcomes and Data:
19 teachers/coaches have been trained in GBG
240 students have been served in Year One 6 first grade classes have implemented GBG
and 6 second grade classes have implemented GBG
Are We Making Progress? YES All teachers and coaches have been trained on
a timely basis The GBG is in full operation in the classrooms There is a decrease in class disruptions or
“spleeming” Teachers have embraced the GBG and other
grade level teachers want it in their classrooms Teachers are making progress toward
successful implementation after less than one year of training
Outcomes:
AVERAGE FIDELITY SCORE
38.8
26.6
20
25
30
35
40
BROOKLYN SPRINGS CLINTON
AVERAGE CLASSROOM DISRUPTION PER HOUR
9.7
24.6
0
5
10
15
20
25
30
TEACHERS MEETING FIDELITY TEACHERS NOT MEETING FIDELITY
AVERAGE STUDENT DISSRUPTIONS PER HOUR
5
7
9
11
13
15
17
19
2/7/2011 3/7/2011 4/7/2011 5/7/2011
QUESTIONS ?