goal: joker cards ages 2 min to learn 10-15 min to play · ages 2 min to learn 10-15 min to play 7+...

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Matched by symbol Matched by number 34 These are the areas that have to be covered 2 MIN TO LEARN 10-15 MIN TO PLAY AGES 7+ 2-10 PLAYERS How to play! www.trikytrail.com @trikytrail #trikytrail GOAL: Get rid of your cards before the others and become the new master TrikyTrail King or Queen! SETUP 1. Shuffle the deck, deal 7 cards to each player and put the rest of the deck face down in the middle of the table. This will be your Draw pile. 2. Turn the first card of the Draw pile face up to create a new pile. This will be your Discard pile. The first player to play will be the one on the left of the dealer. HOW TO PLAY 1. Play a card from your hand which matches the card on top of the Discard pile by symbol or number. 2. If you don’t have a matching card, play a joker of your choice or draw a card from the Draw pile. If you draw a matching card you can play it right away. 3. Remember to always say out loud the name of the Country or the Capital City written on the card you are discarding otherwise you will have to draw 2 cards from the Draw pile as a penalty! 4. All of the jokers can be played at any time. After a joker the next player can play a card of their choice, except after a “+2?” joker card (refer to the joker section for more informa- tion). Fast and furious: Even if it is not your turn, if you have a card matching the number or symbol of the top card of the discard pile, don’t wait! Play it as quickly as you can in order to skip all the other players. The game will continue from the quick player. Joker cards The Joker cards are divided as follow: NATURAL DISASTER These cards are marked in the upper left corner with the “+2all” symbol. By playing this card, all the players, except for the one who played it, will have to draw 2 cards from the Draw pile. The only de- fense possible is to discard the “Angel Card” joker. This card cannot be played as a defense from a ”+2”, “+1”, “+4” or “+2?” joker card. SKIP TURN These cards are marked in the upper left corner with the “pause” sym- bol. By playing this card, the next player will have to skip a turn. INTO THE WORLD NGO These cards are marked in the upper left corner with the “heart” symbol. By playing this card all the players (except for the one who played it) will have to discard a joker in the Discard pile if they have one. If they don’t have any joker cards, they will have to draw 2 cards from the Draw pile. QUESTION CARDS These cards are marked in the upper left corner with the “+4” symbol. By playing this card the next player will have to answer the question written on it. The correct answer is written upside down at the bottom of the card so it is better not to show the card to your opponent but to read the ques- tion directly to him/her. In the event of a correct answer, the player who has played the joker will have to draw 4 cards from the Draw pile other- wise the 4 cards will have to be picked by the oth- er player who answered wrong. The only defense possible is to discard an “Angel Card” joker. ADRENALINE RUSH & AMAZING PLACE These cards are marked in the upper left corner with the “+2” and “+1” symbol. By playing this card, the next player will have to fight back with another “+2”, “+1”, “+2?”, “+4” card, until a player cannot fight back anymore and will have to draw the total amount of cards from the Draw pile. Be aware that once a player put a “+2?” or “+4” card the bat- tle ends and the player must have to answer the question. The only defense possible is to discard the “Angel Card” joker. “+2?” JOKER These cards are marked in the upper left corner with the “+2?” sym- bol. By playing this card, the player who has played it will have to draw a card from the Draw pile and challenge the next player. How does it work? Very easily. If the draw card is a Flag card, cover the country name and ask your opponent to guess the flag in question. Same procedure if the draw card is a Country card. If you draw a Capital City card you can choose what to ask; for example: “Rome” is the Capital City of which Country? Or what is the Capital City of Italy? If the player answers correctly the 2 cards will have to be taken by the person who challenged in the first place, otherwise by the opponent. If by any chance you draw another joker you will have to add one card to the total amount to be drawn. The only defense possible is to discard the “Angel Card” joker. Be aware that some cards, especially the Flag ones, can have other very obvious clues written on it, such as the currency, the language etc., that make the guess a lot easier. In this case feel free to cov- er those information. RANDOM INFO These cards are marked in the upper left corner with the “2 cards and arrow” symbol. By playing this card you can choose to swap your cards with a player of your choice. The only defense possible is to dis- card the “Angel Card” joker. TICKET AROUND THE WORLD These cards are marked in the upper left corner with the “2 arrows” symbol. By playing this card you reverse the direction of the game. ANGEL CARD This card will simply pro- tect you against anything. Play it smartly. You can play it whenever you want.

