go on uk sarah bridges camp digital slides 1.1
TRANSCRIPT
@Go_ON_UK
Let’s talk Basic Digital Skills
• The opportunity and some research
• What are Basic Digital Skills?
• How everyone with Basic Digital Skills can help
• ‘Designing for your future self’
• Summary
@Go_ON_UK
£ 63 BILLION uplift in UK GDP if global digital
leadership achieved
£ 18.8 BILLION uplift in annual turnover if SMEs
marketed and sold online
10.5 million adults don’t have Basic Digital Skills
1.2 million SMEs need to improve their capability
Cross sector programmes and investment,inc. local action & £15m from Big Lottery Fund
The Opportunity
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The Divide is Widening
Access to public services that are increasingly moving online
People can face increased social exclusion as relationships go online. 33% of people got online to connect with friends and family.
Young people without home internet may struggle with educational attainment
People who are online are £440 a year better off on average
90% of future job roles will require ICT skills
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“I don’t need antidepressants anymore, I’m not lonely anymore. I’m part of digital”
A large variety of positive outcomes
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Digital is critical for business growth
25%OF ORGANISATIONS SEE DIGITAL AS ‘IRRELEVANT’ TO THEM
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Case study: Go ON it’s Liverpool
June 2011:
29% of adults had never been online
compared with 17% nationally
18 months later…
55% reduction
of people who had never gone online over 18 months
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Case study: Go ON it’s Liverpool P
artn
ers
hip
s
Digital champions• 80 local cross sector partners supported the campaign
• Each partner promoted a specific targeted message that was appropriate & meaningful to local people & embedded digital into everything
• 1,500 digital champions recruited and supported by local partners
Measurement• 55% reduction over
over 18 months of people who had never gone online
• ONS figures for the city
18 months
• 1 City Council90 Councillors supporting
Political Leadership
Population 365,000Never online 104,000
43,000 more online
• BBC National Give An Hour campaign
Promotion
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and now hundreds of organisations are making a difference
We took the lessons learned from
and we shared them
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Raina BrodySenior Researcher
Shelley ThomasSenior Researcher
Julie KennedyHead of UX
Lucy ScottSenior Researcher
Designing for your future self
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• Life expectancy and healthy life expectancy increasing
Over the next 20 years the number of 60’s+ will increase by 40%
• Value of grey £
Spending power of over 65’s (2010) = £76 billion
By 2030 this is predicted to grow to £127 billion = growth of 68%
“There was no respect for youth when I was young, and now that I’m old,
There is no respect for age – I missed it coming and going”
J.B. Priestley
The older population is something we’ll ALL be part of
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• Number of older adults using tablets to access the
internet has trebled for 65-74yrs from 5% in 2012 to
17% now
• Those aged 65-74 are more likely to use a smartphone
now with 20% more compared to 12% in 2012
• Key areas of interest are travel, news, watching TV
playing games and health
• Some older people that would benefit from online
services do not have access or support
Some facts about the older user and technology
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“We assume only younger tech-savvy people will want to
use this”
“We don’t want to see anybody over 65 in this
sample”
“The problem of older users will go away in the
next 10 years...”
“We don’t know any older users who’d want to
participate in our studies”
“We don’t have the time, money, or expertise to set up and maintain a website
that is tailored to the needs of older people”
How often have you heard the following?
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This can result in a vicious cycle of exclusion Products are
difficult for
older users
Older people try them,
have trouble, feel alienated
Bad
experiences
promote
avoidance
Olderusers not
perceived as the ‘target
market’
Products not built with
older users in mind
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VisionHearing
Physical speed
Hand movement and other physical
limitations
Behaviour and habitsMemory and information
processing
So what happens as we age?
Digital considerations made for older people will help people of all ages.
Developing for older people will help 10.5 million people who have low levels of confidence and skills when using digital technology.
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Changes in memory make noticeable changes in behaviour
Because older brains have:
• Slower processing speeds
• Reduced processing resources
• Diminished filtering
Older users are often:
• Slower and more methodical
• More likely to read all information
• Susceptible to issues of cognitive load
• Need more help learning new skills
• Reluctant to try new things
• Twice as likely to give up on a task
• Assign blame to themselves
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Changes in vision accelerate with ageWhat happens:
• More difficult to see objects clearly
• Over 85, one in 20 are legally blind
• Presbyopia – long-sightedness caused by lens hardening
• Pupil shrinkage - require more light
• Loss of peripheral vision - decreased by 25% by 80 years
• Contrast sensitivity diminishes from 40 years -Reduced by 83% by 80 years
• Half of all over 65 years have cataracts
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Digital considerations for people with sensory loss
Which of these colours are typically more difficult for older users to
accurately distinguish?
Did you know that colour blindness increases with age?
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Practical design considerations for your future self
“It’s like a doorbell, you assume you have to press it long and hard to get someone
to hear you”
Older and younger people gesture differently...
Physical movement changes with age
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Make it better
Bad design excludes large sections of the population from the benefits of technology
If you’re a designer, a developer or a user researcher - you can help change that
Following some simple principles, you can create more inclusive products that work better for everyone, especially the people who need them the most
A lot of people in the tech industry talk about
“changing the world” and “making people’s lives better.”
@Go_ON_UK
• Make the argument for inclusion:
– Large audience and a growing population
– More disposable income than any other group
– Loyal customers
• Get product teams exposed to older users during design and development
• Understand needs of older user groups (and how they differ from younger)
• Use easy ethnographic and guerrilla tactics
• Include a +70 sample in research
• Older/younger friendship pairs in research to highlight differences
Start with product strategy
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Practical design considerations for your future self
Less confident users may take longer to do things; time based actions or processes need adjustment
Consider physical speed and dexterity in the design process
Don’t break the back button! Stay in one window on Website
Allow for easy and obvious control of text/image size
Don’t let fashion make you compromise on user focussed design
Ensure text boxes are correct size for user data
Design for colour blindness
Don’t assume older people won’t use your service
Watch out for jargon
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Everyone in this room can play a part in makinga difference
If you pay attention, others will too…
Technology can be a force for change in the way we
treat people who are older, have a disability, are less confident, or all three.
You can stop discounting them, and start including them.
…your future self will thank you
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What can you do now?
• Digital Skills Charter – encourage your organisation and others to engage and commit at digitalskills.com/charter
• Digital champions – become one or recruit and support others –visit digitalskills.com/volunteer
• Basic Digital Skills – consider the needs of the 10.5m people who could be using the internet effectively.
• Share what works – make the internet for everyone