going native with adobe air - how we created the 2012 summer olympics mobile app for usoc

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Our session for 2013 Adobe MAX. Walk through the experience of creating an industry leading mobile experience for the 2012 London Olympic Games from both the creative and development perspectives, and see the pros and cons of using Adobe AIR as a platform for the United States Olympic Committee (USOC).

TRANSCRIPT

Page 1: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 2: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 3: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 4: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 5: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 6: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
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APPROACH

Page 8: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 9: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 10: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

RESPONSIVE UX/UI

Page 11: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC
Page 12: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

HOME

Page 13: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

ATHLETE BIOS

Page 14: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

MY NEWS

Page 15: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

WHY ADOBE AIR?

Page 16: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

ONE APP – MULTIPLE DEVICES

Single codebase and assets for every device and platform

Page 17: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

SPEED & RESOURCES

Five month timeline - value vs. costs

Page 18: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

SCALABILITY

Recurring global event – ability to efficiently expand and scale

Page 19: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

WHAT WE LEARNED

Page 20: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

MOBILE FIRST

Page 21: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

ONE APP – MULTIPLE DEVICES

Page 22: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

PERFORMANCE

Page 23: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

MEMORY & FILE SIZE

Page 24: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

UI ELEMENTS

Page 25: Going Native with Adobe AIR - How we created the 2012 Summer Olympics Mobile App for USOC

LOOKING FORWARD

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THANK YOU