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Page 1: GOAL: Joker cards AGES 2 MIN TO LEARN 10-15 MIN TO PLAY · AGES 2 MIN TO LEARN 10-15 MIN TO PLAY 7+ 2-10 How to play! PLAYERS @trikytrail #trikytrail GOAL: Get rid of your cards before

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GOAL:Get rid of your cards

before the others and become the new

master TrikyTrail King or Queen!

■ SETUP1. Shuffle the deck, deal 7 cards to each player

and put the rest of the deck face down in the middle of the table. This will be your Draw pile.

2. Turn the first card of the Draw pile face up to create a new pile. This will be your Discard pile. The first player to play will be the one on the left of the dealer.

■ HOW TO PLAY1. Play a card from your hand which matches the

card on top of the Discard pile by symbol or number.

2. If you don’t have a matching card, play a joker of your choice or draw a card from the Draw pile. If you draw a matching card you can play it right away.

3. Remember to always say out loud the name of the Country or the Capital City written on the card you are discarding otherwise you will have to draw 2 cards from the Draw pile as a penalty!

4. All of the jokers can be played at any time. After a joker the next player can play a card of their choice, except after a “+2?” joker card (refer to the joker section for more informa-tion).

Fast and furious: Even if it is not your turn, if you have a card matching the number orsymbol of the top card of the discard pile, don’t wait! Play it as quickly as you can in order to skip all the other players. The game will continue from the quick player.

Joker cardsThe Joker cards are divided as follow:

NATURAL DISASTER These cards are marked in the upper left corner with the “+2all” symbol. By playing this card, all the

players, except for the one who played it, will have to draw 2 cards from the Draw pile. The only de-fense possible is to discard the “Angel Card” joker. This card cannot be played as a defense from a ”+2”, “+1”, “+4” or “+2?” joker card.

SKIP TURN These cards are marked in the upper left corner with the “pause” sym-bol. By playing this card, the next player

will have to skip a turn.

INTO THE WORLD NGO These cards are marked in the upper left corner with the “heart” symbol. By playing this card all

the players (except for the one who played it) will have to discard a joker in the Discard pile if they have one. If they don’t have any joker cards, they will have to draw 2 cards from the Draw pile.

QUESTION CARDS These cards are marked in the upper left corner with the “+4” symbol. By playing this card the next

player will have to answer the question written on it. The correct answer is written upside down at the bottom of the card so it is better not to show the card to your opponent but to read the ques-tion directly to him/her. In the event of a correct answer, the player who has played the joker will have to draw 4 cards from the Draw pile other-wise the 4 cards will have to be picked by the oth-er player who answered wrong. The only defense possible is to discard an “Angel Card” joker.

ADRENALINE RUSH & AMAZING PLACE These cards are marked in the upper left corner with the “+2” and “+1” symbol. By playing this card, the next player will have to fight back with another “+2”, “+1”, “+2?”, “+4” card, until a player cannot fight back anymore and will have to draw the total

amount of cards from the Draw pile. Be aware that once a player put a “+2?” or “+4” card the bat-tle ends and the player must have to answer the question. The only defense possible is to discard the “Angel Card” joker.

“+2?” JOKER These cards are marked in the upper left corner with the “+2?” sym-bol. By playing this card, the player who

has played it will have to draw a card from the Draw pile and challenge the next player. How does it work? Very easily. If the draw card is a Flag card, cover the country name and ask your opponent to guess the flag in question. Same procedure if the draw card is a Country card. If you draw a Capital City card you can choose what to ask; for example: “Rome” is the Capital City of which Country? Or what is the Capital City of Italy? If the player answers correctly the 2 cards will have to be taken by the person who challenged in the first place, otherwise by the opponent. If by any chance you draw another

joker you will have to add one card to the total amount to be drawn. The only defense possible is to discard the “Angel Card” joker. Be aware that some cards, especially the Flag ones, can have other very obvious clues written on it, such as the currency, the language etc., that make the guess a lot easier. In this case feel free to cov-er those information.

RANDOM INFO These cards are marked in the upper left corner with the “2 cards and arrow” symbol. By playing this card

you can choose to swap your cards with a player of your choice. The only defense possible is to dis-card the “Angel Card” joker.

TICKET AROUND THE WORLD These cards are marked in the upper left corner with the “2 arrows” symbol. By playing

this card you reverse the direction of the game.

ANGEL CARD This card will simply pro-tect you against anything. Play it smartly. You can play it whenever you want.

Page 2: GOAL: Joker cards AGES 2 MIN TO LEARN 10-15 MIN TO PLAY · AGES 2 MIN TO LEARN 10-15 MIN TO PLAY 7+ 2-10 How to play! PLAYERS @trikytrail #trikytrail GOAL: Get rid of your cards before

Linked by QR CODE to amore complex WebsiteThis game will also function as a mini-tour-ist guide always at your fingertips. With TrikyTrail we really thought of everything, for players who want everything, not just the moon but the entire world!

Deck content

AMERICACards 140Deck colour RED1 standard deck of cards, 35 Words translated in 11 languages, 35 Flags, 35 Capital Cities, 35 Countries, with details about local dishes, customs, geographic locations, language, cur-rency, area, population, calling code, time zone, and more.

Additional information on: amazing places to visit worldwide, the best fes-tivals to attend, extreme sports, and fun Guiness World Record to discover.

AFRICACards 216Deck colour BLACK2 standard deck of cards, 1 Neapolitan deck of cards, 13 Words translated in 11 languages, 54 Flags, 54 Capital Cities, 54 Countries, with details about local dishes, customs, geographic loca-tions, language, currency, area, pop-ulation, calling code, time zone, and more.

Additional information on: amazing places to visit worldwide, the best fes-tivals to attend, extreme sports, and amazing travel quotes to learn.

ASIACards 192Deck colour YELLOW1 standard deck of cards, 48 Words translated in 11 languages, 48 Flags, 48 Capital Cities, 48 Countries, with details about local dishes, customs, geographic locations, language, cur-rency, area, population, calling code, time zone, and more.

Additional information on: amazing places to visit worldwide, the best fes-tivals to attend, extreme sports and, some worldwide superstitions to be aware of.

EUROPE & OCEANIACards 232Deck colour BLUE1 standard deck of cards, 1 French Tarot deck of cards, 58 Words translated in 11 languages, 58 Flags, 58 Capital Cities, 58 Countries, with details about local dishes, customs, geographic locations, language, currency, area, population, calling code, time zone, and more.

Additional information on: amazing places to visit worldwide, the best fes-tivals to attend, extreme sports, and some mind-blowing facts.

BONUS DECKCards 252Deck colour PINKThis deck represent the 50 states of the United States of America and the 13 Provinces and Territories of Canada.

Additional information on: cool places to drive worldwide, the best American street food, the most pop-ular amusement parks, the U.S. Pres-idents, state Nicknames, state Seals, state license plates, and various de-tails about each state.

Trikytrailis different Because:IT CONNECTS PEOPLE WITH A FUN,EASY AND QUICK TO LEARN GAMETrikyTrail rules are simple and easy to master. It’s easy to explain the game to children, family and people from all over the world you just met.

IT COMBINES CLASSIC AND MODERNIN A VERY CLEVER WAYTrikyTrail is a card game so you will not need ca-bles, electricity or batteries in order to play. How-ever we add some very cool Augmented Reality features to spice up things.

EVERYONE CAN PLAY!FROM KIDS TO ADULTSTHE FUN IS GUARANTEEDTrikyTrail can easily be played by children 7 and above, travelers, adults, grandparents and any-body else who pops into your mind. From 2 to 10 players.

IT IS HIGHLY EDUCATIONALAND PERFECT TO LEARN WORLD FACTSTrikytTrail is designed to help you easily learn Flags, Capital Cities, Countries customs, food, stunning places to visit, worldwide superstitions, and a lot more.

Don’t forgetto play

with the TrikyTrail AugmentedReality App

More than just a gameWith TrikyTrail you can also play all the stand-ard card games, including the French Tarot and all the games that require the use of Ne-apolitans cards.

The Easiest Way to Learn Geography!TrikyTrail is almost all graphic design and since 90% of the information that comes to the brain is visual and visual information is processed 60,000 time faster than text, it is perfect to learn.

STUDIES SHOWTHAT PEOPLE REMEMBER:

10%of what they hear

20%of what they read

80%of what they see

STANDARDDECK

NEAPOLITANDECK

FRENCHTAROT